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Routines |
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H | 167 (BOY WANDER's character number) |
28744 | LD L,111 | Replace the address of this routine in bytes 111 and 112 of BOY WANDER's buffer with 28775 |
28746 | LD (HL),103 | |
28748 | LD L,96 | Byte 96 of BOY WANDER's buffer holds his animatory state (57/185) |
28750 | LD A,(HL) | Pick this up in A |
28751 | ADD A,70 | Now A=127 or 255 (catapult pellet) |
28753 | INC L | Pick up BOY WANDER's coordinates in DE |
28754 | LD D,(HL) | |
28755 | INC L | |
28756 | LD E,(HL) | |
28757 | LD H,170 | 170=character number of BOY WANDER's catapult pellet |
This entry point is used by the routine at 62495 with H=171 (ERIC's catapult pellet).
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28759 | LD (HL),E | Fill in the initial coordinates and animatory state of the catapult pellet |
28760 | DEC L | |
28761 | LD (HL),D | |
28762 | DEC L | |
28763 | LD (HL),A | |
28764 | LD L,111 | Place the address of the routine at 27932 into bytes 111 and 112 of the catapult pellet's buffer |
28766 | LD (HL),28 | |
28768 | INC L | |
28769 | LD (HL),109 | |
28771 | INC L | Initialise the pellet's remaining distance to travel (13 spaces) |
28772 | LD (HL),13 | |
28774 | RET |
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