| Game status buffer

7FCB: Special playtime signal flags

These flags are used during the special playtimes (when EINSTEIN is going to tell MR WACKER what ERIC's up to, BOY WANDER has hidden a pea-shooter on the fire escape, or ANGELFACE has mumps).
Bit(s) | Meaning if set
--- | ---
0 | Little boy no. 10 is waiting for ERIC to respond to the message just delivered (set and reset by F800; checked by F778)
1 | Unused
2 | EINSTEIN is ready (set by command list 0xD4; checked by command list 0xD0)
BOY WANDER is ready (set and reset by command list 0xD8; checked by command lists 0xD0 and 0xDA)
3 | MR WACKER is ready (set by command lists 0xD6 and 0xDA; checked by command list 0xD0)
4 | Little boy no. 10 has told ERIC about EINSTEIN (set by command list 0xD0; checked by command list 0xD4)
Little boy no. 10 has told ERIC about BOY WANDER (set by command list 0xD0; checked by command list 0xD8)
Little boy no. 10 has told ERIC about ANGELFACE (set by command list 0xD2; checked by command list 0xDC)
5 | EINSTEIN has grassed on ERIC (set by command list 0xD4; checked by command list 0xD6)
ERIC has mumps (set by FA2A; checked by command list 0xDE)
6-7 | Unused
7FCB | DEFB $00 |