| Sound

- Banknote
- Sniper
- Shot
- Cash bonus/key
- Beep
- Hit the ground
- Come to

Banknote
This sound effect is produced when Sam somersaults onto a banknote (see 63EB).

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Sniper
This sound effect is produced by the routine at 6FE6 when a sniper fires at Sam.

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Shot
This sound effect is produced by the routine at 66F0 when Sam is shot by a sniper.

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Cash bonus/key
This sound effect is produced by the routine at 7565 when Sam finds some cash or a key in a building.

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Beep
This sound effect is produced by the routine at EC69 when 'M' is pressed to toggle the message speed, and also by Sam when he is walking, finishes a roll or somersault, picks up the hook or budgie, picks up a telephone, is dialling a telephone number, hangs up a phone, changes disguise, lowers his arm, knocks on a door, blows a fuse, flips a light switch, raises or lowers a window blind, throws the hook, or is falling from a building's roof or fire escape.

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Hit the ground
This sound effect is produced by the routine at FC6A when Sam hits the ground after falling from a great height.

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Come to
This sound effect is produced when Sam comes to after falling from a great height (see FBD6).

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