| Routines

7067: Make BOY WANDER fire his catapult (5)

The address of this uninterruptible subcommand routine is placed into bytes 0x6F and 0x70 of BOY WANDER's buffer by the routine at 7048.
Input
H | 0xA7 (BOY WANDER)
7067 | LD L,$6F | Replace the address of this uninterruptible subcommand routine in bytes 0x6F and 0x70 of BOY WANDER's buffer with 7072
7069 | LD (HL),$72
This entry point is used by the routines at F41F and F533 with H=0xAC (ERIC).
706B | CALL $6214 | Update the SRB for the character's current animatory state
706E | DEC A | A=character's next animatory state (lowering catapult)
706F | JP $61B0 | Update the character's animatory state and update the SRB