| Data

27467: Ringing phone messages

Used by the routines at 30429, 30675 and 31458. Each entry here consists of three bytes. The first byte is the telephone identifier. The second byte, if non-zero, is the message number of the name that must be given when asked 'WHO'S THERE?'. The third byte is the phone message number. The first entry is for the phone on the top floor of the hotel. It is activated before a new game starts by the routine at 31458.
27467 | DEFB 7 | Hotel Royale (top floor, left-hand room)
27468 | DEFB 0 |
27469 | DEFB 55 | Message 55: 'A VOICE SAID 'ED - TELL THE OIL MAN THAT THE KEY TO THE FAT MANS HOUSE...''
The next entry is for the phone on the top floor of no. 19. It is activated before a new game starts by the routine at 31458.
27470 | DEFB 91 | No. 19 (top floor, right)
27471 | DEFB 108 | Message 108: 'ED'
27472 | DEFB 57 | Message 57: 'OK ED - THE FAT MAN HAS THE KEY TO NO 27'
The next entry is activated by the routine at 29952 (using the event entry at 24586).
27473 | DEFB 0 | This becomes 94 (third floor, no. 15) when activated
27474 | DEFB 0 |
27475 | DEFB 63 | Message 63: 'DAISY SAID 'SAM - A GANGSTER'S WATCHING FOR YOU OUTSIDE THE POLICE STATION''
The next entry is activated by the routine at 29952 (using the event entry at 24586).
27476 | DEFB 0 | This becomes 94 (third floor, no. 15) when activated
27477 | DEFB 0 |
27478 | DEFB 64 | Message 64: 'A VOICE SAID 'OK FATS THE HOOK'S AT NO 74 AND ALS GUARDING IT''
The next entry is activated by the routine at 29952 (using the event entry at 24666).
27479 | DEFB 0 | This becomes 44 (hotel's right-hand green room) when activated
27480 | DEFB 0 |
27481 | DEFB 66 | Message 66: 'A VOICE SAID 'OK LANA THE KEY TO 74'S IN THE ROOM PAST THE CATWALK...''
The next entry is for the phone on the third floor of no. 74. It is activated before a new game starts by the routine at 31458.
27482 | DEFB 68 | No. 74 (third floor, left)
27483 | DEFB 107 | Message 107: 'DON'
27484 | DEFB 69 | Message 69: 'TECHNICAL SERVICES HERE. TO USE A HOOK GET TO RIGHT PLACE AND PRESS C'
The next seven entries are unused. However, the first byte of each is initialised to 255 by the routine at 31458 before a new game starts.
27485 | DEFB 255,0,0 |
27488 | DEFB 255,0,0 |
27491 | DEFB 255,0,0 |
27494 | DEFB 255,0,0 |
27497 | DEFB 255,0,0 |
27500 | DEFB 255,0,0 |
27503 | DEFB 255,0,0 |