| Animatory states

|  | 0x00, 0x80: ERIC standing/walking (phase 1)
|  | 0x01, 0x81: ERIC walking (midstride) (phase 2)
|  | 0x02, 0x82: ERIC standing/walking (phase 3)
|  | 0x03, 0x83: ERIC walking (midstride) (phase 4)
|  | 0x04, 0x84: ERIC sitting (as on a chair)
|  | 0x05, 0x85: ERIC sitting (as on the floor)
|  | 0x06, 0x86: ERIC lying on his back
|  | 0x07, 0x87: ERIC with his arm up (as if writing or jumping)
|  | 0x08, 0x88: ERIC hitting (phase 1)
|  | 0x09, 0x89: ERIC hitting (phase 2)
|  | 0x0A, 0x8A: ERIC firing his catapult (phase 1)
|  | 0x0B, 0x8B: ERIC firing his catapult (phase 2)
|  | 0x0C, 0x8C: ERIC riding the bike (phase 1)
|  | 0x0D, 0x8D: ERIC riding the bike (phase 2)
|  | 0x0E, 0x8E: ERIC firing the water pistol
|  | 0x0F, 0x8F: ERIC kissing HAYLEY
|  | 0x10, 0x90: BOY WANDER standing/walking (phase 1)
|  | 0x11, 0x91: BOY WANDER walking (midstride) (phase 2)
|  | 0x12, 0x92: BOY WANDER standing/walking (phase 3)
|  | 0x13, 0x93: BOY WANDER walking (midstride) (phase 4)
|  | 0x14, 0x94: BOY WANDER sitting (as on a chair)
|  | 0x15, 0x95: BOY WANDER sitting (as on the floor)
|  | 0x16, 0x96: BOY WANDER lying on his back
|  | 0x17, 0x97: BOY WANDER with his arm up (as if writing)
|  | 0x18, 0x98: Bike lying on the floor
|  | 0x19, 0x99: Bike standing upright
|  | 0x1A, 0x9A: BOY WANDER firing his catapult (phase 1)
|  | 0x1B, 0x9B: BOY WANDER firing his catapult (phase 2)
|  | 0x1C, 0x9C: Frog sitting on the floor
|  | 0x1D, 0x9D: Frog in the air (phase 1)
|  | 0x1E, 0x9E: Frog in the air (phase 2)
|  | 0x1F, 0x9F: Drop of water/sherry falling from a cup
|  | 0x20, 0xA0: ANGELFACE standing/walking (phase 1)
|  | 0x21, 0xA1: ANGELFACE walking (midstride) (phase 2)
|  | 0x22, 0xA2: ANGELFACE standing/walking (phase 3)
|  | 0x23, 0xA3: ANGELFACE walking (midstride) (phase 4)
|  | 0x24, 0xA4: ANGELFACE sitting (as on a chair)
|  | 0x25, 0xA5: ANGELFACE sitting (as on the floor)
|  | 0x26, 0xA6: ANGELFACE lying on his back
|  | 0x27, 0xA7: ERIC bending over
|  | 0x28, 0xA8: ANGELFACE hitting (phase 1)
|  | 0x29, 0xA9: ANGELFACE hitting (phase 2)
|  | 0x2A, 0xAA: Flower half-grown
|  | 0x2B, 0xAB: Flower fully grown
|  | 0x2C, 0xAC: Desk lid (empty)
|  | 0x2D, 0xAD: Desk lid (with pistol)
|  | 0x2E, 0xAE: Desk lid (with stinkbombs)
|  | 0x2F, 0xAF: Free mouse
|  | 0x30, 0xB0: EINSTEIN standing/walking (phase 1)
|  | 0x31, 0xB1: EINSTEIN walking (midstride) (phase 2)
|  | 0x32, 0xB2: EINSTEIN standing/walking (phase 3)
|  | 0x33, 0xB3: EINSTEIN walking (midstride) (phase 4)
|  | 0x34, 0xB4: EINSTEIN sitting (as on a chair)
|  | 0x35, 0xB5: EINSTEIN sitting (as on the floor)
|  | 0x36, 0xB6: EINSTEIN lying on his back
|  | 0x37, 0xB7: Conker
|  | 0x38, 0xB8: HAYLEY standing/walking (phase 1)
|  | 0x39, 0xB9: HAYLEY walking (midstride) (phase 2)
|  | 0x3A, 0xBA: HAYLEY standing/walking (phase 3)
|  | 0x3B, 0xBB: HAYLEY walking (midstride) (phase 4)
|  | 0x3C, 0xBC: HAYLEY sitting (as on a chair)
|  | 0x3D, 0xBD: HAYLEY sitting (as on the floor)
|  | 0x3E, 0xBE: HAYLEY lying on her back
|  | 0x3F, 0xBF: HAYLEY with her arm up (as if hitting ERIC)
|  | 0x40, 0xC0: Boy standing/walking (phase 1)
|  | 0x41, 0xC1: Boy walking (midstride) (phase 2)
|  | 0x42, 0xC2: Boy standing/walking (phase 3)
|  | 0x43, 0xC3: Boy walking (midstride) (phase 4)
|  | 0x44, 0xC4: Boy sitting (as on a chair)
|  | 0x45, 0xC5: Boy sitting (as on the floor)
|  | 0x46, 0xC6: Boy lying on his back
|  | 0x47, 0xC7: Stinkbomb cloud phases 1 and 2
|  | 0x48, 0xC8: Girl standing/walking (phase 1)
|  | 0x49, 0xC9: Girl walking (midstride) (phase 2)
|  | 0x4A, 0xCA: Girl standing/walking (phase 3)
|  | 0x4B, 0xCB: Girl walking (midstride) (phase 4)
|  | 0x4C, 0xCC: Girl sitting (as on a chair)
|  | 0x4D, 0xCD: Girl sitting (as on the floor)
|  | 0x4E, 0xCE: Girl lying on her back
|  | 0x4F, 0xCF: Catapult pellet
|  | 0x50, 0xD0: MR WACKER standing/walking (phase 1)
|  | 0x51, 0xD1: MR WACKER walking (midstride) (phase 2)
|  | 0x52, 0xD2: MR WACKER standing/walking (phase 3)
|  | 0x53, 0xD3: MR WACKER walking (midstride) (phase 4)
|  | 0x54, 0xD4: Water fired from the pistol (phase 1)
|  | 0x55, 0xD5: Unused
|  | 0x56, 0xD6: MR WACKER sitting (as on the floor)
|  | 0x57, 0xD7: MR WACKER with his arm up
|  | 0x58, 0xD8: MR WITHIT standing/walking (phase 1)
|  | 0x59, 0xD9: MR WITHIT walking (midstride) (phase 2)
|  | 0x5A, 0xDA: MR WITHIT standing/walking (phase 3)
|  | 0x5B, 0xDB: MR WITHIT walking (midstride) (phase 4)
|  | 0x5C, 0xDC: Water fired from the pistol (phase 2)
|  | 0x5D, 0xDD: Unused
|  | 0x5E, 0xDE: MR WITHIT sitting (as on the floor)
|  | 0x5F, 0xDF: MR WITHIT with his arm up
|  | 0x60, 0xE0: MR ROCKITT standing/walking (phase 1)
|  | 0x61, 0xE1: MR ROCKITT walking (midstride) (phase 2)
|  | 0x62, 0xE2: MR ROCKITT standing/walking (phase 3)
|  | 0x63, 0xE3: MR ROCKITT walking (midstride) (phase 4)
|  | 0x64, 0xE4: Water fired from the pistol (unused)
|  | 0x65, 0xE5: Unused
|  | 0x66, 0xE6: MR ROCKITT sitting (as on the floor)
|  | 0x67, 0xE7: MR ROCKITT with his arm up
|  | 0x68, 0xE8: MR CREAK standing/walking (phase 1)
|  | 0x69, 0xE9: MR CREAK walking (midstride) (phase 2)
|  | 0x6A, 0xEA: MR CREAK standing/walking (phase 3)
|  | 0x6B, 0xEB: MR CREAK walking (midstride) (phase 4)
|  | 0x6C, 0xEC: Water fired from the pistol (phase 3)
|  | 0x6D, 0xED: Unused
|  | 0x6E, 0xEE: MR CREAK sitting (as on the floor)
|  | 0x6F, 0xEF: MR CREAK with his arm up
|  | 0x70, 0xF0: MISS TAKE standing/walking (phase 1)
|  | 0x71, 0xF1: MISS TAKE walking (midstride) (phase 2)
|  | 0x72, 0xF2: MISS TAKE standing/walking (phase 3)
|  | 0x73, 0xF3: MISS TAKE walking (midstride) (phase 4)
|  | 0x74, 0xF4: Water fired from the pistol (phase 4)
|  | 0x75, 0xF5: Unused
|  | 0x76, 0xF6: MISS TAKE sitting (as on the floor)
|  | 0x77, 0xF7: MISS TAKE with her arm up
|  | 0x78, 0xF8: ALBERT standing/walking (phase 1)
|  | 0x79, 0xF9: ALBERT walking (midstride) (phase 2)
|  | 0x7A, 0xFA: ALBERT standing/walking (phase 3)
|  | 0x7B, 0xFB: ALBERT walking (midstride) (phase 4)
|  | 0x7C, 0xFC: Water fired from the pistol (phase 5+)
|  | 0x7D, 0xFD: Unused
|  | 0x7E, 0xFE: ALBERT lying on his back
|  | 0x7F, 0xFF: ALBERT with his arm up