Back to Skool Graphic glitches
EINSTEIN's head
The line just above EINSTEIN's head contains a transparent bit (shown in green) that should be blank:
Animatory state 49 Animatory state 51
To make the bit blank:
Animatory state 49 Animatory state 51
POKE 47249,252
Also, when EINSTEIN is lying down, the line above his head is entirely blank:
Animatory state 54
To make the line transparent:
Animatory state 54
POKE 47254,255
BOY WANDER's head
When BOY WANDER is sitting on the floor, there is a blank line above his head:
Animatory state 21
To make the line transparent:
Animatory state 21
POKE 47265,255
MR CREAK's ear
MR CREAK's ear is transparent when he's midstride, which means it will appear filled in or blank depending on the background:
Animatory state 105
To make the ear always blank:
Animatory state 105
POKE 53356,171
MR WACKER's trousers
There are two transparent bits in the crutch of MR WACKER's trousers:
Animatory state 80 Animatory state 82 Animatory state 87
To make these bits blank:
Animatory state 80 Animatory state 82 Animatory state 87
POKE 53896,228
MR WITHIT's and ALBERT's shoes
There are blank bits near MR WITHIT's and ALBERT's shoes that should be transparent:
Animatory state 89 Animatory state 121 Animatory state 91 Animatory state 123
To make these bits transparent:
Animatory state 89 Animatory state 121 Animatory state 91 Animatory state 123
POKE 53461,95
POKE 53973,95
POKE 54485,223
POKE 54487,250
MR WITHIT's and MISS TAKE's hand
There are two blank bits poking out of MR WITHIT's and MISS TAKE's hand:
Animatory state 95 Animatory state 119
To make these bits transparent:
Animatory state 95 Animatory state 119
POKE 51417,235
Kids' shoes
In phase 2 of the walking animation the kids' shoes are filled in, as shown here in these unmasked graphics:
Animatory state 1 Animatory state 17 Animatory state 33 Animatory state 49 Animatory state 65
But the mask erases the body of the shoe:
Animatory state 1 Animatory state 17 Animatory state 33 Animatory state 49 Animatory state 65
To fix the masks:
Animatory state 1 Animatory state 17 Animatory state 33 Animatory state 49 Animatory state 65
POKE 50281,222
Score box
The base of the 'o' in the word 'Score' in the score box is shifted one pixel to the left:
BOX58920
To shift it one pixel to the right:
BOX58920
POKE 59001,204