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Routines |
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61568 | CALL 29668 | Show or hide the fuse, door, light bulb or phone in the icon panel | ||||||
61571 | LD A,(32750) | A=current game mode (0-4) | ||||||
61574 | AND A | Is it demo mode? | ||||||
61575 | RET Z | Return if so | ||||||
61576 | CALL 26075 | Move and draw the bullets | ||||||
61579 | LD A,(32764) | Collect Sam's status flags from 32764 | ||||||
61582 | AND 129 | Is Sam being carried or falling from a building? | ||||||
61584 | RET NZ | Return if so | ||||||
61585 | CALL 29952 | Scan the event table at 24544 for events to trigger | ||||||
61588 | LD A,(58880) | A=Sam's animatory state | ||||||
61591 | AND 29 | Is Sam's animation phase standing/walking phase 1 or 3? | ||||||
61593 | RET NZ | Return if not | ||||||
61594 | JP 30211 | Check whether Sam has found something and update the icon panel |
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