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Routines |
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Continues from EEE0. Walks each character onto the screen, changes his name (if desired), and walks him off again.
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EFE0 | LD HL,$7F00 | 7F00 holds the leftmost column of the skool on screen (0-64) | ||||||
EFE3 | LD B,$08 | There are 8 main characters to consider | ||||||
EFE5 | LD (HL),B | Set the leftmost column to 8, so that the character can start off-screen (at x=3) and walk on from the left | ||||||
EFE6 | PUSH BC | Save the character counter | ||||||
EFE7 | CALL $B0E8 | Print the character's title and name, and walk him onto the screen | ||||||
EFEA | PUSH HL | Save the message address for the character's name | ||||||
EFEB | CALL $B6E8 | Print 'PRESS'C'TO CHANGE NAME' and wait for a keypress | ||||||
EFEE | POP HL | Restore the message address for the character's name | ||||||
EFEF | CALL Z,$B868 | Change the character's name if 'c' was pressed | ||||||
EFF2 | JR Z,$EFEF | Change the character's name if 'c' was pressed again | ||||||
EFF4 | CALL $B5E8 | Walk the character off the screen | ||||||
EFF7 | POP BC | Restore the character counter to B | ||||||
EFF8 | DJNZ $EFE6 | Jump back until all 8 main characters have been done | ||||||
EFFA | LD HL,$611B | Set the instruction at 611B in the routine at 610B back to LD A,(HL) | ||||||
EFFD | LD (HL),$7E | |||||||
EFFF | RET |
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