| Animatory states

|  | 0x00, 0x80: Sam standing/walking (phase 1)
|  | 0x01, 0x81: Sam standing/walking (phase 2)
|  | 0x02, 0x82: Sam standing/walking (phase 3)
|  | 0x03, 0x83: Sam standing/walking (phase 4)
|  | 0x04, 0x84: Sam with his arm up
|  | 0x05, 0x85: Sam standing (used when Sam is being carried)
|  | 0x06, 0x86: Sam bending his knees, or rolling/somersaulting (phase 1)
|  | 0x07, 0x87: Sam lying on his back
|  | 0x08, 0x88: Unused
|  | 0x09, 0x89: Sam rolling (phase 3) or somersaulting (phase 4)
|  | 0x0A, 0x8A: Sam rolling (phase 5) somersaulting (phase 6)
|  | 0x0B, 0x8B: Unused
|  | 0x0C, 0x8C: Unused
|  | 0x0D, 0x8D: Unused
|  | 0x0E, 0x8E: Unused
|  | 0x0F, 0x8F: Sam rolling (phase 2) or somersaulting (phase 3)
|  | 0x10, 0x90: Policeman standing/walking (phase 1)
|  | 0x11, 0x91: Policeman standing/walking (phase 2)
|  | 0x12, 0x92: Policeman standing/walking (phase 3)
|  | 0x13, 0x93: Policeman standing/walking (phase 4)
|  | 0x14, 0x94: Policeman with his arm up
|  | 0x15, 0x95: Unused
|  | 0x16, 0x96: Unused
|  | 0x17, 0x97: Policeman lying on his back
|  | 0x18, 0x98: Policeman standing/walking while carrying Sam (phase 1)
|  | 0x19, 0x99: Policeman standing/walking while carrying Sam (phase 2)
|  | 0x1A, 0x9A: Policeman standing/walking while carrying Sam (phase 3)
|  | 0x1B, 0x9B: Policeman standing/walking while carrying Sam (phase 4)
|  | 0x1C, 0x9C: Unused
|  | 0x1D, 0x9D: Unused
|  | 0x1E, 0x9E: Unused
|  | 0x1F, 0x9F: Sam rolling (phase 4) or somersaulting (phase 5)
|  | 0x20, 0xA0: Gangster standing/walking (phase 1)
|  | 0x21, 0xA1: Gangster standing/walking (phase 2)
|  | 0x22, 0xA2: Gangster standing/walking (phase 3)
|  | 0x23, 0xA3: Gangster standing/walking (phase 4)
|  | 0x24, 0xA4: Gangster with his arm up
|  | 0x25, 0xA5: Unused
|  | 0x26, 0xA6: Unused
|  | 0x27, 0xA7: Gangster lying on his back
|  | 0x28, 0xA8: Gangster standing/walking while carrying Sam (phase 1)
|  | 0x29, 0xA9: Gangster standing/walking while carrying Sam (phase 2)
|  | 0x2A, 0xAA: Gangster standing/walking while carrying Sam (phase 3)
|  | 0x2B, 0xAB: Gangster standing/walking while carrying Sam (phase 4)
|  | 0x2C, 0xAC: Gangster opening a door while carrying Sam
|  | 0x2D, 0xAD: Unused
|  | 0x2E, 0xAE: Unused
|  | 0x2F, 0xAF: Unused
|  | 0x30, 0xB0: Lana standing/walking (phase 1)
|  | 0x31, 0xB1: Lana standing/walking (phase 2)
|  | 0x32, 0xB2: Lana standing/walking (phase 3)
|  | 0x33, 0xB3: Lana standing/walking (phase 4)
|  | 0x34, 0xB4: Lana with her arm up
|  | 0x35, 0xB5: Unused
|  | 0x36, 0xB6: Sniper (out of sight)
|  | 0x36, 0xB6: Sniper (ducking out of sight or emerging)
|  | 0x36, 0xB6: Sniper (half-height)
|  | 0x36, 0xB6: Sniper (half-height, firing)
|  | 0x36, 0xB6: Sniper (full height)
|  | 0x36, 0xB6: Sniper (full height, firing)
|  | 0x37, 0xB7: Lana lying on her back
|  | 0x38, 0xB8: Fat man standing/walking (phase 1)
|  | 0x39, 0xB9: Fat man standing/walking (phase 2)
|  | 0x3A, 0xBA: Fat man standing/walking (phase 3)
|  | 0x3B, 0xBB: Fat man standing/walking (phase 4)
|  | 0x3C, 0xBC: Fat man with his arm up
|  | 0x3D, 0xBD: Unused
|  | 0x3E, 0xBE: Banknote (phase 1)
|  | 0x3F, 0xBF: Fat man lying on his back
|  | 0x40, 0xC0: Skinny man standing/walking (phase 1) (unused)
|  | 0x41, 0xC1: Skinny man standing/walking (phase 2) (unused)
|  | 0x42, 0xC2: Skinny man standing/walking (phase 3) (unused)
|  | 0x43, 0xC3: Skinny man standing/walking (phase 4) (unused)
|  | 0x44, 0xC4: Skinny man with his arm up (unused)
|  | 0x45, 0xC5: Unused
|  | 0x46, 0xC6: Banknote (phase 2)
|  | 0x47, 0xC7: Skinny man lying on his back (unused)
|  | 0x48, 0xC8: Daisy standing/walking (phase 1)
|  | 0x49, 0xC9: Daisy standing/walking (phase 2)
|  | 0x4A, 0xCA: Daisy standing/walking (phase 3)
|  | 0x4B, 0xCB: Daisy standing/walking (phase 4)
|  | 0x4C, 0xCC: Daisy with her arm up
|  | 0x4D, 0xCD: Unused
|  | 0x4E, 0xCE: Unused
|  | 0x4F, 0xCF: Daisy lying on her back
|  | 0x50, 0xD0: Lady in a hat standing/walking (phase 1)
|  | 0x51, 0xD1: Lady in a hat standing/walking (phase 2)
|  | 0x52, 0xD2: Lady in a hat standing/walking (phase 3)
|  | 0x53, 0xD3: Lady in a hat standing/walking (phase 4)
|  | 0x54, 0xD4: Lady in a hat with her arm up
|  | 0x55, 0xD5: Unused
|  | 0x56, 0xD6: Unused
|  | 0x57, 0xD7: Lady in a hat lying on her back
|  | 0x58, 0xD8: Lady with big hair standing/walking (phase 1)
|  | 0x59, 0xD9: Lady with big hair standing/walking (phase 2)
|  | 0x5A, 0xDA: Lady with big hair standing/walking (phase 3)
|  | 0x5B, 0xDB: Lady with big hair standing/walking (phase 4)
|  | 0x5C, 0xDC: Lady with big hair with her arm up
|  | 0x5D, 0xDD: Unused
|  | 0x5E, 0xDE: Unused
|  | 0x5F, 0xDF: Lady with big hair lying on her back
|  | 0x60, 0xE0: Girl with a pony tail standing/walking (phase 1)
|  | 0x61, 0xE1: Girl with a pony tail standing/walking (phase 2)
|  | 0x62, 0xE2: Girl with a pony tail standing/walking (phase 3)
|  | 0x63, 0xE3: Girl with a pony tail standing/walking (phase 4)
|  | 0x64, 0xE4: Girl with a pony tail with her arm up
|  | 0x65, 0xE5: Unused
|  | 0x66, 0xE6: Unused
|  | 0x67, 0xE7: Girl with a pony tail lying on her back
|  | 0x68, 0xE8: Man in a bowler hat standing/walking (phase 1)
|  | 0x69, 0xE9: Man in a bowler hat standing/walking (phase 2)
|  | 0x6A, 0xEA: Man in a bowler hat standing/walking (phase 3)
|  | 0x6B, 0xEB: Man in a bowler hat standing/walking (phase 4)
|  | 0x6C, 0xEC: Man in a bowler hat with his arm up
|  | 0x6D, 0xED: Unused
|  | 0x6E, 0xEE: Unused
|  | 0x6F, 0xEF: Man in a bowler hat lying on his back
|  | 0x70, 0xF0: Man in a baseball cap standing/walking (phase 1)
|  | 0x71, 0xF1: Man in a baseball cap standing/walking (phase 2)
|  | 0x72, 0xF2: Man in a baseball cap standing/walking (phase 3)
|  | 0x73, 0xF3: Man in a baseball cap standing/walking (phase 4)
|  | 0x74, 0xF4: Man in a baseball cap with his arm up
|  | 0x75, 0xF5: Cat running (phase 1)
|  | 0x76, 0xF6: Cat running (phase 2)
|  | 0x77, 0xF7: Man in a baseball cap lying on his back
|  | 0x78, 0xF8: Unused
|  | 0x79, 0xF9: Hook
|  | 0x7A, 0xFA: Unused
|  | 0x7B, 0xFB: Unused
|  | 0x7C, 0xFC: Unused
|  | 0x7D, 0xFD: Unused
|  | 0x7E, 0xFE: Unused
|  | 0x7F, 0xFF: Unused