![]() |
Routines |
Prev: 25106 | Up: Map | Next: 25126 |
H | Character number (152-172) |
25108 | LD L,96 | Point HL at byte 96 of the character's buffer |
25110 | LD B,(HL) | B=character's animatory state |
25111 | INC L | L=97 |
25112 | LD D,(HL) | D=character's y-coordinate (154-169) |
25113 | INC L | L=98 |
25114 | LD E,(HL) | E=character's x-coordinate (0-95) |
25115 | CALL 25016 | Update SRB |
25118 | LD L,96 | Point HL at byte 96 of the character's buffer |
25120 | LD A,(HL) | A=character's animatory state |
25121 | INC L | L=97 |
25122 | LD D,(HL) | D=character's y-coordinate (155-169) |
25123 | INC L | L=98 |
25124 | LD E,(HL) | E=character's x-coordinate (0-95) |
25125 | RET |
Prev: 25106 | Up: Map | Next: 25126 |