Address |
Description |
20640 |
Clear character buffer 214 |
20665 |
Print a message centred across the entire screen |
20709 |
Populate a row of the screen with machine code |
20896 |
Change a character's name |
20956 |
Guide a character onto the catwalk or off it |
21152 |
Display the cast of characters and change their names |
21408 |
Do essential POKEs before the game starts |
21419 |
Make a walking sound effect (yellow border) |
21425 |
Clear the screen and request the input method (keyboard, joystick, Int2) |
21664 |
Set the input method, change the characters' names, and start the game |
21746 |
Prepare addresses 23808 to 24575 |
21920 |
Count down from 9 to 0 |
23808 |
Deal with ERIC while he's falling (2) |
23843 |
Deal with ERIC's flight from the saddle of the bike |
23859 |
Deal with ERIC's descent from the top-floor window |
23863 |
'T' pressed - throw away the water pistol |
23887 |
'J' pressed - jump |
23907 |
Deal with ERIC when he's jumping |
24028 |
Compare blackboard contents with combinations |
24133 |
'W' pressed - write on a blackboard |
24175 |
Deal with ERIC when he's writing on a blackboard |
24237 |
Deal with ERIC when he's firing the catapult, hitting or kissing |
24247 |
Signal that ERIC is firing the catapult, hitting, or kissing |
24263 |
'H' pressed - hit |
24296 |
'F' pressed - fire catapult |
24328 |
Make HAYLEY hit ERIC |
24348 |
'K' pressed - kiss |
24477 |
Play a tune |
24576 |
Superimpose sprite tiles onto a tile of the play area |
24684 |
Print a tile |
24880 |
Update a character's animatory state and location and update the SRB |
25012 |
Update the SRB for a character's current animatory state and location |
25026 |
Scroll the screen left 8 columns |
25080 |
Scroll the screen right 8 columns |
25188 |
Copy two bytes from a command list into a character's buffer |
25213 |
Collect one byte from a command list |
25233 |
Get a random number |
25248 |
Update the display |
25296 |
Move the characters |
25484 |
Terminate a command |
25503 |
Call an interruptible subcommand |
25520 |
Jump to an interruptible subcommand |
25525 |
Set the interruptible subcommand (unused) |
25534 |
Determine ERIC's y-coordinate |
25554 |
Get the play area region identifier for a given location |
25581 |
Guide a character to an intermediate destination |
25656 |
Guide a character up a staircase |
25677 |
Guide a character down a staircase |
25700 |
Make a character go to a location |
25815 |
Make a character go to a random location |
25843 |
Determine the next move of a character following another character |
25944 |
Make a teacher find ERIC |
26068 |
Check whether a character is beside a chair |
26136 |
Check whether a chair is occupied |
26175 |
Knock the current occupant (if any) out of a chair |
26224 |
Deal with a character who's been dethroned (1) |
26239 |
Deal with a character who's been dethroned (2) |
26263 |
Deal with a character who is looking for a seat |
26304 |
Make a character find a seat |
26318 |
Get the next character of a message being spoken or written |
26380 |
Update the SRB for a blackboard |
26453 |
Get the identifier and coordinates of the blackboard close to a character |
26496 |
Move the bike if it's obstructing the boys' skool door or the gate |
26513 |
Write a single character on a blackboard |
26639 |
Make a teacher wipe a blackboard |
26752 |
Make a character write on a blackboard |
26849 |
Update the SRB so that the speech bubble is not corrupted |
26910 |
Remove the speech bubble |
26941 |
Print a speech bubble UDG |
26958 |
Print the speech bubble |
27110 |
Place a font character bitmap into a message graphic buffer |
27144 |
Make a character speak |
27276 |
Save the area of the screen that will be overwritten by a message box |
27364 |
Copy a graphic buffer to the screen |
27419 |
Write a line of text into a graphic buffer |
27462 |
Print a message box |
27497 |
Print the score, lines total or hi-score (2) |
27572 |
Compute the decimal digits of a number |
27672 |
Alter UDG references in the play area for a door, a window, a cup or the bike |
27804 |
Check whether any characters were punched |
27820 |
Check whether any characters have been hit by a fist, pellet or conker |
27860 |
Prepare the doors, windows, cups and bike for new game |
27886 |
Get the x-coordinate range within which a character can see or be seen |
27904 |
Control a boy during assembly |
27954 |
Check whether a target character can be seen by another character |
28002 |
Check whether ERIC can be seen by an adult |
28029 |
Check for main kids near a teacher |
28067 |
Check whether a location is on the assembly hall stage |
28085 |
Determine which floor ERIC's on when he's not standing directly on one |
28114 |
Put ERIC midstride |
28160 |
Move ERIC from the midstride or mid-action position and scroll the screen if necessary |
28216 |
Turn ERIC round |
28240 |
Check whether a character is on a staircase |
28305 |
Deal with ERIC when he has stepped off the stage |
28315 |
Check for walls and closed doors in front of ERIC |
28436 |
'P' pressed - right |
28460 |
'O' pressed - left |
28484 |
'Q' pressed - up |
28576 |
'A' pressed - down |
28658 |
Collect the identifier and coordinates of a blackboard that will be wiped |
28672 |
Check for walls, closed doors and ALBERT in front of the bike |
28736 |
Open or close a door or window |
28767 |
Check for a closed door in front of a character |
28814 |
Check for a closed door in a character's path and open it if allowed |
28855 |
Make a character open or close a door |
28877 |
Close any temporarily open doors if necessary |
28952 |
Score 100 points and make the sound of a mouse being caught |
28978 |
Make a female character stop jumping |
28992 |
'D' pressed - drop stinkbomb |
29012 |
Make a walking sound effect (blue border) |
29030 |
Prevent ERIC from getting past ALBERT if necessary |
29052 |
Make a character open or close a door |
29101 |
Move the bike if it's obstructing the skool gate |
29118 |
Get the ASCII code of the last key pressed |
29178 |
Get the keypress offset of the last key pressed |
29194 |
Control the bike when ERIC's not sitting on the saddle |
29278 |
Deal with ERIC when he's riding the bike |
29462 |
Deal with ERIC when he's standing on the saddle of the bike |
29568 |
Display the frog in ERIC's inventory |
29574 |
'M' pressed - mount bike |
29613 |
Print the score, lines total or hi-score (1) |
29621 |
Add to the score and print it |
29643 |
Add to the lines total and print it |
29681 |
Open the Science Lab storeroom door if ERIC has the key |
29696 |
Calculate appropriate coordinates for a message box |
29716 |
Make a teacher give lines |
29836 |
Make a sound effect |
29856 |
Check whether any adults were hit by the pellet, water, sherry or conker |
29896 |
Control the descent of the water, sherry or conker |
30102 |
Deal with a character who has been knocked over |
30205 |
Check whether a pellet has hit a cup |
30229 |
Check whether a pellet has hit a cup containing water, sherry or the frog |
30292 |
Check for walls, doors and windows in the path of a mouse, frog or pellet |
30380 |
Control the flight of a catapult pellet |
30534 |
Initialise an uninterruptible subcommand |
30543 |
Check whether a character is on the top, middle or bottom floor |
30555 |
Make BOY WANDER fire his catapult now and then |
30643 |
Deal with BOY WANDER when he is firing |
30664 |
Check whether any characters were or can be punched by ERIC or ANGELFACE |
30706 |
Make ANGELFACE hit now and then |
30739 |
Deal with ANGELFACE when he is hitting |
30786 |
Knock down a main kid hit by a pellet |
30804 |
Deal with the frog when it has been knocked out of a cup |
30906 |
Control the frog |
31078 |
Control a female character while she's standing on a chair or jumping (1) |
31092 |
Make a female character stand on a chair or start jumping |
31128 |
Control a female character while she's standing on a chair or jumping (2) |
31150 |
Make any female characters near a mouse start or continue jumping |
31254 |
Control a mouse |
31462 |
Release some mice (if possible) |
31502 |
Prepare character buffers for released mice |
31573 |
Make ERIC catch a mouse or frog (if present) |
31723 |
Update the SRB for ERIC or his pellet and scroll the screen if necessary |
31733 |
Make ERIC catch the frog (if possible) |
31746 |
Print the inventory |
31844 |
Print an inventory item |
31861 |
Collect the bit mask and game status buffer address for an event identifier |
31887 |
Check whether a signal has been raised |
31893 |
Raise the signal for a certain event (unused) |
31896 |
Raise the signal for a certain event |
31905 |
Lower the signal for a certain event (unused) |
31915 |
Check whether a character should continue walking up and down |
31952 |
Make a character walk up and down until a certain time |
31969 |
Make a character walk up and down a few times or until a certain time |
32000 |
Get the identifier for ERIC's location |
32021 |
Check whether ERIC is where he should be |
32032 |
Make any nearby teacher give ERIC lines if necessary (1) |
32054 |
Make MR WACKER find the truant ERIC |
32062 |
Make any nearby teacher give ERIC lines if necessary (2) |
32373 |
Make MISS TAKE chase ERIC (1) |
32379 |
Make MISS TAKE chase ERIC (2) |
32433 |
Print the lesson and ring the bell |
32497 |
Make BOY WANDER write on a blackboard |
53796 |
Make a character do nothing |
57637 |
'C' pressed - catch a mouse or the frog |
57669 |
Deal with ERIC when he's bending over, dropping a stinkbomb etc. |
57893 |
'R' pressed - release mice |
57910 |
Prepare buffer 213 for use by a stinkbomb cloud |
57935 |
Check whether buffer 214 is being used |
61440 |
Control EINSTEIN during class |
61463 |
Make EINSTEIN speak |
61487 |
Make a teacher give lines to EINSTEIN or the kid he grassed up |
61512 |
Check whether ERIC and EINSTEIN are in class |
61533 |
Make a teacher tell the class what to do |
61555 |
Restart the command list or make a teacher tell the kids to sit down |
61595 |
Make a teacher find the truant ERIC |
61624 |
Restart the command list |
61631 |
Make a teacher find ERIC if he's absent during dinner |
61658 |
Control a teacher during assembly |
61696 |
Make a teacher conduct a class |
62032 |
Make MR WACKER put the kids in detention |
62094 |
Deal with ERIC when he's been knocked over |
62178 |
Deal with ERIC when he's sitting or lying down |
62423 |
'S' pressed - sit (1) |
62438 |
Make ERIC sit in a chair or on the floor |
62460 |
'S' pressed - sit (2) |
62483 |
Collect a keypress during the game (or simulate one in demo mode) |
62560 |
Make the next command be the start of the command list |
62572 |
Restart the command list unless the boys' skool door is closed |
62599 |
Jump forward in the command list if the boys' skool door or the gate is closed |
62620 |
Wait till everyone has gone past the gate or the boys' skool door |
62668 |
Make ALBERT keep an eye out for ERIC during lessons |
62770 |
Set MR WACKER on his way to expel ERIC |
62794 |
Make MR WACKER find the truant ERIC |
62815 |
Make MR WACKER find and expel ERIC |
62910 |
Prepare for a new game |
63156 |
Move the characters, close doors, and give ERIC lines if necessary |
63166 |
Start a new game if a key is pressed while ERIC's sitting or lying down in demo mode |
63189 |
Start a new game or enter demo mode |
63210 |
Main loop |
63309 |
Change the lesson |
63405 |
Deal with ERIC |
63447 |
Place a continual subcommand routine address into a character's buffer |
63455 |
Make ANGELFACE stalk HAYLEY |
63492 |
Make ANGELFACE or BOY WANDER hit or fire now and then |
63501 |
Restart the command list unless it's time for assembly |
63512 |
Scroll the display file left or right one column |
63553 |
Scroll the display file left one column |
63561 |
Scroll the display file right one column |
63576 |
Clear various game and lesson flags |
63586 |
Deal with a stinkbomb when dropped |
63801 |
Deal with MR WACKER's journey to a window |
63861 |
Prepare the buffer for ERIC's catapult pellet and make a sound effect |
63878 |
Check for the presence of a plant pot |
63898 |
'G' pressed - fire water pistol |
63915 |
Control water fired from the pistol (1) |
64057 |
Control water fired from the pistol (2) |
64077 |
Deal with water fired from the pistol at certain phases |
64242 |
Begin ERIC's descent from a plant, a plant pot, or the assembly hall stage |
64259 |
Deal with ERIC when he's stepping off a plant, a plant pot, or the assembly hall stage |
64316 |
Deal with ERIC when he's standing on a plant or plant pot |
64416 |
Deal with ERIC when he's falling to the floor to land on his feet |
64460 |
Deal with ERIC while he's falling (1) |