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Routines |
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26175 | LD D,183 | 183=little girl no. 1 | ||
26177 | LD L,1 | |||
26179 | LD BC,4487 | B=17 (7 girls, 10 boys), C=135 (animatory state mask) | ||
26182 | CALL 26145 | Are any of these characters sitting in the chair? | ||
26185 | JR Z,26215 | Jump if so | ||
26187 | LD BC,647 | B=2 (EINSTEIN and HAYLEY), C=135 (animatory state mask) | ||
26190 | LD D,208 | 208=EINSTEIN | ||
26192 | CALL 26136 | Is one of the main kids sitting here? | ||
26195 | JR Z,26215 | Jump if so | ||
26197 | LD DE,53778 | D=210 (ERIC), E=18 | ||
26200 | INC B | B=1 (just ERIC) | ||
26201 | XOR A | Zero out byte 18 of ERIC's buffer (to indicate that he may be pushed out of the seat if he's in it) | ||
26202 | LD (DE),A | |||
26203 | CALL 26145 | Is ERIC sitting here? | ||
26206 | RET NZ | Return if not | ||
26207 | LD DE,32763 | HL=32763 (ERIC's primary status flags) | ||
26210 | EX DE,HL | |||
26211 | SET 7,(HL) | Set bit 7 of ERIC's primary status flags, indicating that he's been knocked to the floor; however, bit 7 is ignored by the routine at 63405 (because bit 2 is also set), so ERIC actually stays in his seat (which is a bug) | ||
26213 | EX DE,HL | Restore the number of the character looking for a seat to H | ||
26214 | RET | |||
A character (other than ERIC) must be knocked out of the chair.
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26215 | LD A,102 | Place the address of the uninterruptible subcommand routine at 26224 into bytes 17 and 18 of the buffer of the character who's been knocked out of the chair | ||
26217 | LD (DE),A | |||
26218 | DEC E | |||
26219 | LD A,112 | |||
26221 | LD (DE),A | |||
26222 | RET |
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