Data
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51968: Sprite tile graphic data (UDG byte 3/8)
Used by the routine at 59635.
51968 DEFB 0,0,0,255,0,0,194,64,0,132,128,0,41,0,0,0
51984 DEFB 15,240,12,36,8,72,9,72,2,96,124,0,139,0,106,20
52000 DEFB 7,192,10,176,12,160,24,112,0,0,1,113,2,73,0,82
52016 DEFB 0,0,23,16,36,144,9,192,37,48,37,16,1,248,1,223
52032 DEFB 254,124,31,128,93,240,15,224,56,240,15,7,192,120,82,74
52048 DEFB 7,128,5,32,4,160,52,4,160,1,64,126,7,224,0,197
52064 DEFB 0,130,84,12,80,8,32,10,80,8,32,11,64,1,136,146
52080 DEFB 9,74,24,128,9,32,148,160,148,160,0,15,1,7,0,1
52096 DEFB 11,1,7,106,12,129,65,52,210,20,0,126,7,224,126,7
52112 DEFB 224,7,224,1,249,0,240,128,3,173,31,144,15,8,58,208
52128 DEFB 1,8,126,0,7,224,15,10,0,8,0,0,255,3,215,0
52144 DEFB 0,15,240,61,112,61,112,0,47,1,124,23,192,1,248,3
52160 DEFB 5,225,3,206,63,128,94,16,60,224,60,224,3,125,0,0
52176 DEFB 7,254,0,0,127,248,0,255,224,0,5,3,0,95,61,5
52192 DEFB 1,88,25,2,144,64,72,18,112,48,128,130,112,144
The following bytes (corresponding to sprite tiles 238-247) are used for Sam's sprite when he's rolling or somersaulting (see 25618).
52206 DEFB 0,0,0,0,0,0,0,0,0,0
The following bytes (corresponding to sprite tiles 248-255) are used by the sprites of characters when they are lying down (see 63784).
52216 DEFB 0,0,0,0,0,0,0,0
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