| Data

E67E: Sprite tile graphic data (mask byte 8/8)

Used by the routines at 6412, E8F3 and F95E.
E67E | DEFB $FD,$1C,$EB | Graphic data for sprite tiles 0x7E-0x80 (used for Sam's disguises)
E681 | DEFB $CC,$C4,$06,$F0,$50,$18,$5C | Unused
E688 | DEFB $0B | Graphic data for sprite tile 0x88 (used for Sam's disguises)
E689 | DEFB $00,$00,$FF | Unused
E68C | DEFB $BF,$EB,$0B | Graphic data for sprite tiles 0x8C-0x8E (used for Sam's disguises)
E68F | DEFB $00 | Unused
E690 | DEFB $D1 | Graphic data for sprite tile 0x90 (used for Sam's disguises)
E691 | DEFB $C4,$DB,$8C,$80 | Unused
E695 | DEFB $BF,$FE | Graphic data for sprite tiles 0x95-0x96 (used for Sam's disguises)
E697 | DEFB $FF | Unused
E698 | DEFB $FD | Graphic data for sprite tile 0x98 (used for Sam's disguises)
E699 | DEFB $01,$0F,$11,$DE | Unused
E69D | DEFB $F0,$B0 | Graphic data for sprite tiles 0x9D-0x9E (used for Sam's disguises)
E69F | DEFB $00 | Unused
E6A0 | DEFB $FF | Graphic data for sprite tile 0xA0 (used for Sam's disguises)
E6A1 | DEFB $08,$86,$8C,$9A | Unused
E6A5 | DEFB $A5,$5C | Graphic data for sprite tiles 0xA5-0xA6 (used for Sam's disguises)
E6A7 | DEFB $2E | Unused
E6A8 | DEFB $FE | Graphic data for sprite tile 0xA8 (used for Sam's disguises)
E6A9 | DEFB $5A,$6F,$76,$CF | Unused
E6AD | DEFB $EF,$0B,$D5,$B0 | Graphic data for sprite tiles 0xAD-0xB0 (used for Sam's disguises)
E6B1 | DEFB $00,$FA,$FE,$C0 | Unused
E6B5 | DEFB $AC | Graphic data for sprite tile 0xB5 (used by Sam when he's rolling or somersaulting)
E6B6 | DEFB $00,$00 | Unused
E6B8 | DEFB $EB | Graphic data for sprite tile 0xB8 (used for Sam's disguises)
E6B9 | DEFB $00,$00,$00,$00 | Unused
E6BD | DEFB $DF | Graphic data for sprite tile 0xBD (used by Sam when he's rolling or somersaulting)
E6BE | DEFB $00,$00 | Unused
E6C0 | DEFB $0B | Graphic data for sprite tile 0xC0 (used for Sam's disguises)
E6C1 | DEFB $00,$00,$00,$00 | Unused
E6C5 | DEFB $03 | Graphic data for sprite tile 0xC5 (used by Sam when he's rolling or somersaulting)
E6C6 | DEFB $00,$00 | Unused
E6C8 | DEFB $88 | Graphic data for sprite tile 0xC8 (used for Sam's disguises)
E6C9 | DEFB $00,$00,$00,$00 | Unused
E6CD | DEFB $B0 | Graphic data for sprite tile 0xCD (used by Sam when he's rolling or somersaulting)
E6CE | DEFB $00,$00 | Unused
E6D0 | DEFB $2F | Graphic data for sprite tile 0xD0 (used for Sam's disguises)
E6D1 | DEFB $00,$00,$00,$00 | Unused
E6D5 | DEFB $D5,$CE | Graphic data for sprite tiles 0xD5-0xD6 (used for Sam's disguises)
E6D7 | DEFB $00 | Unused
E6D8 | DEFB $5C | Graphic data for sprite tile 0xD8 (used for Sam's disguises)
E6D9 | DEFB $00,$00,$00,$00 | Unused
E6DD | DEFB $EB,$0B | Graphic data for sprite tiles 0xDD-0xDE (used for Sam's disguises)
E6DF | DEFB $00 | Unused
E6E0 | DEFB $BF | Graphic data for sprite tile 0xE0 (used for Sam's disguises)
E6E1 | DEFB $00,$00,$00,$00 | Unused
E6E5 | DEFB $5C,$EF | Graphic data for sprite tiles 0xE5-0xE6 (used for Sam's disguises)
E6E7 | DEFB $00 | Unused
E6E8 | DEFB $E8 | Graphic data for sprite tile 0xE8 (used for Sam's disguises)
E6E9 | DEFB $00,$00,$00,$00 | Unused
E6ED | DEFB $CB,$B0 | Graphic data for sprite tiles 0xED-0xEE (used for Sam's disguises)
E6EF | DEFB $00 | Unused
E6F0 | DEFB $82 | Graphic data for sprite tile 0xF0 (used for Sam's disguises)