Routines |
Prev: 29068 | Up: Map | Next: 29088 |
|
||||||||
29072 | CALL 25944 | Get Sam's x-, y- and z-coordinates in E, D and A | ||||||
29075 | LD C,A | C=Sam's z-coordinate | ||||||
This entry point is used by the routines at 29100 and 29361 with H=222 or 223 (a policeman) and E, D and C holding the destination x-, y- and z-coordinates.
|
||||||||
29076 | LD L,10 | Copy the coordinates into bytes 10 and 11 of the character's buffer, thus making it his destination | ||||||
29078 | LD (HL),E | |||||||
29079 | INC L | |||||||
29080 | LD (HL),D | |||||||
This entry point is used by the routine at 31944 with DE holding the character's destination y- and x-coordinates (copied from his command list) and C=1.
|
||||||||
29081 | CALL 60734 | Obtain an identifier for the location whose coordinates are in D, E and C | ||||||
29084 | LD L,12 | Copy the location identifier into byte 12 of the character's buffer | ||||||
29086 | LD (HL),A | |||||||
29087 | RET |
Prev: 29068 | Up: Map | Next: 29088 |