Data |
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See the character buffer documentation for details of how bytes 0x00-0x1F of the buffer are used. This character's personal timetable follows at B925.
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B900 | DEFS $20 | |||
B920 | DEFB $48 | Initial animatory state: 0x48 (see F5BE) | ||
B921 | DEFB $78,$11 | Initial location (see F5BE) | ||
B923 | DEFB $00 | Initial flags for byte 0x1D (see F5BE) | ||
B924 | DEFB $24 | Random location table identifier (see 64D7) |
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