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Data |
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The first set of parameters is used in demo mode.
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DF20 | DEFB $76 | Animatory state (0x76: cat) | ||||||
DF21 | DEFB $00,$2D | Location (out of sight) | ||||||
DF23 | DEFB $08 | z-coordinate (invisible) | ||||||
DF24 | DEFW $FE94 | Command list: Do nothing | ||||||
The next set of parameters is used in game mode 1.
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DF26 | DEFB $92 | Animatory state (0x92: policeman) | ||||||
DF27 | DEFB $50,$22 | Location (sidewalk outside the hotel doors) | ||||||
DF29 | DEFB $04 | z-coordinate (outside) | ||||||
DF2A | DEFW $FCF4 | Command list: Patrol duty | ||||||
The next set of parameters is used in game mode 2.
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DF2C | DEFB $92 | Animatory state (0x92: policeman) | ||||||
DF2D | DEFB $50,$22 | Location (sidewalk outside the hotel doors) | ||||||
DF2F | DEFB $04 | z-coordinate (outside) | ||||||
DF30 | DEFW $FCF4 | Command list: Patrol duty | ||||||
The next set of parameters is used in game mode 3.
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DF32 | DEFB $92 | Animatory state (0x92: policeman) | ||||||
DF33 | DEFB $50,$22 | Location (sidewalk outside the hotel doors) | ||||||
DF35 | DEFB $04 | z-coordinate (outside) | ||||||
DF36 | DEFW $FCF4 | Command list: Patrol duty | ||||||
The next set of parameters is used in game mode 4.
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DF38 | DEFB $76 | Animatory state (0x76: cat) | ||||||
DF39 | DEFB $00,$2D | Location (out of sight) | ||||||
DF3B | DEFB $08 | z-coordinate (invisible) | ||||||
DF3C | DEFW $FE94 | Command list: Do nothing |
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