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Routines |
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The address of this uninterruptible subcommand routine is placed into bytes 111 and 112 of a character's buffer by the routine at 27543 when he's been knocked out of a chair.
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27733 | LD L,113 | Set the delay counter determining how long the character will sit on the floor before rising | ||||||||
27735 | LD (HL),4 | |||||||||
27737 | LD L,111 | Replace the address of this uninterruptible subcommand routine in bytes 111 and 112 of the character's buffer with that of 27748 | ||||||||
27739 | LD (HL),100 | |||||||||
27741 | CALL 25108 | Update the SRB for the character's current animatory state | ||||||||
27744 | INC A | A=animatory state of the character sitting on the floor | ||||||||
27745 | JP 25008 | Update the character's animatory state and update the SRB |
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