| Data

FF26: Initialisation parameters for character group 0xDB

Used by the routine at F7F0. The first set of parameters belongs to the character who owns character buffer 0xDB when X<=32 (where X is the leftmost column of the play area on screen).
FF26 | DEFB $20 | Animatory state (0x20: gangster)
FF27 | DEFB $14,$0D | Location (top floor of the apartment building next to no. 74, right-hand side)
FF29 | DEFB $01 | z-coordinate (indoors)
FF2A | DEFW $FD16 | Command list: Keep guard on the catwalk
The next set of parameters belongs to the character who owns character buffer 0xDB when 40<=X<=88.
FF2C | DEFB $70 | Animatory state (0x70: man in a baseball cap)
FF2D | DEFB $48,$13 | Location (third floor of the hotel, left-hand side)
FF2F | DEFB $01 | z-coordinate (indoors)
FF30 | DEFW $FDDF | Command list: Hotel walkabout
The next set of parameters belongs to the character who owns character buffer 0xDB when 96<=X<=144.
FF32 | DEFB $10 | Animatory state (0x10: policeman)
FF33 | DEFB $87,$13 | Location (third floor of the police station, left-hand side)
FF35 | DEFB $01 | z-coordinate (indoors)
FF36 | DEFW $FCFC | Command list: Jail cell duty
The next set of parameters belongs to the character who owns character buffer 0xDB when 152<=X<=200.
FF38 | DEFB $58 | Animatory state (0x58: lady with big hair)
FF39 | DEFB $BB,$13 | Location (third floor of the apartment building next to no. 19, left-hand side)
FF3B | DEFB $01 | z-coordinate (indoors)
FF3C | DEFW $FE96 | Command list: Walk up and down for ever
The next set of parameters belongs to the character who owns character buffer 0xDB when X>=208.
FF3E | DEFB $50 | Animatory state (0x50: lady in a hat)
FF3F | DEFB $F8,$13 | Location (third floor of no. 15)
FF41 | DEFB $01 | z-coordinate (indoors)
FF42 | DEFW $FDEA | Command list: No. 15 walkabout