Prev: 26136 Up: Map Next: 26223
26175: Knock the current occupant (if any) out of a chair
Used by the routines at 26263 and 62460. Knocks the current occupant (if any) out of the chair next to the character looking for a seat.
Input
H Number of the character looking for a seat (183-209)
Output
26175 LD D,183 183=little girl no. 1
26177 LD L,1
26179 LD BC,4487 B=17 (7 girls, 10 boys), C=135 (animatory state mask)
26182 CALL 26145 Are any of these characters sitting in the chair?
26185 JR Z,26215 Jump if so
26187 LD BC,647 B=2 (EINSTEIN and HAYLEY), C=135 (animatory state mask)
26190 LD D,208 208=EINSTEIN
26192 CALL 26136 Is one of the main kids sitting here?
26195 JR Z,26215 Jump if so
26197 LD DE,53778 D=210 (ERIC), E=18
26200 INC B B=1 (just ERIC)
26201 XOR A Zero out byte 18 of ERIC's buffer (to indicate that he may be pushed out of the seat if he's in it)
26202 LD (DE),A
26203 CALL 26145 Is ERIC sitting here?
26206 RET NZ Return if not
26207 LD DE,32763 HL=32763 (ERIC's primary status flags)
26210 EX DE,HL
26211 SET 7,(HL) Set bit 7 of ERIC's primary status flags, indicating that he's been knocked to the floor; however, bit 7 is ignored by the routine at 63405 (because bit 2 is also set), so ERIC actually stays in his seat (which is a bug)
26213 EX DE,HL Restore the number of the character looking for a seat to H
26214 RET
A character (other than ERIC) must be knocked out of the chair.
26215 LD A,102 Place the address of the uninterruptible subcommand routine at 26224 into bytes 17 and 18 of the buffer of the character who's been knocked out of the chair
26217 LD (DE),A
26218 DEC E
26219 LD A,112
26221 LD (DE),A
26222 RET
Prev: 26136 Up: Map Next: 26223