| Data

E120: Initialisation parameters for character 0xE1

The first set of parameters is used in demo mode.
E120 | DEFB $76 | Animatory state (0x76: cat)
E121 | DEFB $00,$2D | Location (out of sight)
E123 | DEFB $08 | z-coordinate (invisible)
E124 | DEFW $FE94 | Command list: Do nothing
The next set of parameters is used in game mode 1.
E126 | DEFB $76 | Animatory state (0x76: cat)
E127 | DEFB $00,$2D | Location (out of sight)
E129 | DEFB $04 | z-coordinate (outside)
E12A | DEFW $FE94 | Command list: Do nothing
The next set of parameters is used in game mode 2.
E12C | DEFB $38 | Animatory state (0x38: Fat Man)
E12D | DEFB $96,$22 | Location (sidewalk at the left edge of no. 27)
E12F | DEFB $04 | z-coordinate (outside)
E130 | DEFW $FDA0 | Command list: Control the fat man
The next set of parameters is used in game mode 3.
E132 | DEFB $30 | Animatory state (0x30: Lana)
E133 | DEFB $B4,$1F | Location (first floor of the apartment building next to no. 19, left-hand side)
E135 | DEFB $01 | z-coordinate (indoors)
E136 | DEFW $FDAC | Command list: Go to Sam's office
The next set of parameters is used in game mode 4.
E138 | DEFB $76 | Animatory state (0x76: cat)
E139 | DEFB $00,$2D | Location (out of sight)
E13B | DEFB $08 | z-coordinate (invisible)
E13C | DEFW $FE94 | Command list: Do nothing