| Routines

702C: Make BOY WANDER fire his catapult (2)

The address of this uninterruptible subcommand routine is placed into bytes 0x6F and 0x70 of BOY WANDER's buffer by the routine at 6FF9.
Input
H | 0xA7 (BOY WANDER)
702C | LD L,$6F | Replace the address of this uninterruptible subcommand routine in bytes 0x6F and 0x70 of BOY WANDER's buffer with 703D
702E | LD (HL),$3D
7030 | CALL $6214 | Update the SRB for BOY WANDER's current animatory state
7033 | LD L,$71 | Store BOY WANDER's pre-fire animatory state in byte 0x71 of his buffer
7035 | LD (HL),A
7036 | AND $80 | A=0x38/0xB8: BOY WANDER firing (phase 1)
7038 | ADD A,$38
703A | JP $61B0 | Update BOY WANDER's animatory state and update the SRB