| Data

E420: Initialisation parameters for character 0xE4

The first set of parameters is used in demo mode.
E420 | DEFB $3E | Animatory state (0x3E: banknote)
E421 | DEFB $00,$22 | Location (sidewalk at the far left of town)
E423 | DEFB $04 | z-coordinate (outside)
E424 | DEFW $FD76 | Command list: Control a banknote
The next set of parameters is used in game mode 1.
E426 | DEFB $3E | Animatory state (0x3E: banknote)
E427 | DEFB $00,$22 | Location (sidewalk at the far left of town)
E429 | DEFB $04 | z-coordinate (outside)
E42A | DEFW $FD76 | Command list: Control a banknote
The next set of parameters is used in game mode 2.
E42C | DEFB $3E | Animatory state (0x3E: banknote)
E42D | DEFB $00,$22 | Location (sidewalk at the far left of town)
E42F | DEFB $04 | z-coordinate (outside)
E430 | DEFW $FD76 | Command list: Control a banknote
The next set of parameters is used in game mode 3.
E432 | DEFB $3E | Animatory state (0x3E: banknote)
E433 | DEFB $00,$22 | Location (sidewalk at the far left of town)
E435 | DEFB $04 | z-coordinate (outside)
E436 | DEFW $FD76 | Command list: Control a banknote
The next set of parameters is used in game mode 4.
E438 | DEFB $3E | Animatory state (0x3E: banknote)
E439 | DEFB $00,$22 | Location (sidewalk at the far left of town)
E43B | DEFB $04 | z-coordinate (outside)
E43C | DEFW $FD78 | Command list: Control a banknote (unless Sam's got the hook)