Data |
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See the character buffer documentation for details of how bytes 0x00-0x1F of the buffer are used. This character's personal timetable follows at BA25.
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BA00 | DEFS $20 | |||
BA20 | DEFB $C8 | Initial animatory state: 0xC8 (see F5BE) | ||
BA21 | DEFB $A0,$11 | Initial location (see F5BE) | ||
BA23 | DEFB $00 | Initial flags for byte 0x1D (see F5BE) | ||
BA24 | DEFB $26 | Random location table identifier (see 64D7) |
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