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Data |
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Used by the routine at 35090.
The first 128 bytes are copied to 32768 and define the room layout. Each bit-pair (bits 7 and 6, 5 and 4, 3 and 2, or 1 and 0 of each byte) determines the type of tile (background, floor, wall or nasty) that will be drawn at the corresponding location.
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54272 | DEFB 160,64,10,0,0,0,0,0 | Room layout | |||||||
54280 | DEFB 160,64,10,0,0,0,0,0 | ||||||||
54288 | DEFB 160,64,10,0,0,0,0,0 | ||||||||
54296 | DEFB 0,64,0,0,0,0,0,0 | ||||||||
54304 | DEFB 0,64,0,0,0,0,0,0 | ||||||||
54312 | DEFB 85,85,90,10,170,170,170,170 | ||||||||
54320 | DEFB 0,0,16,0,0,0,0,0 | ||||||||
54328 | DEFB 0,0,16,0,0,0,0,0 | ||||||||
54336 | DEFB 0,0,21,85,85,85,85,85 | ||||||||
54344 | DEFB 0,0,16,0,0,0,0,0 | ||||||||
54352 | DEFB 0,0,16,0,0,0,0,0 | ||||||||
54360 | DEFB 0,0,16,0,0,0,0,0 | ||||||||
54368 | DEFB 0,0,16,0,0,0,0,0 | ||||||||
54376 | DEFB 0,0,16,0,0,0,0,0 | ||||||||
54384 | DEFB 170,170,170,170,170,170,170,170 | ||||||||
54392 | DEFB 170,170,170,170,170,170,170,170 | ||||||||
The next 32 bytes are copied to 32896 and specify the room name.
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54400 | DEFM " Ballroom East " | Room name | |||||||
The next 54 bytes are copied to 32928 and contain the attributes and graphic data for the tiles used to build the room.
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54432 | DEFB 0,0,0,0,0,0,0,0,0 | Background | |||||||
54441 | DEFB 6,170,85,34,68,34,68,34,68 | Floor | |||||||
54450 | DEFB 15,68,68,255,17,17,255,85,170 | Wall | |||||||
54459 | DEFB 255,0,0,0,0,0,0,0,0 | Nasty (unused) | |||||||
54468 | DEFB 255,0,0,0,0,0,0,0,0 | Ramp (unused) | |||||||
54477 | DEFB 255,0,0,0,0,0,0,0,0 | Conveyor (unused) | |||||||
The next four bytes are copied to 32982 and specify the direction, location and length of the conveyor.
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54486 | DEFB 0 | Direction (left) | |||||||
54487 | DEFW 0 | Location in the attribute buffer at 24064 (unused) | |||||||
54489 | DEFB 0 | Length: 0 (there is no conveyor in this room) | |||||||
The next four bytes are copied to 32986 and specify the direction, location and length of the ramp.
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54490 | DEFB 0 | Direction (up to the left) | |||||||
54491 | DEFW 0 | Location in the attribute buffer at 24064 (unused) | |||||||
54493 | DEFB 0 | Length: 0 (there is no ramp in this room) | |||||||
The next byte is copied to 32990 and specifies the border colour.
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54494 | DEFB 2 | Border colour | |||||||
The next two bytes are copied to 32991, but are not used.
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54495 | DEFB 0,0 | Unused | |||||||
The next eight bytes are copied to 32993 and define the item graphic.
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54497 | DEFB 129,129,66,36,24,24,24,231 | Item graphic (unused) | |||||||
The next four bytes are copied to 33001 and specify the rooms to the left, to the right, above and below.
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54505 | DEFB 21 | Room to the left (Ballroom West) | |||||||
54506 | DEFB 11 | Room to the right (The Hall) | |||||||
54507 | DEFB 26 | Room above (East Wall Base) | |||||||
54508 | DEFB 0 | Room below (The Off Licence) | |||||||
The next three bytes are copied to 33005, but are not used.
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54509 | DEFB 0,0,0 | Unused | |||||||
The next eight pairs of bytes are copied to 33008 and specify the entities (ropes, arrows, guardians) in this room.
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54512 | DEFB 19,108 | Guardian no. 19 (vertical), base sprite 3, x=12 (41112) | |||||||
54514 | DEFB 42,5 | Guardian no. 42 (vertical), base sprite 0, x=5 (41296) | |||||||
54516 | DEFB 40,7 | Guardian no. 40 (vertical), base sprite 0, x=7 (41280) | |||||||
54518 | DEFB 41,43 | Guardian no. 41 (vertical), base sprite 1, x=11 (41288) | |||||||
54520 | DEFB 21,24 | Guardian no. 21 (horizontal), base sprite 0, initial x=24 (41128) | |||||||
54522 | DEFB 255,0 | Terminator (41976) | |||||||
54524 | DEFB 0,0 | Nothing (40960) | |||||||
54526 | DEFB 0,0 | Nothing (40960) |
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