| Data

E020: Initialisation parameters for character 0xE0

The first set of parameters is used in demo mode.
E020 | DEFB $A0 | Animatory state (0xA0: gangster)
E021 | DEFB $64,$22 | Location (sidewalk at the right edge of the hotel)
E023 | DEFB $04 | z-coordinate (outside)
E024 | DEFW $FE0A | Command list: Hotel walkabout
The next set of parameters is used in game mode 1.
E026 | DEFB $A0 | Animatory state (0xA0: gangster)
E027 | DEFB $F8,$19 | Location (second floor of no. 15)
E029 | DEFB $01 | z-coordinate (indoors)
E02A | DEFW $61EA | Command list: Keep guard at no. 15
The next set of parameters is used in game mode 2.
E02C | DEFB $A0 | Animatory state (0xA0: gangster)
E02D | DEFB $93,$22 | Location (sidewalk outside the right-hand jail cell)
E02F | DEFB $04 | z-coordinate (outside)
E030 | DEFW $FD86 | Command list: Keep guard outside the police station
The next set of parameters is used in game mode 3.
E032 | DEFB $A0 | Animatory state (0xA0: gangster)
E033 | DEFB $93,$22 | Location (sidewalk outside the right-hand jail cell)
E035 | DEFB $04 | z-coordinate (outside)
E036 | DEFW $FD86 | Command list: Keep guard outside the police station
The next set of parameters is used in game mode 4.
E038 | DEFB $A0 | Animatory state (0xA0: gangster)
E039 | DEFB $93,$22 | Location (sidewalk outside the right-hand jail cell)
E03B | DEFB $04 | z-coordinate (outside)
E03C | DEFW $FD6E | Command list: Chase Sam for ever