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Data |
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Used by the routine at 35068.
The first 128 bytes are copied to 32768 and define the room layout. Each bit-pair (bits 7 and 6, 5 and 4, 3 and 2, or 1 and 0 of each byte) determines the type of tile (background, floor, wall or nasty) that will be drawn at the corresponding location.
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55552 | DEFB 0,3,0,0,0,0,0,0 | Room layout | |||||||
55560 | DEFB 0,0,0,48,0,0,192,0 | ||||||||
55568 | DEFB 84,0,0,0,0,0,0,0 | ||||||||
55576 | DEFB 0,0,0,0,0,192,3,0 | ||||||||
55584 | DEFB 0,0,0,0,0,0,0,0 | ||||||||
55592 | DEFB 85,85,0,0,0,0,0,0 | ||||||||
55600 | DEFB 0,0,0,0,0,0,0,0 | ||||||||
55608 | DEFB 0,0,0,0,0,0,0,0 | ||||||||
55616 | DEFB 85,80,0,0,0,0,10,170 | ||||||||
55624 | DEFB 0,0,0,0,0,0,10,170 | ||||||||
55632 | DEFB 0,0,0,0,0,0,10,170 | ||||||||
55640 | DEFB 85,80,0,0,0,0,10,170 | ||||||||
55648 | DEFB 0,0,48,0,0,20,10,170 | ||||||||
55656 | DEFB 0,0,0,0,0,0,10,170 | ||||||||
55664 | DEFB 0,0,0,0,0,0,10,170 | ||||||||
55672 | DEFB 85,85,85,85,85,85,90,170 | ||||||||
The next 32 bytes are copied to 32896 and specify the room name.
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55680 | DEFM " Cold Store " | Room name | |||||||
The next 54 bytes are copied to 32928 and contain the attributes and graphic data for the tiles used to build the room.
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55712 | DEFB 14,0,0,0,0,0,0,0,0 | Background | |||||||
55721 | DEFB 13,255,255,85,170,85,170,0,0 | Floor | |||||||
55730 | DEFB 34,146,82,74,73,41,37,164,146 | Wall | |||||||
55739 | DEFB 79,32,34,20,216,27,40,68,4 | Nasty | |||||||
55748 | DEFB 255,0,0,0,0,0,0,0,0 | Ramp (unused) | |||||||
55757 | DEFB 255,0,0,0,0,0,0,0,0 | Conveyor (unused) | |||||||
The next four bytes are copied to 32982 and specify the direction, location and length of the conveyor.
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55766 | DEFB 0 | Direction (left) | |||||||
55767 | DEFW 0 | Location in the attribute buffer at 24064 (unused) | |||||||
55769 | DEFB 0 | Length: 0 (there is no conveyor in this room) | |||||||
The next four bytes are copied to 32986 and specify the direction, location and length of the ramp.
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55770 | DEFB 0 | Direction (up to the left) | |||||||
55771 | DEFW 0 | Location in the attribute buffer at 24064 (unused) | |||||||
55773 | DEFB 0 | Length: 0 (there is no ramp in this room) | |||||||
The next byte is copied to 32990 and specifies the border colour.
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55774 | DEFB 1 | Border colour | |||||||
The next two bytes are copied to 32991, but are not used.
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55775 | DEFB 0,0 | Unused | |||||||
The next eight bytes are copied to 32993 and define the item graphic.
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55777 | DEFB 112,140,114,250,239,173,37,33 | Item graphic | |||||||
The next four bytes are copied to 33001 and specify the rooms to the left, to the right, above and below.
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55785 | DEFB 52 | Room to the left (Back Stairway) | |||||||
55786 | DEFB 24 | Room to the right (West of Kitchen) | |||||||
55787 | DEFB 31 | Room above (Swimming Pool) | |||||||
55788 | DEFB 0 | Room below (The Off Licence) | |||||||
The next three bytes are copied to 33005, but are not used.
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55789 | DEFB 0,0,0 | Unused | |||||||
The next eight pairs of bytes are copied to 33008 and specify the entities (ropes, arrows, guardians) in this room.
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55792 | DEFB 54,16 | Guardian no. 54 (horizontal), base sprite 0, initial x=16 (41392) | |||||||
55794 | DEFB 55,4 | Guardian no. 55 (horizontal), base sprite 0, initial x=4 (41400) | |||||||
55796 | DEFB 56,3 | Guardian no. 56 (horizontal), base sprite 0, initial x=3 (41408) | |||||||
55798 | DEFB 57,8 | Guardian no. 57 (horizontal), base sprite 0, initial x=8 (41416) | |||||||
55800 | DEFB 1,16 | Rope at x=16 (40968) | |||||||
55802 | DEFB 255,0 | Terminator (41976) | |||||||
55804 | DEFB 0,0 | Nothing (40960) | |||||||
55806 | DEFB 0,0 | Nothing (40960) |
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