| Data

BA00: Z values (12<=y<=17)

Used by the routines at E70C and F3A0. Each byte here corresponds to a segment of the play area that is eight tiles wide and six tiles high, and level with the 4th floor of a building (12<=y<=17).
BA00 | DEFB $1C,$22,$1C | 0<=x<24: apartment building next to no. 74
BA03 | DEFB $24 | 24<=x<32
BA04 | DEFB $1D,$1C,$2C | 32<=x<56: no. 74
BA07 | DEFB $25,$12,$13,$14,$15,$17 | 56<=x<104: hotel
BA0D | DEFB $23,$23 | 104<=x<120: no. 31 (roof)
BA0F | DEFB $26 | 120<=x<128
BA10 | DEFB $27,$28,$29 | 128<=x<152: police station
BA13 | DEFB $1D | 152<=x<160: no. 27
BA14 | DEFB $1E,$1F | 160<=x<176
BA16 | DEFB $20,$21,$22,$1C | 176<=x<208: apartment building next to no. 19
BA1A | DEFB $3A,$23 | 208<=x<224: no. 19 (roof)
BA1C | DEFB $1C,$1D | 224<=x<240: no. 17
BA1E | DEFB $1C,$1D | 240<=x<256: no. 15