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Routines |
Prev: 62363 | Up: Map | Next: 62465 |
Used by the routines at 62468 and 62597. Updates the screen refresh buffer (SRB) for a window (or window-pair) after a light switch has been flipped or a blind has been raised or lowered.
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62368 | RES 6,L | Now L=X'/8 (where X' is the x-coordinate of the left edge of the window), and HL points at the Z value corresponding to the window | ||||
62370 | LD BC,(32766) | The play area coordinates of the top-left corner of the screen are stored at 32766 and 32767 | ||||
62374 | LD A,C | A=X (the x-coordinate of the leftmost column of the play area on screen) | ||||
62375 | RRCA | A=X/8 | ||||
62376 | RRCA | |||||
62377 | RRCA | |||||
62378 | LD E,A | E=X/8 (0-31) | ||||
62379 | LD A,L | A=X'/8 (0-31) | ||||
62380 | SUB E | A=X'/8-X/8 | ||||
62381 | CP 4 | Is the window off screen to the right or left? | ||||
62383 | RET NC | Return if so | ||||
62384 | LD E,A | E=0-3 (index of the 8-tile wide column containing the window) | ||||
62385 | LD A,H | A=1 (5th floor), 2, 3, 4 or 5 (1st floor) | ||||
62386 | SUB 184 | |||||
62388 | LD D,A | D=6 (5th floor), 12, 18, 24 or 30 (1st floor) | ||||
62389 | ADD A,A | |||||
62390 | ADD A,D | |||||
62391 | ADD A,A | |||||
62392 | LD D,A | |||||
62393 | SUB B | Subtract Y, the y-coordinate of the topmost row of the play area on screen (2, 8, 14 or 20) | ||||
62394 | ADD A,4 | Is the window off screen? | ||||
62396 | CP 21 | |||||
62398 | RET NC | Return if so | ||||
62399 | ADD A,A | A=4*(D-Y+4)+E | ||||
62400 | ADD A,A | |||||
62401 | ADD A,E | |||||
62402 | LD E,A | Point DE at the SRB byte corresponding to the top row of the window | ||||
62403 | LD D,127 | |||||
62405 | LD C,128 | C=128 (10000000) | ||||
62407 | LD A,(HL) | Pick up the Z value for the window | ||||
62408 | LD L,A | Point HL at the Z'' value for the leftmost column of tiles in the 8-tile wide segment that contains the window | ||||
62409 | SET 7,L | |||||
62411 | LD H,184 | |||||
62413 | EXX | |||||
62414 | LD L,A | Point HL' at the Z' value for the 8x6 block of tiles that contains the window | ||||
62415 | LD H,191 | |||||
62417 | LD C,1 | C'=1 (00000001) | ||||
62419 | EXX | |||||
The following loop examines the 8x6 block of tiles that contains the window and updates the relevant SRB bytes for the affected window tiles.
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62420 | EXX | |||||
62421 | RRC C | Rotate the set bit in C' one place to the right | ||||
62423 | LD A,(HL) | A=Z' value | ||||
62424 | AND C | Set the zero flag if we should use the T values in pages 160, 162, 164, 166, 168 and 170 | ||||
62425 | EXX | |||||
62426 | PUSH HL | Save the pointer to the Z'' value | ||||
62427 | LD L,(HL) | L=Z'' value | ||||
62428 | LD H,160 | Point HL at the T value in page 160 | ||||
62430 | JR Z,62434 | Jump unless we should use the T values in pages 172, 174, 176, 178, 180 and 182 | ||||
62432 | LD H,172 | Point HL at the T value in page 172 | ||||
62434 | LD B,6 | There are 6 rows of tiles to consider | ||||
62436 | LD A,(HL) | A=T | ||||
62437 | AND 192 | Keep only bits 6 and 7 | ||||
62439 | CP 128 | Is there a window tile here? | ||||
62441 | JR NZ,62446 | Jump if not | ||||
62443 | LD A,(DE) | Set the appropriate bit in the SRB byte | ||||
62444 | OR C | |||||
62445 | LD (DE),A | |||||
62446 | INC H | Point HL at the next T value (in page 162, 164, 166, 168, 170, 174, 176, 178, 180 or 182) | ||||
62447 | INC H | |||||
62448 | LD A,E | Point DE at the SRB byte for the next row down | ||||
62449 | ADD A,4 | |||||
62451 | LD E,A | |||||
62452 | DJNZ 62436 | Jump back to consider the tile in the next row down | ||||
62454 | LD A,E | Point DE back at the SRB byte corresponding to the top row of the window | ||||
62455 | SUB 24 | |||||
62457 | LD E,A | |||||
62458 | POP HL | Restore the Z'' value pointer to HL | ||||
62459 | INC H | Point HL at the Z'' value for the next column of tiles to the right (in page 185-191) | ||||
62460 | RRC C | Rotate the set bit in C one place to the right | ||||
62462 | JR NC,62420 | Jump back until 8 tile columns have been checked | ||||
62464 | RET |
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