| Routines

32009: Set the attribute bytes for Sam's current disguise

Used by the routine at 29100. Sets the attribute bytes for Sam's disguise in the bottom right corner of the screen.
32009 | EX DE,HL |
This entry point is used by the routine at 63838.
32010 | PUSH HL |
32011 | CALL 29332 | Get the attribute byte to use for Sam's disguise
32014 | LD BC,797 | B=3, C=29
32017 | LD (HL),A | Set a row of attribute bytes for Sam's disguise in the bottom right of the screen
32018 | INC L
32019 | DJNZ 32017
32021 | JR Z,32026 | Jump if we've done all 3 rows
32023 | ADD HL,BC | Point HL at the attribute byte for the first tile in the next row down
32024 | JR 32014 | Jump back to set the attribute bytes in this row
32026 | POP HL |
32027 | RET |