The complete
RAM disassembly
Memory maps
Everything
(machine code, data, text and unused addresses)
Routines
(just the routines)
Data
(just the data)
Messages
(just the text)
Unused addresses
(just those)
Graphics
Play area
Initial animatory states and locations
Animatory states
Doors, windows, bike and cups
Data tables and buffers
Game status buffer
Character buffers
Main timetable
Personal timetables
Lessons
Command lists
Keypress table
Other code
Loading code
Save code
Startup code
Reference
Glossary
Trivia
Bugs
Pokes