| Routines

25012: Update the SRB for a character's current animatory state and location

Used by many routines. Updates the screen refresh buffer (SRB) for a character's current animatory state and location. Returns with the character's current coordinates in DE and animatory state in A.
Input
H | Character number (183-214)
25012 | LD L,2 | Point HL at byte 2 of the character's buffer
25014 | LD D,(HL) | D=character's y-coordinate (0-17)
25015 | DEC L | L=1
25016 | LD E,(HL) | E=character's x-coordinate (0-189)
25017 | DEC L | L=0
25018 | LD C,(HL) | C=character's animatory state
25019 | PUSH DE | Save the character's coordinates briefly
25020 | CALL 24888 | Set the appropriate bits in the SRB for the character's current animatory state and location
25023 | POP DE | Restore the character's coordinates to DE
25024 | LD A,(HL) | A=character's animatory state
25025 | RET |