| Data

65228: Initialisation parameters for character group 216

Used by the routine at 63472. The first set of parameters belongs to the character who owns character buffer 216 when X<=8 (where X is the leftmost column of the play area on screen).
65228 | DEFB 224 | Animatory state (224: girl with a pony tail)
65229 | DEFB 3,19 | Location (third floor of the apartment building next to no. 74, left-hand side)
65231 | DEFB 1 | z-coordinate (indoors)
65232 | DEFW 65184 | Command list: Apartment building walkabout
The next set of parameters belongs to the character who owns character buffer 216 when 16<=X<=64.
65234 | DEFB 118 | Animatory state (118: cat)
65235 | DEFB 0,45 | Location (out of sight)
65237 | DEFB 8 | z-coordinate (invisible)
65238 | DEFW 65172 | Command list: Do nothing
The next set of parameters belongs to the character who owns character buffer 216 when 72<=X<=120.
65240 | DEFB 88 | Animatory state (88: lady with big hair)
65241 | DEFB 114,31 | Location (first floor of no. 31, near the door)
65243 | DEFB 1 | z-coordinate (indoors)
65244 | DEFW 65143 | Command list: Front door duty at no. 31
The next set of parameters belongs to the character who owns character buffer 216 when 128<=X<=176.
65246 | DEFB 118 | Animatory state (118: cat)
65247 | DEFB 0,45 | Location (out of sight)
65249 | DEFB 8 | z-coordinate (invisible)
65250 | DEFW 65172 | Command list: Do nothing
The next set of parameters belongs to the character who owns character buffer 216 when X>=184.
65252 | DEFB 160 | Animatory state (160: gangster)
65253 | DEFB 220,19 | Location (top floor of no. 19, right-hand side)
65255 | DEFB 1 | z-coordinate (indoors)
65256 | DEFW 64846 | Command list: Keep guard at no. 19