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Routines |
Prev: 28812 | Up: Map | Next: 28855 |
Used by the routine at 25581. Checks for a closed door in the character's path and makes him open it if he's an adult.
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28814 | CALL 28767 | Check for closed doors in the character's path | ||
28817 | JP NC,25012 | Update the SRB for the character's current animatory state and location if no doors need opening | ||
28820 | LD A,H | A=character number | ||
28821 | SUB 200 | Are we dealing with a teacher or ALBERT (i.e. someone who can open doors)? | ||
28823 | CP 6 | |||
28825 | JR C,28833 | Jump if so | ||
28827 | CALL 25012 | Update the SRB for the character's current animatory state and location | ||
28830 | XOR 128 | Characters who can't open doors have bit 7 of their animatory state flipped (i.e. they are turned around) | ||
28832 | RET | Return to place the character midstride | ||
The character we're dealing with is confronted by a closed door and is able to open it.
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28833 | POP DE | Drop the return address; we will handle updating the SRB and setting the character's new animatory state here instead | ||
This entry point is used by the routine at 25944.
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28834 | LD L,19 | Place the identifier of the closed door (see 28767) into byte 19 of the character's buffer | ||
28836 | LD (HL),C | |||
28837 | INC L | L=20 | ||
28838 | LD (HL),1 | Signal: open the door | ||
28840 | LD L,18 | Place the address of the uninterruptible subcommand routine at 28855 into bytes 17 and 18 of the character's buffer | ||
28842 | LD (HL),112 | |||
28844 | DEC L | |||
28845 | LD (HL),183 | |||
28847 | CALL 25012 | Update the SRB for the character's current animatory state and location | ||
28850 | OR 7 | A=animatory state of the character with his arm up (to open the door) | ||
28852 | JP 24880 | Update the character's animatory state and update the SRB |
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