| Data

E17E: Sprite tile references (tile 10, animatory states 0x00-0x77) and graphic data (UDG byte 6/8)

Used by the routines at 6412, E8F3 and F95E.
E17E | DEFB $00,$A3,$06 | Graphic data for sprite tiles 0x7E-0x80 (used for Sam's disguises)
E181 | DEFB $00,$00,$00,$00,$00,$00,$F8 | Sprite tile references for animatory states 0x00-0x07
E188 | DEFB $A0 | Graphic data for sprite tile 0x88 (used for Sam's disguises)
E189 | DEFB $00,$00 | Sprite tile references for animatory states 0x08-0x0A
E18B | DEFB $00 | Sprite tile reference for unused animatory state 0x0B
E18C | DEFB $00,$3E,$A0 | Graphic data for sprite tiles 0x8C-0x8E (used for Sam's disguises)
E18F | DEFB $F3 | Sprite tile reference for animatory state 0x0F
E190 | DEFB $0A | Graphic data for sprite tile 0x90 (used for Sam's disguises)
E191 | DEFB $00,$00,$00,$00 | Sprite tile references for animatory states 0x10-0x14
E195 | DEFB $00,$03 | Graphic data for sprite tiles 0x95-0x96 (used for Sam's disguises)
E197 | DEFB $F8 | Sprite tile reference for animatory state 0x17
E198 | DEFB $00 | Graphic data for sprite tile 0x98 (used for Sam's disguises)
E199 | DEFB $00,$00,$00 | Sprite tile references for animatory states 0x18-0x1B
E19C | DEFB $00 | Sprite tile reference for unused animatory state 0x1C
E19D | DEFB $4A,$EA | Graphic data for sprite tiles 0x9D-0x9E (used for Sam's disguises)
E19F | DEFB $F0 | Sprite tile reference for animatory state 0x1F
E1A0 | DEFB $00 | Graphic data for sprite tile 0xA0 (used for Sam's disguises)
E1A1 | DEFB $00,$00,$00,$00 | Sprite tile references for animatory states 0x20-0x24
E1A5 | DEFB $6B,$83 | Graphic data for sprite tiles 0xA5-0xA6 (used for Sam's disguises)
E1A7 | DEFB $F8 | Sprite tile reference for animatory state 0x27
E1A8 | DEFB $00 | Graphic data for sprite tile 0xA8 (used for Sam's disguises)
E1A9 | DEFB $00,$00,$00,$00 | Sprite tile references for animatory states 0x28-0x2C
E1AD | DEFB $04,$A0,$08,$4A | Graphic data for sprite tiles 0xAD-0xB0 (used for Sam's disguises)
E1B1 | DEFB $00,$00,$00,$00 | Sprite tile references for animatory states 0x30-0x34
E1B5 | DEFB $26 | Graphic data for sprite tile 0xB5 (used by Sam when he's rolling or somersaulting)
E1B6 | DEFB $00,$F8 | Sprite tile references for animatory states 0x36-0x37
E1B8 | DEFB $04 | Graphic data for sprite tile 0xB8 (used for Sam's disguises)
E1B9 | DEFB $00,$00,$00,$00 | Sprite tile references for animatory states 0x38-0x3C
E1BD | DEFB $A1 | Graphic data for sprite tile 0xBD (used by Sam when he's rolling or somersaulting)
E1BE | DEFB $00,$F8 | Sprite tile references for animatory states 0x3E-0x3F
E1C0 | DEFB $A0 | Graphic data for sprite tile 0xC0 (used for Sam's disguises)
E1C1 | DEFB $00,$00,$00,$00 | Sprite tile references for unused animatory states 0x40-0x44
E1C5 | DEFB $02 | Graphic data for sprite tile 0xC5 (used by Sam when he's rolling or somersaulting)
E1C6 | DEFB $00 | Sprite tile reference for animatory state 0x46
E1C7 | DEFB $F8 | Sprite tile reference for unused animatory state 0x47
E1C8 | DEFB $48 | Graphic data for sprite tile 0xC8 (used for Sam's disguises)
E1C9 | DEFB $00,$00,$00,$00 | Sprite tile references for animatory states 0x48-0x4C
E1CD | DEFB $04 | Graphic data for sprite tile 0xCD (used by Sam when he's rolling or somersaulting)
E1CE | DEFB $00 | Sprite tile reference for unused animatory state 0x4E
E1CF | DEFB $F8 | Sprite tile reference for animatory state 0x4F
E1D0 | DEFB $40 | Graphic data for sprite tile 0xD0 (used for Sam's disguises)
E1D1 | DEFB $00,$00,$00,$00 | Sprite tile references for animatory states 0x50-0x54
E1D5 | DEFB $09,$F7 | Graphic data for sprite tiles 0xD5-0xD6 (used for Sam's disguises)
E1D7 | DEFB $F8 | Sprite tile reference for animatory state 0x57
E1D8 | DEFB $83 | Graphic data for sprite tile 0xD8 (used for Sam's disguises)
E1D9 | DEFB $00,$00,$00,$00 | Sprite tile references for animatory states 0x58-0x5C
E1DD | DEFB $06,$A0 | Graphic data for sprite tiles 0xDD-0xDE (used for Sam's disguises)
E1DF | DEFB $F8 | Sprite tile reference for animatory state 0x5F
E1E0 | DEFB $40 | Graphic data for sprite tile 0xE0 (used for Sam's disguises)
E1E1 | DEFB $00,$00,$00,$00 | Sprite tile references for animatory states 0x60-0x64
E1E5 | DEFB $9F,$70 | Graphic data for sprite tiles 0xE5-0xE6 (used for Sam's disguises)
E1E7 | DEFB $F8 | Sprite tile reference for animatory state 0x67
E1E8 | DEFB $04 | Graphic data for sprite tile 0xE8 (used for Sam's disguises)
E1E9 | DEFB $00,$00,$00,$00 | Sprite tile references for animatory states 0x68-0x6C
E1ED | DEFB $34,$6A | Graphic data for sprite tiles 0xED-0xEE (used for Sam's disguises)
E1EF | DEFB $F8 | Sprite tile reference for animatory state 0x6F
E1F0 | DEFB $84 | Graphic data for sprite tile 0xF0 (used for Sam's disguises)
E1F1 | DEFB $00,$00,$00,$00,$00,$00,$F8 | Sprite tile references for animatory states 0x70-0x77