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Routines |
Prev: 37434 | Up: Map |
Used by the routine at 37434.
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37471 | LD A,(32800) | Pick up the attribute byte of the background tile for the current cavern from 32800 | ||||||||||
37474 | CP (HL) | Does this cell contain a background tile? | ||||||||||
37475 | JR NZ,37488 | Jump if not | ||||||||||
37477 | LD A,C | Set the zero flag if we are going to retain the INK colour in this cell; this happens only if the cell is in the bottom row and Willy's sprite is confined to the top two rows | ||||||||||
37478 | AND 15 | |||||||||||
37480 | JR Z,37488 | Jump if we are going to retain the current INK colour in this cell | ||||||||||
37482 | LD A,(32800) | Pick up the attribute byte of the background tile for the current cavern from 32800 | ||||||||||
37485 | OR 7 | Set bits 0-2, making the INK white | ||||||||||
37487 | LD (HL),A | Set the attribute byte for this cell in the buffer at 23552 | ||||||||||
37488 | LD A,(32845) | Pick up the attribute byte of the first nasty tile for the current cavern from 32845 | ||||||||||
37491 | CP (HL) | Has Willy hit a nasty of the first kind? | ||||||||||
37492 | JP Z,36101 | Kill Willy if so | ||||||||||
37495 | LD A,(32854) | Pick up the attribute byte of the second nasty tile for the current cavern from 32854 | ||||||||||
37498 | CP (HL) | Has Willy hit a nasty of the second kind? | ||||||||||
37499 | JP Z,36101 | Kill Willy if so | ||||||||||
37502 | RET |
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