| Data

FF44: Initialisation parameters for character group 0xDC

Used by the routine at F7F0. The first set of parameters belongs to the character who owns character buffer 0xDC when X<=40 (where X is the leftmost column of the play area on screen).
FF44 | DEFB $58 | Animatory state (0x58: lady with big hair)
FF45 | DEFB $20,$22 | Location (sidewalk by the left edge of no. 74)
FF47 | DEFB $04 | z-coordinate (outside)
FF48 | DEFW $FDF8 | Command list: No. 74 walkabout
The next set of parameters belongs to the character who owns character buffer 0xDC when 48<=X<=96.
FF4A | DEFB $58 | Animatory state (0x58: lady with big hair)
FF4B | DEFB $64,$13 | Location (third floor of the hotel, right-hand magenta room)
FF4D | DEFB $01 | z-coordinate (indoors)
FF4E | DEFW $FE06 | Command list: Hotel walkabout
The next set of parameters belongs to the character who owns character buffer 0xDC when 104<=X<=152.
FF50 | DEFB $76 | Animatory state (0x76: cat)
FF51 | DEFB $00,$2D | Location (out of sight)
FF53 | DEFB $08 | z-coordinate (invisible)
FF54 | DEFW $FE94 | Command list: Do nothing
The next set of parameters belongs to the character who owns character buffer 0xDC when 160<=X<=208.
FF56 | DEFB $70 | Animatory state (0x70: man in a baseball cap)
FF57 | DEFB $C2,$13 | Location (third floor of the apartment building next to no. 19, by the stairs)
FF59 | DEFB $01 | z-coordinate (indoors)
FF5A | DEFW $FE14 | Command list: Apartment building walkabout
The next set of parameters belongs to the character who owns character buffer 0xDC when X>=216.
FF5C | DEFB $58 | Animatory state (0x58: lady with big hair)
FF5D | DEFB $F8,$19 | Location (second floor of no. 15)
FF5F | DEFB $01 | z-coordinate (indoors)
FF60 | DEFW $FE23 | Command list: Front door duty at no. 15