| Data

BC40: 2nd floor window flags (24<=y<=29)

Used by the routines at F436 and F7DA. Each byte here corresponds to a segment of the play area that is eight tiles wide, and level with the 2nd floor of a building (24<=y<=29). The 3rd floor window flags are at BB40; the 1st floor window flags are at BD40.
BC40 | DEFB $1D,$00,$DE | 0<=x<24: apartment building next to no. 74
BC43 | DEFB $00 | 24<=x<32: no windows here
BC44 | DEFB $98,$1C,$16 | 32<=x<56: no. 74
BC47 | DEFB $C8,$00,$00,$00,$00,$A8 | 56<=x<104: hotel
BC4D | DEFB $7D,$5D | 104<=x<120: no. 31
BC4F | DEFB $00 | 120<=x<128: no windows here
BC50 | DEFB $88,$00,$88 | 128<=x<152: police station
BC53 | DEFB $18 | 152<=x<160: no. 27
BC54 | DEFB $00,$00 | 160<=x<176: no windows here
BC56 | DEFB $18,$FF,$00,$1C | 176<=x<208: apartment building next to no. 19
BC5A | DEFB $48,$68 | 208<=x<224: no. 19
BC5C | DEFB $9E,$D8 | 224<=x<240: no. 17
BC5E | DEFB $DF,$38 | 240<=x<256: no. 15