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Data |
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Used by the routine at 59148. Each byte here corresponds to a segment of the play area that is eight tiles wide and six tiles high, and level with the 1st floor of a building (30<=y<=35).
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48416 | DEFB 20,3,21 | 0<=x<24: apartment building next to no. 74 | ||||||
48419 | DEFB 3 | 24<=x<32 | ||||||
48420 | DEFB 8,4,8 | 32<=x<56: no. 74 | ||||||
48423 | DEFB 5,22,23,23,24,5 | 56<=x<104: hotel | ||||||
48429 | DEFB 8,7 | 104<=x<120: no. 31 | ||||||
48431 | DEFB 17 | 120<=x<128 | ||||||
48432 | DEFB 2,2,2 | 128<=x<152: police station | ||||||
48435 | DEFB 11 | 152<=x<160: no. 27 | ||||||
48436 | DEFB 11,2 | 160<=x<176 | ||||||
48438 | DEFB 3,6,3,16 | 176<=x<208: apartment building next to no. 19 | ||||||
48442 | DEFB 18,10 | 208<=x<224: no. 19 | ||||||
48444 | DEFB 26,6 | 224<=x<240: no. 17 | ||||||
48446 | DEFB 21,7 | 240<=x<256: no. 15 |
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