| Data

FEAE: Initialisation parameters for character group 0xD7

Used by the routine at F7F0. The first set of parameters belongs to the character who owns character buffer 0xD7 when X=0 (where X is the leftmost column of the play area on screen).
FEAE | DEFB $50 | Animatory state (0x50: lady in a hat)
FEAF | DEFB $07,$13 | Location (third floor of the apartment building next to no. 74, left-hand side)
FEB1 | DEFB $01 | z-coordinate (indoors)
FEB2 | DEFW $FE96 | Command list: Walk up and down for ever
The next set of parameters belongs to the character who owns character buffer 0xD7 when 8<=X<=56.
FEB4 | DEFB $E0 | Animatory state (0xE0: girl with a pony tail)
FEB5 | DEFB $30,$13 | Location (third floor of no. 74, right-hand side)
FEB7 | DEFB $01 | z-coordinate (indoors)
FEB8 | DEFW $FE58 | Command list: Front door duty at no. 74
The next set of parameters belongs to the character who owns character buffer 0xD7 when 64<=X<=112.
FEBA | DEFB $68 | Animatory state (0x68: man in a bowler hat)
FEBB | DEFB $64,$07 | Location (top floor of the hotel, right-hand room)
FEBD | DEFB $01 | z-coordinate (indoors)
FEBE | DEFW $FE96 | Command list: Walk up and down for ever
The next set of parameters belongs to the character who owns character buffer 0xD7 when 120<=X<=168.
FEC0 | DEFB $76 | Animatory state (0x76: cat)
FEC1 | DEFB $00,$2D | Location (out of sight)
FEC3 | DEFB $08 | z-coordinate (invisible)
FEC4 | DEFW $FE94 | Command list: Do nothing
The next set of parameters belongs to the character who owns character buffer 0xD7 when X>=176.
FEC6 | DEFB $20 | Animatory state (0x20: gangster)
FEC7 | DEFB $DC,$13 | Location (top floor of no. 19, right-hand side)
FEC9 | DEFB $01 | z-coordinate (indoors)
FECA | DEFW $FD4E | Command list: Keep guard at no. 19