The complete
RAM disassembly
Memory map
(machine code, data, text and unused addresses)
Routines
(just the routines)
Data
(just the data)
Messages
(just the text)
Unused addresses
(just those)
Glossary
Keypress table
Main timetable
Lessons
Command lists
Character buffers
Animatory states
Initial animatory states and locations
Play area
Game status buffer
Pokes
Bugs
Doors, windows, bike and cups
Save code
Loading code
Startup code