| Data

DE20: Initialisation parameters for character 0xDE

The first set of parameters is used in demo mode.
DE20 | DEFB $10 | Animatory state (0x10: policeman)
DE21 | DEFB $14,$22 | Location (sidewalk outside the right-hand shop under the apartments next to no. 74)
DE23 | DEFB $04 | z-coordinate (outside)
DE24 | DEFW $FD96 | Command list: Patrol duty (demo mode)
The next set of parameters is used in game mode 1.
DE26 | DEFB $10 | Animatory state (0x10: policeman)
DE27 | DEFB $14,$22 | Location (sidewalk outside the right-hand shop under the apartments next to no. 74)
DE29 | DEFB $04 | z-coordinate (outside)
DE2A | DEFW $FCF4 | Command list: Patrol duty
The next set of parameters is used in game mode 2.
DE2C | DEFB $10 | Animatory state (0x10: policeman)
DE2D | DEFB $14,$22 | Location (sidewalk outside the right-hand shop under the apartments next to no. 74)
DE2F | DEFB $04 | z-coordinate (outside)
DE30 | DEFW $FCF4 | Command list: Patrol duty
The next set of parameters is used in game mode 3.
DE32 | DEFB $10 | Animatory state (0x10: policeman)
DE33 | DEFB $14,$22 | Location (sidewalk outside the right-hand shop under the apartments next to no. 74)
DE35 | DEFB $04 | z-coordinate (outside)
DE36 | DEFW $FCF4 | Command list: Patrol duty
The next set of parameters is used in game mode 4.
DE38 | DEFB $76 | Animatory state (0x76: cat)
DE39 | DEFB $00,$2D | Location (out of sight)
DE3B | DEFB $08 | z-coordinate (invisible)
DE3C | DEFW $FE94 | Command list: Do nothing