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Routines |
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The address of this uninterruptible subcommand routine is placed into bytes 0x6F and 0x70 of a character's buffer by the routine at 6C55.
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6C64 | LD L,$71 | Byte 0x71 holds the delay counter | ||||||||
6C66 | DEC (HL) | Is it time to stand up yet? | ||||||||
6C67 | RET NZ | Return if not | ||||||||
6C68 | LD L,$6F | Replace the address of this routine in bytes 0x6F and 0x70 of the character's buffer with that of 6C7C | ||||||||
6C6A | LD (HL),$7C | |||||||||
6C6C | CALL $6214 | Update the SRB for the character's current animatory state | ||||||||
6C6F | AND $F8 | C=animatory state of the character standing up | ||||||||
6C71 | LD C,A | |||||||||
6C72 | LD A,H | A=number of the dethroned character | ||||||||
6C73 | CP $A9 | Was EINSTEIN knocked out of his chair? | ||||||||
6C75 | JR Z,$6C78 | Jump if so | ||||||||
6C77 | DEC E | Anyone but EINSTEIN will look for another chair to the left | ||||||||
6C78 | LD A,C | A=animatory state of the character standing up | ||||||||
6C79 | JP $61B0 | Update the character's animatory state and location and update the SRB |
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