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Routines |
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Used by the routine at 29100. Sets the attribute bytes for Sam's disguise in the bottom right corner of the screen.
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32009 | EX DE,HL | |||||||
This entry point is used by the routine at 63838.
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32010 | PUSH HL | |||||||
32011 | CALL 29332 | Get the attribute byte to use for Sam's disguise | ||||||
32014 | LD BC,797 | B=3, C=29 | ||||||
32017 | LD (HL),A | Set a row of attribute bytes for Sam's disguise in the bottom right of the screen | ||||||
32018 | INC L | |||||||
32019 | DJNZ 32017 | |||||||
32021 | JR Z,32026 | Jump if we've done all 3 rows | ||||||
32023 | ADD HL,BC | Point HL at the attribute byte for the first tile in the next row down | ||||||
32024 | JR 32014 | Jump back to set the attribute bytes in this row | ||||||
32026 | POP HL | |||||||
32027 | RET |
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