Data |
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See the character buffer documentation for details of how bytes 0x00-0x1F of the buffer are used. This character's personal timetable follows at BC25.
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BC00 | DEFS $20 | |||
BC20 | DEFB $C8 | Initial animatory state: 0xC8 (see F5BE) | ||
BC21 | DEFB $A6,$11 | Initial location (see F5BE) | ||
BC23 | DEFB $00 | Initial flags for byte 0x1D (see F5BE) | ||
BC24 | DEFB $26 | Random location table identifier (see 64D7) |
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