| Routines

F51E: Check whether ERIC has jumped up to the safe or a shield (1)

Used by the routine at F533.
Input
H | 0xAC (ERIC)
F51E | CALL $6214 | Update the SRB for ERIC's current location
F521 | INC A | A=ERIC's next animatory state
F522 | DEC D | Get the coordinates of the spot above ERIC in BC
F523 | LD B,D
F524 | LD C,E
F525 | BIT 7,A | Is ERIC facing left?
F527 | JR Z,$F52B | Jump if so
F529 | INC C | Add 2 to the x-coordinate in C if ERIC is facing right
F52A | INC C
F52B | PUSH BC | Store the coordinates of ERIC's hand
F52C | CALL $61B0 | Update ERIC's animatory state and location and update the SRB
F52F | POP DE | Restore the coordinates of ERIC's hand to DE
F530 | JP $F726 |