| Data

65198: Initialisation parameters for character group 215

Used by the routine at 63472. The first set of parameters belongs to the character who owns character buffer 215 when X=0 (where X is the leftmost column of the play area on screen).
65198 | DEFB 80 | Animatory state (80: lady in a hat)
65199 | DEFB 7,19 | Location (third floor of the apartment building next to no. 74, left-hand side)
65201 | DEFB 1 | z-coordinate (indoors)
65202 | DEFW 65174 | Command list: Walk up and down for ever
The next set of parameters belongs to the character who owns character buffer 215 when 8<=X<=56.
65204 | DEFB 224 | Animatory state (224: girl with a pony tail)
65205 | DEFB 48,19 | Location (third floor of no. 74, right-hand side)
65207 | DEFB 1 | z-coordinate (indoors)
65208 | DEFW 65112 | Command list: Front door duty at no. 74
The next set of parameters belongs to the character who owns character buffer 215 when 64<=X<=112.
65210 | DEFB 104 | Animatory state (104: man in a bowler hat)
65211 | DEFB 100,7 | Location (top floor of the hotel, right-hand room)
65213 | DEFB 1 | z-coordinate (indoors)
65214 | DEFW 65174 | Command list: Walk up and down for ever
The next set of parameters belongs to the character who owns character buffer 215 when 120<=X<=168.
65216 | DEFB 118 | Animatory state (118: cat)
65217 | DEFB 0,45 | Location (out of sight)
65219 | DEFB 8 | z-coordinate (invisible)
65220 | DEFW 65172 | Command list: Do nothing
The next set of parameters belongs to the character who owns character buffer 215 when X>=176.
65222 | DEFB 32 | Animatory state (32: gangster)
65223 | DEFB 220,19 | Location (top floor of no. 19, right-hand side)
65225 | DEFB 1 | z-coordinate (indoors)
65226 | DEFW 64846 | Command list: Keep guard at no. 19