| Data

65378: Initialisation parameters for character group 221

Used by the routine at 63472. The first set of parameters belongs to the character who owns character buffer 221 when X<=48 (where X is the leftmost column of the play area on screen).
65378 | DEFB 160 | Animatory state (160: gangster)
65379 | DEFB 50,25 | Location (second floor of no. 74, right-hand side)
65381 | DEFB 1 | z-coordinate (indoors)
65382 | DEFW 64816 | Command list: Guard the hook at no. 74
The next set of parameters belongs to the character who owns character buffer 221 when 56<=X<=104.
65384 | DEFB 104 | Animatory state (104: man in a bowler hat)
65385 | DEFB 100,25 | Location (second floor of the hotel, right-hand yellow room)
65387 | DEFB 1 | z-coordinate (indoors)
65388 | DEFW 65174 | Command list: Walk up and down for ever
The next set of parameters belongs to the character who owns character buffer 221 when 112<=X<=160.
65390 | DEFB 118 | Animatory state (118: cat)
65391 | DEFB 0,45 | Location (out of sight)
65393 | DEFB 8 | z-coordinate (invisible)
65394 | DEFW 65172 | Command list: Do nothing
The next set of parameters belongs to the character who owns character buffer 221 when 168<=X<=216.
65396 | DEFB 104 | Animatory state (104: man in a bowler hat)
65397 | DEFB 200,25 | Location (second floor of the apartment building next to no. 19, right-hand side)
65399 | DEFB 1 | z-coordinate (indoors)
65400 | DEFW 65097 | Command list: Apartment building walkabout
The next set of parameters belongs to the character who owns character buffer 221 when X>=224.
65402 | DEFB 118 | Animatory state (118: cat)
65403 | DEFB 0,45 | Location (out of sight)
65405 | DEFB 8 | z-coordinate (invisible)
65406 | DEFW 65172 | Command list: Do nothing