| Routines

62628: Deal with ERIC when he's hitting

Used by the routine at 27353 when bit 1 of ERIC's status flags at 32763 is set (by the routine at 62574, via 62610).
62628 | LD HL,32758 | 32758 holds the hitting action timer (initially 18)
62631 | DEC (HL) | Has ERIC finished the punch?
62632 | JP Z,62501 | Jump if so
62635 | LD A,(HL) | Pick up the current value of the action timer in A
62636 | LD H,172 | 172=ERIC
62638 | CP 12 | Is it time to raise the fist to eye level?
62640 | JP Z,28737 | Jump if so
62643 | CP 11 | Is it time to see if anyone was hit?
62645 | RET NZ | Return if not
ERIC's fist is fully raised. Check whether it's in someone's face.
62646 | CALL 28569 | Check whether ERIC managed to deck anyone
62649 | LD A,H | A=character number of the decked boy (if any)
62650 | CP 163 | Was anyone decked?
62652 | JR Z,62661 | Jump if not
62654 | CP 168 | 168=ANGELFACE
62656 | LD A,3 | Add 30 the score and print it if ANGELFACE was decked
62658 | CALL Z,27389
62661 | CALL 60128 | Make a hitting sound effect
62664 | LD B,14 | Lines reprimand 14: DON'T HIT YOUR MATES
62666 | JP 62550 | Make any nearby teacher give ERIC lines