| Data

58750: Sprite tile references (tile 14, animatory states 0-119) and graphic data (UDG byte 8/8)

Used by the routines at 25618, 59635 and 63838.
58750 | DEFB 1,28,11 | Graphic data for sprite tiles 126-128 (used for Sam's disguises)
58753 | DEFB 0,13,0,13,0,0,0 | Sprite tile references for animatory states 0-7
58760 | DEFB 8 | Graphic data for sprite tile 136 (used for Sam's disguises)
58761 | DEFB 0,0 | Sprite tile references for animatory states 8-10
58763 | DEFB 0 | Sprite tile reference for unused animatory state 11
58764 | DEFB 128,11,8 | Graphic data for sprite tiles 140-142 (used for Sam's disguises)
58767 | DEFB 246 | Sprite tile reference for animatory state 15
58768 | DEFB 17 | Graphic data for sprite tile 144 (used for Sam's disguises)
58769 | DEFB 0,0,0,0 | Sprite tile references for animatory states 16-20
58773 | DEFB 128,0 | Graphic data for sprite tiles 149-150 (used for Sam's disguises)
58775 | DEFB 0 | Sprite tile reference for animatory state 23
58776 | DEFB 1 | Graphic data for sprite tile 152 (used for Sam's disguises)
58777 | DEFB 0,0,0 | Sprite tile references for animatory states 24-27
58780 | DEFB 0 | Sprite tile reference for unused animatory state 28
58781 | DEFB 240,176 | Graphic data for sprite tiles 157-158 (used for Sam's disguises)
58783 | DEFB 0 | Sprite tile reference for animatory state 31
58784 | DEFB 0 | Graphic data for sprite tile 160 (used for Sam's disguises)
58785 | DEFB 0,0,0,0 | Sprite tile references for animatory states 32-36
58789 | DEFB 37,92 | Graphic data for sprite tiles 165-166 (used for Sam's disguises)
58791 | DEFB 0 | Sprite tile reference for animatory state 39
58792 | DEFB 0 | Graphic data for sprite tile 168 (used for Sam's disguises)
58793 | DEFB 0,0,0,0 | Sprite tile references for animatory states 40-44
58797 | DEFB 15,8,21,176 | Graphic data for sprite tiles 173-176 (used for Sam's disguises)
58801 | DEFB 0,0,0,0 | Sprite tile references for animatory states 48-52
58805 | DEFB 44 | Graphic data for sprite tile 181 (used by Sam when he's rolling or somersaulting)
58806 | DEFB 0,0 | Sprite tile references for animatory states 54-55
58808 | DEFB 11 | Graphic data for sprite tile 184 (used for Sam's disguises)
58809 | DEFB 0,0,0,0 | Sprite tile references for animatory states 56-60
58813 | DEFB 192 | Graphic data for sprite tile 189 (used by Sam when he's rolling or somersaulting)
58814 | DEFB 0,0 | Sprite tile references for animatory states 62-63
58816 | DEFB 8 | Graphic data for sprite tile 192 (used for Sam's disguises)
58817 | DEFB 0,0,0,0 | Sprite tile references for unused animatory states 64-68
58821 | DEFB 0 | Graphic data for sprite tile 197 (used by Sam when he's rolling or somersaulting)
58822 | DEFB 0 | Sprite tile reference for animatory state 70
58823 | DEFB 0 | Sprite tile reference for unused animatory state 71
58824 | DEFB 136 | Graphic data for sprite tile 200 (used for Sam's disguises)
58825 | DEFB 0,0,0,0 | Sprite tile references for animatory states 72-76
58829 | DEFB 176 | Graphic data for sprite tile 205 (used by Sam when he's rolling or somersaulting)
58830 | DEFB 0 | Sprite tile reference for unused animatory state 78
58831 | DEFB 0 | Sprite tile reference for animatory state 79
58832 | DEFB 32 | Graphic data for sprite tile 208 (used for Sam's disguises)
58833 | DEFB 0,0,0,0 | Sprite tile references for animatory states 80-84
58837 | DEFB 21,206 | Graphic data for sprite tiles 213-214 (used for Sam's disguises)
58839 | DEFB 0 | Sprite tile reference for animatory state 87
58840 | DEFB 92 | Graphic data for sprite tile 216 (used for Sam's disguises)
58841 | DEFB 0,0,0,0 | Sprite tile references for animatory states 88-92
58845 | DEFB 11,8 | Graphic data for sprite tiles 221-222 (used for Sam's disguises)
58847 | DEFB 0 | Sprite tile reference for animatory state 95
58848 | DEFB 128 | Graphic data for sprite tile 224 (used for Sam's disguises)
58849 | DEFB 0,0,0,0 | Sprite tile references for animatory states 96-100
58853 | DEFB 92,224 | Graphic data for sprite tiles 229-230 (used for Sam's disguises)
58855 | DEFB 0 | Sprite tile reference for animatory state 103
58856 | DEFB 8 | Graphic data for sprite tile 232 (used for Sam's disguises)
58857 | DEFB 0,0,0,0 | Sprite tile references for animatory states 104-108
58861 | DEFB 200,176 | Graphic data for sprite tiles 237-238 (used for Sam's disguises)
58863 | DEFB 0 | Sprite tile reference for animatory state 111
58864 | DEFB 130 | Graphic data for sprite tile 240 (used for Sam's disguises)
58865 | DEFB 0,0,0,0,214,210,0 | Sprite tile references for animatory states 112-119