Game status buffer |
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Used by the routines at 6130, 62A0, 670C, 68E1 and 691E. Each byte of the SRB corresponds to a segment of 8 character squares on the screen, the leftmost of which will be at x=0, x=8, x=16 or x=24. Each bit set in an SRB byte corresponds to a character square in the segment that needs refreshing. Bit 7 corresponds to the leftmost character square in the segment, bit 0 to the rightmost character square.
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7F00 | DEFS $54 |
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