| Data

BB20: Play area tile attribute address LSBs (18<=y<=23)

Used by the routine at E70C. Each byte here corresponds to a segment of the play area that is eight tiles wide and six tiles high, and level with the 3rd floor of a building (18<=y<=23).
BB20 | DEFB $08,$03,$0D | 0<=x<24: apartment building next to no. 74
BB23 | DEFB $0E | 24<=x<32
BB24 | DEFB $04,$08,$04 | 32<=x<56: no. 74
BB27 | DEFB $0F,$0F,$0F,$0F,$0F,$0F | 56<=x<104: hotel
BB2D | DEFB $04,$04 | 104<=x<120: no. 31
BB2F | DEFB $02 | 120<=x<128
BB30 | DEFB $02,$08,$04 | 128<=x<152: police station
BB33 | DEFB $03 | 152<=x<160: no. 27
BB34 | DEFB $0B,$02 | 160<=x<176
BB36 | DEFB $06,$10,$03,$0C | 176<=x<208: apartment building next to no. 19
BB3A | DEFB $11,$12 | 208<=x<224: no. 19
BB3C | DEFB $0D,$0D | 224<=x<240: no. 17
BB3E | DEFB $02,$02 | 240<=x<256: no. 15