Page Byte Address Length Description
91 0 23296 256
Message graphic buffer
104 0 26624 30
ASCII codes and routine addresses for the keypress offset table
104 31 26655 1
Input device indicator
104 32 26656 96
Keypress offset table
104 128 26752 12
ASCII codes and routine addresses for the keypress offset table
104 140 26764 10
Keypress vector table for keyboard input
104 150 26774 10
Keypress vector table for Int2 input
105 202 27082 8
Four skool locations
117 163 30115 17
Lines bubble edge graphics
119 144 30608 12
Skool region data table for the top floor
119 156 30620 10
Skool region data table for the middle floor
119 166 30630 6
Skool region data table for the bottom floor
122 24 31256 2
Data table for MR WACKER's questions and answers
122 26 31258 8
Data table for MR ROCKITT's questions and answers
122 34 31266 8
Data table for MR WITHIT's questions and answers
122 42 31274 8
Data table for MR CREAK's questions and answers
126 7 32263 16
Note duration and pitch data for tunes
126 97 32353 34
Theme tune data
126 178 32434 12
Data for the first part of the 'Got all shields/opened safe' tune
126 190 32446 23
Data for the second part of the 'Got all shields/opened safe' tune
128 0 32768 2048
Skool graphic data for columns 0-31 (tiles 0-255)
136 0 34816 2048
Skool graphic data for columns 32-63 (tiles 0-255)
144 0 36864 2048
Skool graphic data for columns 64-95 (tiles 0-255)
152 0 38912 96
Skool UDG references (LSBs) for row 0
152 96 39008 32
Character buffer for little boy no. 1 (152)
152 128 39040 96
Skool attribute data for row 0
152 224 39136 32
Personal timetable for little boy no. 1 (152)
153 0 39168 96
Skool UDG references (LSBs) for row 1
153 96 39264 32
Character buffer for little boy no. 2 (153)
153 128 39296 96
Skool attribute data for row 1
153 224 39392 32
Personal timetable for little boy no. 2 (153)
154 0 39424 96
Skool UDG references (LSBs) for row 2
154 96 39520 32
Character buffer for little boy no. 3 (154)
154 128 39552 96
Skool attribute data for row 2
154 224 39648 32
Personal timetable for little boy no. 3 (154)
155 0 39680 96
Skool UDG references (LSBs) for row 3
155 96 39776 32
Character buffer for little boy no. 4 (155)
155 128 39808 96
Skool attribute data for row 3
155 224 39904 32
Personal timetable for little boy no. 4 (155)
156 0 39936 96
Skool UDG references (LSBs) for row 4
156 96 40032 32
Character buffer for little boy no. 5 (156)
156 128 40064 96
Skool attribute data for row 4
156 224 40160 32
Personal timetable for little boy no. 5 (156)
157 0 40192 96
Skool UDG references (LSBs) for row 5
157 96 40288 32
Character buffer for little boy no. 6 (157)
157 128 40320 96
Skool attribute data for row 5
157 224 40416 32
Personal timetable for little boy no. 6 (157)
158 0 40448 96
Skool UDG references (LSBs) for row 6
158 96 40544 32
Character buffer for little boy no. 7 (158)
158 128 40576 96
Skool attribute data for row 6
158 224 40672 32
Personal timetable for little boy no. 7 (158)
159 0 40704 96
Skool UDG references (LSBs) for row 7
159 96 40800 32
Character buffer for little boy no. 8 (159)
159 128 40832 96
Skool attribute data for row 7
159 224 40928 32
Personal timetable for little boy no. 8 (159)
160 0 40960 96
Skool UDG references (LSBs) for row 8
160 96 41056 32
Character buffer for little boy no. 9 (160)
160 128 41088 96
Skool attribute data for row 8
160 224 41184 32
Personal timetable for little boy no. 9 (160)
161 0 41216 96
Skool UDG references (LSBs) for row 9
161 96 41312 32
Character buffer for little boy no. 10 (161)
161 128 41344 96
Skool attribute data for row 9
161 224 41440 32
Personal timetable for little boy no. 10 (161)
162 0 41472 96
Skool UDG references (LSBs) for row 10
162 96 41568 32
Character buffer for little boy no. 11 (162)
162 128 41600 96
Skool attribute data for row 10
162 224 41696 32
Personal timetable for little boy no. 11 (162)
163 0 41728 96
Skool UDG references (LSBs) for row 11
163 96 41824 32
Character buffer for MR WACKER (163)
163 128 41856 96
Skool attribute data for row 11
163 224 41952 32
Personal timetable for MR WACKER (163)
164 0 41984 96
Skool UDG references (LSBs) for row 12
164 96 42080 32
Character buffer for MR ROCKITT (164)
164 128 42112 96
Skool attribute data for row 12
164 224 42208 32
Personal timetable for MR ROCKITT (164)
165 0 42240 96
Skool UDG references (LSBs) for row 13
165 96 42336 32
Character buffer for MR WITHIT (165)
165 128 42368 96
Skool attribute data for row 13
165 224 42464 32
Personal timetable for MR WITHIT (165)
166 0 42496 96
Skool UDG references (LSBs) for row 14
166 96 42592 32
Character buffer for MR CREAK (166)
166 128 42624 96
Skool attribute data for row 14
166 224 42720 32
Personal timetable for MR CREAK (166)
167 0 42752 96
Skool UDG references (LSBs) for row 15
167 96 42848 32
Character buffer for BOY WANDER (167)
167 128 42880 96
Skool attribute data for row 15
167 224 42976 32
Personal timetable for BOY WANDER (167)
168 0 43008 96
Skool UDG references (LSBs) for row 16
168 96 43104 32
Character buffer for ANGELFACE (168)
168 128 43136 96
Skool attribute data for row 16
168 224 43232 32
Personal timetable for ANGELFACE (168)
169 0 43264 96
Skool UDG references (LSBs) for row 17
169 96 43360 32
Character buffer for EINSTEIN (169)
169 128 43392 96
Skool attribute data for row 17
169 224 43488 32
Personal timetable for EINSTEIN (169)
170 0 43520 96
Skool UDG references (LSBs) for row 18
170 96 43616 32
Character buffer for BOY WANDER's pellet (170)
170 128 43648 96
Skool attribute data for row 18
170 224 43744 32
Personal timetable for BOY WANDER's pellet (170)
171 0 43776 96
Skool UDG references (LSBs) for row 19
171 96 43872 32
Character buffer for ERIC's pellet (171)
171 128 43904 96
Skool attribute data for row 19
171 224 44000 32
Personal timetable for ERIC's pellet (171)
172 0 44032 96
Skool UDG references (LSBs) for row 20
172 96 44128 32
Character buffer for ERIC (172)
172 128 44160 96
Skool attribute data for row 20
172 224 44256 32
Lesson descriptors
173 0 44288 104
UDG references for animatory states 0-103 at row 0, column 0
173 127 44415 105
UDG references for animatory states 127-231 at row 0, column 0
173 255 44543 1
UDG reference for animatory state 255 at row 0, column 0
174 0 44544 104
UDG references for animatory states 0-103 at row 1, column 0
174 127 44671 105
UDG references for animatory states 127-231 at row 1, column 0
174 255 44799 1
UDG reference for animatory state 255 at row 1, column 0
175 0 44800 104
UDG references for animatory states 0-103 at row 2, column 0
175 127 44927 105
UDG references for animatory states 127-231 at row 2, column 0
175 255 45055 1
UDG reference for animatory state 255 at row 2, column 0
176 0 45056 104
UDG references for animatory states 0-103 at row 3, column 0
176 127 45183 105
UDG references for animatory states 127-231 at row 3, column 0
176 255 45311 1
UDG reference for animatory state 255 at row 3, column 0
177 0 45312 104
UDG references for animatory states 0-103 at row 0, column 1
177 127 45439 105
UDG references for animatory states 127-231 at row 0, column 1
177 255 45567 1
UDG reference for animatory state 255 at row 0, column 1
178 0 45568 104
UDG references for animatory states 0-103 at row 1, column 1
178 127 45695 105
UDG references for animatory states 127-231 at row 1, column 1
178 255 45823 1
UDG reference for animatory state 255 at row 1, column 1
179 0 45824 104
UDG references for animatory states 0-103 at row 2, column 1
179 127 45951 105
UDG references for animatory states 127-231 at row 2, column 1
179 255 46079 1
UDG reference for animatory state 255 at row 2, column 1
180 0 46080 104
UDG references for animatory states 0-103 at row 3, column 1
180 127 46207 105
UDG references for animatory states 127-231 at row 3, column 1
180 255 46335 1
UDG reference for animatory state 255 at row 3, column 1
181 0 46336 104
UDG references for animatory states 0-103 at row 0, column 2
181 127 46463 105
UDG references for animatory states 127-231 at row 0, column 2
181 255 46591 1
UDG reference for animatory state 255 at row 0, column 2
182 0 46592 104
UDG references for animatory states 0-103 at row 1, column 2
182 127 46719 105
UDG references for animatory states 127-231 at row 1, column 2
182 255 46847 1
UDG reference for animatory state 255 at row 1, column 2
183 0 46848 104
UDG references for animatory states 0-103 at row 2, column 2
183 127 46975 105
UDG references for animatory states 127-231 at row 2, column 2
183 255 47103 1
UDG reference for animatory state 255 at row 2, column 2
184 0 47104 104
UDG references for animatory states 0-103 at row 3, column 2
184 127 47231 105
UDG references for animatory states 127-231 at row 3, column 2
184 255 47359 1
UDG reference for animatory state 255 at row 3, column 2
185 0 47360 4096
Sprite graphic data for the boys and the catapult pellet
201 0 51456 4096
Sprite graphic data for the teachers
217 0 55552 32
Number string and graphic buffer
217 32 55584 96
Font character bitmap widths for CHR$(32-127)
218 32 55840 96
Font graphic data for CHR$(32-127) (pixel column 1)
219 0 56064 21
Initial animatory states of the characters
219 32 56096 96
Font graphic data for CHR$(32-127) (pixel column 2)
220 0 56320 21
Initial x-coordinates of the characters
220 32 56352 96
Font graphic data for CHR$(32-127) (pixel column 3)
221 0 56576 21
Initial byte 122 of the character buffers
221 32 56608 96
Font graphic data for CHR$(32-127) (pixel column 4)
222 32 56864 96
Font graphic data for CHR$(32-127) (pixel column 5)
234 0 59904 216
Temporary store for the part of the screen overwritten by a lines bubble
235 0 60160 216
Lines bubble graphic template 1
236 0 60416 216
Lines bubble graphic template 2
237 0 60672 216
Lesson box graphic buffer
238 0 60928 216
'Score - 0 Lines - 0 Hi-Sc - 0' box graphic
239 0 61184 216
Skool Daze logo
250 219 64219 11
Command list 222: Mumps duty
250 230 64230 10
Command list 208: Tell ERIC about EINSTEIN or BOY WANDER
250 240 64240 12
Command list 210: Tell ERIC about ANGELFACE
250 255 64255 8
Command list 220: Mumps walkabout
251 9 64265 22
Command list 212: Grass on ERIC
251 32 64288 25
Command list 214: Wait for EINSTEIN to grass on ERIC
251 58 64314 26
Command list 216: Collect the pea-shooter
251 85 64341 36
Command list 218: Look for the pea-shooter
251 128 64384 25
Command list 128: Map Room - teacher
251 154 64410 25
Command list 130: Reading Room - teacher
251 180 64436 21
Command list 132: Exam Room - teacher
251 202 64458 25
Command list 134: White Room - teacher
251 228 64484 9
Command list 136: Map Room - little boy
251 237 64493 2
Command list 138: Do nothing
251 240 64496 19
Command list 140: Map Room - BOY WANDER
252 4 64516 19
Command list 142: Map Room - ANGELFACE
252 24 64536 11
Command list 144: Map Room - EINSTEIN
252 36 64548 11
Command list 146: Reading Room - little boy
252 48 64560 26
Command list 148: Reading Room - BOY WANDER
252 75 64587 19
Command list 150: Reading Room - ANGELFACE
252 95 64607 11
Command list 152: Reading Room - EINSTEIN
252 107 64619 11
Command list 154: Exam Room - little boy
252 119 64631 26
Command list 156: Exam Room - BOY WANDER
252 146 64658 19
Command list 158: Exam Room - ANGELFACE
252 166 64678 11
Command list 160: Exam Room - EINSTEIN
252 178 64690 11
Command list 162: White Room - little boy
252 190 64702 26
Command list 164: White Room - BOY WANDER
252 217 64729 19
Command list 166: White Room - ANGELFACE
252 237 64749 11
Command list 168: White Room - EINSTEIN
252 249 64761 7
Command list 170: Dinner - EINSTEIN/little boy
253 1 64769 15
Command list 172: Dinner - BOY WANDER
253 17 64785 15
Command list 174: Dinner - ANGELFACE
253 33 64801 7
Command list 176: Revision Library - EINSTEIN/little boy
253 41 64809 15
Command list 178: Revision Library - BOY WANDER
253 57 64825 15
Command list 180: Revision Library - ANGELFACE
253 73 64841 16
Command list 182: Walkabout - ANGELFACE
253 89 64857 12
Command list 184: Dinner duty
253 101 64869 7
Command list 186: Head's study - MR WACKER
253 108 64876 7
Command list 188: Staff room - teacher
253 115 64883 8
Command list 190: Walkabout - teacher
253 124 64892 22
Command list 192: Write on the boards - BOY WANDER
253 146 64914 8
Command list 196: Walkabout
253 155 64923 7
Command list 198: Walk around the fire escape
253 163 64931 7
Command list 200: Walk around the gym
253 171 64939 7
Command list 202: Walk around the big window
253 179 64947 26
Command list 204: Stampede - leader
253 207 64975 12
Command list 206: Stampede - follower
253 220 64988 16
Command list 194: Walkabout - BOY WANDER
254 0 65024 64
Main timetable
254 128 65152 96
Addresses of command lists