| Data

BB00: Z values (18<=y<=23)

Used by the routines at E70C and F3A0. Each byte here corresponds to a segment of the play area that is eight tiles wide and six tiles high, and level with the 3rd floor of a building (18<=y<=23).
BB00 | DEFB $1C,$22,$1C | 0<=x<24: apartment building next to no. 74
BB03 | DEFB $32 | 24<=x<32
BB04 | DEFB $1D,$1C,$2C | 32<=x<56: no. 74
BB07 | DEFB $25,$12,$13,$14,$15,$33 | 56<=x<104: hotel
BB0D | DEFB $31,$31 | 104<=x<120: no. 31
BB0F | DEFB $26 | 120<=x<128
BB10 | DEFB $34,$35,$29 | 128<=x<152: police station
BB13 | DEFB $2C | 152<=x<160: no. 27
BB14 | DEFB $2D,$2E | 160<=x<176
BB16 | DEFB $2F,$30,$22,$1C | 176<=x<208: apartment building next to no. 19
BB1A | DEFB $47,$47 | 208<=x<224: no. 19
BB1C | DEFB $1C,$2C | 224<=x<240: no. 17
BB1E | DEFB $1C,$2C | 240<=x<256: no. 15