Contact Sam Cruise Data
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54528: Sprite tile graphic data (UDG byte 8/8)
Used by the routine at 59635.
54528 DEFB 0,0,0,176,128,1,92,128,0,128,128,0,255,0,0,0
54544 DEFB 11,8,21,200,8,8,62,240,15,224,62,0,76,0,36,60
54560 DEFB 3,224,5,192,15,32,104,208,1,14,7,137,0,82,1,254
54576 DEFB 16,224,120,144,4,64,63,192,19,32,249,224,0,126,1,191
54592 DEFB 254,252,7,224,27,240,63,224,249,224,15,31,192,44,76,52
54608 DEFB 2,192,4,192,18,160,252,2,64,3,192,114,7,32,0,150
54624 DEFB 0,84,220,9,96,11,32,61,224,4,128,63,128,0,168,204
54640 DEFB 0,84,10,128,28,192,11,32,4,128,37,1,88,1,10,0
54656 DEFB 124,24,1,36,7,129,82,0,76,0,0,24,1,128,52,10
54672 DEFB 160,2,64,0,105,2,249,0,0,255,6,144,47,144,10,240
54688 DEFB 72,2,110,1,6,224,31,10,72,1,0,5,119,0,126,0
54704 DEFB 0,87,112,63,224,15,192,1,5,1,8,16,128,81,10,3
54720 DEFB 7,243,0,252,48,160,127,48,63,224,15,192,99,7,0,0
54736 DEFB 0,130,0,0,0,4,0,130,0,14,2,1,224,39,27,2
54752 DEFB 1,42,28,15,240,0,50,112,0,0,1,244,48,0
The following bytes (corresponding to sprite tiles 238-247) are used for Sam's sprite when he's rolling or somersaulting (see 25618).
54766 DEFB 0,0,0,0,0,0,0,0,0,0
The following bytes (corresponding to sprite tiles 248-255) are used by the sprites of characters when they are lying down (see 63784).
54776 DEFB 0,0,0,0,0,0,0,0
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