Data |
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Used by the routine at 25784. Each entry in this table comprises 4 bytes. The first entry corresponds to animation phase 1.
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25724 | DEFB 0 | x-coordinate increment (if facing left) | ||
25725 | DEFB 0 | x-coordinate increment (if facing right) | ||
25726 | DEFB 0 | y-coordinate increment | ||
25727 | DEFB 6 | Bits 0-6: base animatory state (6); bit 7 reset: Sam cannot land on his feet yet | ||
The next entry corresponds to animation phase 2.
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25728 | DEFB 253 | x-coordinate increment (if facing left) | ||
25729 | DEFB 1 | x-coordinate increment (if facing right) | ||
25730 | DEFB 2 | y-coordinate increment | ||
25731 | DEFB 15 | Bits 0-6: base animatory state (15); bit 7 reset: Sam cannot land on his feet yet | ||
The next entry corresponds to animation phase 3.
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25732 | DEFB 1 | x-coordinate increment (if facing left) | ||
25733 | DEFB 1 | x-coordinate increment (if facing right) | ||
25734 | DEFB 255 | y-coordinate increment | ||
25735 | DEFB 9 | Bits 0-6: base animatory state (9); bit 7 reset: Sam cannot land on his feet yet | ||
The next entry corresponds to animation phase 4.
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25736 | DEFB 254 | x-coordinate increment (if facing left) | ||
25737 | DEFB 0 | x-coordinate increment (if facing right) | ||
25738 | DEFB 2 | y-coordinate increment | ||
25739 | DEFB 31 | Bits 0-6: base animatory state (31); bit 7 reset: Sam cannot land on his feet yet | ||
The next entry corresponds to animation phase 5.
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25740 | DEFB 1 | x-coordinate increment (if facing left) | ||
25741 | DEFB 1 | x-coordinate increment (if facing right) | ||
25742 | DEFB 252 | y-coordinate increment | ||
25743 | DEFB 138 | Bits 0-6: base animatory state (10); bit 7 set: check whether Sam has landed on his feet | ||
The next entry corresponds to animation phase 6.
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25744 | DEFB 255 | x-coordinate increment (if facing left) | ||
25745 | DEFB 1 | x-coordinate increment (if facing right) | ||
25746 | DEFB 0 | y-coordinate increment | ||
25747 | DEFB 128 | Bits 0-6: base animatory state (0); bit 7 set: check whether Sam has landed on his feet |
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