![]() |
Routines |
Prev: 28303 | Up: Map |
|
||||||||||
28304 | LD L,98 | Byte 98 of a character's buffer holds his x-coordinate | ||||||||
28306 | LD E,(HL) | Pick this up in E | ||||||||
28307 | DEC L | L=97 | ||||||||
28308 | LD D,(HL) | D=character's y-coordinate | ||||||||
28309 | DEC L | L=96 | ||||||||
This entry point is used by the routines at 30636 and 30890.
|
||||||||||
28310 | CALL 26184 | Is the character on a staircase? | ||||||||
28313 | RET Z | Return if not | ||||||||
The character is on a staircase. Which floor is he nearest?
|
||||||||||
28314 | LD D,155 | This is the y-coordinate of the top floor | ||||||||
28316 | CP 158 | Is the character nearest the top floor? | ||||||||
28318 | RET C | Return if so | ||||||||
28319 | LD D,162 | This is the y-coordinate of the middle floor | ||||||||
28321 | CP 165 | Is the character nearest the middle floor? | ||||||||
28323 | RET C | Return if so | ||||||||
28324 | LD D,169 | This is the y-coordinate of the bottom floor | ||||||||
28326 | RET |
Prev: 28303 | Up: Map |