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BA4C: Graphic data for animatory states 0x00-0x4F (UDG mask byte 2/8)
Used by the routine at 6000.
BA4C DEFB $2F,$7F,$B2,$CB,$8B,$D6,$FD,$FF,$FF,$FF,$FF,$FF,$D5,$ED,$FF,$FF
BA5C DEFB $FF,$A1,$FF,$FF,$FE,$FE,$FB,$FF,$7E,$FF,$BF,$EF,$EF,$FB,$BF,$FB
BA6C DEFB $2F,$7E,$EB,$D7,$FF,$FB,$BF,$BF,$BF,$FE,$F8,$94,$3F,$FB,$FF,$FF
BA7C DEFB $C2,$FE,$A0,$FB,$FF,$DF,$F7,$DF,$DF,$FE,$FF,$93,$FE,$82,$FB,$7F
BA8C DEFB $AA,$FB,$BC,$FB,$FF,$FB,$CF,$BB,$FE,$1F,$F3,$7B,$F7,$BF,$FC,$3F
BA9C DEFB $83,$7B,$7D,$F7,$DF,$FC,$1F,$02,$7D,$FF,$FF,$7F,$BF,$FF,$F7,$FF
BAAC DEFB $FB,$FF,$FD,$FF,$DF,$DF,$FF,$FA,$7B,$7E,$FF,$FF,$E1,$D7,$F6,$FF
BABC DEFB $7F,$BF,$7F,$7F,$FF,$F7,$F7,$FF,$F7,$EF,$BF,$F7,$EF,$FF,$FE,$F5
BACC DEFB $FF,$FD,$F5,$76,$FF,$9F,$BD,$5B,$FF,$BF,$FB,$F5,$DF,$BB,$F7,$FF
BADC DEFB $3D,$FF,$FD,$DB,$DE,$DF,$4F,$19,$F7,$FD,$FD,$FF,$DE,$7F,$FF,$42
BAEC DEFB $FF,$56,$FF,$42,$FF,$F9,$FF,$FF,$66,$BF,$FF,$7E,$A5,$42,$AA,$FF
BAFC DEFB $8B,$F7,$FD,$AA
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