Contact Sam Cruise Data
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51712: Sprite tile graphic data (mask byte 2/8)
Used by the routine at 59635.
51712 DEFB 0,255,255,34,255,254,192,95,254,138,191,254,41,127,255,255
51728 DEFB 242,47,236,5,232,171,233,151,246,103,187,255,75,127,186,165
51744 DEFB 251,191,246,183,234,175,212,175,255,255,254,185,247,137,255,82
51760 DEFB 255,255,235,151,120,151,232,223,121,55,163,23,251,231,254,255
51776 DEFB 206,125,190,127,79,247,236,239,188,247,236,247,223,195,74,98
51792 DEFB 248,127,244,175,246,47,181,246,47,250,95,189,251,223,255,69
51808 DEFB 254,146,85,244,87,233,47,234,151,233,47,223,95,253,247,194
51824 DEFB 245,98,223,127,236,47,86,47,86,47,255,209,251,207,255,250
51840 DEFB 227,253,238,122,215,97,129,171,74,171,255,129,248,31,126,247
51856 DEFB 239,247,239,254,70,254,173,127,251,189,228,111,234,215,187,215
51872 DEFB 254,210,190,254,251,239,234,235,255,210,255,255,127,245,183,255
51888 DEFB 255,247,247,91,119,91,119,254,88,254,251,239,191,254,187,252
51904 DEFB 245,225,251,198,203,191,94,23,188,111,188,111,252,125,255,255
51920 DEFB 251,129,159,255,184,6,255,128,31,255,247,251,255,126,191,245
51936 DEFB 253,95,220,226,151,176,75,213,96,207,254,130,143,75
The following bytes (corresponding to sprite tiles 238-247) are used for Sam's sprite when he's rolling or somersaulting (see 25618).
51950 DEFB 0,0,0,0,0,0,0,0,0,0
The following bytes (corresponding to sprite tiles 248-255) are used by the sprites of characters when they are lying down (see 63784).
51960 DEFB 0,0,0,0,0,0,0,0
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