| Routines

703D: Make BOY WANDER fire his catapult (3)

The address of this uninterruptible subcommand routine is placed into bytes 0x6F and 0x70 of BOY WANDER's buffer by the routine at 702C.
Input
H | 0xA7 (BOY WANDER)
703D | LD L,$6F | Replace the address of this uninterruptible subcommand routine in bytes 0x6F and 0x70 of BOY WANDER's buffer with 7048
703F | LD (HL),$48
This entry point is used by the routines at F41F and F4A4 with H=0xAC (ERIC).
7041 | CALL $6214 | Update the SRB for the character's current animatory state
7044 | INC A | A=animatory state of the character firing (phase 2)
7045 | JP $61B0 | Update the character's animatory state and update the SRB