A tiling problem
Back in version 20091021 of the Back to Skool disassembly - which was the first version to include disassembly pages for data blocks - it was noted that play area tiles 1, 11, 21 and 30 in base page 144 are not used. Now that was all well and good, but it did leave the reader at least wondering what those tiles look like, and possibly also whether they had ever been used while the game was in development. Which is where version 20120201 of the Back to Skool disassembly comes in, and, more to the point, the new trivia entry Bottomless boxes. Be sure to take a look if you’ve spent the last two years scratching your head over the mystery of those unused tiles.
So, yes, in case it’s not been made clear yet, a new version of the Back to
Skool disassembly has been released. In addition to the aforementioned
investigation of unused tiles, this new release includes an explanation of the
significance of the curiously named Q
values. And the startup code has
been moved back into the main skool
file, which means that the ASM version of
the disassembly now gives the option of changing the characters’ names. Such
are the main changes since the previous release; for further details, consult
the changelog.
Anyway, as always, you can browse the entire disassembly
online, or download a copy
for offline viewing, or build it yourself from the source skool
and ref
files included in the offline copy (for which you’ll need at least version
2.4.1 of SkoolKit).