| Data

E520: Initialisation parameters for character 0xE5

The first set of parameters is used in demo mode.
E520 | DEFB $3E | Animatory state (0x3E: banknote)
E521 | DEFB $00,$22 | Location (sidewalk at the far left of town)
E523 | DEFB $04 | z-coordinate (outside)
E524 | DEFW $FD78 | Command list: Control a banknote (unless Sam's got the hook)
The next set of parameters is used in game mode 1.
E526 | DEFB $3E | Animatory state (0x3E: banknote)
E527 | DEFB $00,$22 | Location (sidewalk at the far left of town)
E529 | DEFB $04 | z-coordinate (outside)
E52A | DEFW $FD78 | Command list: Control a banknote (unless Sam's got the hook)
The next set of parameters is used in game mode 2.
E52C | DEFB $3E | Animatory state (0x3E: banknote)
E52D | DEFB $00,$22 | Location (sidewalk at the far left of town)
E52F | DEFB $04 | z-coordinate (outside)
E530 | DEFW $FD78 | Command list: Control a banknote (unless Sam's got the hook)
The next set of parameters is used in game mode 3.
E532 | DEFB $3E | Animatory state (0x3E: banknote)
E533 | DEFB $00,$22 | Location (sidewalk at the far left of town)
E535 | DEFB $04 | z-coordinate (outside)
E536 | DEFW $FD78 | Command list: Control a banknote (unless Sam's got the hook)
The next set of parameters is used in game mode 4.
E538 | DEFB $3E | Animatory state (0x3E: banknote)
E539 | DEFB $00,$22 | Location (sidewalk at the far left of town)
E53B | DEFB $04 | z-coordinate (outside)
E53C | DEFW $FD78 | Command list: Control a banknote (unless Sam's got the hook)