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Routines |
21152 | LD A,21 | Message 21: 'MR WACKER' |
21154 | PUSH AF | Save the message number |
21155 | ADD A,80 | A=101-111 (message number) |
21157 | LD HL,16512 | 16512=display file address |
21160 | CALL 20668 | Print the appropriate title: "THE ~" |
21163 | LD A,244 | Message 244: '' (empty string) |
21165 | CALL 20665 | Print this (thus removing "Press 'C' to change name" from the screen) |
21168 | POP AF | Restore the message number for the character's name to A |
21169 | PUSH AF | Save it again |
21170 | LD HL,20544 | 20544=display file address |
21173 | CALL 20668 | Print the character's name there |
21176 | POP AF | Restore the message number for the character's name to A |
21177 | PUSH AF | Save it again |
21178 | ADD A,224 | Point HL at an entry in the table of animatory states at 21237-21247 (see below) |
21180 | LD L,A | |
21181 | LD H,82 |
Address | Contents | Character | 21237 | 208 | MR WACKER | 21238 | 216 | MR WITHIT | 21239 | 224 | MR ROCKITT | 21240 | 232 | MR CREAK | 21241 | 240 | MISS TAKE | 21242 | 248 | ALBERT | 21243 | 144 | BOY WANDER | 21244 | 160 | ANGELFACE | 21245 | 176 | EINSTEIN | 21246 | 184 | HAYLEY | 21247 | 128 | ERIC |
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21183 | LD A,(HL) | A=animatory state of character |
21184 | LD HL,53760 | Point HL at byte 0 of ERIC's buffer |
21187 | LD (HL),A | Fill in the animatory state |
21188 | INC L | L=1 |
21189 | LD (HL),124 | Fill in the character's x-coordinate |
21191 | CALL 20956 | Walk the character to the middle of the screen |
21194 | LD HL,23611 | Reset bit 5 at 23611, ready for any future keypress |
21197 | RES 5,(HL) | |
21199 | LD A,250 | Message 250: "Press 'C' to change name" |
21201 | CALL 20665 | Print this message |
21204 | CALL 29154 | Wait for a keypress |
21207 | JR Z,21204 | |
21209 | OR 32 | Convert the keypress to lower case |
21211 | CP 99 | Was 'c' pressed? |
21213 | JR NZ,21227 | Jump if not |
21215 | LD A,252 | Message 252: 'Enter new name' |
21217 | CALL 20665 | Print this message |
21220 | POP AF | Restore the message number for the character's name to A |
21221 | PUSH AF | Save it again |
21222 | CALL 20896 | Change the character's name |
21225 | JR 21194 |
21227 | CALL 20956 | Walk the character off screen |
21230 | POP AF | Restore the message number for the character's name to A |
21231 | INC A | Next character |
21232 | CP 32 | Have we done all the main game characters yet? |
21234 | JR NZ,21154 | Jump back if not |
21236 | RET |