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Routines |
Prev: 76C6 | Up: Map |
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76C8 | EX DE,HL | Transfer the score, lines total or hi-score to DE | ||||||||||
76C9 | CALL $7646 | Generate a 7x24-bit graphic for the number stored in DE | ||||||||||
76CC | EX DE,HL | Transfer the display file address back to DE | ||||||||||
76CD | LD HL,$D90B | The graphic data for the number is stored in the buffer at D90B | ||||||||||
76D0 | LD BC,$07FF | B=0x07 (number of pixel rows), C=0xFF | ||||||||||
76D3 | PUSH DE | Save the display file address temporarily | ||||||||||
76D4 | LDI | Transfer a 24-bit wide row of pixels to the screen | ||||||||||
76D6 | LDI | |||||||||||
76D8 | LDI | |||||||||||
76DA | POP DE | Restore the display file address to DE | ||||||||||
76DB | INC D | Next pixel row on the screen | ||||||||||
76DC | DJNZ $76D3 | Jump back until all 7 pixel rows are done | ||||||||||
76DE | JR $76F9 | Jump over the routine at 76E0 |
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