| Data

BA40: 4th floor window flags (12<=y<=17)

Used by the routines at F436 and F7DA. Each byte here corresponds to a segment of the play area that is eight tiles wide, and level with the 4th floor of a building (12<=y<=17). The 5th floor window flags are at B940; the 3rd floor window flags are at BB40.
BA40 | DEFB $9F,$00,$FE | 0<=x<24: apartment building next to no. 74
BA43 | DEFB $00 | 24<=x<32: no windows here
BA44 | DEFB $98,$1C,$15 | 32<=x<56: no. 74
BA47 | DEFB $C8,$20,$20,$20,$20,$E8 | 56<=x<104: hotel
BA4D | DEFB $00,$00,$00 | 104<=x<128: no windows here
BA50 | DEFB $08,$00,$28 | 128<=x<152: police station
BA53 | DEFB $18 | 152<=x<160: no. 27
BA54 | DEFB $00,$00 | 160<=x<176: no windows here
BA56 | DEFB $18,$DF,$00,$FF | 176<=x<208: apartment building next to no. 19
BA5A | DEFB $00,$00 | 208<=x<224: no windows here
BA5C | DEFB $DE,$D8 | 224<=x<240: no. 17
BA5E | DEFB $DF,$38 | 240<=x<256: no. 15