Data |
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See the character buffer documentation for details of how bytes 0x00-0x1F of the buffer are used. This character's personal timetable follows at C925.
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C900 | DEFS $20 | |||
C920 | DEFB $D8 | Initial animatory state: 0xD8 (see F5BE) | ||
C921 | DEFB $0F,$11 | Initial location (see F5BE) | ||
C923 | DEFB $20 | Initial flags for byte 0x1D (see F5BE) | ||
C924 | DEFB $30 | Random location table identifier (see 64D7) |
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