| Data

BD00: Z values (30<=y<=35)

Used by the routines at E70C, EB13, F100, F3A0 and F8AE. Each byte here corresponds to a segment of the play area that is eight tiles wide and six tiles high, and level with the 1st floor of a building (30<=y<=35).
BD00 | DEFB $54,$46,$54 | 0<=x<24: apartment building next to no. 74
BD03 | DEFB $48 | 24<=x<32
BD04 | DEFB $41,$56,$41 | 32<=x<56: no. 74
BD07 | DEFB $25,$49,$4A,$4B,$4C,$33 | 56<=x<104: hotel
BD0D | DEFB $41,$56 | 104<=x<120: no. 31
BD0F | DEFB $4D | 120<=x<128
BD10 | DEFB $2A,$2B,$29 | 128<=x<152: police station
BD13 | DEFB $55 | 152<=x<160: no. 27
BD14 | DEFB $42,$43 | 160<=x<176
BD16 | DEFB $44,$45,$46,$41 | 176<=x<208: apartment building next to no. 19
BD1A | DEFB $56,$47 | 208<=x<224: no. 19
BD1C | DEFB $54,$55 | 224<=x<240: no. 17
BD1E | DEFB $54,$55 | 240<=x<256: no. 15