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Data |
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The first set of parameters is used in demo mode.
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57376 | DEFB 160 | Animatory state (160: gangster) | |||||
57377 | DEFB 100,34 | Location (sidewalk at the right edge of the hotel) | |||||
57379 | DEFB 4 | z-coordinate (outside) | |||||
57380 | DEFW 65034 | Command list: Hotel walkabout | |||||
The next set of parameters is used in game mode 1.
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57382 | DEFB 160 | Animatory state (160: gangster) | |||||
57383 | DEFB 248,25 | Location (second floor of no. 15) | |||||
57385 | DEFB 1 | z-coordinate (indoors) | |||||
57386 | DEFW 25066 | Command list: Keep guard at no. 15 | |||||
The next set of parameters is used in game mode 2.
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57388 | DEFB 160 | Animatory state (160: gangster) | |||||
57389 | DEFB 147,34 | Location (sidewalk outside the right-hand jail cell) | |||||
57391 | DEFB 4 | z-coordinate (outside) | |||||
57392 | DEFW 64902 | Command list: Keep guard outside the police station | |||||
The next set of parameters is used in game mode 3.
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57394 | DEFB 160 | Animatory state (160: gangster) | |||||
57395 | DEFB 147,34 | Location (sidewalk outside the right-hand jail cell) | |||||
57397 | DEFB 4 | z-coordinate (outside) | |||||
57398 | DEFW 64902 | Command list: Keep guard outside the police station | |||||
The next set of parameters is used in game mode 4.
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57400 | DEFB 160 | Animatory state (160: gangster) | |||||
57401 | DEFB 147,34 | Location (sidewalk outside the right-hand jail cell) | |||||
57403 | DEFB 4 | z-coordinate (outside) | |||||
57404 | DEFW 64878 | Command list: Chase Sam for ever |
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