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Data |
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Used by the routine at 35068.
The first 128 bytes are copied to 32768 and define the room layout. Each bit-pair (bits 7 and 6, 5 and 4, 3 and 2, or 1 and 0 of each byte) determines the type of tile (background, floor, wall or nasty) that will be drawn at the corresponding location.
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54016 | DEFB 170,170,170,170,170,170,170,170 | Room layout | |||||||
54024 | DEFB 170,170,170,170,170,170,170,170 | ||||||||
54032 | DEFB 160,0,48,0,192,0,192,10 | ||||||||
54040 | DEFB 160,0,0,0,0,0,0,10 | ||||||||
54048 | DEFB 160,0,0,0,0,0,0,10 | ||||||||
54056 | DEFB 168,0,0,0,0,0,0,10 | ||||||||
54064 | DEFB 160,0,0,0,0,0,0,10 | ||||||||
54072 | DEFB 160,0,0,0,0,0,0,10 | ||||||||
54080 | DEFB 160,0,0,0,48,0,0,10 | ||||||||
54088 | DEFB 160,0,0,0,0,0,0,26 | ||||||||
54096 | DEFB 165,0,0,0,0,0,0,10 | ||||||||
54104 | DEFB 80,5,85,85,85,85,85,90 | ||||||||
54112 | DEFB 80,0,0,0,0,0,0,10 | ||||||||
54120 | DEFB 168,0,0,0,0,0,0,0 | ||||||||
54128 | DEFB 170,0,0,0,0,0,0,0 | ||||||||
54136 | DEFB 170,170,170,170,170,170,170,170 | ||||||||
The next 32 bytes are copied to 32896 and specify the room name.
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54144 | DEFM " The Forgotten Abbey " | Room name | |||||||
The next 54 bytes are copied to 32928 and contain the attributes and graphic data for the tiles used to build the room.
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54176 | DEFB 0,0,0,0,0,0,0,0,0 | Background | |||||||
54185 | DEFB 4,255,255,242,36,64,2,0,136 | Floor | |||||||
54194 | DEFB 29,68,170,17,68,17,170,68,17 | Wall | |||||||
54203 | DEFB 66,24,60,126,153,153,126,66,60 | Nasty | |||||||
54212 | DEFB 7,128,64,224,48,168,212,34,137 | Ramp | |||||||
54221 | DEFB 15,112,85,0,187,170,170,170,170 | Conveyor | |||||||
The next four bytes are copied to 32982 and specify the direction, location and length of the conveyor.
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54230 | DEFB 0 | Direction (left) | |||||||
54231 | DEFW 24292 | Location in the attribute buffer at 24064: (7,4) | |||||||
54233 | DEFB 26 | Length | |||||||
The next four bytes are copied to 32986 and specify the direction, location and length of the ramp.
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54234 | DEFB 0 | Direction (up to the left) | |||||||
54235 | DEFW 24516 | Location in the attribute buffer at 24064: (14,4) | |||||||
54237 | DEFB 2 | Length | |||||||
The next byte is copied to 32990 and specifies the border colour.
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54238 | DEFB 1 | Border colour | |||||||
The next two bytes are copied to 32991, but are not used.
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54239 | DEFB 0,0 | Unused | |||||||
The next eight bytes are copied to 32993 and define the item graphic.
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54241 | DEFB 24,36,219,219,36,24,24,24 | Item graphic | |||||||
The next four bytes are copied to 33001 and specify the rooms to the left, to the right, above and below.
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54249 | DEFB 49 | Room to the left (The Wine Cellar) | |||||||
54250 | DEFB 5 | Room to the right (The Security Guard) | |||||||
54251 | DEFB 0 | Room above (The Off Licence) | |||||||
54252 | DEFB 0 | Room below (The Off Licence) | |||||||
The next three bytes are copied to 33005, but are not used.
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54253 | DEFB 0,0,0 | Unused | |||||||
The next eight pairs of bytes are copied to 33008 and specify the entities (ropes, arrows, guardians) in this room.
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54256 | DEFB 74,8 | Guardian no. 74 (horizontal), base sprite 0, initial x=8 (41552) | |||||||
54258 | DEFB 75,16 | Guardian no. 75 (horizontal), base sprite 0, initial x=16 (41560) | |||||||
54260 | DEFB 76,11 | Guardian no. 76 (horizontal), base sprite 0, initial x=11 (41568) | |||||||
54262 | DEFB 77,24 | Guardian no. 77 (horizontal), base sprite 0, initial x=24 (41576) | |||||||
54264 | DEFB 78,7 | Guardian no. 78 (horizontal), base sprite 0, initial x=7 (41584) | |||||||
54266 | DEFB 79,12 | Guardian no. 79 (horizontal), base sprite 0, initial x=12 (41592) | |||||||
54268 | DEFB 80,18 | Guardian no. 80 (horizontal), base sprite 0, initial x=18 (41600) | |||||||
54270 | DEFB 81,24 | Guardian no. 81 (horizontal), base sprite 0, initial x=24 (41608) |
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