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Routines |
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Used by the routine at 61440. Increments the score and decrements Sam's cash supply every 5.12s. Displays the endgame cutscene and enters demo mode if Sam runs out of money.
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31414 | LD A,(32750) | Collect the current game mode (0-4) from 32750 |
31417 | AND A | Is it demo mode? |
31418 | RET Z | Return if so |
31419 | LD HL,(23672) | Collect the two least significant bytes of the system variable FRAMES in HL |
31422 | LD DE,(32724) | DE=two least significant bytes of the system variable FRAMES as they were the last time the score was incremented |
31426 | LD BC,65280 | BC=-256 |
31429 | SBC HL,DE | Was the score last incremented at least 5.12s ago? |
31431 | ADD HL,BC | |
31432 | RET NC | Return if not |
31433 | LD HL,(23672) | Collect the two least significant bytes of the system variable FRAMES in HL |
31436 | LD (32724),HL | Store these bytes at 32724 for comparison next time |
31439 | CALL 28337 | Increment the score and decrement Sam's cash supply |
31442 | RET NZ | Return unless Sam has no money left |
31443 | LD A,34 | Message 34: 'I WAS BROKE AGAIN...' |
This entry point is used by the routines at 24832, 26002 and 64338.
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31445 | PUSH AF | Save the message number briefly |
31446 | LD A,57 | A=57, D=8, E=216: the top-left corner of the cutscene window will be at (224,19), with Sam at (229,19) (in his office) |
31448 | LD DE,2264 | |
31451 | CALL 30822 | Prepare for the cutscene |
31454 | POP AF | Restore the cutscene message number to A |
31455 | JP 30989 | Display the cutscene |
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