| Data

65258: Initialisation parameters for character group 217

Used by the routine at 63472. The first set of parameters belongs to the character who owns character buffer 217 when X<=16 (where X is the leftmost column of the play area on screen).
65258 | DEFB 112 | Animatory state (112: man in a baseball cap)
65259 | DEFB 6,33 | Location (in the shop at the far left of town)
65261 | DEFB 1 | z-coordinate (indoors)
65262 | DEFW 65178 | Command list: Apartment building walkabout
The next set of parameters belongs to the character who owns character buffer 217 when 24<=X<=72.
65264 | DEFB 118 | Animatory state (118: cat)
65265 | DEFB 0,45 | Location (out of sight)
65267 | DEFB 8 | z-coordinate (invisible)
65268 | DEFW 65172 | Command list: Do nothing
The next set of parameters belongs to the character who owns character buffer 217 when 80<=X<=128.
65270 | DEFB 224 | Animatory state (224: girl with a pony tail)
65271 | DEFB 114,19 | Location (top floor of no. 31, right-hand side)
65273 | DEFB 1 | z-coordinate (indoors)
65274 | DEFW 64948 | Command list: No. 31 walkabout
The next set of parameters belongs to the character who owns character buffer 217 when 136<=X<=184.
65276 | DEFB 118 | Animatory state (118: cat)
65277 | DEFB 0,45 | Location (out of sight)
65279 | DEFB 8 | z-coordinate (invisible)
65280 | DEFW 65172 | Command list: Do nothing
The next set of parameters belongs to the character who owns character buffer 217 when X>=192.
65282 | DEFB 232 | Animatory state (232: man in a bowler hat)
65283 | DEFB 250,34 | Location (sidewalk outside no. 15)
65285 | DEFB 4 | z-coordinate (outside)
65286 | DEFW 64964 | Command list: No. 15 walkabout