| Data

E07E: Sprite tile references (tile 9, animatory states 0x00-0x77) and graphic data (mask byte 5/8)

Used by the routines at 6412, E8F3 and F95E.
E07E | DEFB $FD,$12,$F6 | Graphic data for sprite tiles 0x7E-0x80 (used for Sam's disguises)
E081 | DEFB $17,$0C,$19,$0C,$E4,$E6,$00 | Sprite tile references for animatory states 0x00-0x07
E088 | DEFB $6F | Graphic data for sprite tile 0x88 (used for Sam's disguises)
E089 | DEFB $F2,$F7 | Sprite tile references for animatory states 0x08-0x0A
E08B | DEFB $00 | Sprite tile reference for unused animatory state 0x0B
E08C | DEFB $FF,$C4,$6F | Graphic data for sprite tiles 0x8C-0x8E (used for Sam's disguises)
E08F | DEFB $F4 | Sprite tile reference for animatory state 0x0F
E090 | DEFB $D1 | Graphic data for sprite tile 0x90 (used for Sam's disguises)
E091 | DEFB $49,$41,$4C,$41 | Sprite tile references for animatory states 0x10-0x14
E095 | DEFB $FF,$FC | Graphic data for sprite tiles 0x95-0x96 (used for Sam's disguises)
E097 | DEFB $00 | Sprite tile reference for animatory state 0x17
E098 | DEFB $F9 | Graphic data for sprite tile 0x98 (used for Sam's disguises)
E099 | DEFB $49,$41,$4C | Sprite tile references for animatory states 0x18-0x1B
E09C | DEFB $41 | Sprite tile reference for unused animatory state 0x1C
E09D | DEFB $46,$46 | Graphic data for sprite tiles 0x9D-0x9E (used for Sam's disguises)
E09F | DEFB $EF | Sprite tile reference for animatory state 0x1F
E0A0 | DEFB $FF | Graphic data for sprite tile 0xA0 (used for Sam's disguises)
E0A1 | DEFB $68,$62,$6C,$62 | Sprite tile references for animatory states 0x20-0x24
E0A5 | DEFB $94,$C2 | Graphic data for sprite tiles 0xA5-0xA6 (used for Sam's disguises)
E0A7 | DEFB $00 | Sprite tile reference for animatory state 0x27
E0A8 | DEFB $FF | Graphic data for sprite tile 0xA8 (used for Sam's disguises)
E0A9 | DEFB $68,$62,$6C,$62 | Sprite tile references for animatory states 0x28-0x2C
E0AD | DEFB $F4,$6F,$DC,$46 | Graphic data for sprite tiles 0xAD-0xB0 (used for Sam's disguises)
E0B1 | DEFB $27,$1F,$27,$1F | Sprite tile references for animatory states 0x30-0x34
E0B5 | DEFB $B4 | Graphic data for sprite tile 0xB5 (used by Sam when he's rolling or somersaulting)
E0B6 | DEFB $00,$00 | Sprite tile references for animatory states 0x36-0x37
E0B8 | DEFB $F4 | Graphic data for sprite tile 0xB8 (used for Sam's disguises)
E0B9 | DEFB $37,$2F,$3B,$2F | Sprite tile references for animatory states 0x38-0x3C
E0BD | DEFB $F2 | Graphic data for sprite tile 0xBD (used by Sam when he's rolling or somersaulting)
E0BE | DEFB $EC,$00 | Sprite tile references for animatory states 0x3E-0x3F
E0C0 | DEFB $6F | Graphic data for sprite tile 0xC0 (used for Sam's disguises)
E0C1 | DEFB $68,$62,$6C,$62 | Sprite tile references for unused animatory states 0x40-0x44
E0C5 | DEFB $02 | Graphic data for sprite tile 0xC5 (used by Sam when he's rolling or somersaulting)
E0C6 | DEFB $ED | Sprite tile reference for animatory state 0x46
E0C7 | DEFB $00 | Sprite tile reference for unused animatory state 0x47
E0C8 | DEFB $48 | Graphic data for sprite tile 0xC8 (used for Sam's disguises)
E0C9 | DEFB $27,$56,$5A,$56 | Sprite tile references for animatory states 0x48-0x4C
E0CD | DEFB $42 | Graphic data for sprite tile 0xCD (used by Sam when he's rolling or somersaulting)
E0CE | DEFB $00 | Sprite tile reference for unused animatory state 0x4E
E0CF | DEFB $00 | Sprite tile reference for animatory state 0x4F
E0D0 | DEFB $BF | Graphic data for sprite tile 0xD0 (used for Sam's disguises)
E0D1 | DEFB $27,$56,$5A,$56 | Sprite tile references for animatory states 0x50-0x54
E0D5 | DEFB $E9,$E7 | Graphic data for sprite tiles 0xD5-0xD6 (used for Sam's disguises)
E0D7 | DEFB $00 | Sprite tile reference for animatory state 0x57
E0D8 | DEFB $82 | Graphic data for sprite tile 0xD8 (used for Sam's disguises)
E0D9 | DEFB $27,$56,$5A,$56 | Sprite tile references for animatory states 0x58-0x5C
E0DD | DEFB $F6,$6F | Graphic data for sprite tiles 0xDD-0xDE (used for Sam's disguises)
E0DF | DEFB $00 | Sprite tile reference for animatory state 0x5F
E0E0 | DEFB $5F | Graphic data for sprite tile 0xE0 (used for Sam's disguises)
E0E1 | DEFB $27,$56,$5A,$56 | Sprite tile references for animatory states 0x60-0x64
E0E5 | DEFB $9E,$7F | Graphic data for sprite tiles 0xE5-0xE6 (used for Sam's disguises)
E0E7 | DEFB $00 | Sprite tile reference for animatory state 0x67
E0E8 | DEFB $F4 | Graphic data for sprite tile 0xE8 (used for Sam's disguises)
E0E9 | DEFB $49,$41,$4C,$41 | Sprite tile references for animatory states 0x68-0x6C
E0ED | DEFB $25,$66 | Graphic data for sprite tiles 0xED-0xEE (used for Sam's disguises)
E0EF | DEFB $00 | Sprite tile reference for animatory state 0x6F
E0F0 | DEFB $8B | Graphic data for sprite tile 0xF0 (used for Sam's disguises)
E0F1 | DEFB $49,$41,$4C,$41,$D5,$D1,$00 | Sprite tile references for animatory states 0x70-0x77