| Data

58912: Initialisation parameters for Sam

Used by the routine at 63662. Note that the last byte in each set of parameters is effectively unused, but because it is non-zero, the routine at 63614 will needlessly copy the whole set of parameters into bytes 0, 1, 2, 4, 23 and 24 of Sam's buffer; the parameters are correctly used to initialise Sam upon return from that routine by the routine at 63662. The first set of parameters is used in demo mode.
58912 | DEFB 0 | Unused
58913 | DEFB 34 | LSB of the address of the screen refresh buffer byte that corresponds to the top row of the cutscene window (see 30822); combined with the coordinates below, this places the top-left corner of the cutscene window at (224,19) with Sam at (229,19) (in his office)
58914 | DEFB 208 | New x-coordinate for the leftmost column of the play area on screen
58915 | DEFB 14 | New y-coordinate for the topmost row of the play area on screen
58916 | DEFB 32 | Message 32: '...I'M WORKING ON A CASE RIGHT NOW...'
58917 | DEFB 1 | Unused
The next set of parameters is used in game mode 1.
58918 | DEFB 0 | Unused
58919 | DEFB 34 | LSB of the address of the screen refresh buffer byte that corresponds to the top row of the cutscene window (see 30822); combined with the coordinates below, this places the top-left corner of the cutscene window at (224,19) with Sam at (229,19) (in his office)
58920 | DEFB 208 | New x-coordinate for the leftmost column of the play area on screen
58921 | DEFB 14 | New y-coordinate for the topmost row of the play area on screen
58922 | DEFB 33 | Message 33: '...SO BEGAN THE CASE OF THE BALI BUDGIE'
58923 | DEFB 1 | Unused
The next set of parameters is used in game mode 2.
58924 | DEFB 0 | Unused
58925 | DEFB 34 | LSB of the address of the screen refresh buffer byte that corresponds to the top row of the cutscene window (see 30822); combined with the coordinates below, this places the top-left corner of the cutscene window at (240,19) with Sam at (245,19) (third floor of no. 15)
58926 | DEFB 224 | New x-coordinate for the leftmost column of the play area on screen
58927 | DEFB 14 | New y-coordinate for the topmost row of the play area on screen
58928 | DEFB 62 | Message 62: 'IT ALL WENT BLACK. AS I FELL SOMEONE FAT PUSHED PAST ME...'
58929 | DEFB 1 | Unused
The next set of parameters is used in game mode 3.
58930 | DEFB 0 | Unused
58931 | DEFB 32 | LSB of the address of the screen refresh buffer byte that corresponds to the top row of the cutscene window (see 30822); combined with the coordinates below, this places the top-left corner of the cutscene window at (0,7) with Sam at (5,7) (on the roof of the apartment building next to no. 74)
58932 | DEFB 0 | New x-coordinate for the leftmost column of the play area on screen
58933 | DEFB 2 | New y-coordinate for the topmost row of the play area on screen
58934 | DEFB 67 | Message 67: 'SOMEONE HIT ME. I PLAYED DEAD. TWO MEN WALKED OFF...'
58935 | DEFB 1 | Unused
The next set of parameters is used in game mode 4.
58936 | DEFB 0 | Unused
58937 | DEFB 34 | LSB of the address of the screen refresh buffer byte that corresponds to the top row of the cutscene window (see 30822); combined with the coordinates below, this places the top-left corner of the cutscene window at (224,19) with Sam at (229,19) (in his office)
58938 | DEFB 208 | New x-coordinate for the leftmost column of the play area on screen
58939 | DEFB 14 | New y-coordinate for the topmost row of the play area on screen
58940 | DEFB 74 | Message 74: 'SHE'S IN JAIL NOW. ANOTHER CASE SOLVED...'
58941 | DEFB 1 | Unused