Data
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53248: Sprite tile graphic data (mask byte 5/8)
Used by the routine at 59635.
53248 DEFB 0,255,255,102,255,254,130,95,254,128,191,255,169,127,255,255
53264 DEFB 246,111,232,37,232,11,234,171,250,111,94,254,106,127,74,238
53280 DEFB 245,239,230,183,233,175,217,119,253,11,250,201,253,57,255,82
53296 DEFB 208,191,172,151,115,151,233,95,211,119,164,151,252,23,237,255
53312 DEFB 254,125,193,127,183,247,223,239,186,247,239,247,239,253,146,66
53328 DEFB 239,223,233,47,244,47,181,244,47,254,239,77,244,223,254,133
53344 DEFB 254,130,85,232,87,232,47,234,87,232,47,235,95,249,249,147
53360 DEFB 254,82,159,159,233,63,229,47,229,47,151,248,252,253,255,255
53376 DEFB 99,249,253,74,251,57,62,244,146,232,253,250,223,175,126,247
53392 DEFB 239,247,239,253,29,253,68,191,252,161,209,223,212,75,202,23
53408 DEFB 253,251,91,253,245,191,212,234,255,251,255,250,167,253,249,255
53424 DEFB 255,170,119,223,55,223,55,254,210,251,254,191,239,251,27,255
53440 DEFB 247,233,253,254,225,191,126,151,223,239,223,239,255,223,255,255
53456 DEFB 253,118,255,255,207,251,255,118,127,247,244,253,127,65,223,245
53472 DEFB 254,95,233,250,151,65,235,167,167,245,127,34,171,175
The following bytes (corresponding to sprite tiles 238-247) are used for Sam's sprite when he's rolling or somersaulting (see 25618).
53486 DEFB 0,0,0,0,0,0,0,0,0,0
The following bytes (corresponding to sprite tiles 248-255) are used by the sprites of characters when they are lying down (see 63784).
53496 DEFB 0,0,0,0,0,0,0,0
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