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Data |
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Used by the routine at 35090.
The first 128 bytes are copied to 32768 and define the room layout. Each bit-pair (bits 7 and 6, 5 and 4, 3 and 2, or 1 and 0 of each byte) determines the type of tile (background, floor, wall or nasty) that will be drawn at the corresponding location.
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59648 | DEFB 0,0,0,0,0,0,0,0 | Room layout | |||||||
59656 | DEFB 0,0,0,0,0,0,0,0 | ||||||||
59664 | DEFB 0,0,0,0,0,0,0,0 | ||||||||
59672 | DEFB 0,0,0,0,0,0,0,0 | ||||||||
59680 | DEFB 0,0,0,0,0,0,0,0 | ||||||||
59688 | DEFB 0,192,3,0,0,0,0,0 | ||||||||
59696 | DEFB 85,149,86,80,0,0,0,0 | ||||||||
59704 | DEFB 160,0,0,0,0,0,0,0 | ||||||||
59712 | DEFB 164,0,0,0,5,0,0,5 | ||||||||
59720 | DEFB 160,0,0,0,0,0,0,0 | ||||||||
59728 | DEFB 164,0,0,0,0,80,0,0 | ||||||||
59736 | DEFB 160,0,0,0,0,0,0,0 | ||||||||
59744 | DEFB 164,0,0,0,0,4,0,0 | ||||||||
59752 | DEFB 160,0,0,0,0,0,0,0 | ||||||||
59760 | DEFB 164,3,0,192,192,0,0,0 | ||||||||
59768 | DEFB 85,101,149,150,85,149,86,89 | ||||||||
The next 32 bytes are copied to 32896 and specify the room name.
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59776 | DEFM " The Attic " | Room name | |||||||
The next 54 bytes are copied to 32928 and contain the attributes and graphic data for the tiles used to build the room.
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59808 | DEFB 0,0,0,0,0,0,0,0,0 | Background | |||||||
59817 | DEFB 22,206,255,0,231,0,127,0,251 | Floor | |||||||
59826 | DEFB 30,238,17,108,146,17,201,34,156 | Wall | |||||||
59835 | DEFB 68,36,18,68,170,85,170,91,255 | Nasty | |||||||
59844 | DEFB 255,0,0,0,0,0,0,0,0 | Ramp (unused) | |||||||
59853 | DEFB 66,240,170,60,170,85,170,85,170 | Conveyor | |||||||
The next four bytes are copied to 32982 and specify the direction, location and length of the conveyor.
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59862 | DEFB 1 | Direction (right) | |||||||
59863 | DEFW 24344 | Location in the attribute buffer at 24064: (8,24) | |||||||
59865 | DEFB 4 | Length | |||||||
The next four bytes are copied to 32986 and specify the direction, location and length of the ramp.
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59866 | DEFB 0 | Direction (up to the left) | |||||||
59867 | DEFW 0 | Location in the attribute buffer at 24064 (unused) | |||||||
59869 | DEFB 0 | Length: 0 (there is no ramp in this room) | |||||||
The next byte is copied to 32990 and specifies the border colour.
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59870 | DEFB 1 | Border colour | |||||||
The next two bytes are copied to 32991, but are not used.
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59871 | DEFB 0,0 | Unused | |||||||
The next eight bytes are copied to 32993 and define the item graphic.
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59873 | DEFB 17,34,51,68,85,102,119,136 | Item graphic (unused) | |||||||
The next four bytes are copied to 33001 and specify the rooms to the left, to the right, above and below.
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59881 | DEFB 42 | Room to the left (Under the Roof) | |||||||
59882 | DEFB 40 | Room to the right (Dr Jones will never believe this) | |||||||
59883 | DEFB 0 | Room above (The Off Licence) | |||||||
59884 | DEFB 34 | Room below (Top Landing) | |||||||
The next three bytes are copied to 33005, but are not used.
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59885 | DEFB 0,0,0 | Unused | |||||||
The next eight pairs of bytes are copied to 33008 and specify the entities (ropes, arrows, guardians) in this room.
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59888 | DEFB 82,4 | Guardian no. 82 (vertical), base sprite 0, x=4 (41616) | |||||||
59890 | DEFB 83,6 | Guardian no. 83 (vertical), base sprite 0, x=6 (41624) | |||||||
59892 | DEFB 84,8 | Guardian no. 84 (vertical), base sprite 0, x=8 (41632) | |||||||
59894 | DEFB 85,10 | Guardian no. 85 (vertical), base sprite 0, x=10 (41640) | |||||||
59896 | DEFB 86,12 | Guardian no. 86 (vertical), base sprite 0, x=12 (41648) | |||||||
59898 | DEFB 87,78 | Guardian no. 87 (vertical), base sprite 2, x=14 (41656) | |||||||
59900 | DEFB 69,213 | Arrow flying right to left at pixel y-coordinate 536 (41512) | |||||||
59902 | DEFB 60,146 | Arrow flying left to right at pixel y-coordinate 73 (41440) |
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