Back to Skool Startup code
Address Description
20640 Clear character buffer 214
20650 POKE table
20665 Print a message centred across the entire screen
20706 Unused (3 bytes)
20709 Populate a row of the screen with machine code
20724 Message address table
20896 Change a character's name
20956 Guide a character onto the catwalk or off it
21152 Display the cast of characters and change their names
21237 Table of animatory states of the main characters
21408 Do essential POKEs before the game starts
21419 Make a walking sound effect (yellow border)
21425 Clear the screen and request the input method (keyboard, joystick, Int2)
21492 Unused (2 bytes)
21494 Keypress vector table for Int2
21664 Set the input method, change the characters' names, and start the game
21746 Prepare addresses 23808 to 24575
21920 Count down from 9 to 0
22000 'Enter new name'
22176 'None/Cursor/Kempston/Int2? (N,C,K or I)'
22216 Message 108: '{THE }BULLY'
22223 '{THE }CHARACTERS'
22235 'Press 'C' to change name'
22260 Message 101: '{THE }HEADMASTER'
22265 Message 17: 'MASTER'
22432 Message 102: '{THE }GEOGRAPHY {MASTER}'
22445 Message 103: '{THE }SCIENCE {MASTER}'
22456 Message 104: '{THE }HISTORY {MASTER}'
22467 Message 105: '{THE }HEADMISTRESS '
22482 Message 106: '{THE }CARETAKER'
22493 Message 107: '{THE }TEARAWAY'
22503 Message 109: '{THE }SWOT'
22509 Message 110: '{THE }HEROINE'
22518 Message 111: 'OUR HERO'
33204 Start