| Data

DB00: Initial animatory states of the characters

Used by the routine at 6900.
DB00 | DEFB $40 | 0x40=little boy (facing left)
DB01 | DEFB $C0 | 0xC0=little boy (facing right)
DB02 | DEFB $40 | 0x40=little boy (facing left)
DB03 | DEFB $C0 | 0xC0=little boy (facing right)
DB04 | DEFB $40 | 0x40=little boy (facing left)
DB05 | DEFB $C0 | 0xC0=little boy (facing right)
DB06 | DEFB $40 | 0x40=little boy (facing left)
DB07 | DEFB $C0 | 0xC0=little boy (facing right)
DB08 | DEFB $40 | 0x40=little boy (facing left)
DB09 | DEFB $C0 | 0xC0=little boy (facing right)
DB0A | DEFB $40 | 0x40=little boy (facing left)
DB0B | DEFB $50 | 0x50=MR WACKER
DB0C | DEFB $58 | 0x58=MR ROCKITT
DB0D | DEFB $60 | 0x60=MR WITHIT
DB0E | DEFB $48 | 0x48=MR CREAK
DB0F | DEFB $30 | 0x30=BOY WANDER
DB10 | DEFB $20 | 0x20=ANGELFACE
DB11 | DEFB $10 | 0x10=EINSTEIN
DB12 | DEFB $7F | 0x7F=catapult pellet (BOY WANDER's)
DB13 | DEFB $7F | 0x7F=catapult pellet (ERIC's)
DB14 | DEFB $00 | 0x00=ERIC