| Glossary

- Animatory state
- Character buffer
- Command list
- Continual subcommand
- Interruptible subcommand
- Midstride
- Primary command
- SRB
- Uninterruptible subcommand

Animatory state
Number denoting one of the phases of animation of a character's sprite.
Character buffer
Buffer containing data on the current state of a character.
Command list
List of commands used to control a character during a lesson.
Continual subcommand
One of various character-controlling command routines whose address is stored in bytes 0x7C and 0x7D of a character's buffer. The command is executed each time the character is moved - before the interruptible subcommand or primary command - unless the character is under the control of an uninterruptible subcommand (see 6226).
Interruptible subcommand
One of various character-controlling command routines whose address is stored in bytes 0x69 and 0x6A of a character's buffer. If present, the command is executed each time the character is moved, unless the character is under the control of an uninterruptible subcommand (see 6226).
Midstride
Of a character: in phase 2 or 4 of the walking animation. For example:

Primary command
One of various character-controlling command routines whose address is stored in bytes 0x63 and 0x64 of a character's buffer. If present, the command is executed each time the character is moved, unless the character is under the control of an uninterruptible or interruptible subcommand (see 6226).
SRB
Screen refresh buffer at 7F0C.
Uninterruptible subcommand
One of various character-controlling command routines whose address is stored in bytes 0x6F and 0x70 of a character's buffer. If present, the command is executed each time the character is moved, and overrides any other command (see 6226).