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Routines |
B | 2 (30739) or 3 (30706) |
H | 207 (ANGELFACE) or 210 (ERIC) |
30664 | LD L,0 | Point HL at byte 0 of the punching character's buffer |
30666 | BIT 7,(HL) | Set the zero flag if the character is facing left |
30668 | LD L,1 | |
30670 | LD C,(HL) | C=punching character's x-coordinate |
30671 | PUSH BC | Save this x-coordinate for now |
30672 | LD A,B | A=2 (fist already raised) or 3 |
30673 | JR NZ,30677 | Jump if the punching character is facing right |
30675 | NEG | |
30677 | ADD A,(HL) | A=x-coordinate of the spot 2 or 3 spaces in front of the punching character |
30678 | LD (HL),A | Set this as the character's x-coordinate temporarily |
30679 | DEC L | L=0 |
30680 | LD A,(HL) | A=punching character's animatory state |
30681 | CPL | C=0 if the character's facing right, 128 if left |
30682 | AND 128 | |
30684 | LD C,A | |
30685 | LD D,206 | 206=BOY WANDER (first main kid) |
30687 | LD B,5 | There are 5 main kids |
30689 | CALL 27804 | Were any of them hit? |
30692 | JR NC,30701 | Jump if so |
30694 | LD D,183 | 183=little girl no. 1 |
30696 | LD B,17 | There are 17 little kids (10 boys, 7 girls) |
30698 | CALL 27804 | Reset the carry flag if any of them were hit |
30701 | POP BC | Restore the punching character's x-coordinate |
30702 | LD L,1 | |
30704 | LD (HL),C | |
30705 | RET | Return with the carry flag reset if someone was hit or found within hitting range, and D holding that character's number |