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Routines |
H | Number of character looking for ERIC (161, 163-166) |
31739 | LD L,105 | Replace the address of this routine in bytes 105 and 106 of the character's buffer (if present) with that of 31648 |
31741 | LD (HL),160 | |
31743 | CALL 25108 | Update SRB for current location of character |
31746 | LD L,108 | D=character's new y-coordinate (adjusted by the value in byte 108 of his buffer) |
31748 | LD B,A | |
31749 | LD A,D | |
31750 | ADD A,(HL) | |
31751 | LD D,A | |
31752 | DEC L | E=character's new x-coordinate (adjusted by the value in byte 107 of his buffer) |
31753 | LD A,E | |
31754 | ADD A,(HL) | |
31755 | LD E,A | |
31756 | LD A,(HL) | A=character's new animatory state |
31757 | ADD A,B | |
31758 | AND 3 | |
31760 | LD C,A | |
31761 | LD A,B | |
31762 | AND 252 | |
31764 | ADD A,C | |
31765 | JP 25008 | Update character's animatory state and location and update SRB |