Address |
Description |
20640 |
Clear character buffer 214 |
20650 |
POKE table |
20665 |
Print a message centred across the entire screen |
20706 |
Unused (3 bytes) |
20709 |
Populate a row of the screen with machine code |
20724 |
Message address table |
20896 |
Change a character's name |
20956 |
Guide a character onto the catwalk or off it |
21152 |
Display the cast of characters and change their names |
21237 |
Table of animatory states of the main characters |
21408 |
Do essential POKEs before the game starts |
21419 |
Make a walking sound effect (yellow border) |
21425 |
Clear the screen and request the input method (keyboard, joystick, Int2) |
21492 |
Unused (2 bytes) |
21494 |
Keypress vector table for Int2 |
21664 |
Set the input method, change the characters' names, and start the game |
21746 |
Prepare addresses 23808 to 24575 |
21920 |
Count down from 9 to 0 |
22000 |
'Enter new name' |
22176 |
'None/Cursor/Kempston/Int2? (N,C,K or I)' |
22216 |
Message 108: '{THE }BULLY' |
22223 |
'{THE }CHARACTERS' |
22235 |
'Press 'C' to change name' |
22260 |
Message 101: '{THE }HEADMASTER' |
22265 |
Message 17: 'MASTER' |
22432 |
Message 102: '{THE }GEOGRAPHY {MASTER}' |
22445 |
Message 103: '{THE }SCIENCE {MASTER}' |
22456 |
Message 104: '{THE }HISTORY {MASTER}' |
22467 |
Message 105: '{THE }HEADMISTRESS ' |
22482 |
Message 106: '{THE }CARETAKER' |
22493 |
Message 107: '{THE }TEARAWAY' |
22503 |
Message 109: '{THE }SWOT' |
22509 |
Message 110: '{THE }HEROINE' |
22518 |
Message 111: 'OUR HERO' |
33204 |
Start |