| Data

56190: Sprite tile references (tile 4, animatory states 0-119) and graphic data (UDG byte 3/8)

Used by the routines at 25618, 59635 and 63838.
56190 | DEFB 1,18,13 | Graphic data for sprite tiles 126-128 (used for Sam's disguises)
56193 | DEFB 22,11,24,11,227,229,250 | Sprite tile references for animatory states 0-7
56200 | DEFB 80 | Graphic data for sprite tile 136 (used for Sam's disguises)
56201 | DEFB 0,246 | Sprite tile references for animatory states 8-10
56203 | DEFB 0 | Sprite tile reference for unused animatory state 11
56204 | DEFB 128,63,248 | Graphic data for sprite tiles 140-142 (used for Sam's disguises)
56207 | DEFB 242 | Sprite tile reference for animatory state 15
56208 | DEFB 17 | Graphic data for sprite tile 144 (used for Sam's disguises)
56209 | DEFB 72,46,75,46 | Sprite tile references for animatory states 16-20
56213 | DEFB 0,3 | Graphic data for sprite tiles 149-150 (used for Sam's disguises)
56215 | DEFB 250 | Sprite tile reference for animatory state 23
56216 | DEFB 15 | Graphic data for sprite tile 152 (used for Sam's disguises)
56217 | DEFB 72,46,75 | Sprite tile references for animatory states 24-27
56220 | DEFB 46 | Sprite tile reference for unused animatory state 28
56221 | DEFB 62,255 | Graphic data for sprite tiles 157-158 (used for Sam's disguises)
56223 | DEFB 247 | Sprite tile reference for animatory state 31
56224 | DEFB 0 | Graphic data for sprite tile 160 (used for Sam's disguises)
56225 | DEFB 103,0,107,0 | Sprite tile references for animatory states 32-36
56229 | DEFB 3,242 | Graphic data for sprite tiles 165-166 (used for Sam's disguises)
56231 | DEFB 250 | Sprite tile reference for animatory state 39
56232 | DEFB 0 | Graphic data for sprite tile 168 (used for Sam's disguises)
56233 | DEFB 103,0,107,0 | Sprite tile references for animatory states 40-44
56237 | DEFB 3,224,31,127 | Graphic data for sprite tiles 173-176 (used for Sam's disguises)
56241 | DEFB 38,0,38,0 | Sprite tile references for animatory states 48-52
56245 | DEFB 29 | Graphic data for sprite tile 181 (used by Sam when he's rolling or somersaulting)
56246 | DEFB 0,250 | Sprite tile references for animatory states 54-55
56248 | DEFB 7 | Graphic data for sprite tile 184 (used for Sam's disguises)
56249 | DEFB 54,46,58,46 | Sprite tile references for animatory states 56-60
56253 | DEFB 92 | Graphic data for sprite tile 189 (used by Sam when he's rolling or somersaulting)
56254 | DEFB 0,250 | Sprite tile references for animatory states 62-63
56256 | DEFB 240 | Graphic data for sprite tile 192 (used for Sam's disguises)
56257 | DEFB 103,0,107,0 | Sprite tile references for unused animatory states 64-68
56261 | DEFB 1 | Graphic data for sprite tile 197 (used by Sam when he's rolling or somersaulting)
56262 | DEFB 0 | Sprite tile reference for animatory state 70
56263 | DEFB 250 | Sprite tile reference for unused animatory state 71
56264 | DEFB 69 | Graphic data for sprite tile 200 (used for Sam's disguises)
56265 | DEFB 38,0,89,0 | Sprite tile references for animatory states 72-76
56269 | DEFB 16 | Graphic data for sprite tile 205 (used by Sam when he's rolling or somersaulting)
56270 | DEFB 0 | Sprite tile reference for unused animatory state 78
56271 | DEFB 250 | Sprite tile reference for animatory state 79
56272 | DEFB 0 | Graphic data for sprite tile 208 (used for Sam's disguises)
56273 | DEFB 38,0,89,0 | Sprite tile references for animatory states 80-84
56277 | DEFB 12,228 | Graphic data for sprite tiles 213-214 (used for Sam's disguises)
56279 | DEFB 250 | Sprite tile reference for animatory state 87
56280 | DEFB 196 | Graphic data for sprite tile 216 (used for Sam's disguises)
56281 | DEFB 38,0,89,0 | Sprite tile references for animatory states 88-92
56285 | DEFB 15,240 | Graphic data for sprite tiles 221-222 (used for Sam's disguises)
56287 | DEFB 250 | Sprite tile reference for animatory state 95
56288 | DEFB 64 | Graphic data for sprite tile 224 (used for Sam's disguises)
56289 | DEFB 38,0,89,0 | Sprite tile references for animatory states 96-100
56293 | DEFB 206,64 | Graphic data for sprite tiles 229-230 (used for Sam's disguises)
56295 | DEFB 250 | Sprite tile reference for animatory state 103
56296 | DEFB 4 | Graphic data for sprite tile 232 (used for Sam's disguises)
56297 | DEFB 72,46,75,46 | Sprite tile references for animatory states 104-108
56301 | DEFB 68,255 | Graphic data for sprite tiles 237-238 (used for Sam's disguises)
56303 | DEFB 250 | Sprite tile reference for animatory state 111
56304 | DEFB 80 | Graphic data for sprite tile 240 (used for Sam's disguises)
56305 | DEFB 72,46,75,46,212,208,250 | Sprite tile references for animatory states 112-119