| Data

DE7E: Sprite tile references (tile 7, animatory states 0x00-0x77) and graphic data (mask byte 4/8)

Used by the routines at 6412, E8F3 and F95E.
DE7E | DEFB $FD,$52,$F7 | Graphic data for sprite tiles 0x7E-0x80 (used for Sam's disguises)
DE81 | DEFB $13,$06,$13,$06,$13,$11,$F9 | Sprite tile references for animatory states 0x00-0x07
DE88 | DEFB $EF | Graphic data for sprite tile 0x88 (used for Sam's disguises)
DE89 | DEFB $F3,$F0 | Sprite tile references for animatory states 0x08-0x0A
DE8B | DEFB $00 | Sprite tile reference for unused animatory state 0x0B
DE8C | DEFB $7F,$C7,$E7 | Graphic data for sprite tiles 0x8C-0x8E (used for Sam's disguises)
DE8F | DEFB $F0 | Sprite tile reference for animatory state 0x0F
DE90 | DEFB $D5 | Graphic data for sprite tile 0x90 (used for Sam's disguises)
DE91 | DEFB $45,$3F,$45,$3F | Sprite tile references for animatory states 0x10-0x14
DE95 | DEFB $FF,$FC | Graphic data for sprite tiles 0x95-0x96 (used for Sam's disguises)
DE97 | DEFB $F9 | Sprite tile reference for animatory state 0x17
DE98 | DEFB $F7 | Graphic data for sprite tile 0x98 (used for Sam's disguises)
DE99 | DEFB $45,$3F,$45 | Sprite tile references for animatory states 0x18-0x1B
DE9C | DEFB $3F | Sprite tile reference for unused animatory state 0x1C
DE9D | DEFB $42,$7E | Graphic data for sprite tiles 0x9D-0x9E (used for Sam's disguises)
DE9F | DEFB $F3 | Sprite tile reference for animatory state 0x1F
DEA0 | DEFB $FF | Graphic data for sprite tile 0xA0 (used for Sam's disguises)
DEA1 | DEFB $75,$6F,$75,$6F | Sprite tile references for animatory states 0x20-0x24
DEA5 | DEFB $6C,$E2 | Graphic data for sprite tiles 0xA5-0xA6 (used for Sam's disguises)
DEA7 | DEFB $F9 | Sprite tile reference for animatory state 0x27
DEA8 | DEFB $FE | Graphic data for sprite tile 0xA8 (used for Sam's disguises)
DEA9 | DEFB $75,$6F,$75,$6F | Sprite tile references for animatory states 0x28-0x2C
DEAD | DEFB $F4,$2F,$DE,$E2 | Graphic data for sprite tiles 0xAD-0xB0 (used for Sam's disguises)
DEB1 | DEFB $23,$1C,$23,$80 | Sprite tile references for animatory states 0x30-0x34
DEB5 | DEFB $D4 | Graphic data for sprite tile 0xB5 (used by Sam when he's rolling or somersaulting)
DEB6 | DEFB $00,$F9 | Sprite tile references for animatory states 0x36-0x37
DEB8 | DEFB $EE | Graphic data for sprite tile 0xB8 (used for Sam's disguises)
DEB9 | DEFB $33,$2B,$33,$85 | Sprite tile references for animatory states 0x38-0x3C
DEBD | DEFB $54 | Graphic data for sprite tile 0xBD (used by Sam when he's rolling or somersaulting)
DEBE | DEFB $00,$F9 | Sprite tile references for animatory states 0x3E-0x3F
DEC0 | DEFB $2F | Graphic data for sprite tile 0xC0 (used for Sam's disguises)
DEC1 | DEFB $64,$5F,$64,$5F | Sprite tile references for unused animatory states 0x40-0x44
DEC5 | DEFB $01 | Graphic data for sprite tile 0xC5 (used by Sam when he's rolling or somersaulting)
DEC6 | DEFB $00 | Sprite tile reference for animatory state 0x46
DEC7 | DEFB $F9 | Sprite tile reference for unused animatory state 0x47
DEC8 | DEFB $44 | Graphic data for sprite tile 0xC8 (used for Sam's disguises)
DEC9 | DEFB $53,$4E,$53,$88 | Sprite tile references for animatory states 0x48-0x4C
DECD | DEFB $A3 | Graphic data for sprite tile 0xCD (used by Sam when he's rolling or somersaulting)
DECE | DEFB $00 | Sprite tile reference for unused animatory state 0x4E
DECF | DEFB $F9 | Sprite tile reference for animatory state 0x4F
DED0 | DEFB $BF | Graphic data for sprite tile 0xD0 (used for Sam's disguises)
DED1 | DEFB $9D,$96,$9D,$96 | Sprite tile references for animatory states 0x50-0x54
DED5 | DEFB $E8,$E7 | Graphic data for sprite tiles 0xD5-0xD6 (used for Sam's disguises)
DED7 | DEFB $F9 | Sprite tile reference for animatory state 0x57
DED8 | DEFB $83 | Graphic data for sprite tile 0xD8 (used for Sam's disguises)
DED9 | DEFB $9D,$96,$9D,$96 | Sprite tile references for animatory states 0x58-0x5C
DEDD | DEFB $F7,$EF | Graphic data for sprite tiles 0xDD-0xDE (used for Sam's disguises)
DEDF | DEFB $F9 | Sprite tile reference for animatory state 0x5F
DEE0 | DEFB $DF | Graphic data for sprite tile 0xE0 (used for Sam's disguises)
DEE1 | DEFB $53,$4E,$53,$88 | Sprite tile references for animatory states 0x60-0x64
DEE5 | DEFB $8E,$7F | Graphic data for sprite tiles 0xE5-0xE6 (used for Sam's disguises)
DEE7 | DEFB $F9 | Sprite tile reference for animatory state 0x67
DEE8 | DEFB $F4 | Graphic data for sprite tile 0xE8 (used for Sam's disguises)
DEE9 | DEFB $B2,$AC,$B2,$AC | Sprite tile references for animatory states 0x68-0x6C
DEED | DEFB $3D,$7E | Graphic data for sprite tiles 0xED-0xEE (used for Sam's disguises)
DEEF | DEFB $F9 | Sprite tile reference for animatory state 0x6F
DEF0 | DEFB $4B | Graphic data for sprite tile 0xF0 (used for Sam's disguises)
DEF1 | DEFB $C7,$C1,$C7,$C1,$00,$00,$F9 | Sprite tile references for animatory states 0x70-0x77