| Routines

6F80: Make ANGELFACE throw a punch (1)

The address of this uninterruptible subcommand routine is placed into bytes 0x6F and 0x70 of ANGELFACE's buffer by the routine at 6F1E.
Input
H | 0xA8 (ANGELFACE)
6F80 | LD L,$6F | Place the address of the uninterruptible subcommand routine at 6F8E into bytes 0x6F and 0x70 of ANGELFACE's buffer
6F82 | LD (HL),$8E
6F84 | CALL $6214 | Update the SRB for ANGELFACE's current animatory state
6F87 | AND $80 | Retain the direction bit of ANGELFACE's animatory state
6F89 | ADD A,$2A | 0x2A=animatory state of ANGELFACE hitting (phase 1)
6F8B | JP $61B0 | Update ANGELFACE's animatory state and update the SRB