![]() |
Data |
Prev: FF26 | Up: Map |
|
||||||||
FF44 | DEFB $58 | Animatory state (0x58: lady with big hair) | ||||||
FF45 | DEFB $20,$22 | Location (sidewalk by the left edge of no. 74) | ||||||
FF47 | DEFB $04 | z-coordinate (outside) | ||||||
FF48 | DEFW $FDF8 | Command list: No. 74 walkabout | ||||||
The next set of parameters belongs to the character who owns character buffer 0xDC when 48<=X<=96.
|
||||||||
FF4A | DEFB $58 | Animatory state (0x58: lady with big hair) | ||||||
FF4B | DEFB $64,$13 | Location (third floor of the hotel, right-hand magenta room) | ||||||
FF4D | DEFB $01 | z-coordinate (indoors) | ||||||
FF4E | DEFW $FE06 | Command list: Hotel walkabout | ||||||
The next set of parameters belongs to the character who owns character buffer 0xDC when 104<=X<=152.
|
||||||||
FF50 | DEFB $76 | Animatory state (0x76: cat) | ||||||
FF51 | DEFB $00,$2D | Location (out of sight) | ||||||
FF53 | DEFB $08 | z-coordinate (invisible) | ||||||
FF54 | DEFW $FE94 | Command list: Do nothing | ||||||
The next set of parameters belongs to the character who owns character buffer 0xDC when 160<=X<=208.
|
||||||||
FF56 | DEFB $70 | Animatory state (0x70: man in a baseball cap) | ||||||
FF57 | DEFB $C2,$13 | Location (third floor of the apartment building next to no. 19, by the stairs) | ||||||
FF59 | DEFB $01 | z-coordinate (indoors) | ||||||
FF5A | DEFW $FE14 | Command list: Apartment building walkabout | ||||||
The next set of parameters belongs to the character who owns character buffer 0xDC when X>=216.
|
||||||||
FF5C | DEFB $58 | Animatory state (0x58: lady with big hair) | ||||||
FF5D | DEFB $F8,$19 | Location (second floor of no. 15) | ||||||
FF5F | DEFB $01 | z-coordinate (indoors) | ||||||
FF60 | DEFW $FE23 | Command list: Front door duty at no. 15 |
Prev: FF26 | Up: Map |