Glossary
Term Description
Animatory state Number denoting one of the phases of animation of a character's sprite
Character buffer Buffer containing data on the current state of a character
Command list List of commands used to control a character during a lesson (e.g. see 64764)
Continual subcommand A character-controlling command routine whose address is stored in bytes 27 and 28 of a character's buffer; the command is executed each time the character is moved - before the interruptible subcommand or primary command - unless the character is under the control of an uninterruptible subcommand (see 61948); though continual subcommands are supported, there are none used in the game
Interruptible subcommand One of various character-controlling command routines whose address is stored in bytes 14 and 15 of a character's buffer; if present, the command is executed each time the character is moved, unless the character is under the control of an uninterruptible subcommand (see 61948)
Midstride Of a character: in phase 2 or 4 of the walking animation (e.g. see animatory state 1)
Primary command One of various character-controlling command routines whose address is stored in bytes 8 and 9 of a character's buffer; if present, the command is executed each time the character is moved, unless the character is under the control of an uninterruptible or interruptible subcommand (see 61948)
SRB Screen refresh buffer at 32512
Uninterruptible subcommand One of various character-controlling command routines whose address is stored in bytes 18 and 19 of a character's buffer; if present, the command is executed each time the character is moved, and overrides any other command (see 61948)