| Routines

6FE2: Make ANGELFACE throw a punch (3)

The address of this uninterruptible subcommand routine is placed into bytes 0x6F and 0x70 of ANGELFACE's buffer by the routine at 6F8E.
Input
H | 0xA8 (ANGELFACE)
6FE2 | LD L,$6F | Place the address of the uninterruptible subcommand routine at 6FEF into bytes 0x6F and 0x70 of ANGELFACE's buffer
6FE4 | LD (HL),$EF
6FE6 | CALL $6214 | Update the SRB for ANGELFACE's current animatory state
6FE9 | LD L,$71 | Collect the animatory state of ANGELFACE before he threw the punch (from byte 0x71 of his buffer)
6FEB | LD A,(HL)
6FEC | JP $61B0 | Restore ANGELFACE's pre-punch animatory state and update the SRB