Contact Sam Cruise Data
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54016: Sprite tile graphic data (UDG byte 7/8)
Used by the routine at 59635.
54016 DEFB 0,0,0,115,0,0,130,64,0,128,128,0,127,0,0,0
54032 DEFB 7,48,8,36,8,8,30,72,15,240,46,0,100,0,126,28
54048 DEFB 3,224,4,192,14,32,48,112,1,4,3,137,0,98,1,254
54064 DEFB 16,64,56,144,4,64,29,192,21,16,120,224,1,188,3,127
54080 DEFB 254,92,27,192,59,240,63,224,185,112,15,23,192,78,36,52
54096 DEFB 4,224,2,64,9,160,108,2,64,1,192,44,2,192,0,146
54112 DEFB 0,126,124,9,32,15,224,30,240,7,224,29,128,0,36,230
54128 DEFB 0,124,2,64,14,96,11,32,4,128,40,0,113,3,4,0
54144 DEFB 134,0,0,126,3,129,98,0,36,3,0,138,8,160,126,15
54160 DEFB 224,7,224,0,142,2,252,128,0,161,8,224,47,200,10,16
54176 DEFB 48,2,78,0,4,224,15,10,48,0,0,5,119,0,126,0
54192 DEFB 0,87,112,63,224,15,224,0,5,1,12,16,192,33,228,1
54208 DEFB 7,241,0,252,30,64,127,16,31,224,15,192,1,3,0,0
54224 DEFB 0,65,0,0,112,10,0,65,0,4,5,3,64,91,55,2
54240 DEFB 0,34,14,7,240,7,236,112,18,0,130,12,40,0
The following bytes (corresponding to sprite tiles 238-247) are used for Sam's sprite when he's rolling or somersaulting (see 25618).
54254 DEFB 0,0,0,0,0,0,0,0,0,0
The following bytes (corresponding to sprite tiles 248-255) are used by the sprites of characters when they are lying down (see 63784).
54264 DEFB 0,0,0,0,0,0,0,0
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