| Data

65318: Initialisation parameters for character group 219

Used by the routine at 63472. The first set of parameters belongs to the character who owns character buffer 219 when X<=32 (where X is the leftmost column of the play area on screen).
65318 | DEFB 32 | Animatory state (32: gangster)
65319 | DEFB 20,13 | Location (top floor of the apartment building next to no. 74, right-hand side)
65321 | DEFB 1 | z-coordinate (indoors)
65322 | DEFW 64790 | Command list: Keep guard on the catwalk
The next set of parameters belongs to the character who owns character buffer 219 when 40<=X<=88.
65324 | DEFB 112 | Animatory state (112: man in a baseball cap)
65325 | DEFB 72,19 | Location (third floor of the hotel, left-hand side)
65327 | DEFB 1 | z-coordinate (indoors)
65328 | DEFW 64991 | Command list: Hotel walkabout
The next set of parameters belongs to the character who owns character buffer 219 when 96<=X<=144.
65330 | DEFB 16 | Animatory state (16: policeman)
65331 | DEFB 135,19 | Location (third floor of the police station, left-hand side)
65333 | DEFB 1 | z-coordinate (indoors)
65334 | DEFW 64764 | Command list: Jail cell duty
The next set of parameters belongs to the character who owns character buffer 219 when 152<=X<=200.
65336 | DEFB 88 | Animatory state (88: lady with big hair)
65337 | DEFB 187,19 | Location (third floor of the apartment building next to no. 19, left-hand side)
65339 | DEFB 1 | z-coordinate (indoors)
65340 | DEFW 65174 | Command list: Walk up and down for ever
The next set of parameters belongs to the character who owns character buffer 219 when X>=208.
65342 | DEFB 80 | Animatory state (80: lady in a hat)
65343 | DEFB 248,19 | Location (third floor of no. 15)
65345 | DEFB 1 | z-coordinate (indoors)
65346 | DEFW 65002 | Command list: No. 15 walkabout