| Data

BC00: Z values (24<=y<=29)

Used by the routines at E70C and F3A0. Each byte here corresponds to a segment of the play area that is eight tiles wide and six tiles high, and level with the 2nd floor of a building (24<=y<=29).
BC00 | DEFB $1C,$22,$1C | 0<=x<24: apartment building next to no. 74
BC03 | DEFB $3B | 24<=x<32
BC04 | DEFB $1D,$1C,$2C | 32<=x<56: no. 74
BC07 | DEFB $25,$12,$3C,$3D,$15,$33 | 56<=x<104: hotel
BC0D | DEFB $39,$39 | 104<=x<120: no. 31
BC0F | DEFB $3E | 120<=x<128
BC10 | DEFB $3F,$40,$29 | 128<=x<152: police station
BC13 | DEFB $36 | 152<=x<160: no. 27
BC14 | DEFB $37,$38 | 160<=x<176
BC16 | DEFB $2F,$30,$22,$1C | 176<=x<208: apartment building next to no. 19
BC1A | DEFB $47,$47 | 208<=x<224: no. 19
BC1C | DEFB $1C,$36 | 224<=x<240: no. 17
BC1E | DEFB $1C,$36 | 240<=x<256: no. 15