![]() |
Data |
Prev: FF44 | Up: Map |
|
||||||||
FF62 | DEFB $A0 | Animatory state (0xA0: gangster) | ||||||
FF63 | DEFB $32,$19 | Location (second floor of no. 74, right-hand side) | ||||||
FF65 | DEFB $01 | z-coordinate (indoors) | ||||||
FF66 | DEFW $FD30 | Command list: Guard the hook at no. 74 | ||||||
The next set of parameters belongs to the character who owns character buffer 0xDD when 56<=X<=104.
|
||||||||
FF68 | DEFB $68 | Animatory state (0x68: man in a bowler hat) | ||||||
FF69 | DEFB $64,$19 | Location (second floor of the hotel, right-hand yellow room) | ||||||
FF6B | DEFB $01 | z-coordinate (indoors) | ||||||
FF6C | DEFW $FE96 | Command list: Walk up and down for ever | ||||||
The next set of parameters belongs to the character who owns character buffer 0xDD when 112<=X<=160.
|
||||||||
FF6E | DEFB $76 | Animatory state (0x76: cat) | ||||||
FF6F | DEFB $00,$2D | Location (out of sight) | ||||||
FF71 | DEFB $08 | z-coordinate (invisible) | ||||||
FF72 | DEFW $FE94 | Command list: Do nothing | ||||||
The next set of parameters belongs to the character who owns character buffer 0xDD when 168<=X<=216.
|
||||||||
FF74 | DEFB $68 | Animatory state (0x68: man in a bowler hat) | ||||||
FF75 | DEFB $C8,$19 | Location (second floor of the apartment building next to no. 19, right-hand side) | ||||||
FF77 | DEFB $01 | z-coordinate (indoors) | ||||||
FF78 | DEFW $FE49 | Command list: Apartment building walkabout | ||||||
The next set of parameters belongs to the character who owns character buffer 0xDD when X>=224.
|
||||||||
FF7A | DEFB $76 | Animatory state (0x76: cat) | ||||||
FF7B | DEFB $00,$2D | Location (out of sight) | ||||||
FF7D | DEFB $08 | z-coordinate (invisible) | ||||||
FF7E | DEFW $FE94 | Command list: Do nothing |
Prev: FF44 | Up: Map |