| Routines

5F08: Make HAYLEY hit ERIC

The address of this uninterruptible subcommand routine is placed into bytes 0x11 and 0x12 of HAYLEY's buffer by the routine at 5F1C when ERIC has tried to steal one kiss too many.
Input
A | 0x5F (MSB of the address of this routine)
H | 0xD1 (HAYLEY)
5F08 | LD ($7FF3),A | Place a large value into ERIC's main action timer at 7FF3 to ensure that he will not have time to escape HAYLEY's fist
5F0B | CALL $61B4 | Update the SRB for HAYLEY's current animatory state
5F0E | LD L,$14 | Store HAYLEY's current animatory state in byte 0x14 of her buffer for the time being
5F10 | LD (HL),A
5F11 | OR $07 | A=0x3F/0xBF: HAYLEY with her arm up (as if hitting ERIC)
5F13 | CALL $7746 | Update HAYLEY's animatory state, update the SRB, and return to 5F16 (below) next time
5F16 | CALL $7529 | Knock ERIC over
5F19 | JP $77BA | Restore HAYLEY's original animatory state and update the SRB