| Data

57726: Sprite tile references (tile 10, animatory states 0-119) and graphic data (UDG byte 6/8)

Used by the routines at 25618, 59635 and 63838.
57726 | DEFB 0,163,6 | Graphic data for sprite tiles 126-128 (used for Sam's disguises)
57729 | DEFB 0,0,0,0,0,0,248 | Sprite tile references for animatory states 0-7
57736 | DEFB 160 | Graphic data for sprite tile 136 (used for Sam's disguises)
57737 | DEFB 0,0 | Sprite tile references for animatory states 8-10
57739 | DEFB 0 | Sprite tile reference for unused animatory state 11
57740 | DEFB 0,62,160 | Graphic data for sprite tiles 140-142 (used for Sam's disguises)
57743 | DEFB 243 | Sprite tile reference for animatory state 15
57744 | DEFB 10 | Graphic data for sprite tile 144 (used for Sam's disguises)
57745 | DEFB 0,0,0,0 | Sprite tile references for animatory states 16-20
57749 | DEFB 0,3 | Graphic data for sprite tiles 149-150 (used for Sam's disguises)
57751 | DEFB 248 | Sprite tile reference for animatory state 23
57752 | DEFB 0 | Graphic data for sprite tile 152 (used for Sam's disguises)
57753 | DEFB 0,0,0 | Sprite tile references for animatory states 24-27
57756 | DEFB 0 | Sprite tile reference for unused animatory state 28
57757 | DEFB 74,234 | Graphic data for sprite tiles 157-158 (used for Sam's disguises)
57759 | DEFB 240 | Sprite tile reference for animatory state 31
57760 | DEFB 0 | Graphic data for sprite tile 160 (used for Sam's disguises)
57761 | DEFB 0,0,0,0 | Sprite tile references for animatory states 32-36
57765 | DEFB 107,131 | Graphic data for sprite tiles 165-166 (used for Sam's disguises)
57767 | DEFB 248 | Sprite tile reference for animatory state 39
57768 | DEFB 0 | Graphic data for sprite tile 168 (used for Sam's disguises)
57769 | DEFB 0,0,0,0 | Sprite tile references for animatory states 40-44
57773 | DEFB 4,160,8,74 | Graphic data for sprite tiles 173-176 (used for Sam's disguises)
57777 | DEFB 0,0,0,0 | Sprite tile references for animatory states 48-52
57781 | DEFB 38 | Graphic data for sprite tile 181 (used by Sam when he's rolling or somersaulting)
57782 | DEFB 0,248 | Sprite tile references for animatory states 54-55
57784 | DEFB 4 | Graphic data for sprite tile 184 (used for Sam's disguises)
57785 | DEFB 0,0,0,0 | Sprite tile references for animatory states 56-60
57789 | DEFB 161 | Graphic data for sprite tile 189 (used by Sam when he's rolling or somersaulting)
57790 | DEFB 0,248 | Sprite tile references for animatory states 62-63
57792 | DEFB 160 | Graphic data for sprite tile 192 (used for Sam's disguises)
57793 | DEFB 0,0,0,0 | Sprite tile references for unused animatory states 64-68
57797 | DEFB 2 | Graphic data for sprite tile 197 (used by Sam when he's rolling or somersaulting)
57798 | DEFB 0 | Sprite tile reference for animatory state 70
57799 | DEFB 248 | Sprite tile reference for unused animatory state 71
57800 | DEFB 72 | Graphic data for sprite tile 200 (used for Sam's disguises)
57801 | DEFB 0,0,0,0 | Sprite tile references for animatory states 72-76
57805 | DEFB 4 | Graphic data for sprite tile 205 (used by Sam when he's rolling or somersaulting)
57806 | DEFB 0 | Sprite tile reference for unused animatory state 78
57807 | DEFB 248 | Sprite tile reference for animatory state 79
57808 | DEFB 64 | Graphic data for sprite tile 208 (used for Sam's disguises)
57809 | DEFB 0,0,0,0 | Sprite tile references for animatory states 80-84
57813 | DEFB 9,247 | Graphic data for sprite tiles 213-214 (used for Sam's disguises)
57815 | DEFB 248 | Sprite tile reference for animatory state 87
57816 | DEFB 131 | Graphic data for sprite tile 216 (used for Sam's disguises)
57817 | DEFB 0,0,0,0 | Sprite tile references for animatory states 88-92
57821 | DEFB 6,160 | Graphic data for sprite tiles 221-222 (used for Sam's disguises)
57823 | DEFB 248 | Sprite tile reference for animatory state 95
57824 | DEFB 64 | Graphic data for sprite tile 224 (used for Sam's disguises)
57825 | DEFB 0,0,0,0 | Sprite tile references for animatory states 96-100
57829 | DEFB 159,112 | Graphic data for sprite tiles 229-230 (used for Sam's disguises)
57831 | DEFB 248 | Sprite tile reference for animatory state 103
57832 | DEFB 4 | Graphic data for sprite tile 232 (used for Sam's disguises)
57833 | DEFB 0,0,0,0 | Sprite tile references for animatory states 104-108
57837 | DEFB 52,106 | Graphic data for sprite tiles 237-238 (used for Sam's disguises)
57839 | DEFB 248 | Sprite tile reference for animatory state 111
57840 | DEFB 132 | Graphic data for sprite tile 240 (used for Sam's disguises)
57841 | DEFB 0,0,0,0,0,0,248 | Sprite tile references for animatory states 112-119