Contact Sam Cruise Data
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51200: Sprite tile graphic data (mask byte 1/8)
Used by the routine at 59635.
51200 DEFB 0,255,255,189,255,254,192,191,253,9,191,254,255,127,255,255
51216 DEFB 251,223,236,11,208,155,239,251,239,251,199,255,75,127,190,173
51232 DEFB 252,127,246,183,233,239,212,175,255,255,254,255,247,137,255,82
51248 DEFB 255,255,239,247,120,151,232,223,121,55,177,47,252,31,254,255
51264 DEFB 198,125,193,255,175,247,236,111,189,239,236,247,159,255,181,146
51280 DEFB 255,255,251,95,223,47,181,223,47,250,223,189,251,223,255,97
51296 DEFB 254,154,85,246,23,233,175,235,47,233,175,245,191,252,15,85
51312 DEFB 251,149,192,255,229,95,185,95,185,95,255,210,252,188,255,245
51328 DEFB 51,252,212,126,216,242,129,215,181,183,255,255,255,255,190,235
51344 DEFB 239,235,239,255,185,254,243,127,251,179,251,159,239,55,187,55
51360 DEFB 255,181,206,254,252,239,239,219,255,181,255,254,222,245,183,255
51376 DEFB 255,237,231,91,119,91,119,254,86,255,7,240,127,255,119,255
51392 DEFB 245,19,247,234,247,127,81,55,126,175,126,175,255,149,255,255
51408 DEFB 253,126,111,255,215,249,127,127,255,255,246,251,255,97,191,246
51424 DEFB 251,96,181,239,247,202,75,239,63,223,254,84,255,187
The following bytes (corresponding to sprite tiles 238-247) are used for Sam's sprite when he's rolling or somersaulting (see 25618).
51438 DEFB 0,0,0,0,0,0,0,0,0,0
The following bytes (corresponding to sprite tiles 248-255) are used by the sprites of characters when they are lying down (see 63784).
51448 DEFB 0,0,0,0,0,0,0,0
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