| Glossary

- Animatory state
- Character buffer
- Command list
- Continual subcommand
- Interruptible subcommand
- Midstride
- Primary command
- SRB
- Uninterruptible subcommand

Animatory state
Number denoting one of the phases of animation of a character's sprite.
Character buffer
Buffer containing data on the current state of a character.
Command list
List of commands used to control a character.
Continual subcommand
A character-controlling command routine whose address is stored in bytes 0x1B and 0x1C of a character's buffer. The command is executed each time the character is moved - before the interruptible subcommand or primary command - unless the character is under the control of an uninterruptible subcommand (see F1FC). Though continual subcommands are supported, there are none used in the game.
Interruptible subcommand
One of various character-controlling command routines whose address is stored in bytes 0x0E and 0x0F of a character's buffer. If present, the command is executed each time the character is moved, unless the character is under the control of an uninterruptible subcommand (see F1FC).
Midstride
Of a character: in phase 2 or 4 of the walking animation. For example:

Primary command
One of various character-controlling command routines whose address is stored in bytes 0x08 and 0x09 of a character's buffer. If present, the command is executed each time the character is moved, unless the character is under the control of an uninterruptible or interruptible subcommand (see F1FC).
SRB
Screen refresh buffer at 7F00.
Uninterruptible subcommand
One of various character-controlling command routines whose address is stored in bytes 0x12 and 0x13 of a character's buffer. If present, the command is executed each time the character is moved, and overrides any other command (see F1FC).