| Data

FF08: Initialisation parameters for character group 0xDA

Used by the routine at F7F0. The first set of parameters belongs to the character who owns character buffer 0xDA when X<=24 (where X is the leftmost column of the play area on screen).
FF08 | DEFB $76 | Animatory state (0x76: cat)
FF09 | DEFB $0F,$22 | Location (sidewalk outside the right-hand shop under the apartments next to no. 74)
FF0B | DEFB $04 | z-coordinate (outside)
FF0C | DEFW $FE92 | Command list: Control a cat
The next set of parameters belongs to the character who owns character buffer 0xDA when 32<=X<=80.
FF0E | DEFB $D0 | Animatory state (0xD0: lady in a hat)
FF0F | DEFB $40,$19 | Location (second floor of the hotel, left-hand side)
FF11 | DEFB $01 | z-coordinate (indoors)
FF12 | DEFW $FE96 | Command list: Walk up and down for ever
The next set of parameters belongs to the character who owns character buffer 0xDA when 88<=X<=136.
FF14 | DEFB $76 | Animatory state (0x76: cat)
FF15 | DEFB $00,$2D | Location (out of sight)
FF17 | DEFB $08 | z-coordinate (invisible)
FF18 | DEFW $FE94 | Command list: Do nothing
The next set of parameters belongs to the character who owns character buffer 0xDA when 144<=X<=192.
FF1A | DEFB $76 | Animatory state (0x76: cat)
FF1B | DEFB $B0,$23 | Location (by the left edge of the apartment building next to no. 19)
FF1D | DEFB $04 | z-coordinate (outside)
FF1E | DEFW $FE92 | Command list: Control a cat
The next set of parameters belongs to the character who owns character buffer 0xDA when X>=200.
FF20 | DEFB $50 | Animatory state (0x50: lady in a hat)
FF21 | DEFB $E8,$22 | Location (sidewalk outside no. 17)
FF23 | DEFB $04 | z-coordinate (outside)
FF24 | DEFW $FDD0 | Command list: Shops walkabout