| Data

BC20: Play area tile attribute address LSBs (24<=y<=29)

Used by the routine at E70C. Each byte here corresponds to a segment of the play area that is eight tiles wide and six tiles high, and level with the 2nd floor of a building (24<=y<=29).
BC20 | DEFB $0A,$03,$0C | 0<=x<24: apartment building next to no. 74
BC23 | DEFB $0B | 24<=x<32
BC24 | DEFB $08,$07,$07 | 32<=x<56: no. 74
BC27 | DEFB $13,$13,$13,$13,$13,$13 | 56<=x<104: hotel
BC2D | DEFB $07,$02 | 104<=x<120: no. 31
BC2F | DEFB $02 | 120<=x<128
BC30 | DEFB $08,$08,$07 | 128<=x<152: police station
BC33 | DEFB $06 | 152<=x<160: no. 27
BC34 | DEFB $0B,$02 | 160<=x<176
BC36 | DEFB $10,$0C,$03,$0D | 176<=x<208: apartment building next to no. 19
BC3A | DEFB $02,$04 | 208<=x<224: no. 19
BC3C | DEFB $06,$06 | 224<=x<240: no. 17
BC3E | DEFB $07,$07 | 240<=x<256: no. 15