| Data

E94C: Command list 0x4C: Close the gate and the door - ALBERT

Used by ALBERT when it's not PLAYTIME.
E94C | DEFW $6464 | Go to...
E94E | DEFB $70,$11 | ...the middle of the boys' playground
E950 | DEFW $F487 | Move forward 10 places in the command list (to E95D) unless...
E952 | DEFB $10 | ...the skool gate is open
E953 | DEFW $6464 | Go to...
E955 | DEFB $82,$11 | ...the skool gate
E957 | DEFW $F49C | Wait till everybody has gone past the skool gate
E959 | DEFW $717C | Move the...
E95B | DEFB $10,$00 | ...skool gate (close it)
E95D | DEFW $F487 | Move forward 10 places in the command list (to E96A) unless...
E95F | DEFB $08 | ...the boys' skool door is open
E960 | DEFW $6464 | Go to...
E962 | DEFB $5F,$11 | ...the boys' skool door
E964 | DEFW $F49C | Wait till everybody has gone past the skool door
E966 | DEFW $717C | Move the...
E968 | DEFB $08,$00 | ...boys' skool door (close it)
E96A | DEFW $6464 | Go to...
E96C | DEFB $68,$11 | ...the position just right of the tree
E96E | DEFW $F7D7 | Put the next address in ALBERT's buffer, making him...
E970 | DEFW $F4CC | ...keep an eye out for an escaping ERIC
E972 | DEFW $7CD0 | Move about until...
E974 | DEFB $00 | ...the bell rings