| Data

B920: Play area tile attribute address LSBs (6<=y<=11)

Used by the routine at E70C. Each byte here corresponds to a segment of the play area that is eight tiles wide and six tiles high, and level with the 5th floor of a building (6<=y<=11).
B920 | DEFB $02,$03,$03 | 0<=x<24: apartment building next to no. 74 (roof)
B923 | DEFB $03 | 24<=x<32
B924 | DEFB $02,$02,$02 | 32<=x<56: no. 74
B927 | DEFB $05,$05,$05,$05,$05,$05 | 56<=x<104: hotel
B92D | DEFB $02,$02 | 104<=x<120: above the roof of no. 31
B92F | DEFB $02 | 120<=x<128
B930 | DEFB $02,$02,$02 | 128<=x<152: police station (roof)
B933 | DEFB $03 | 152<=x<160: no. 27 (roof)
B934 | DEFB $03,$02 | 160<=x<176
B936 | DEFB $03,$03,$03,$03 | 176<=x<208: apartment building next to no. 19 (roof)
B93A | DEFB $1A,$1A | 208<=x<224: above the roof of no. 19
B93C | DEFB $03,$03 | 224<=x<240: no. 17 (roof)
B93E | DEFB $02,$02 | 240<=x<256: no. 15 (roof)