| Routines

B47A: Prepare a character to be walked onto the screen (3)

Continues from B175. Sets the animatory state and y-coordinate of the character to be walked onto the screen.
Input
A | Animatory state
H | 0x98 (boy) or 0xA4 (teacher)
L | 0x60
B47A | LD (HL),A | Set the character's animatory state
B47B | INC L | L=0x61
B47C | LD (HL),$A4 | Set the character's y-coordinate to 164
B47E | RET |