The complete |  | RAM disassembly

Memory maps

- Everything (routines, data, text and unused addresses)
- Routines (just the routines)
- Data (just the data)
- Messages (just the text)

Graphics and sound

- Play area
- Play area tiles
- Initial animatory states and locations
- Animatory states
- Animatory state tiles
- Other graphics
- Graphic glitches
- Sound

Data tables and buffers

- Game status buffer
- Character buffers
- Main timetable
- Personal timetables
- Lessons
- Command lists
- Keypress table

Other code

- Loading code
- Save code
- Startup code

Reference

- Changelog
- Glossary
- Trivia
- Bugs
- Pokes