| Data

DC7E: Sprite tile references (tile 5, animatory states 0x00-0x77) and graphic data (mask byte 3/8)

Used by the routines at 6412, E8F3 and F95E.
DC7E | DEFB $FD,$12,$ED | Graphic data for sprite tiles 0x7E-0x80 (used for Sam's disguises)
DC81 | DEFB $B0,$AA,$B0,$AA,$B0,$00,$FE | Sprite tile references for animatory states 0x00-0x07
DC88 | DEFB $57 | Graphic data for sprite tile 0x88 (used for Sam's disguises)
DC89 | DEFB $00,$00 | Sprite tile references for animatory states 0x08-0x0A
DC8B | DEFB $00 | Sprite tile reference for unused animatory state 0x0B
DC8C | DEFB $BF,$BF,$FB | Graphic data for sprite tiles 0x8C-0x8E (used for Sam's disguises)
DC8F | DEFB $00 | Sprite tile reference for animatory state 0x0F
DC90 | DEFB $D1 | Graphic data for sprite tile 0x90 (used for Sam's disguises)
DC91 | DEFB $00,$00,$00,$00 | Sprite tile references for animatory states 0x10-0x14
DC95 | DEFB $FF,$FB | Graphic data for sprite tiles 0x95-0x96 (used for Sam's disguises)
DC97 | DEFB $FE | Sprite tile reference for animatory state 0x17
DC98 | DEFB $EF | Graphic data for sprite tile 0x98 (used for Sam's disguises)
DC99 | DEFB $00,$00,$00 | Sprite tile references for animatory states 0x18-0x1B
DC9C | DEFB $00 | Sprite tile reference for unused animatory state 0x1C
DC9D | DEFB $BE,$FF | Graphic data for sprite tiles 0x9D-0x9E (used for Sam's disguises)
DC9F | DEFB $00 | Sprite tile reference for animatory state 0x1F
DCA0 | DEFB $FF | Graphic data for sprite tile 0xA0 (used for Sam's disguises)
DCA1 | DEFB $00,$00,$00,$00 | Sprite tile references for animatory states 0x20-0x24
DCA5 | DEFB $9B,$F2 | Graphic data for sprite tiles 0xA5-0xA6 (used for Sam's disguises)
DCA7 | DEFB $FE | Sprite tile reference for animatory state 0x27
DCA8 | DEFB $FF | Graphic data for sprite tile 0xA8 (used for Sam's disguises)
DCA9 | DEFB $00,$00,$00,$00 | Sprite tile references for animatory states 0x28-0x2C
DCAD | DEFB $FB,$EF,$DF,$7F | Graphic data for sprite tiles 0xAD-0xB0 (used for Sam's disguises)
DCB1 | DEFB $00,$00,$00,$00 | Sprite tile references for animatory states 0x30-0x34
DCB5 | DEFB $DD | Graphic data for sprite tile 0xB5 (used by Sam when he's rolling or somersaulting)
DCB6 | DEFB $00,$FE | Sprite tile references for animatory states 0x36-0x37
DCB8 | DEFB $F7 | Graphic data for sprite tile 0xB8 (used for Sam's disguises)
DCB9 | DEFB $00,$00,$00,$00 | Sprite tile references for animatory states 0x38-0x3C
DCBD | DEFB $5C | Graphic data for sprite tile 0xBD (used by Sam when he's rolling or somersaulting)
DCBE | DEFB $00,$FE | Sprite tile references for animatory states 0x3E-0x3F
DCC0 | DEFB $F7 | Graphic data for sprite tile 0xC0 (used for Sam's disguises)
DCC1 | DEFB $0F,$01,$0F,$01 | Sprite tile references for unused animatory states 0x40-0x44
DCC5 | DEFB $01 | Graphic data for sprite tile 0xC5 (used by Sam when he's rolling or somersaulting)
DCC6 | DEFB $00 | Sprite tile reference for animatory state 0x46
DCC7 | DEFB $FE | Sprite tile reference for unused animatory state 0x47
DCC8 | DEFB $45 | Graphic data for sprite tile 0xC8 (used for Sam's disguises)
DCC9 | DEFB $00,$00,$00,$00 | Sprite tile references for animatory states 0x48-0x4C
DCCD | DEFB $D1 | Graphic data for sprite tile 0xCD (used by Sam when he's rolling or somersaulting)
DCCE | DEFB $00 | Sprite tile reference for unused animatory state 0x4E
DCCF | DEFB $FE | Sprite tile reference for animatory state 0x4F
DCD0 | DEFB $7F | Graphic data for sprite tile 0xD0 (used for Sam's disguises)
DCD1 | DEFB $0F,$01,$0F,$01 | Sprite tile references for animatory states 0x50-0x54
DCD5 | DEFB $EC,$E4 | Graphic data for sprite tiles 0xD5-0xD6 (used for Sam's disguises)
DCD7 | DEFB $FE | Sprite tile reference for animatory state 0x57
DCD8 | DEFB $C4 | Graphic data for sprite tile 0xD8 (used for Sam's disguises)
DCD9 | DEFB $00,$00,$00,$00 | Sprite tile references for animatory states 0x58-0x5C
DCDD | DEFB $EF,$F7 | Graphic data for sprite tiles 0xDD-0xDE (used for Sam's disguises)
DCDF | DEFB $FE | Sprite tile reference for animatory state 0x5F
DCE0 | DEFB $5F | Graphic data for sprite tile 0xE0 (used for Sam's disguises)
DCE1 | DEFB $00,$00,$00,$00 | Sprite tile references for animatory states 0x60-0x64
DCE5 | DEFB $CE,$4F | Graphic data for sprite tiles 0xE5-0xE6 (used for Sam's disguises)
DCE7 | DEFB $FE | Sprite tile reference for animatory state 0x67
DCE8 | DEFB $F4 | Graphic data for sprite tile 0xE8 (used for Sam's disguises)
DCE9 | DEFB $00,$00,$00,$00 | Sprite tile references for animatory states 0x68-0x6C
DCED | DEFB $45,$FF | Graphic data for sprite tiles 0xED-0xEE (used for Sam's disguises)
DCEF | DEFB $FE | Sprite tile reference for animatory state 0x6F
DCF0 | DEFB $57 | Graphic data for sprite tile 0xF0 (used for Sam's disguises)
DCF1 | DEFB $00,$00,$00,$00,$00,$00,$FE | Sprite tile references for animatory states 0x70-0x77