| Data

FEEA: Initialisation parameters for character group 0xD9

Used by the routine at F7F0. The first set of parameters belongs to the character who owns character buffer 0xD9 when X<=16 (where X is the leftmost column of the play area on screen).
FEEA | DEFB $70 | Animatory state (0x70: man in a baseball cap)
FEEB | DEFB $06,$21 | Location (in the shop at the far left of town)
FEED | DEFB $01 | z-coordinate (indoors)
FEEE | DEFW $FE9A | Command list: Apartment building walkabout
The next set of parameters belongs to the character who owns character buffer 0xD9 when 24<=X<=72.
FEF0 | DEFB $76 | Animatory state (0x76: cat)
FEF1 | DEFB $00,$2D | Location (out of sight)
FEF3 | DEFB $08 | z-coordinate (invisible)
FEF4 | DEFW $FE94 | Command list: Do nothing
The next set of parameters belongs to the character who owns character buffer 0xD9 when 80<=X<=128.
FEF6 | DEFB $E0 | Animatory state (0xE0: girl with a pony tail)
FEF7 | DEFB $72,$13 | Location (top floor of no. 31, right-hand side)
FEF9 | DEFB $01 | z-coordinate (indoors)
FEFA | DEFW $FDB4 | Command list: No. 31 walkabout
The next set of parameters belongs to the character who owns character buffer 0xD9 when 136<=X<=184.
FEFC | DEFB $76 | Animatory state (0x76: cat)
FEFD | DEFB $00,$2D | Location (out of sight)
FEFF | DEFB $08 | z-coordinate (invisible)
FF00 | DEFW $FE94 | Command list: Do nothing
The next set of parameters belongs to the character who owns character buffer 0xD9 when X>=192.
FF02 | DEFB $E8 | Animatory state (0xE8: man in a bowler hat)
FF03 | DEFB $FA,$22 | Location (sidewalk outside no. 15)
FF05 | DEFB $04 | z-coordinate (outside)
FF06 | DEFW $FDC4 | Command list: No. 15 walkabout