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Routines |
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64416 | LD HL,32755 | 32755 holds ERIC's animation timer |
64419 | DEC (HL) | Is it time to deal with ERIC yet? |
64420 | RET NZ | Return if not |
64421 | EX DE,HL | |
64422 | LD HL,53762 | Point HL at byte 2 of ERIC's buffer |
64425 | INC (HL) | Increment ERIC's y-coordinate temporarily (for testing purposes) |
64426 | CALL 30543 | Has ERIC reached the floor yet? |
64429 | JR NZ,64452 | Jump if not |
64431 | CP 17 | 17=y-coordinate of the bottom floor |
64433 | DEC HL | Point HL at byte 1 of ERIC's buffer |
64434 | JR Z,64441 | Jump if ERIC has landed on the bottom floor |
64436 | LD A,(HL) | A=ERIC's x-coordinate |
64437 | CP 95 | 95=x-coordinate of the rightmost end of the boys' skool |
64439 | JR NC,64451 | Jump if ERIC is outside the boys' skool |
64441 | EX DE,HL | Reset all of ERIC's status flags at 32749 and 32763, indicating that ERIC has landed safely |
64442 | LD L,237 | |
64444 | LD (HL),0 | |
64446 | LD L,251 | |
64448 | LD (HL),0 | |
64450 | EX DE,HL | |
64451 | INC L | L=2 |
64452 | DEC (HL) | Restore ERIC's y-coordinate (we've finished testing) |
64453 | CALL 25012 | Update SRB for ERIC's current animatory state and location |
64456 | INC D | Increment ERIC's y-coordinate (i.e. make him drop one level) |
64457 | JP 62231 | Update SRB for ERIC's new location, and reset ERIC's animation timer at 32755 to 6 |
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