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Routines |
H | 210 (ERIC) |
31462 | LD A,(32767) | A=leftmost column of play area on screen |
31465 | CP 144 | Is at least half of the girls' skool on-screen? |
31467 | RET C | Return if not |
31468 | LD A,(32737) | 32737 holds the number of mice ERIC has caught |
31471 | AND A | Has ERIC caught any mice? |
31472 | RET Z | Return if not |
31473 | PUSH HL | |
31474 | PUSH AF | Save the number of captive mice |
31475 | LD L,2 | Collect ERIC's coordinates in DE |
31477 | LD D,(HL) | |
31478 | DEC L | |
31479 | LD E,(HL) | |
31480 | INC E | E=x-coordinate of the spot in front of ERIC (if he's facing right) |
31481 | DEC L | L=0 |
31482 | BIT 7,(HL) | Is ERIC facing right? |
31484 | JR NZ,31488 | Jump if so |
31486 | DEC E | E=x-coordinate of the spot in front of ERIC (if he's facing left) |
31487 | DEC E | |
31488 | CALL 31502 | Release up to five mice at the spot in front of ERIC |
31491 | POP AF | A=number of mice ERIC had before trying to release some |
31492 | LD HL,32737 | 32737 holds the number of mice ERIC has left |
31495 | CP (HL) | Set the zero flag if ERIC couldn't release any mice |
31496 | LD A,(HL) | A=number of mice left in ERIC's pocket |
31497 | CALL NZ,31682 | Print these in the inventory |
31500 | POP HL | |
31501 | RET |