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Data |
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Used by the routine at 6900. See the character buffer documentation for descriptions of the individual bits in byte 0x7A.
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DD00 | DEFB $00 | Initial value of byte 0x7A for the little boys | ||||||
DD01 | DEFB $00 | |||||||
DD02 | DEFB $00 | |||||||
DD03 | DEFB $00 | |||||||
DD04 | DEFB $00 | |||||||
DD05 | DEFB $00 | |||||||
DD06 | DEFB $00 | |||||||
DD07 | DEFB $00 | |||||||
DD08 | DEFB $00 | |||||||
DD09 | DEFB $00 | |||||||
DD0A | DEFB $00 | |||||||
DD0B | DEFB $10 | MR WACKER, MR ROCKITT, MR WITHIT and MR CREAK have bit 4 set to indicate that they are teachers; note that bit 7 is reset, making them run at the start of the game (which is a bug) | ||||||
DD0C | DEFB $10 | |||||||
DD0D | DEFB $10 | |||||||
DD0E | DEFB $10 | |||||||
DD0F | DEFB $00 | Initial value of byte 0x7A for BOY WANDER, ANGELFACE and EINSTEIN | ||||||
DD10 | DEFB $00 | |||||||
DD11 | DEFB $00 | |||||||
DD12 | DEFB $20 | BOY WANDER's and ERIC's catapult pellets have bit 5 set, making them fly at top speed always | ||||||
DD13 | DEFB $20 | |||||||
DD14 | DEFB $FF | End marker |
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