| Data

DF7E: Sprite tile references (tile 8, animatory states 0x00-0x77) and graphic data (UDG byte 5/8)

Used by the routines at 6412, E8F3 and F95E.
DF7E | DEFB $01,$12,$06 | Graphic data for sprite tiles 0x7E-0x80 (used for Sam's disguises)
DF81 | DEFB $15,$09,$15,$09,$15,$13,$FD | Sprite tile references for animatory states 0x00-0x07
DF88 | DEFB $60 | Graphic data for sprite tile 0x88 (used for Sam's disguises)
DF89 | DEFB $F0,$F3 | Sprite tile references for animatory states 0x08-0x0A
DF8B | DEFB $00 | Sprite tile reference for unused animatory state 0x0B
DF8C | DEFB $00,$04,$60 | Graphic data for sprite tiles 0x8C-0x8E (used for Sam's disguises)
DF8F | DEFB $EF | Sprite tile reference for animatory state 0x0F
DF90 | DEFB $11 | Graphic data for sprite tile 0x90 (used for Sam's disguises)
DF91 | DEFB $47,$40,$47,$40 | Sprite tile references for animatory states 0x10-0x14
DF95 | DEFB $00,$00 | Graphic data for sprite tiles 0x95-0x96 (used for Sam's disguises)
DF97 | DEFB $FD | Sprite tile reference for animatory state 0x17
DF98 | DEFB $01 | Graphic data for sprite tile 0x98 (used for Sam's disguises)
DF99 | DEFB $47,$40,$47 | Sprite tile references for animatory states 0x18-0x1B
DF9C | DEFB $40 | Sprite tile reference for unused animatory state 0x1C
DF9D | DEFB $46,$46 | Graphic data for sprite tiles 0x9D-0x9E (used for Sam's disguises)
DF9F | DEFB $F4 | Sprite tile reference for animatory state 0x1F
DFA0 | DEFB $00 | Graphic data for sprite tile 0xA0 (used for Sam's disguises)
DFA1 | DEFB $77,$71,$79,$71 | Sprite tile references for animatory states 0x20-0x24
DFA5 | DEFB $90,$C2 | Graphic data for sprite tiles 0xA5-0xA6 (used for Sam's disguises)
DFA7 | DEFB $FD | Sprite tile reference for animatory state 0x27
DFA8 | DEFB $00 | Graphic data for sprite tile 0xA8 (used for Sam's disguises)
DFA9 | DEFB $77,$71,$79,$71 | Sprite tile references for animatory states 0x28-0x2C
DFAD | DEFB $04,$60,$1C,$46 | Graphic data for sprite tiles 0xAD-0xB0 (used for Sam's disguises)
DFB1 | DEFB $25,$1E,$25,$83 | Sprite tile references for animatory states 0x30-0x34
DFB5 | DEFB $34 | Graphic data for sprite tile 0xB5 (used by Sam when he's rolling or somersaulting)
DFB6 | DEFB $00,$FD | Sprite tile references for animatory states 0x36-0x37
DFB8 | DEFB $04 | Graphic data for sprite tile 0xB8 (used for Sam's disguises)
DFB9 | DEFB $35,$2D,$39,$86 | Sprite tile references for animatory states 0x38-0x3C
DFBD | DEFB $F2 | Graphic data for sprite tile 0xBD (used by Sam when he's rolling or somersaulting)
DFBE | DEFB $00,$FD | Sprite tile references for animatory states 0x3E-0x3F
DFC0 | DEFB $60 | Graphic data for sprite tile 0xC0 (used for Sam's disguises)
DFC1 | DEFB $66,$61,$6A,$61 | Sprite tile references for unused animatory states 0x40-0x44
DFC5 | DEFB $02 | Graphic data for sprite tile 0xC5 (used by Sam when he's rolling or somersaulting)
DFC6 | DEFB $00 | Sprite tile reference for animatory state 0x46
DFC7 | DEFB $FD | Sprite tile reference for unused animatory state 0x47
DFC8 | DEFB $48 | Graphic data for sprite tile 0xC8 (used for Sam's disguises)
DFC9 | DEFB $55,$4F,$58,$4F | Sprite tile references for animatory states 0x48-0x4C
DFCD | DEFB $42 | Graphic data for sprite tile 0xCD (used by Sam when he's rolling or somersaulting)
DFCE | DEFB $00 | Sprite tile reference for unused animatory state 0x4E
DFCF | DEFB $FD | Sprite tile reference for animatory state 0x4F
DFD0 | DEFB $80 | Graphic data for sprite tile 0xD0 (used for Sam's disguises)
DFD1 | DEFB $9F,$99,$9F,$99 | Sprite tile references for animatory states 0x50-0x54
DFD5 | DEFB $09,$E7 | Graphic data for sprite tiles 0xD5-0xD6 (used for Sam's disguises)
DFD7 | DEFB $FD | Sprite tile reference for animatory state 0x57
DFD8 | DEFB $82 | Graphic data for sprite tile 0xD8 (used for Sam's disguises)
DFD9 | DEFB $9F,$99,$9F,$99 | Sprite tile references for animatory states 0x58-0x5C
DFDD | DEFB $06,$60 | Graphic data for sprite tiles 0xDD-0xDE (used for Sam's disguises)
DFDF | DEFB $FD | Sprite tile reference for animatory state 0x5F
DFE0 | DEFB $40 | Graphic data for sprite tile 0xE0 (used for Sam's disguises)
DFE1 | DEFB $90,$8E,$92,$8E | Sprite tile references for animatory states 0x60-0x64
DFE5 | DEFB $9E,$70 | Graphic data for sprite tiles 0xE5-0xE6 (used for Sam's disguises)
DFE7 | DEFB $FD | Sprite tile reference for animatory state 0x67
DFE8 | DEFB $04 | Graphic data for sprite tile 0xE8 (used for Sam's disguises)
DFE9 | DEFB $B4,$AE,$B6,$AE | Sprite tile references for animatory states 0x68-0x6C
DFED | DEFB $24,$66 | Graphic data for sprite tiles 0xED-0xEE (used for Sam's disguises)
DFEF | DEFB $FD | Sprite tile reference for animatory state 0x6F
DFF0 | DEFB $88 | Graphic data for sprite tile 0xF0 (used for Sam's disguises)
DFF1 | DEFB $C9,$C3,$CB,$C3,$CE,$00,$FD | Sprite tile references for animatory states 0x70-0x77