| Data

58238: Sprite tile references (tile 12, animatory states 0-119) and graphic data (UDG byte 7/8)

Used by the routines at 25618, 59635 and 63838.
58238 | DEFB 0,66,7 | Graphic data for sprite tiles 126-128 (used for Sam's disguises)
58241 | DEFB 0,7,0,7,0,0,0 | Sprite tile references for animatory states 0-7
58248 | DEFB 48 | Graphic data for sprite tile 136 (used for Sam's disguises)
58249 | DEFB 245,241 | Sprite tile references for animatory states 8-10
58251 | DEFB 0 | Sprite tile reference for unused animatory state 11
58252 | DEFB 0,5,48 | Graphic data for sprite tiles 140-142 (used for Sam's disguises)
58255 | DEFB 0 | Sprite tile reference for animatory state 15
58256 | DEFB 4 | Graphic data for sprite tile 144 (used for Sam's disguises)
58257 | DEFB 0,13,0,13 | Sprite tile references for animatory states 16-20
58261 | DEFB 0,0 | Graphic data for sprite tiles 149-150 (used for Sam's disguises)
58263 | DEFB 0 | Sprite tile reference for animatory state 23
58264 | DEFB 0 | Graphic data for sprite tile 152 (used for Sam's disguises)
58265 | DEFB 0,13,0 | Sprite tile references for animatory states 24-27
58268 | DEFB 13 | Sprite tile reference for unused animatory state 28
58269 | DEFB 115,83 | Graphic data for sprite tiles 157-158 (used for Sam's disguises)
58271 | DEFB 0 | Sprite tile reference for animatory state 31
58272 | DEFB 0 | Graphic data for sprite tile 160 (used for Sam's disguises)
58273 | DEFB 0,0,0,0 | Sprite tile references for animatory states 32-36
58277 | DEFB 40,130 | Graphic data for sprite tiles 165-166 (used for Sam's disguises)
58279 | DEFB 0 | Sprite tile reference for animatory state 39
58280 | DEFB 0 | Graphic data for sprite tile 168 (used for Sam's disguises)
58281 | DEFB 0,0,0,0 | Sprite tile references for animatory states 40-44
58285 | DEFB 7,48,8,115 | Graphic data for sprite tiles 173-176 (used for Sam's disguises)
58289 | DEFB 0,29,0,29 | Sprite tile references for animatory states 48-52
58293 | DEFB 47 | Graphic data for sprite tile 181 (used by Sam when he's rolling or somersaulting)
58294 | DEFB 0,0 | Sprite tile references for animatory states 54-55
58296 | DEFB 7 | Graphic data for sprite tile 184 (used for Sam's disguises)
58297 | DEFB 0,13,0,13 | Sprite tile references for animatory states 56-60
58301 | DEFB 160 | Graphic data for sprite tile 189 (used by Sam when he's rolling or somersaulting)
58302 | DEFB 0,0 | Sprite tile references for animatory states 62-63
58304 | DEFB 48 | Graphic data for sprite tile 192 (used for Sam's disguises)
58305 | DEFB 0,29,0,29 | Sprite tile references for unused animatory states 64-68
58309 | DEFB 252 | Graphic data for sprite tile 197 (used by Sam when he's rolling or somersaulting)
58310 | DEFB 0 | Sprite tile reference for animatory state 70
58311 | DEFB 0 | Sprite tile reference for unused animatory state 71
58312 | DEFB 184 | Graphic data for sprite tile 200 (used for Sam's disguises)
58313 | DEFB 0,0,0,0 | Sprite tile references for animatory states 72-76
58317 | DEFB 8 | Graphic data for sprite tile 205 (used by Sam when he's rolling or somersaulting)
58318 | DEFB 0 | Sprite tile reference for unused animatory state 78
58319 | DEFB 0 | Sprite tile reference for animatory state 79
58320 | DEFB 64 | Graphic data for sprite tile 208 (used for Sam's disguises)
58321 | DEFB 0,151,0,151 | Sprite tile references for animatory states 80-84
58325 | DEFB 8,102 | Graphic data for sprite tiles 213-214 (used for Sam's disguises)
58327 | DEFB 0 | Sprite tile reference for animatory state 87
58328 | DEFB 130 | Graphic data for sprite tile 216 (used for Sam's disguises)
58329 | DEFB 0,151,0,151 | Sprite tile references for animatory states 88-92
58333 | DEFB 7,48 | Graphic data for sprite tiles 221-222 (used for Sam's disguises)
58335 | DEFB 0 | Sprite tile reference for animatory state 95
58336 | DEFB 64 | Graphic data for sprite tile 224 (used for Sam's disguises)
58337 | DEFB 0,0,0,0 | Sprite tile references for animatory states 96-100
58341 | DEFB 134,96 | Graphic data for sprite tiles 229-230 (used for Sam's disguises)
58343 | DEFB 0 | Sprite tile reference for animatory state 103
58344 | DEFB 11 | Graphic data for sprite tile 232 (used for Sam's disguises)
58345 | DEFB 0,13,0,13 | Sprite tile references for animatory states 104-108
58349 | DEFB 36,115 | Graphic data for sprite tiles 237-238 (used for Sam's disguises)
58351 | DEFB 0 | Sprite tile reference for animatory state 111
58352 | DEFB 132 | Graphic data for sprite tile 240 (used for Sam's disguises)
58353 | DEFB 0,13,0,13,0,0,0 | Sprite tile references for animatory states 112-119