Contact Sam Cruise Data
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53504: Sprite tile graphic data (UDG byte 6/8)
Used by the routine at 59635.
53504 DEFB 0,0,0,106,0,0,131,64,0,128,128,0,41,0,0,0
53520 DEFB 6,160,8,52,8,8,10,40,2,80,78,0,114,0,74,14
53536 DEFB 4,224,6,160,15,96,24,112,1,92,2,137,0,134,0,82
53552 DEFB 21,192,40,144,12,96,11,64,29,144,36,176,1,8,6,255
53568 DEFB 254,252,16,128,23,240,31,224,121,240,15,15,224,94,82,124
53584 DEFB 5,224,5,32,11,192,52,7,192,0,224,68,4,64,0,137
53600 DEFB 0,130,84,8,144,8,32,10,80,8,32,11,64,1,28,115
53616 DEFB 0,126,17,192,7,48,7,224,7,224,104,0,1,6,0,0
53632 DEFB 114,1,0,74,2,193,134,3,210,4,0,186,11,160,126,15
53648 DEFB 224,7,224,0,236,1,78,128,0,161,14,192,20,232,10,16
53664 DEFB 0,1,24,1,1,128,20,10,0,1,0,2,183,0,250,0
53680 DEFB 0,43,112,31,112,31,96,0,10,1,172,26,192,1,152,0
53696 DEFB 7,249,1,254,9,128,127,144,31,224,31,224,0,3,0,0
53712 DEFB 0,67,0,0,28,60,0,67,0,8,5,6,128,80,111,1
53728 DEFB 0,17,7,2,144,63,252,72,36,2,7,194,16,64
The following bytes (corresponding to sprite tiles 238-247) are used for Sam's sprite when he's rolling or somersaulting (see 25618).
53742 DEFB 0,0,0,0,0,0,0,0,0,0
The following bytes (corresponding to sprite tiles 248-255) are used by the sprites of characters when they are lying down (see 63784).
53752 DEFB 0,0,0,0,0,0,0,0
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