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Data |
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Used by the routine at 35090.
The first 128 bytes are copied to 32768 and define the room layout. Each bit-pair (bits 7 and 6, 5 and 4, 3 and 2, or 1 and 0 of each byte) determines the type of tile (background, floor, wall or nasty) that will be drawn at the corresponding location.
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63744 | DEFB 0,0,0,0,0,0,0,0 | Room layout | |||||||
63752 | DEFB 0,0,0,0,0,0,0,0 | ||||||||
63760 | DEFB 0,0,0,0,0,0,0,0 | ||||||||
63768 | DEFB 0,0,0,0,0,0,0,0 | ||||||||
63776 | DEFB 0,0,0,0,0,0,0,0 | ||||||||
63784 | DEFB 0,0,0,0,0,0,0,0 | ||||||||
63792 | DEFB 0,0,0,0,0,0,21,85 | ||||||||
63800 | DEFB 0,0,0,0,0,0,208,0 | ||||||||
63808 | DEFB 0,0,0,0,0,3,16,0 | ||||||||
63816 | DEFB 0,0,0,0,0,12,16,0 | ||||||||
63824 | DEFB 0,0,0,0,0,48,16,0 | ||||||||
63832 | DEFB 0,0,0,0,1,85,85,85 | ||||||||
63840 | DEFB 0,0,0,0,3,0,0,0 | ||||||||
63848 | DEFB 0,0,4,0,12,0,0,0 | ||||||||
63856 | DEFB 0,0,0,0,160,0,0,0 | ||||||||
63864 | DEFB 0,0,16,0,160,85,85,0 | ||||||||
The next 32 bytes are copied to 32896 and specify the room name.
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63872 | DEFM " Above the West Bedroom " | Room name | |||||||
The next 54 bytes are copied to 32928 and contain the attributes and graphic data for the tiles used to build the room.
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63904 | DEFB 0,0,0,0,0,0,0,0,0 | Background | |||||||
63913 | DEFB 4,247,170,85,239,0,0,0,0 | Floor | |||||||
63922 | DEFB 35,170,85,170,85,170,85,170,85 | Wall | |||||||
63931 | DEFB 6,48,96,192,128,0,0,0,0 | Nasty | |||||||
63940 | DEFB 7,1,0,6,9,19,6,108,152 | Ramp | |||||||
63949 | DEFB 255,0,0,0,0,0,0,0,0 | Conveyor (unused) | |||||||
The next four bytes are copied to 32982 and specify the direction, location and length of the conveyor.
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63958 | DEFB 0 | Direction (left) | |||||||
63959 | DEFW 0 | Location in the attribute buffer at 24064 (unused) | |||||||
63961 | DEFB 0 | Length: 0 (there is no conveyor in this room) | |||||||
The next four bytes are copied to 32986 and specify the direction, location and length of the ramp.
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63962 | DEFB 1 | Direction (up to the right) | |||||||
63963 | DEFW 24497 | Location in the attribute buffer at 24064: (13,17) | |||||||
63965 | DEFB 8 | Length | |||||||
The next byte is copied to 32990 and specifies the border colour.
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63966 | DEFB 2 | Border colour | |||||||
The next two bytes are copied to 32991, but are not used.
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63967 | DEFB 0,0 | Unused | |||||||
The next eight bytes are copied to 32993 and define the item graphic.
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63969 | DEFB 8,16,32,33,18,172,64,32 | Item graphic | |||||||
The next four bytes are copied to 33001 and specify the rooms to the left, to the right, above and below.
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63977 | DEFB 0 | Room to the left (The Off Licence) | |||||||
63978 | DEFB 56 | Room to the right (West Wing Roof) | |||||||
63979 | DEFB 0 | Room above (The Off Licence) | |||||||
63980 | DEFB 55 | Room below (West Bedroom) | |||||||
The next three bytes are copied to 33005, but are not used.
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63981 | DEFB 0,0,0 | Unused | |||||||
The next eight pairs of bytes are copied to 33008 and specify the entities (ropes, arrows, guardians) in this room.
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63984 | DEFB 7,203 | Guardian no. 7 (vertical), base sprite 6, x=11 (41016) | |||||||
63986 | DEFB 51,78 | Guardian no. 51 (vertical), base sprite 2, x=14 (41368) | |||||||
63988 | DEFB 255,0 | Terminator (41976) | |||||||
63990 | DEFB 0,0 | Nothing (40960) | |||||||
63992 | DEFB 0,0 | Nothing (40960) | |||||||
63994 | DEFB 0,0 | Nothing (40960) | |||||||
63996 | DEFB 0,0 | Nothing (40960) | |||||||
63998 | DEFB 0,0 | Nothing (40960) |
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