| Data

55166: Sprite tile references (tile 0, animatory states 0-127) and graphic data (UDG byte 1/8)

Used by the routines at 25618, 59635 and 63838.
55166 | DEFB 0,64,3 | Graphic data for sprite tiles 126-128 (used for Sam's disguises)
55169 | DEFB 175,0,175,0,175,0,0 | Sprite tile references for animatory states 0-7
55176 | DEFB 192 | Graphic data for sprite tile 136 (used for Sam's disguises)
55177 | DEFB 0,0 | Sprite tile references for animatory states 8-10
55179 | DEFB 0 | Sprite tile reference for unused animatory state 11
55180 | DEFB 0,4,32 | Graphic data for sprite tiles 140-142 (used for Sam's disguises)
55183 | DEFB 0 | Sprite tile reference for animatory state 15
55184 | DEFB 4 | Graphic data for sprite tile 144 (used for Sam's disguises)
55185 | DEFB 0,0,0,0 | Sprite tile references for animatory states 16-20
55189 | DEFB 0,0 | Graphic data for sprite tiles 149-150 (used for Sam's disguises)
55191 | DEFB 0 | Sprite tile reference for animatory state 23
55192 | DEFB 18 | Graphic data for sprite tile 152 (used for Sam's disguises)
55193 | DEFB 220,217,220 | Sprite tile references for animatory states 24-27
55196 | DEFB 217 | Sprite tile reference for unused animatory state 28
55197 | DEFB 0,66 | Graphic data for sprite tiles 157-158 (used for Sam's disguises)
55199 | DEFB 0 | Sprite tile reference for animatory state 31
55200 | DEFB 0 | Graphic data for sprite tile 160 (used for Sam's disguises)
55201 | DEFB 0,0,0,0 | Sprite tile references for animatory states 32-36
55205 | DEFB 0,240 | Graphic data for sprite tiles 165-166 (used for Sam's disguises)
55207 | DEFB 0 | Sprite tile reference for animatory state 39
55208 | DEFB 0 | Graphic data for sprite tile 168 (used for Sam's disguises)
55209 | DEFB 220,217,220,217 | Sprite tile references for animatory states 40-44
55213 | DEFB 0,0,15,0 | Graphic data for sprite tiles 173-176 (used for Sam's disguises)
55217 | DEFB 0,0,0,0 | Sprite tile references for animatory states 48-52
55221 | DEFB 0 | Graphic data for sprite tile 181 (used by Sam when he's rolling or somersaulting)
55222 | DEFB 0,0 | Sprite tile references for animatory states 54-55
55224 | DEFB 0 | Graphic data for sprite tile 184 (used for Sam's disguises)
55225 | DEFB 0,0,0,0 | Sprite tile references for animatory states 56-60
55229 | DEFB 76 | Graphic data for sprite tile 189 (used by Sam when he's rolling or somersaulting)
55230 | DEFB 0,0 | Sprite tile references for animatory states 62-63
55232 | DEFB 0 | Graphic data for sprite tile 192 (used for Sam's disguises)
55233 | DEFB 14,0,14,0 | Sprite tile references for unused animatory states 64-68
55237 | DEFB 65 | Graphic data for sprite tile 197 (used by Sam when he's rolling or somersaulting)
55238 | DEFB 0 | Sprite tile reference for animatory state 70
55239 | DEFB 0 | Sprite tile reference for unused animatory state 71
55240 | DEFB 60 | Graphic data for sprite tile 200 (used for Sam's disguises)
55241 | DEFB 0,0,0,0 | Sprite tile references for animatory states 72-76
55245 | DEFB 8 | Graphic data for sprite tile 205 (used by Sam when he's rolling or somersaulting)
55246 | DEFB 0 | Sprite tile reference for unused animatory state 78
55247 | DEFB 0 | Sprite tile reference for animatory state 79
55248 | DEFB 0 | Graphic data for sprite tile 208 (used for Sam's disguises)
55249 | DEFB 14,0,14,0 | Sprite tile references for animatory states 80-84
55253 | DEFB 12,8 | Graphic data for sprite tiles 213-214 (used for Sam's disguises)
55255 | DEFB 0 | Sprite tile reference for animatory state 87
55256 | DEFB 196 | Graphic data for sprite tile 216 (used for Sam's disguises)
55257 | DEFB 0,0,0,0 | Sprite tile references for animatory states 88-92
55261 | DEFB 3,192 | Graphic data for sprite tiles 221-222 (used for Sam's disguises)
55263 | DEFB 0 | Sprite tile reference for animatory state 95
55264 | DEFB 32 | Graphic data for sprite tile 224 (used for Sam's disguises)
55265 | DEFB 0,0,0,0 | Sprite tile references for animatory states 96-100
55269 | DEFB 192,128 | Graphic data for sprite tiles 229-230 (used for Sam's disguises)
55271 | DEFB 0 | Sprite tile reference for animatory state 103
55272 | DEFB 3 | Graphic data for sprite tile 232 (used for Sam's disguises)
55273 | DEFB 0,0,0,0 | Sprite tile references for animatory states 104-108
55277 | DEFB 66,60 | Graphic data for sprite tiles 237-238 (used for Sam's disguises)
55279 | DEFB 0 | Sprite tile reference for animatory state 111
55280 | DEFB 192 | Graphic data for sprite tile 240 (used for Sam's disguises)
55281 | DEFB 0,0,0,0,0,0,0 | Sprite tile references for animatory states 112-119
55288 | DEFB 0 | Unused
55289 | DEFB 231 | Sprite tile reference for animatory state 121
55290 | DEFB 0,0,0,0,0,0 | Sprite tile references for unused animatory states 120 and 122-127