Routines |
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The address of this uninterruptible subcommand routine is placed into bytes 17 and 18 of a character's buffer by the routine at 26224.
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26239 | LD L,19 | Byte 19 of the character's buffer holds the delay counter | ||||||
26241 | DEC (HL) | Is it time for the character to get up off the floor yet? | ||||||
26242 | RET NZ | Return if not | ||||||
26243 | LD L,17 | Replace the address of this routine in bytes 17 and 18 of the character's buffer with 26263 | ||||||
26245 | LD (HL),151 | |||||||
26247 | CALL 25012 | Update the SRB for the character's current animatory state and location | ||||||
26250 | AND 248 | A=animatory state of the character standing up | ||||||
26252 | LD C,A | Store this in C temporarily | ||||||
26253 | LD A,H | A=number of the character knocked out of the chair | ||||||
26254 | CP 208 | Is this EINSTEIN? | ||||||
26256 | JR Z,26259 | Jump if so | ||||||
26258 | DEC E | E=x-coordinate of the character upon standing up (everyone but EINSTEIN will get up and try the seat in front) | ||||||
26259 | LD A,C | A=animatory state of the character standing up | ||||||
26260 | JP 24880 | Update the character's animatory state and location and update the SRB |
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