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Routines |
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6AD9 | CALL $77AC | Make any nearby teachers give ERIC lines if he's not where he should be, or standing or sitting when or where he shouldn't be | ||||||
6ADC | LD A,($7FFB) | Check ERIC's status flags at 7FFB and return with the carry flag reset unless ERIC has been knocked over, or he is firing, hitting, jumping, or being spoken to | ||||||
6ADF | AND $1F | |||||||
6AE1 | RET Z | |||||||
6AE2 | LD HL,$6AD7 | After dealing with ERIC, return to the main loop via the routine at 6AD7 with the carry flag set to indicate that ERIC was dealt with | ||||||
6AE5 | PUSH HL | |||||||
6AE6 | BIT 3,A | Is ERIC being spoken to by a little boy? | ||||||
6AE8 | JP NZ,$F778 | Jump if so | ||||||
6AEB | CP $10 | Has ERIC been knocked over? | ||||||
6AED | JP NC,$6AA7 | Jump if so | ||||||
6AF0 | DEC A | Is ERIC firing a catapult? | ||||||
6AF1 | JP Z,$F41F | Jump if so | ||||||
6AF4 | DEC A | Is ERIC hitting? | ||||||
6AF5 | JP Z,$F4A4 | Jump if so | ||||||
6AF8 | JP $F533 | ERIC is jumping; deal with him accordingly |
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