Prev: 58192 Up: Map Next: 58360
58238: Sprite tile references (tile 12, animatory states 0-119) and graphic data (UDG byte 7/8)
Used by the routines at 25618, 59635 and 63838.
58238 DEFB 0,66,7 Graphic data for sprite tiles 126-128 (used for Sam's disguises)
58241 DEFB 0,7,0,7,0,0,0 Sprite tile references for animatory states 0-7
58248 DEFB 48 Graphic data for sprite tile 136 (used for Sam's disguises)
58249 DEFB 245,241 Sprite tile references for animatory states 8-10
58251 DEFB 0 Sprite tile reference for unused animatory state 11
58252 DEFB 0,5,48 Graphic data for sprite tiles 140-142 (used for Sam's disguises)
58255 DEFB 0 Sprite tile reference for animatory state 15
58256 DEFB 4 Graphic data for sprite tile 144 (used for Sam's disguises)
58257 DEFB 0,13,0,13 Sprite tile references for animatory states 16-20
58261 DEFB 0,0 Graphic data for sprite tiles 149-150 (used for Sam's disguises)
58263 DEFB 0 Sprite tile reference for animatory state 23
58264 DEFB 0 Graphic data for sprite tile 152 (used for Sam's disguises)
58265 DEFB 0,13,0 Sprite tile references for animatory states 24-27
58268 DEFB 13 Sprite tile reference for unused animatory state 28
58269 DEFB 115,83 Graphic data for sprite tiles 157-158 (used for Sam's disguises)
58271 DEFB 0 Sprite tile reference for animatory state 31
58272 DEFB 0 Graphic data for sprite tile 160 (used for Sam's disguises)
58273 DEFB 0,0,0,0 Sprite tile references for animatory states 32-36
58277 DEFB 40,130 Graphic data for sprite tiles 165-166 (used for Sam's disguises)
58279 DEFB 0 Sprite tile reference for animatory state 39
58280 DEFB 0 Graphic data for sprite tile 168 (used for Sam's disguises)
58281 DEFB 0,0,0,0 Sprite tile references for animatory states 40-44
58285 DEFB 7,48,8,115 Graphic data for sprite tiles 173-176 (used for Sam's disguises)
58289 DEFB 0,29,0,29 Sprite tile references for animatory states 48-52
58293 DEFB 47 Graphic data for sprite tile 181 (used by Sam when he's rolling or somersaulting)
58294 DEFB 0,0 Sprite tile references for animatory states 54-55
58296 DEFB 7 Graphic data for sprite tile 184 (used for Sam's disguises)
58297 DEFB 0,13,0,13 Sprite tile references for animatory states 56-60
58301 DEFB 160 Graphic data for sprite tile 189 (used by Sam when he's rolling or somersaulting)
58302 DEFB 0,0 Sprite tile references for animatory states 62-63
58304 DEFB 48 Graphic data for sprite tile 192 (used for Sam's disguises)
58305 DEFB 0,29,0,29 Sprite tile references for unused animatory states 64-68
58309 DEFB 252 Graphic data for sprite tile 197 (used by Sam when he's rolling or somersaulting)
58310 DEFB 0 Sprite tile reference for animatory state 70
58311 DEFB 0 Sprite tile reference for unused animatory state 71
58312 DEFB 184 Graphic data for sprite tile 200 (used for Sam's disguises)
58313 DEFB 0,0,0,0 Sprite tile references for animatory states 72-76
58317 DEFB 8 Graphic data for sprite tile 205 (used by Sam when he's rolling or somersaulting)
58318 DEFB 0 Sprite tile reference for unused animatory state 78
58319 DEFB 0 Sprite tile reference for animatory state 79
58320 DEFB 64 Graphic data for sprite tile 208 (used for Sam's disguises)
58321 DEFB 0,151,0,151 Sprite tile references for animatory states 80-84
58325 DEFB 8,102 Graphic data for sprite tiles 213-214 (used for Sam's disguises)
58327 DEFB 0 Sprite tile reference for animatory state 87
58328 DEFB 130 Graphic data for sprite tile 216 (used for Sam's disguises)
58329 DEFB 0,151,0,151 Sprite tile references for animatory states 88-92
58333 DEFB 7,48 Graphic data for sprite tiles 221-222 (used for Sam's disguises)
58335 DEFB 0 Sprite tile reference for animatory state 95
58336 DEFB 64 Graphic data for sprite tile 224 (used for Sam's disguises)
58337 DEFB 0,0,0,0 Sprite tile references for animatory states 96-100
58341 DEFB 134,96 Graphic data for sprite tiles 229-230 (used for Sam's disguises)
58343 DEFB 0 Sprite tile reference for animatory state 103
58344 DEFB 11 Graphic data for sprite tile 232 (used for Sam's disguises)
58345 DEFB 0,13,0,13 Sprite tile references for animatory states 104-108
58349 DEFB 36,115 Graphic data for sprite tiles 237-238 (used for Sam's disguises)
58351 DEFB 0 Sprite tile reference for animatory state 111
58352 DEFB 132 Graphic data for sprite tile 240 (used for Sam's disguises)
58353 DEFB 0,13,0,13,0,0,0 Sprite tile references for animatory states 112-119
Prev: 58192 Up: Map Next: 58360