Back to Skool Glossary
Term Description
Animatory state Number denoting one of the phases of animation of a character's sprite
Character buffer Buffer containing data on the current state of a character
Command list List of commands used to control a character during a lesson
Continual subcommand One of various character-controlling command routines whose address is stored in bytes 23 and 24 of a character's buffer; the command is executed each time the character is moved - before the interruptible subcommand or primary command - unless the character is under the control of an uninterruptible subcommand (see 25296)
Interruptible subcommand One of various character-controlling command routines whose address is stored in bytes 9 and 10 of a character's buffer; if present, the command is executed each time the character is moved, unless the character is under the control of an uninterruptible subcommand (see 25296)
Midstride Of a character: in phase 2 or 4 of the walking animation (e.g. see animatory state 1)
Primary command One of various character-controlling command routines whose address is stored in bytes 3 and 4 of a character's buffer; if present, the command is executed each time the character is moved, unless the character is under the control of an uninterruptible or interruptible subcommand (see 25296)
SRB Screen refresh buffer at 32512
Uninterruptible subcommand One of various character-controlling command routines whose address is stored in bytes 17 and 18 of a character's buffer; if present, the command is executed each time the character is moved, and overrides any other command (see 25296)