| Routines

F731: Make a character drop Sam

Used by the command lists at FCF4, FD16, FD30, FD4E and FD6E. Makes the character drop Sam and stop running, and restarts the command list.
Input
H | Character number (0xD7-0xE5)
F731 | CALL $E9C8 | Update the SRB for the character's current animatory state and location
F734 | AND $F2 | A=animatory state of the character in phase 1 or 3 of his walking animation
F736 | CALL $E9D5 | Update the character's animatory state and location and update the SRB
F739 | LD A,(HL) | A=character's animatory state
F73A | AND $70 | Keep only bits 4-6
F73C | CP $10 | 0x10: Is this character a policeman?
F73E | JR NZ,$F745 | Jump if not
F740 | LD A,$80 | Set bit 7 at 7FEB: Sam is in jail
F742 | LD ($7FEB),A
F745 | JP $F686 | Make the character stop running and restart the command list