| Data

57982: Sprite tile references (tile 11, animatory states 0-119) and graphic data (mask byte 6/8)

Used by the routines at 25618, 59635 and 63838.
57982 | DEFB 254,163,246 | Graphic data for sprite tiles 126-128 (used for Sam's disguises)
57985 | DEFB 0,4,0,4,0,0,252 | Sprite tile references for animatory states 0-7
57992 | DEFB 175 | Graphic data for sprite tile 136 (used for Sam's disguises)
57993 | DEFB 246,0 | Sprite tile references for animatory states 8-10
57995 | DEFB 0 | Sprite tile reference for unused animatory state 11
57996 | DEFB 255,190,175 | Graphic data for sprite tiles 140-142 (used for Sam's disguises)
57999 | DEFB 245 | Sprite tile reference for animatory state 15
58000 | DEFB 234 | Graphic data for sprite tile 144 (used for Sam's disguises)
58001 | DEFB 0,0,0,0 | Sprite tile references for animatory states 16-20
58005 | DEFB 255,251 | Graphic data for sprite tiles 149-150 (used for Sam's disguises)
58007 | DEFB 252 | Sprite tile reference for animatory state 23
58008 | DEFB 254 | Graphic data for sprite tile 152 (used for Sam's disguises)
58009 | DEFB 0,0,0 | Sprite tile references for animatory states 24-27
58012 | DEFB 0 | Sprite tile reference for unused animatory state 28
58013 | DEFB 74,234 | Graphic data for sprite tiles 157-158 (used for Sam's disguises)
58015 | DEFB 241 | Sprite tile reference for animatory state 31
58016 | DEFB 255 | Graphic data for sprite tile 160 (used for Sam's disguises)
58017 | DEFB 0,0,0,0 | Sprite tile references for animatory states 32-36
58021 | DEFB 107,131 | Graphic data for sprite tiles 165-166 (used for Sam's disguises)
58023 | DEFB 252 | Sprite tile reference for animatory state 39
58024 | DEFB 255 | Graphic data for sprite tile 168 (used for Sam's disguises)
58025 | DEFB 0,0,0,0 | Sprite tile references for animatory states 40-44
58029 | DEFB 244,175,232,74 | Graphic data for sprite tiles 173-176 (used for Sam's disguises)
58033 | DEFB 0,0,0,0 | Sprite tile references for animatory states 48-52
58037 | DEFB 166 | Graphic data for sprite tile 181 (used by Sam when he's rolling or somersaulting)
58038 | DEFB 0,252 | Sprite tile references for animatory states 54-55
58040 | DEFB 244 | Graphic data for sprite tile 184 (used for Sam's disguises)
58041 | DEFB 0,0,0,0 | Sprite tile references for animatory states 56-60
58045 | DEFB 173 | Graphic data for sprite tile 189 (used by Sam when he's rolling or somersaulting)
58046 | DEFB 0,252 | Sprite tile references for animatory states 62-63
58048 | DEFB 175 | Graphic data for sprite tile 192 (used for Sam's disguises)
58049 | DEFB 0,0,0,0 | Sprite tile references for unused animatory states 64-68
58053 | DEFB 2 | Graphic data for sprite tile 197 (used by Sam when he's rolling or somersaulting)
58054 | DEFB 0 | Sprite tile reference for animatory state 70
58055 | DEFB 252 | Sprite tile reference for unused animatory state 71
58056 | DEFB 72 | Graphic data for sprite tile 200 (used for Sam's disguises)
58057 | DEFB 0,0,0,0 | Sprite tile references for animatory states 72-76
58061 | DEFB 5 | Graphic data for sprite tile 205 (used by Sam when he's rolling or somersaulting)
58062 | DEFB 0 | Sprite tile reference for unused animatory state 78
58063 | DEFB 252 | Sprite tile reference for animatory state 79
58064 | DEFB 95 | Graphic data for sprite tile 208 (used for Sam's disguises)
58065 | DEFB 0,0,0,0 | Sprite tile references for animatory states 80-84
58069 | DEFB 233,247 | Graphic data for sprite tiles 213-214 (used for Sam's disguises)
58071 | DEFB 252 | Sprite tile reference for animatory state 87
58072 | DEFB 131 | Graphic data for sprite tile 216 (used for Sam's disguises)
58073 | DEFB 0,0,0,0 | Sprite tile references for animatory states 88-92
58077 | DEFB 246,175 | Graphic data for sprite tiles 221-222 (used for Sam's disguises)
58079 | DEFB 252 | Sprite tile reference for animatory state 95
58080 | DEFB 95 | Graphic data for sprite tile 224 (used for Sam's disguises)
58081 | DEFB 0,0,0,0 | Sprite tile references for animatory states 96-100
58085 | DEFB 159,127 | Graphic data for sprite tiles 229-230 (used for Sam's disguises)
58087 | DEFB 252 | Sprite tile reference for animatory state 103
58088 | DEFB 244 | Graphic data for sprite tile 232 (used for Sam's disguises)
58089 | DEFB 0,0,0,0 | Sprite tile references for animatory states 104-108
58093 | DEFB 53,106 | Graphic data for sprite tiles 237-238 (used for Sam's disguises)
58095 | DEFB 252 | Sprite tile reference for animatory state 111
58096 | DEFB 133 | Graphic data for sprite tile 240 (used for Sam's disguises)
58097 | DEFB 0,0,0,0,0,0,252 | Sprite tile references for animatory states 112-119