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Data |
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65378 | DEFB 160 | Animatory state (160: gangster) | ||||||
65379 | DEFB 50,25 | Location (second floor of no. 74, right-hand side) | ||||||
65381 | DEFB 1 | z-coordinate (indoors) | ||||||
65382 | DEFW 64816 | Command list: Guard the hook at no. 74 | ||||||
The next set of parameters belongs to the character who owns character buffer 221 when 56<=X<=104.
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65384 | DEFB 104 | Animatory state (104: man in a bowler hat) | ||||||
65385 | DEFB 100,25 | Location (second floor of the hotel, right-hand yellow room) | ||||||
65387 | DEFB 1 | z-coordinate (indoors) | ||||||
65388 | DEFW 65174 | Command list: Walk up and down for ever | ||||||
The next set of parameters belongs to the character who owns character buffer 221 when 112<=X<=160.
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65390 | DEFB 118 | Animatory state (118: cat) | ||||||
65391 | DEFB 0,45 | Location (out of sight) | ||||||
65393 | DEFB 8 | z-coordinate (invisible) | ||||||
65394 | DEFW 65172 | Command list: Do nothing | ||||||
The next set of parameters belongs to the character who owns character buffer 221 when 168<=X<=216.
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65396 | DEFB 104 | Animatory state (104: man in a bowler hat) | ||||||
65397 | DEFB 200,25 | Location (second floor of the apartment building next to no. 19, right-hand side) | ||||||
65399 | DEFB 1 | z-coordinate (indoors) | ||||||
65400 | DEFW 65097 | Command list: Apartment building walkabout | ||||||
The next set of parameters belongs to the character who owns character buffer 221 when X>=224.
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65402 | DEFB 118 | Animatory state (118: cat) | ||||||
65403 | DEFB 0,45 | Location (out of sight) | ||||||
65405 | DEFB 8 | z-coordinate (invisible) | ||||||
65406 | DEFW 65172 | Command list: Do nothing |
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