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Routines |
A | ERIC's next animatory state (midstride) |
B | ERIC's post-midstride animatory state |
DE | ERIC's post-midstride coordinates |
HL | ERIC's midstride coordinates |
25916 | PUSH HL | Store ERIC's midstride animatory state and coordinates briefly |
25917 | PUSH AF | |
25918 | LD HL,44131 | Point HL at byte 99 of ERIC's buffer |
25921 | LD (HL),B | Store ERIC's post-midstride animatory state and coordinates in bytes 99, 100 and 101 of ERIC's buffer |
25922 | INC L | |
25923 | LD (HL),D | |
25924 | INC L | |
25925 | LD (HL),E | |
25926 | CALL 25108 | Update SRB for ERIC's current location |
25929 | POP AF | Restore ERIC's midstride animatory state and location to A and DE |
25930 | POP DE | |
25931 | CALL 25008 | Update ERIC's animatory state and location and update SRB |
25934 | LD L,4 | |
25936 | LD A,(32764) | The routine at 63056 resets bit 5 at 32764; otherwise it will always be set |
25939 | BIT 5,A | |
25941 | JR Z,25945 | Jump if ERIC is writing on a blackboard (with L=4) |
25943 | LD L,9 | |
25945 | LD H,L | Set appropriate values for the keypress response delay counter (32744) and midstride indicator (32745) |
25946 | LD (32744),HL | |
25949 | JP 65106 | Make a walking (or writing-on-board) sound effect |