| Data

DF20: Initialisation parameters for character 0xDF

The first set of parameters is used in demo mode.
DF20 | DEFB $76 | Animatory state (0x76: cat)
DF21 | DEFB $00,$2D | Location (out of sight)
DF23 | DEFB $08 | z-coordinate (invisible)
DF24 | DEFW $FE94 | Command list: Do nothing
The next set of parameters is used in game mode 1.
DF26 | DEFB $92 | Animatory state (0x92: policeman)
DF27 | DEFB $50,$22 | Location (sidewalk outside the hotel doors)
DF29 | DEFB $04 | z-coordinate (outside)
DF2A | DEFW $FCF4 | Command list: Patrol duty
The next set of parameters is used in game mode 2.
DF2C | DEFB $92 | Animatory state (0x92: policeman)
DF2D | DEFB $50,$22 | Location (sidewalk outside the hotel doors)
DF2F | DEFB $04 | z-coordinate (outside)
DF30 | DEFW $FCF4 | Command list: Patrol duty
The next set of parameters is used in game mode 3.
DF32 | DEFB $92 | Animatory state (0x92: policeman)
DF33 | DEFB $50,$22 | Location (sidewalk outside the hotel doors)
DF35 | DEFB $04 | z-coordinate (outside)
DF36 | DEFW $FCF4 | Command list: Patrol duty
The next set of parameters is used in game mode 4.
DF38 | DEFB $76 | Animatory state (0x76: cat)
DF39 | DEFB $00,$2D | Location (out of sight)
DF3B | DEFB $08 | z-coordinate (invisible)
DF3C | DEFW $FE94 | Command list: Do nothing