| Routines

69D2: Set a random destination for a character

Used by the routine at 69E7. Selects a destination at random from the table of locations at 69CA and places its coordinates into bytes 0x65 and 0x66 of the character's buffer.
Input
H | Character number (0x98-0xA9)
69D2 | CALL $61A1 | A=random number
69D5 | AND $06 | A=0xCA, 0xCC, 0xCE or 0xD0
69D7 | ADD A,$CA
69D9 | LD E,A | Point DE at one of the four skool locations in the table at 69CA
69DA | LD D,$69
69DC | EX DE,HL | Pick up the coordinates of the skool location in A and D
69DD | LD A,(HL)
69DE | INC L
69DF | LD H,(HL)
69E0 | EX DE,HL
69E1 | LD L,$65 | Place the coordinates of the skool location into bytes 0x65 and 0x66 of the character's buffer to make it his next destination
69E3 | LD (HL),A
69E4 | INC L
69E5 | LD (HL),D
69E6 | RET |