| Data

BA20: Play area tile attribute address LSBs (12<=y<=17)

Used by the routine at E70C. Each byte here corresponds to a segment of the play area that is eight tiles wide and six tiles high, and level with the 4th floor of a building (12<=y<=17).
BA20 | DEFB $04,$03,$06 | 0<=x<24: apartment building next to no. 74
BA23 | DEFB $03 | 24<=x<32
BA24 | DEFB $07,$04,$08 | 32<=x<56: no. 74
BA27 | DEFB $09,$09,$09,$09,$09,$09 | 56<=x<104: hotel
BA2D | DEFB $02,$02 | 104<=x<120: no. 31 (roof)
BA2F | DEFB $02 | 120<=x<128
BA30 | DEFB $0A,$08,$0A | 128<=x<152: police station
BA33 | DEFB $0B | 152<=x<160: no. 27
BA34 | DEFB $0B,$02 | 160<=x<176
BA36 | DEFB $0C,$0D,$03,$06 | 176<=x<208: apartment building next to no. 19
BA3A | DEFB $08,$02 | 208<=x<224: no. 19 (roof)
BA3C | DEFB $0B,$0B | 224<=x<240: no. 17
BA3E | DEFB $08,$08 | 240<=x<256: no. 15