| Data

58494: Sprite tile references (tile 13, animatory states 0-119) and graphic data (mask byte 7/8)

Used by the routines at 25618, 59635 and 63838.
58494 | DEFB 254,66,247 | Graphic data for sprite tiles 126-128 (used for Sam's disguises)
58497 | DEFB 0,10,0,10,0,0,0 | Sprite tile references for animatory states 0-7
58504 | DEFB 55 | Graphic data for sprite tile 136 (used for Sam's disguises)
58505 | DEFB 239,244 | Sprite tile references for animatory states 8-10
58507 | DEFB 0 | Sprite tile reference for unused animatory state 11
58508 | DEFB 127,197,55 | Graphic data for sprite tiles 140-142 (used for Sam's disguises)
58511 | DEFB 247 | Sprite tile reference for animatory state 15
58512 | DEFB 228 | Graphic data for sprite tile 144 (used for Sam's disguises)
58513 | DEFB 0,0,0,0 | Sprite tile references for animatory states 16-20
58517 | DEFB 127,252 | Graphic data for sprite tiles 149-150 (used for Sam's disguises)
58519 | DEFB 0 | Sprite tile reference for animatory state 23
58520 | DEFB 254 | Graphic data for sprite tile 152 (used for Sam's disguises)
58521 | DEFB 0,0,0 | Sprite tile references for animatory states 24-27
58524 | DEFB 0 | Sprite tile reference for unused animatory state 28
58525 | DEFB 115,83 | Graphic data for sprite tiles 157-158 (used for Sam's disguises)
58527 | DEFB 242 | Sprite tile reference for animatory state 31
58528 | DEFB 255 | Graphic data for sprite tile 160 (used for Sam's disguises)
58529 | DEFB 0,0,0,0 | Sprite tile references for animatory states 32-36
58533 | DEFB 168,130 | Graphic data for sprite tiles 165-166 (used for Sam's disguises)
58535 | DEFB 0 | Sprite tile reference for animatory state 39
58536 | DEFB 255 | Graphic data for sprite tile 168 (used for Sam's disguises)
58537 | DEFB 0,0,0,0 | Sprite tile references for animatory states 40-44
58541 | DEFB 231,55,232,115 | Graphic data for sprite tiles 173-176 (used for Sam's disguises)
58545 | DEFB 0,0,0,0 | Sprite tile references for animatory states 48-52
58549 | DEFB 175 | Graphic data for sprite tile 181 (used by Sam when he's rolling or somersaulting)
58550 | DEFB 0,0 | Sprite tile references for animatory states 54-55
58552 | DEFB 247 | Graphic data for sprite tile 184 (used for Sam's disguises)
58553 | DEFB 0,29,0,29 | Sprite tile references for animatory states 56-60
58557 | DEFB 174 | Graphic data for sprite tile 189 (used by Sam when he's rolling or somersaulting)
58558 | DEFB 0,0 | Sprite tile references for animatory states 62-63
58560 | DEFB 55 | Graphic data for sprite tile 192 (used for Sam's disguises)
58561 | DEFB 0,0,0,0 | Sprite tile references for unused animatory states 64-68
58565 | DEFB 253 | Graphic data for sprite tile 197 (used by Sam when he's rolling or somersaulting)
58566 | DEFB 0 | Sprite tile reference for animatory state 70
58567 | DEFB 0 | Sprite tile reference for unused animatory state 71
58568 | DEFB 184 | Graphic data for sprite tile 200 (used for Sam's disguises)
58569 | DEFB 0,0,0,0 | Sprite tile references for animatory states 72-76
58573 | DEFB 9 | Graphic data for sprite tile 205 (used by Sam when he's rolling or somersaulting)
58574 | DEFB 0 | Sprite tile reference for unused animatory state 78
58575 | DEFB 0 | Sprite tile reference for animatory state 79
58576 | DEFB 95 | Graphic data for sprite tile 208 (used for Sam's disguises)
58577 | DEFB 0,13,0,13 | Sprite tile references for animatory states 80-84
58581 | DEFB 232,102 | Graphic data for sprite tiles 213-214 (used for Sam's disguises)
58583 | DEFB 0 | Sprite tile reference for animatory state 87
58584 | DEFB 130 | Graphic data for sprite tile 216 (used for Sam's disguises)
58585 | DEFB 0,13,0,13 | Sprite tile references for animatory states 88-92
58589 | DEFB 247,55 | Graphic data for sprite tiles 221-222 (used for Sam's disguises)
58591 | DEFB 0 | Sprite tile reference for animatory state 95
58592 | DEFB 95 | Graphic data for sprite tile 224 (used for Sam's disguises)
58593 | DEFB 0,0,0,0 | Sprite tile references for animatory states 96-100
58597 | DEFB 134,111 | Graphic data for sprite tiles 229-230 (used for Sam's disguises)
58599 | DEFB 0 | Sprite tile reference for animatory state 103
58600 | DEFB 235 | Graphic data for sprite tile 232 (used for Sam's disguises)
58601 | DEFB 0,29,0,29 | Sprite tile references for animatory states 104-108
58605 | DEFB 37,115 | Graphic data for sprite tiles 237-238 (used for Sam's disguises)
58607 | DEFB 0 | Sprite tile reference for animatory state 111
58608 | DEFB 133 | Graphic data for sprite tile 240 (used for Sam's disguises)
58609 | DEFB 0,0,0,0,0,207,0 | Sprite tile references for animatory states 112-119