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65504: Game status buffer template
Before demo mode or a new game starts, the data here is copied into the last 32 bytes of the game status buffer by the routine at 63662.
65504 DEFB 0,0,8,16,16,48,0 32736 (unused)
65511 DEFB 10 Bullet timer (32743)
65512 DEFB 128 Disguise status flags (32744)
65513 DEFB 0 Object inventory (32745)
65514 DEFB 0 Key inventory (32746)
65515 DEFB 0 Police flags (32747)
65516 DEFW 0 High score (32748); this is set by the routine at 61630
65518 DEFB 0 Game mode indicator (32750); this is set by the routine at 61630
65519 DEFB 255 First aid (32751)
65520 DEFB 0,0,8,16,32,128,0,0 Door status flags (32752)
65528 DEFB 0,64
65530 DEFB 0 Input device indicator (32762); this value is changed by the routine at 24951
65531 DEFB 215 Number of the character just moved (32763)
65532 DEFB 0 Sam's status flags (32764)
65533 DEFB 0 Last key pressed (32765)
65534 DEFB 0 x-coordinate of the leftmost column of the play area on screen (32766); this value is not used
65535 DEFB 20 y-coordinate of the topmost row of the play area on screen (32767); this value is not used
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