| Data

BD20: Play area tile attribute address LSBs (30<=y<=35)

Used by the routine at E70C. Each byte here corresponds to a segment of the play area that is eight tiles wide and six tiles high, and level with the 1st floor of a building (30<=y<=35).
BD20 | DEFB $14,$03,$15 | 0<=x<24: apartment building next to no. 74
BD23 | DEFB $03 | 24<=x<32
BD24 | DEFB $08,$04,$08 | 32<=x<56: no. 74
BD27 | DEFB $05,$16,$17,$17,$18,$05 | 56<=x<104: hotel
BD2D | DEFB $08,$07 | 104<=x<120: no. 31
BD2F | DEFB $11 | 120<=x<128
BD30 | DEFB $02,$02,$02 | 128<=x<152: police station
BD33 | DEFB $0B | 152<=x<160: no. 27
BD34 | DEFB $0B,$02 | 160<=x<176
BD36 | DEFB $03,$06,$03,$10 | 176<=x<208: apartment building next to no. 19
BD3A | DEFB $12,$0A | 208<=x<224: no. 19
BD3C | DEFB $1A,$06 | 224<=x<240: no. 17
BD3E | DEFB $15,$07 | 240<=x<256: no. 15