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BF4C: Graphic data for animatory states 0x00-0x4F (UDG byte 5/8)
Used by the routine at 6000.
BF4C DEFB $40,$A0,$26,$22,$06,$02,$07,$3E,$54,$00,$1E,$00,$24,$4C,$C0,$0F
BF5C DEFB $40,$21,$70,$00,$00,$00,$04,$FF,$2A,$00,$80,$00,$0F,$05,$40,$F8
BF6C DEFB $D0,$1A,$14,$24,$00,$00,$FF,$00,$80,$17,$02,$A3,$E0,$FC,$41,$FF
BF7C DEFB $AE,$3F,$00,$F4,$FF,$00,$13,$00,$01,$00,$FF,$A2,$00,$00,$04,$3F
BF8C DEFB $30,$00,$63,$FF,$00,$06,$30,$F8,$02,$58,$42,$14,$01,$40,$04,$E0
BF9C DEFB $C6,$14,$5A,$05,$A0,$03,$10,$DA,$E6,$00,$78,$7F,$80,$07,$07,$80
BFAC DEFB $F8,$00,$00,$78,$7F,$00,$00,$0D,$7C,$3E,$10,$7F,$D6,$00,$00,$3C
BFBC DEFB $BF,$1A,$00,$00,$03,$9F,$0A,$C0,$F0,$50,$1A,$02,$C0,$00,$01,$0F
BFCC DEFB $F0,$FC,$1B,$FA,$43,$10,$47,$6F,$00,$80,$04,$06,$70,$F8,$3F,$FD
BFDC DEFB $8E,$04,$00,$6F,$18,$79,$2F,$FC,$1F,$F8,$A8,$00,$FF,$80,$04,$40
BFEC DEFB $87,$5A,$80,$22,$03,$04,$00,$FF,$4E,$C0,$FB,$7E,$18,$42,$2A,$00
BFFC DEFB $EF,$12,$FF,$2A
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