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Data |
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Used by the routine at 35090.
The first 128 bytes are copied to 32768 and define the room layout. Each bit-pair (bits 7 and 6, 5 and 4, 3 and 2, or 1 and 0 of each byte) determines the type of tile (background, floor, wall or nasty) that will be drawn at the corresponding location.
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62720 | DEFB 0,0,0,0,160,0,0,0 | Room layout | |||||||
62728 | DEFB 0,0,0,0,160,0,0,0 | ||||||||
62736 | DEFB 0,0,0,0,160,0,0,0 | ||||||||
62744 | DEFB 0,0,0,0,160,0,0,0 | ||||||||
62752 | DEFB 0,0,0,0,160,0,0,0 | ||||||||
62760 | DEFB 0,0,0,0,160,0,0,0 | ||||||||
62768 | DEFB 0,0,0,0,160,0,0,0 | ||||||||
62776 | DEFB 0,0,0,0,160,0,0,0 | ||||||||
62784 | DEFB 0,0,0,0,0,0,0,0 | ||||||||
62792 | DEFB 0,0,0,0,0,0,0,0 | ||||||||
62800 | DEFB 0,0,0,0,0,0,0,0 | ||||||||
62808 | DEFB 0,0,0,5,85,85,85,85 | ||||||||
62816 | DEFB 0,0,0,42,160,0,0,0 | ||||||||
62824 | DEFB 0,0,0,170,160,0,0,0 | ||||||||
62832 | DEFB 0,0,2,170,160,0,0,0 | ||||||||
62840 | DEFB 0,0,10,170,160,0,0,0 | ||||||||
The next 32 bytes are copied to 32896 and specify the room name.
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62848 | DEFM " Back Door " | Room name | |||||||
The next 54 bytes are copied to 32928 and contain the attributes and graphic data for the tiles used to build the room.
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62880 | DEFB 0,0,0,0,0,0,0,0,0 | Background | |||||||
62889 | DEFB 3,255,255,255,170,85,170,85,0 | Floor | |||||||
62898 | DEFB 38,105,210,165,75,150,45,90,180 | Wall | |||||||
62907 | DEFB 255,0,0,0,0,0,0,0,0 | Nasty (unused) | |||||||
62916 | DEFB 7,3,3,13,15,54,61,218,244 | Ramp | |||||||
62925 | DEFB 34,240,240,240,240,102,102,0,0 | Conveyor | |||||||
The next four bytes are copied to 32982 and specify the direction, location and length of the conveyor.
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62934 | DEFB 1 | Direction (right) | |||||||
62935 | DEFW 24562 | Location in the attribute buffer at 24064: (15,18) | |||||||
62937 | DEFB 14 | Length | |||||||
The next four bytes are copied to 32986 and specify the direction, location and length of the ramp.
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62938 | DEFB 1 | Direction (up to the right) | |||||||
62939 | DEFW 24553 | Location in the attribute buffer at 24064: (15,9) | |||||||
62941 | DEFB 5 | Length | |||||||
The next byte is copied to 32990 and specifies the border colour.
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62942 | DEFB 1 | Border colour | |||||||
The next two bytes are copied to 32991, but are not used.
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62943 | DEFB 0,0 | Unused | |||||||
The next eight bytes are copied to 32993 and define the item graphic.
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62945 | DEFB 0,0,0,0,0,0,0,0 | Item graphic (unused) | |||||||
The next four bytes are copied to 33001 and specify the rooms to the left, to the right, above and below.
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62953 | DEFB 0 | Room to the left (The Off Licence) | |||||||
62954 | DEFB 52 | Room to the right (Back Stairway) | |||||||
62955 | DEFB 55 | Room above (West Bedroom) | |||||||
62956 | DEFB 51 | Room below (Tool Shed) | |||||||
The next three bytes are copied to 33005, but are not used.
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62957 | DEFB 0,0,0 | Unused | |||||||
The next eight pairs of bytes are copied to 33008 and specify the entities (ropes, arrows, guardians) in this room.
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62960 | DEFB 255,0 | Terminator (41976) | |||||||
62962 | DEFB 0,0 | Nothing (40960) | |||||||
62964 | DEFB 0,0 | Nothing (40960) | |||||||
62966 | DEFB 0,0 | Nothing (40960) | |||||||
62968 | DEFB 0,0 | Nothing (40960) | |||||||
62970 | DEFB 0,0 | Nothing (40960) | |||||||
62972 | DEFB 0,0 | Nothing (40960) | |||||||
62974 | DEFB 0,0 | Nothing (40960) |
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