| Routines

6F8E: Make ANGELFACE throw a punch (2)

The address of this uninterruptible subcommand routine is placed into bytes 0x6F and 0x70 of ANGELFACE's buffer by the routine at 6F80.
Input
H | 0xA8 (ANGELFACE)
6F8E | LD L,$6F | Place the address of the uninterruptible subcommand routine at 6FE2 into bytes 0x6F and 0x70 of ANGELFACE's buffer
6F90 | LD (HL),$E2
6F92 | CALL $6214 | Update the SRB for ANGELFACE's current animatory state
6F95 | INC A | A=0x2B/0xAB: ANGELFACE hitting (phase 2)
6F96 | CALL $61B0 | Update ANGELFACE's animatory state and update the SRB, then continue into the routine at 6F99