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Routines |
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Used by the routines at 62892 and 62976. If the character is standing next to a light switch, this routine makes him flip the switch on (if it's off and affects the lights in more than one window or window-pair), or consider flipping the switch off (if it's on and affects the lights in only one window or window-pair).
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62597 | CALL 62518 | Is the character standing next to a light switch? | ||||||||
62600 | RET Z | Return if not | ||||||||
62601 | BIT 5,A | Does the light switch affect lights in more than one window or window-pair? | ||||||||
62603 | JR NZ,62626 | Jump if so | ||||||||
This entry point is used by the routine at 62880.
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62605 | LD A,(BC) | A=window flags for the character's location | ||||||||
62606 | BIT 5,A | Is the light switch here in the 'off' position? | ||||||||
62608 | RET NZ | Return if so | ||||||||
This entry point is used by the routine at 62694.
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62609 | CALL 61823 | Get a random number in A | ||||||||
62612 | CP 110 | Is it greater than 109? | ||||||||
62614 | RET NC | Return if so | ||||||||
62615 | LD A,32 | Bit 5 set: light switch toggle | ||||||||
62617 | PUSH BC | Push the address of the window flags onto the stack | ||||||||
62618 | EX (SP),HL | Transfer this address into HL | ||||||||
62619 | XOR (HL) | Flip bit 1, 5 or 6 of the window flags, thus flipping the light switch that affects the window, or raising or lowering the blind | ||||||||
62620 | LD (HL),A | |||||||||
62621 | CALL 62368 | Update the SRB for the window | ||||||||
62624 | POP HL | Restore the character number to H | ||||||||
62625 | RET | |||||||||
The character is standing next to a light switch that affects lights in more than one window or window-pair.
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62626 | LD A,(BC) | A=window flags for the character's location | ||||||||
This entry point is used by the routine at 29052.
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62627 | BIT 5,A | Is the light switch here in the 'on' position? | ||||||||
62629 | RET Z | Return if so | ||||||||
62630 | PUSH BC | Push the address of the window flags onto the stack | ||||||||
62631 | EX (SP),HL | Transfer this address into HL | ||||||||
62632 | LD A,C | A=LSB of the address of the window flags | ||||||||
62633 | LD BC,1056 | B=4 (the four central windows on a floor of the hotel span four 8-tile wide segments), C=32 (bit 5 set: light switch toggle) | ||||||||
62636 | CP 72 | Are we dealing with a window that is second from the left in the hotel? | ||||||||
62638 | JR NZ,62657 | Jump if not | ||||||||
A light switch that affects the lights in the the four central windows on one of the floors of the hotel has been flipped.
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62640 | LD L,72 | Point HL at the window flags for the leftmost of the four central windows | ||||||||
62642 | PUSH HL | Save the window flags pointer | ||||||||
62643 | PUSH BC | Save the segment counter | ||||||||
62644 | LD A,(HL) | Flip bit 5 of the window flags, thus flipping the light switch into the 'on' or 'off' position | ||||||||
62645 | XOR C | |||||||||
62646 | LD (HL),A | |||||||||
62647 | CALL 62368 | Update the SRB for the window | ||||||||
62650 | POP BC | Restore the segment counter | ||||||||
62651 | POP HL | Restore the window flags pointer to HL | ||||||||
62652 | INC L | Move to the next window along | ||||||||
62653 | DJNZ 62642 | Jump back until all four windows have been done | ||||||||
62655 | POP HL | Restore the character number to H | ||||||||
62656 | RET | |||||||||
62657 | CP 75 | Are we dealing with a window that is second from the right in the hotel? | ||||||||
62659 | JR Z,62640 | Jump if so | ||||||||
A light switch that affects the lights in the windows on more than one floor of a building other than the hotel has been flipped.
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62661 | SUB C | Subtract 32 from the LSB of the window flags address | ||||||||
62662 | DEC B | B=3 (there are three floors to consider) | ||||||||
62663 | NOP | |||||||||
62664 | LD E,A | Point DE at the fixture location flags for the area on the fourth floor (if any) above the light switch | ||||||||
62665 | LD H,186 | The fourth floor window flags are in bytes 64-95 of page 186 (at 47680) | ||||||||
62667 | LD A,(DE) | Collect the fixture location flags for the fourth floor | ||||||||
62668 | BIT 5,A | Does the light switch affect any windows on this floor? | ||||||||
62670 | JR Z,62685 | Jump if not | ||||||||
62672 | PUSH HL | Save the window flags pointer | ||||||||
62673 | PUSH DE | Save the fixture location flags pointer | ||||||||
62674 | PUSH BC | Save the floor counter | ||||||||
62675 | LD A,(HL) | Flip bit 5 of the window flags, thus flipping the light switch into the 'on' or 'off' position | ||||||||
62676 | XOR 32 | |||||||||
62678 | LD (HL),A | |||||||||
62679 | CALL 62368 | Update the SRB for the windows on this floor | ||||||||
62682 | POP BC | Restore the floor counter to B | ||||||||
62683 | POP DE | Restore the fixture location flags pointer to DE | ||||||||
62684 | POP HL | Restore the window flags pointer to HL | ||||||||
62685 | INC H | Point HL at the window flags for the next floor down | ||||||||
62686 | LD A,E | Point DE at the fixture location flags for the next floor down | ||||||||
62687 | ADD A,32 | |||||||||
62689 | LD E,A | |||||||||
62690 | DJNZ 62667 | Jump back until the windows on the fourth, third and second floors have been dealt with | ||||||||
62692 | POP HL | Restore the character number to H | ||||||||
62693 | RET |
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