Save routine |
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The fast code block consists of two sections of data. The first section contains the 16573 bytes of data for addresses 16384-32956. The second section contains 65535 bytes of data starting at address 32971, moving forward in steps of 23 bytes, and ending at 32925.
Note that the last three bytes in the first section (addresses 32954-32956) are actually loaded into addresses 32902, 32925 and 32948 by the load routine. Note also that the last byte in the second section, for address 32925, is not loaded by the load routine.
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33013 | LD HL,33204 | 33204 is where the game starts after loading | ||||
33016 | LD (23833),HL | Store this address where it will be popped off the stack by the load routine | ||||
33019 | EXX | Prepare BC' for saving the second section of data | ||||
33020 | LD BC,23 | |||||
33023 | EXX | |||||
33024 | LD IX,16384 | 16384 to 32956 will be saved first | ||||
33028 | LD DE,16572 | |||||
33031 | LD A,255 | A flag byte of 255 (the first byte saved) indicates a data block | ||||
33033 | LD HL,3224 | This constant will give a leader tone of about 2 seconds | ||||
33036 | EX AF,AF' | |||||
33037 | INC DE | Adjust the length and start address to allow for the flag byte | ||||
33038 | DEC IX | |||||
33040 | DI | Disable interrupts | ||||
33041 | LD A,2 | MIC on, border red | ||||
33043 | LD B,A | |||||
First create the 2-second leader tone.
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33044 | DJNZ 33044 | |||||
33046 | OUT (254),A | |||||
33048 | XOR 15 | |||||
33050 | LD B,164 | |||||
33052 | DEC L | |||||
33053 | JR NZ,33044 | |||||
33055 | DEC B | |||||
33056 | DEC H | |||||
33057 | JP P,33044 | |||||
Then create the sync pulse.
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33060 | LD B,47 | |||||
33062 | DJNZ 33062 | |||||
33064 | OUT (254),A | |||||
33066 | LD A,13 | |||||
33068 | LD B,55 | |||||
33070 | DJNZ 33070 | |||||
33072 | OUT (254),A | |||||
It's time to save the first byte, which will be the flag byte (255).
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33074 | LD BC,6670 | B=26 (timing constant), C=14 (MIC off, border yellow) | ||||
33077 | EX AF,AF' | A=255 | ||||
33078 | LD L,A | L=255 | ||||
33079 | JP 33091 | Jump forward to save the flag byte | ||||
This is the main byte-saving loop.
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33082 | LD A,D | In the analagous ROM routine, the second instruction here is 'OR E', to check whether it's time to save the last byte (the parity byte) | ||||
33083 | LD A,D | |||||
33084 | JR Z,33098 | This jump (to save the parity byte) is never made | ||||
33086 | LD L,(IX+0) | Fetch the next byte to be saved | ||||
33089 | LD A,H | A=current parity byte | ||||
33090 | XOR L | Update this for the next byte to be saved | ||||
33091 | LD H,A | H=new parity byte | ||||
33092 | LD A,1 | A=1 (MIC on, border blue) | ||||
33094 | SCF | Set the carry flag (which will act as the marker bit) | ||||
33095 | JP 33121 | Jump forward to save the byte | ||||
This section of code, if it were used, would save the parity byte.
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33098 | LD L,H | Pick up the parity byte in L | ||||
33099 | JR 33089 | Save it | ||||
This is the bit-saving loop for the first section of data (16384-32956).
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33101 | LD A,C | A=14 (MIC off, border yellow) for the second pass | ||||
33102 | BIT 7,B | Set the zero flag to indicate that this is the second pass through the loop | ||||
33104 | DJNZ 33104 | |||||
33106 | JR NC,33112 | Jump if we are saving a '0' | ||||
33108 | LD B,32 | |||||
33110 | DJNZ 33110 | |||||
33112 | OUT (254),A | |||||
33114 | LD B,29 | Set the timing constant for the second pass | ||||
33116 | JR NZ,33101 | Jump back for the second pass if we've just done the first | ||||
33118 | DEC B | |||||
33119 | XOR A | Clear the carry flag | ||||
33120 | INC A | A=1 (MIC on, border blue) | ||||
33121 | RL L | Move the bit to be saved into the carry flag, and the marker bit leftwards | ||||
33123 | JP NZ,33104 | Jump unless we've saved all 8 bits of the byte | ||||
A byte from the first section (16384-32956) has just been saved. Are there any more left?
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33126 | DEC DE | Decrease the length counter | ||||
33127 | INC IX | Move to the next byte to be saved | ||||
33129 | LD B,16 | Set the timing constant for the first bit of the next byte | ||||
33131 | LD A,127 | Return if the BREAK key is being pressed | ||||
33133 | IN A,(254) | |||||
33135 | RRA | |||||
33136 | RET NC | |||||
33137 | LD A,D | Have we saved 16384 to 32956 yet? | ||||
33138 | INC A | |||||
33139 | JP NZ,33082 | Jump back if not | ||||
Now a further 65535 bytes are saved: starting at 32971, moving forward in steps of 23 bytes, and ending at 32925.
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33142 | LD A,D | IX=32957 and DE=65535 the first time we get here | ||||
33143 | OR E | |||||
33144 | JR Z,33158 | Jump if we have now saved 32971 onwards | ||||
33146 | LD L,(IX+14) | IX+14=32971 the first time we get here | ||||
33149 | LD A,H | A=current parity byte | ||||
33150 | XOR L | Update this for the next byte to be saved | ||||
33151 | LD H,A | H=new parity byte | ||||
33152 | LD A,1 | A=1 (MIC on, border blue) | ||||
33154 | SCF | Set the carry flag (which will act as the marker bit) | ||||
33155 | JP 33181 | Jump forward to save the byte | ||||
This is where we come when all 82108 bytes have been saved.
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33158 | LD L,0 | |||||
33160 | RET | |||||
This is the bit-saving loop for the second section of data.
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33161 | LD A,C | A=14 (MIC off, border yellow) for the second pass | ||||
33162 | BIT 7,B | Set the zero flag to indicate that this is the second pass through the loop | ||||
33164 | DJNZ 33164 | |||||
33166 | JR NC,33172 | Jump if we are saving a '0' | ||||
33168 | LD B,32 | |||||
33170 | DJNZ 33170 | |||||
33172 | OUT (254),A | |||||
33174 | LD B,29 | Set the timing constant for the second pass | ||||
33176 | JR NZ,33161 | Jump back for the second pass if we've just done the first | ||||
33178 | DEC B | |||||
33179 | XOR A | Clear the carry flag | ||||
33180 | INC A | A=1 (MIC on, border blue) | ||||
33181 | RL L | Move the bit to be saved into the carry flag, and the marker bit leftwards | ||||
33183 | JP NZ,33164 | Jump unless we've saved all 8 bits of the byte | ||||
A byte from the second section has just been saved. Are there any more left?
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33186 | DEC DE | Decrease the length counter | ||||
33187 | EXX | Move forward 23 bytes to the next byte to be saved | ||||
33188 | ADD IX,BC | |||||
33190 | EXX | |||||
33191 | LD B,16 | Set the timing constant for the first bit of the next byte | ||||
33193 | LD A,127 | These instructions check the BREAK key but do not act on the result | ||||
33195 | IN A,(254) | |||||
33197 | RRA | |||||
33198 | JP 33142 | Save the next byte | ||||
The last 5 bytes of the first section saved make important changes to the load routine when the game is being loaded:
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32952 | JR NZ,32893 | This will replace the 'JR NZ,32907' at 32952, and kick off the loading of 65537 bytes from 32902 onwards (in steps of 23, all the way round to 32902 again) | ||||
32954 | DEFB 32 | This byte will replace the 49 at 32902, changing the instruction there from 'LD SP,23833' to 'JR NZ,32929' | ||||
32955 | DEFB 221 | This byte will be loaded into 32925 (which already contains 221) | ||||
32956 | DEFB 173 | This byte will be loaded into 32948 (which already contains 173) |
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