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Data |
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Used by the routine at 59148. Each byte here corresponds to a segment of the play area that is eight tiles wide and six tiles high, and level with the 3rd floor of a building (18<=y<=23).
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47904 | DEFB 8,3,13 | 0<=x<24: apartment building next to no. 74 | |||||
47907 | DEFB 14 | 24<=x<32 | |||||
47908 | DEFB 4,8,4 | 32<=x<56: no. 74 | |||||
47911 | DEFB 15,15,15,15,15,15 | 56<=x<104: hotel | |||||
47917 | DEFB 4,4 | 104<=<120: no. 31 | |||||
47919 | DEFB 2 | 120<=x<128 | |||||
47920 | DEFB 2,8,4 | 128<=x<152: police station | |||||
47923 | DEFB 3 | 152<=x<160: no. 27 | |||||
47924 | DEFB 11,2 | 160<=x<176 | |||||
47926 | DEFB 6,16,3,12 | 176<=x<208: apartment building next to no. 19 | |||||
47930 | DEFB 17,18 | 208<=x<224: no. 19 | |||||
47932 | DEFB 13,13 | 224<=x<240: no. 17 | |||||
47934 | DEFB 2,2 | 240<=x<256: no. 15 |
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