![]() |
Game status buffer |
Prev: 32696 | Up: Map |
|
|||||||||||||||||
32704 | DEFB 0 | x-coordinate of the leftmost column of the play area on screen the last time the bullet was drawn | |||||||||||||||
32705 | DEFB 0 | Bullet's screen x-coordinate: x | |||||||||||||||
32706 | DEFB 0 | Bullet's screen y-coordinate: y (0 if the bullet is not in flight) | |||||||||||||||
The bits in the fourth byte of the bullet buffer have the following significance:
|
|||||||||||||||||
32707 | DEFB 0 |
Prev: 32696 | Up: Map |