Routines |
Prev: 25789 | Up: Map | Next: 25944 |
Used by the routine at 25789. Returns to the caller if Sam can roll or somersault from his current location; otherwise returns to the main loop.
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25918 | LD H,230 | 230=Sam | ||
25920 | CALL 60152 | Is Sam on the sidewalk or the road? | ||
25923 | JR C,25941 | Jump if not | ||
25925 | LD L,0 | Point HL at byte 0 of Sam's buffer | ||
25927 | BIT 7,(HL) | Reset the zero flag if Sam is facing right | ||
25929 | INC HL | Point HL at byte 1 of Sam's buffer | ||
25930 | LD A,(HL) | A=Sam's x-coordinate | ||
25931 | JR NZ,25938 | Jump if Sam is facing right | ||
25933 | CP 4 | Return if Sam is facing left and his x-coordinate is >= 4 | ||
25935 | RET NC | |||
25936 | JR C,25941 | Jump if Sam is facing left and his x-coordinate is < 4 | ||
25938 | CP 250 | Return if Sam is facing right and his x-coordinate is < 250 | ||
25940 | RET C | |||
25941 | POP BC | Drop the return address from the stack | ||
25942 | POP BC | Drop the address of the animation phase table from the stack | ||
25943 | RET | Return to the main loop at 61549 |
Prev: 25789 | Up: Map | Next: 25944 |