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Data |
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Used by the routine at 35090.
The first 128 bytes are copied to 32768 and define the room layout. Each bit-pair (bits 7 and 6, 5 and 4, 3 and 2, or 1 and 0 of each byte) determines the type of tile (background, floor, wall or nasty) that will be drawn at the corresponding location.
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57600 | DEFB 160,0,0,0,0,0,0,10 | Room layout | |||||||
57608 | DEFB 160,0,0,0,0,0,0,10 | ||||||||
57616 | DEFB 160,0,0,0,0,0,0,10 | ||||||||
57624 | DEFB 0,0,0,0,0,0,0,10 | ||||||||
57632 | DEFB 0,0,0,0,0,0,0,10 | ||||||||
57640 | DEFB 85,85,85,80,37,85,85,90 | ||||||||
57648 | DEFB 128,0,0,0,32,0,0,10 | ||||||||
57656 | DEFB 128,0,0,0,32,0,0,10 | ||||||||
57664 | DEFB 128,0,0,0,32,0,0,10 | ||||||||
57672 | DEFB 128,0,0,0,32,0,0,10 | ||||||||
57680 | DEFB 128,0,0,0,32,0,0,10 | ||||||||
57688 | DEFB 128,0,0,0,32,0,0,10 | ||||||||
57696 | DEFB 128,0,0,0,32,0,0,10 | ||||||||
57704 | DEFB 0,5,64,0,0,0,0,10 | ||||||||
57712 | DEFB 0,0,0,0,0,0,0,10 | ||||||||
57720 | DEFB 85,85,85,85,85,85,85,90 | ||||||||
The next 32 bytes are copied to 32896 and specify the room name.
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57728 | DEFM " The Bathroom " | Room name | |||||||
The next 54 bytes are copied to 32928 and contain the attributes and graphic data for the tiles used to build the room.
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57760 | DEFB 0,0,0,0,0,0,0,0,0 | Background | |||||||
57769 | DEFB 22,0,64,9,100,146,45,150,255 | Floor | |||||||
57778 | DEFB 14,31,170,0,85,248,85,0,170 | Wall | |||||||
57787 | DEFB 255,0,0,0,0,0,0,0,0 | Nasty (unused) | |||||||
57796 | DEFB 7,3,0,12,0,48,0,192,0 | Ramp | |||||||
57805 | DEFB 61,165,0,0,0,0,0,0,255 | Conveyor | |||||||
The next four bytes are copied to 32982 and specify the direction, location and length of the conveyor.
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57814 | DEFB 0 | Direction (left) | |||||||
57815 | DEFW 24532 | Location in the attribute buffer at 24064: (14,20) | |||||||
57817 | DEFB 4 | Length | |||||||
The next four bytes are copied to 32986 and specify the direction, location and length of the ramp.
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57818 | DEFB 1 | Direction (up to the right) | |||||||
57819 | DEFW 24457 | Location in the attribute buffer at 24064: (12,9) | |||||||
57821 | DEFB 8 | Length | |||||||
The next byte is copied to 32990 and specifies the border colour.
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57822 | DEFB 2 | Border colour | |||||||
The next two bytes are copied to 32991, but are not used.
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57823 | DEFB 0,0 | Unused | |||||||
The next eight bytes are copied to 32993 and define the item graphic.
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57825 | DEFB 31,4,10,119,135,177,170,10 | Item graphic | |||||||
The next four bytes are copied to 33001 and specify the rooms to the left, to the right, above and below.
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57833 | DEFB 34 | Room to the left (Top Landing) | |||||||
57834 | DEFB 32 | Room to the right (Halfway up the East Wall) | |||||||
57835 | DEFB 39 | Room above (Emergency Generator) | |||||||
57836 | DEFB 27 | Room below (The Chapel) | |||||||
The next three bytes are copied to 33005, but are not used.
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57837 | DEFB 0,0,0 | Unused | |||||||
The next eight pairs of bytes are copied to 33008 and specify the entities (ropes, arrows, guardians) in this room.
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57840 | DEFB 59,16 | Guardian no. 59 (horizontal), base sprite 0, initial x=16 (41432) | |||||||
57842 | DEFB 255,0 | Terminator (41976) | |||||||
57844 | DEFB 0,0 | Nothing (40960) | |||||||
57846 | DEFB 0,0 | Nothing (40960) | |||||||
57848 | DEFB 0,0 | Nothing (40960) | |||||||
57850 | DEFB 0,0 | Nothing (40960) | |||||||
57852 | DEFB 0,0 | Nothing (40960) | |||||||
57854 | DEFB 0,0 | Nothing (40960) |
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