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Routines |
Prev: 24576 | Up: Map |
The routine at 24576 continues here.
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25129 | CALL 25167 | Read the keyboard and change Horace's sprite accordingly. | ||||||
25132 | CALL 25399 | Move Horace and the guards. | ||||||
25135 | CALL 25886 | Redraw the tiles behind Horace and the guards if they've moved. | ||||||
25138 | CALL 26017 | Add to the score if Horace has eaten something. | ||||||
25141 | CALL 26146 | Draw the guards. | ||||||
25144 | CALL 26276 | Check whether Horace has run into a guard. | ||||||
25147 | CALL 26657 | Draw Horace. | ||||||
25150 | CALL 26730 | Draw the bell and check whether Horace has sounded the alarm. | ||||||
25153 | CALL 26887 | Check whether a guard should drop his lunch. | ||||||
25156 | CALL 26988 | Decrement the guard countdown timers. | ||||||
25159 | CALL 27022 | Toggle the sound on/off if 'T' is pressed. | ||||||
25162 | CALL 27044 | Ring the bell if necessary. | ||||||
25165 | JR 25129 | Jump back to the start of the main loop. |
Prev: 24576 | Up: Map |