| Data

FECC: Initialisation parameters for character group 0xD8

Used by the routine at F7F0. The first set of parameters belongs to the character who owns character buffer 0xD8 when X<=8 (where X is the leftmost column of the play area on screen).
FECC | DEFB $E0 | Animatory state (0xE0: girl with a pony tail)
FECD | DEFB $03,$13 | Location (third floor of the apartment building next to no. 74, left-hand side)
FECF | DEFB $01 | z-coordinate (indoors)
FED0 | DEFW $FEA0 | Command list: Apartment building walkabout
The next set of parameters belongs to the character who owns character buffer 0xD8 when 16<=X<=64.
FED2 | DEFB $76 | Animatory state (0x76: cat)
FED3 | DEFB $00,$2D | Location (out of sight)
FED5 | DEFB $08 | z-coordinate (invisible)
FED6 | DEFW $FE94 | Command list: Do nothing
The next set of parameters belongs to the character who owns character buffer 0xD8 when 72<=X<=120.
FED8 | DEFB $58 | Animatory state (0x58: lady with big hair)
FED9 | DEFB $72,$1F | Location (first floor of no. 31, near the door)
FEDB | DEFB $01 | z-coordinate (indoors)
FEDC | DEFW $FE77 | Command list: Front door duty at no. 31
The next set of parameters belongs to the character who owns character buffer 0xD8 when 128<=X<=176.
FEDE | DEFB $76 | Animatory state (0x76: cat)
FEDF | DEFB $00,$2D | Location (out of sight)
FEE1 | DEFB $08 | z-coordinate (invisible)
FEE2 | DEFW $FE94 | Command list: Do nothing
The next set of parameters belongs to the character who owns character buffer 0xD8 when X>=184.
FEE4 | DEFB $A0 | Animatory state (0xA0: gangster)
FEE5 | DEFB $DC,$13 | Location (top floor of no. 19, right-hand side)
FEE7 | DEFB $01 | z-coordinate (indoors)
FEE8 | DEFW $FD4E | Command list: Keep guard at no. 19