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Data |
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Used by the routine at 35090.
The first 128 bytes are copied to 32768 and define the room layout. Each bit-pair (bits 7 and 6, 5 and 4, 3 and 2, or 1 and 0 of each byte) determines the type of tile (background, floor, wall or nasty) that will be drawn at the corresponding location.
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49920 | DEFB 48,195,8,0,8,0,0,0 | Room layout | |||||||
49928 | DEFB 48,195,8,0,10,170,170,170 | ||||||||
49936 | DEFB 48,195,8,0,8,0,0,0 | ||||||||
49944 | DEFB 48,195,8,1,88,0,0,0 | ||||||||
49952 | DEFB 48,195,9,0,10,170,170,170 | ||||||||
49960 | DEFB 48,195,8,20,0,0,0,0 | ||||||||
49968 | DEFB 48,195,8,0,0,0,0,0 | ||||||||
49976 | DEFB 48,195,9,0,26,170,170,170 | ||||||||
49984 | DEFB 48,195,8,0,8,0,0,0 | ||||||||
49992 | DEFB 48,195,8,0,88,0,0,0 | ||||||||
50000 | DEFB 48,3,9,64,8,0,0,0 | ||||||||
50008 | DEFB 0,0,8,0,8,0,0,0 | ||||||||
50016 | DEFB 0,0,8,0,8,0,0,0 | ||||||||
50024 | DEFB 0,0,0,0,80,0,0,0 | ||||||||
50032 | DEFB 0,0,0,0,0,0,0,0 | ||||||||
50040 | DEFB 85,85,85,85,85,85,85,85 | ||||||||
The next 32 bytes are copied to 32896 and specify the room name.
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50048 | DEFM " At the Foot of the MegaTree " | Room name | |||||||
The next 54 bytes are copied to 32928 and contain the attributes and graphic data for the tiles used to build the room.
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50080 | DEFB 0,0,0,0,0,0,0,0,0 | Background | |||||||
50089 | DEFB 4,240,249,191,31,12,16,40,68 | Floor | |||||||
50098 | DEFB 22,171,171,173,170,170,174,85,85 | Wall | |||||||
50107 | DEFB 6,110,116,56,30,110,116,56,30 | Nasty | |||||||
50116 | DEFB 7,192,0,48,0,12,0,3,0 | Ramp | |||||||
50125 | DEFB 255,0,0,0,0,0,0,0,0 | Conveyor (unused) | |||||||
The next four bytes are copied to 32982 and specify the direction, location and length of the conveyor.
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50134 | DEFB 0 | Direction (left) | |||||||
50135 | DEFW 0 | Location in the attribute buffer at 24064 (unused) | |||||||
50137 | DEFB 0 | Length: 0 (there is no conveyor in this room) | |||||||
The next four bytes are copied to 32986 and specify the direction, location and length of the ramp.
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50138 | DEFB 0 | Direction (up to the left) | |||||||
50139 | DEFW 24463 | Location in the attribute buffer at 24064: (12,15) | |||||||
50141 | DEFB 3 | Length | |||||||
The next byte is copied to 32990 and specifies the border colour.
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50142 | DEFB 2 | Border colour | |||||||
The next two bytes are copied to 32991, but are not used.
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50143 | DEFB 192,160 | Unused | |||||||
The next eight bytes are copied to 32993 and define the item graphic.
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50145 | DEFB 64,160,92,34,33,34,20,8 | Item graphic | |||||||
The next four bytes are copied to 33001 and specify the rooms to the left, to the right, above and below.
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50153 | DEFB 4 | Room to the left (The Drive) | |||||||
50154 | DEFB 2 | Room to the right (Under the MegaTree) | |||||||
50155 | DEFB 8 | Room above (Inside the MegaTrunk) | |||||||
50156 | DEFB 0 | Room below (The Off Licence) | |||||||
The next three bytes are copied to 33005, but are not used.
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50157 | DEFB 0,0,0 | Unused | |||||||
The next eight pairs of bytes are copied to 33008 and specify the entities (ropes, arrows, guardians) in this room.
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50160 | DEFB 6,2 | Guardian no. 6 (vertical), base sprite 0, x=2 (41008) | |||||||
50162 | DEFB 7,5 | Guardian no. 7 (vertical), base sprite 0, x=5 (41016) | |||||||
50164 | DEFB 8,8 | Guardian no. 8 (vertical), base sprite 0, x=8 (41024) | |||||||
50166 | DEFB 53,9 | Guardian no. 53 (horizontal), base sprite 0, initial x=9 (41384) | |||||||
50168 | DEFB 255,0 | Terminator (41976) | |||||||
50170 | DEFB 0,0 | Nothing (40960) | |||||||
50172 | DEFB 0,0 | Nothing (40960) | |||||||
50174 | DEFB 0,0 | Nothing (40960) |
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