| Data

AA00: Play area attribute data

Used by the routine at E70C.
AA00 | DEFB $2B |
AA01 | DEFB $2B | Unused; this attribute byte would be used by the 16 tiles in the top two rows of the play area between x-coordinates 80 and 87, but those tiles are never displayed
AA02 | DEFB $28,$28,$38,$28,$30,$68,$28,$28 |
AA0A | DEFB $00 | Unused
AA0B | DEFB $28 |
AA0C | DEFB $00,$00 | Unused
AA0E | DEFB $28 |
AA0F | DEFB $00,$00 | Unused
AA11 | DEFB $28 |
AA12 | DEFB $00 | Unused
AA13 | DEFB $79,$30,$70,$60,$79,$20 |
AA19 | DEFB $38 | Unused
AA1A | DEFB $28 |
AA1B | DEFB $00 | Unused