Changelog
20160511
20160117
20150328
20141114
20140913
20140807
20131102
20130901
20121101
20120501
20120411
20160511
Added trivia entries:
Double descent
(thanks IRF)
Items and whiteness
(thanks IRF)
The one-way saw
The most guardians
The quadridirectional guardian
Unanimated guardians
High jump
Documented bugs:
Very corrupted conveyor
(thanks IRF)
From top to bottom
(thanks Spider, IRF and jetsetdanny)
Long distance nasties
(thanks IRF)
Stuck in the wall
(thanks IRF)
Guardian halos
In
Guardians need a clear path
, added a note about arrows hitting guardians (thanks IRF)
The table of
entity definitions
now shows every animation frame for each guardian
Made various improvements to the hexadecimal version of the disassembly
20160117
In
The music of life
, added a POKE to prevent the in-game music from deteriorating as Willy loses lives
In
The sticky bed
, added a note about using 'right' keys other than 'P' to move Willy off the bed (thanks jetsetdanny)
In
The self-collecting item
, added a POKE that enables Willy to collect the item himself (thanks Stuart Brady)
In
Game over at 1am
, added a note about the message that scrolls across the lower part of the title screen
In
Corrupted conveyors
, added POKEs that fix how conveyors are drawn
In
One item behind another
, added a POKE that moves one of the items to a different location (thanks Stuart Brady)
20150328
Added a POKE:
Infinite time
20141114
Added trivia entries:
Tunes
Unused room
Codes from code
Some air left?
Dr Jones will never believe this?
(thanks Dunny)
Added animated images to the
Corrupted conveyors
bug
20140913
The disassembly is now 'complete'.
Annotated all the
routines
Annotated every byte of the entity definitions at
40960
Added the
Rooms page
Added trivia entries:
Game over at 1am
The moving bed
The music of life
Taking a BREAK
WRITETYPER
As you were
White-seeking missile
Beer in the wall?
Dangerous connections
Commonest item
Commonest codes
Maria's dodgy depth perception
Rope climbing for beginners
The encroaching rope
Ropes before arrows
Guardian colours
Guardians need a clear path
Guardian or fixture?
Unused entity definition
Untouchable entity definition
One item behind another
Slippery slopes
To pause or not to pause
Cheats never cycle colours
Nomen Luni?
We must perform a Quirkafleeg?
Rescue Esmerelda?
Documented bugs:
12:30am in the afternoon
The sticky bed
The self-collecting item
The invisible item
The inaccessible items
The uncollectable item
Don't mind your head
The blank conveyor
Corrupted conveyors
The pause bug
The Attic bug
Added POKEs:
Deal with Maria
Start in any room
Gentle guardians
Nice nasties
Agreeable arrows
Harmless heights
No conveyors
Cheat mode cheat
The official Software Projects POKEs
20140807
Added trivia entries:
Unused grid location
Unused guardian
Unique guardians
Commonest guardian
Documented a bug:
Invalid grid location
Added POKEs:
No code sheet required
More lives
Infinite lives
Added routine titles
Added a description to each
game status buffer entry
,
message entry
and
data block
listing the routines that use it
Added item locations to the entry at
41984
Listed the rooms in which each guardian appears (see
40000
,
40064
and
43776
)
Listed the rooms in which each entity definition is used (see
40960
)
Added the code for each grid location to the entry at
40448
20131102
Included in SkoolKit 3.6.
Added animated images of Willy to the entry at
40192
Added animated images of the toilet to the entry at
42496
20130901
Included in SkoolKit 3.5.
Annotated the source code remnants at
39936
20121101
Included in SkoolKit 3.2.
Added the first seven trivia entries:
Unused items
Unused nasties
Unused floor
Unused ramp
Unused conveyor
The emptiest rooms
The most items
20120501
Included in SkoolKit 3.0.2.
Added room images and descriptions
20120411
Initial version, included in SkoolKit 3.0.1.