Data
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56910
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57080
56958: Sprite tile references (tile 7, animatory states 0-119) and graphic data (mask byte 4/8)
Used by the routines at
25618
,
59635
and
63838
.
56958
DEFB 253,82,247
Graphic data for sprite tiles 126-128 (used for Sam's disguises)
56961
DEFB 19,6,19,6,19,17,249
Sprite tile references for animatory states 0-7
56968
DEFB 239
Graphic data for sprite tile 136 (used for Sam's disguises)
56969
DEFB 243,240
Sprite tile references for animatory states 8-10
56971
DEFB 0
Sprite tile reference for unused animatory state 11
56972
DEFB 127,199,231
Graphic data for sprite tiles 140-142 (used for Sam's disguises)
56975
DEFB 240
Sprite tile reference for animatory state 15
56976
DEFB 213
Graphic data for sprite tile 144 (used for Sam's disguises)
56977
DEFB 69,63,69,63
Sprite tile references for animatory states 16-20
56981
DEFB 255,252
Graphic data for sprite tiles 149-150 (used for Sam's disguises)
56983
DEFB 249
Sprite tile reference for animatory state 23
56984
DEFB 247
Graphic data for sprite tile 152 (used for Sam's disguises)
56985
DEFB 69,63,69
Sprite tile references for animatory states 24-27
56988
DEFB 63
Sprite tile reference for unused animatory state 28
56989
DEFB 66,126
Graphic data for sprite tiles 157-158 (used for Sam's disguises)
56991
DEFB 243
Sprite tile reference for animatory state 31
56992
DEFB 255
Graphic data for sprite tile 160 (used for Sam's disguises)
56993
DEFB 117,111,117,111
Sprite tile references for animatory states 32-36
56997
DEFB 108,226
Graphic data for sprite tiles 165-166 (used for Sam's disguises)
56999
DEFB 249
Sprite tile reference for animatory state 39
57000
DEFB 254
Graphic data for sprite tile 168 (used for Sam's disguises)
57001
DEFB 117,111,117,111
Sprite tile references for animatory states 40-44
57005
DEFB 244,47,222,226
Graphic data for sprite tiles 173-176 (used for Sam's disguises)
57009
DEFB 35,28,35,128
Sprite tile references for animatory states 48-52
57013
DEFB 212
Graphic data for sprite tile 181 (used by Sam when he's rolling or somersaulting)
57014
DEFB 0,249
Sprite tile references for animatory states 54-55
57016
DEFB 238
Graphic data for sprite tile 184 (used for Sam's disguises)
57017
DEFB 51,43,51,133
Sprite tile references for animatory states 56-60
57021
DEFB 84
Graphic data for sprite tile 189 (used by Sam when he's rolling or somersaulting)
57022
DEFB 0,249
Sprite tile references for animatory states 62-63
57024
DEFB 47
Graphic data for sprite tile 192 (used for Sam's disguises)
57025
DEFB 100,95,100,95
Sprite tile references for unused animatory states 64-68
57029
DEFB 1
Graphic data for sprite tile 197 (used by Sam when he's rolling or somersaulting)
57030
DEFB 0
Sprite tile reference for animatory state 70
57031
DEFB 249
Sprite tile reference for unused animatory state 71
57032
DEFB 68
Graphic data for sprite tile 200 (used for Sam's disguises)
57033
DEFB 83,78,83,136
Sprite tile references for animatory states 72-76
57037
DEFB 163
Graphic data for sprite tile 205 (used by Sam when he's rolling or somersaulting)
57038
DEFB 0
Sprite tile reference for unused animatory state 78
57039
DEFB 249
Sprite tile reference for animatory state 79
57040
DEFB 191
Graphic data for sprite tile 208 (used for Sam's disguises)
57041
DEFB 157,150,157,150
Sprite tile references for animatory states 80-84
57045
DEFB 232,231
Graphic data for sprite tiles 213-214 (used for Sam's disguises)
57047
DEFB 249
Sprite tile reference for animatory state 87
57048
DEFB 131
Graphic data for sprite tile 216 (used for Sam's disguises)
57049
DEFB 157,150,157,150
Sprite tile references for animatory states 88-92
57053
DEFB 247,239
Graphic data for sprite tiles 221-222 (used for Sam's disguises)
57055
DEFB 249
Sprite tile reference for animatory state 95
57056
DEFB 223
Graphic data for sprite tile 224 (used for Sam's disguises)
57057
DEFB 83,78,83,136
Sprite tile references for animatory states 96-100
57061
DEFB 142,127
Graphic data for sprite tiles 229-230 (used for Sam's disguises)
57063
DEFB 249
Sprite tile reference for animatory state 103
57064
DEFB 244
Graphic data for sprite tile 232 (used for Sam's disguises)
57065
DEFB 178,172,178,172
Sprite tile references for animatory states 104-108
57069
DEFB 61,126
Graphic data for sprite tiles 237-238 (used for Sam's disguises)
57071
DEFB 249
Sprite tile reference for animatory state 111
57072
DEFB 75
Graphic data for sprite tile 240 (used for Sam's disguises)
57073
DEFB 199,193,199,193,0,0,249
Sprite tile references for animatory states 112-119
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56910
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57080