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Data |
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Before demo mode or a new game starts, the data here is copied into the last 32 bytes of the game status buffer by the routine at 63662.
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65504 | DEFB 0,0,8,16,16,48,0 | 32736 (unused) | ||||||
65511 | DEFB 10 | Bullet timer (32743) | ||||||
65512 | DEFB 128 | Disguise status flags (32744) | ||||||
65513 | DEFB 0 | Object inventory (32745) | ||||||
65514 | DEFB 0 | Key inventory (32746) | ||||||
65515 | DEFB 0 | Police flags (32747) | ||||||
65516 | DEFW 0 | High score (32748); this is set by the routine at 61630 | ||||||
65518 | DEFB 0 | Game mode indicator (32750); this is set by the routine at 61630 | ||||||
65519 | DEFB 255 | First aid (32751) | ||||||
65520 | DEFB 0,0,8,16,32,128,0,0 | Door status flags (32752) | ||||||
65528 | DEFB 0,64 | |||||||
65530 | DEFB 0 | Input device indicator (32762); this value is changed by the routine at 24951 | ||||||
65531 | DEFB 215 | Number of the character just moved (32763) | ||||||
65532 | DEFB 0 | Sam's status flags (32764) | ||||||
65533 | DEFB 0 | Last key pressed (32765) | ||||||
65534 | DEFB 0 | x-coordinate of the leftmost column of the play area on screen (32766); this value is not used | ||||||
65535 | DEFB 20 | y-coordinate of the topmost row of the play area on screen (32767); this value is not used |
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