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Data |
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The first set of parameters is used in demo mode.
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E420 | DEFB $3E | Animatory state (0x3E: banknote) | ||||||
E421 | DEFB $00,$22 | Location (sidewalk at the far left of town) | ||||||
E423 | DEFB $04 | z-coordinate (outside) | ||||||
E424 | DEFW $FD76 | Command list: Control a banknote | ||||||
The next set of parameters is used in game mode 1.
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E426 | DEFB $3E | Animatory state (0x3E: banknote) | ||||||
E427 | DEFB $00,$22 | Location (sidewalk at the far left of town) | ||||||
E429 | DEFB $04 | z-coordinate (outside) | ||||||
E42A | DEFW $FD76 | Command list: Control a banknote | ||||||
The next set of parameters is used in game mode 2.
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E42C | DEFB $3E | Animatory state (0x3E: banknote) | ||||||
E42D | DEFB $00,$22 | Location (sidewalk at the far left of town) | ||||||
E42F | DEFB $04 | z-coordinate (outside) | ||||||
E430 | DEFW $FD76 | Command list: Control a banknote | ||||||
The next set of parameters is used in game mode 3.
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E432 | DEFB $3E | Animatory state (0x3E: banknote) | ||||||
E433 | DEFB $00,$22 | Location (sidewalk at the far left of town) | ||||||
E435 | DEFB $04 | z-coordinate (outside) | ||||||
E436 | DEFW $FD76 | Command list: Control a banknote | ||||||
The next set of parameters is used in game mode 4.
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E438 | DEFB $3E | Animatory state (0x3E: banknote) | ||||||
E439 | DEFB $00,$22 | Location (sidewalk at the far left of town) | ||||||
E43B | DEFB $04 | z-coordinate (outside) | ||||||
E43C | DEFW $FD78 | Command list: Control a banknote (unless Sam's got the hook) |
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