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57637: 'C' pressed - catch a mouse or the frog
The address of this routine is found in the table of keypress handling routines at 58704. It is called from the main loop at 63210 when 'C' is pressed.
57637 LD A,39 39=ERIC bending over, facing left
57639 LD HL,31573 The routine at 31573 deals with ERIC after 'C' has been pressed
This entry point is used by the routines at 23863, 24348, 28992, 57893 and 63898 with ERIC's new animatory state in A (bit 7 reset) and an appropriate routine address in HL.
57642 LD (32727),HL Place into 32727 the address of the routine that will deal with ERIC after we've finished here
57645 LD HL,32763 Set bit 3 at 32763: ERIC is bending over, firing the water pistol, moving forward as if to kiss, or dropping a stinkbomb
57648 LD (HL),8
This entry point is used by the routine at 24247 with ERIC's new animatory state in A (bit 7 reset).
57650 LD HL,53760 Point HL at byte 0 of ERIC's buffer
57653 LD BC,3
57656 BIT 7,(HL) Is ERIC facing left?
57658 JR Z,57662 Jump if so
57660 ADD A,128 Set bit 7 of ERIC's new animatory state so he's still facing right
57662 LD D,H Point DE at byte 3 of ERIC's buffer
57663 LD E,C
57664 LDIR Copy bytes 0-2 of ERIC's buffer (which hold ERIC's current animatory state and location) into bytes 3-5 for retrieval when ERIC has completed this action
57666 JP 62452 Update ERIC's animatory state and update the SRB
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