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Routines |
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The address of this uninterruptible subcommand routine is placed into bytes 0x6F and 0x70 of ANGELFACE's buffer by the routine at 6F8E.
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6FE2 | LD L,$6F | Place the address of the uninterruptible subcommand routine at 6FEF into bytes 0x6F and 0x70 of ANGELFACE's buffer | ||||||||
6FE4 | LD (HL),$EF | |||||||||
6FE6 | CALL $6214 | Update the SRB for ANGELFACE's current animatory state | ||||||||
6FE9 | LD L,$71 | Collect the animatory state of ANGELFACE before he threw the punch (from byte 0x71 of his buffer) | ||||||||
6FEB | LD A,(HL) | |||||||||
6FEC | JP $61B0 | Restore ANGELFACE's pre-punch animatory state and update the SRB |
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