Contact Sam Cruise Data
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51456: Sprite tile graphic data (UDG byte 2/8)
Used by the routine at 59635.
51456 DEFB 0,0,0,34,0,0,192,64,0,138,128,0,41,0,0,0
51472 DEFB 2,32,12,4,8,168,9,144,6,96,56,0,75,0,186,36
51488 DEFB 3,128,6,176,10,160,20,160,0,0,0,185,7,137,0,82
51504 DEFB 0,0,11,144,120,144,8,192,121,48,35,16,3,224,0,255
51520 DEFB 206,124,62,0,79,240,12,224,60,240,12,7,192,0,74,98
51536 DEFB 0,0,4,160,6,32,52,6,32,2,64,60,3,192,0,69
51552 DEFB 0,146,84,4,80,9,32,10,144,9,32,9,64,1,240,194
51568 DEFB 5,98,31,0,12,32,86,32,86,32,0,17,3,15,0,2
51584 DEFB 227,1,14,122,23,97,129,40,74,40,0,0,0,0,126,7
51600 DEFB 224,7,224,0,70,0,173,0,3,189,4,96,10,208,59,208
51616 DEFB 0,18,62,0,3,224,10,11,0,18,0,0,127,5,183,0
51632 DEFB 0,7,240,91,112,91,112,0,88,0,248,15,128,0,184,0
51648 DEFB 5,225,3,198,11,128,94,16,60,96,60,96,0,125,0,0
51664 DEFB 3,129,128,0,56,6,0,128,0,0,7,3,0,126,63,5
51680 DEFB 1,95,28,2,144,48,72,16,96,192,0,130,0,72
The following bytes (corresponding to sprite tiles 238-247) are used for Sam's sprite when he's rolling or somersaulting (see 25618).
51694 DEFB 0,0,0,0,0,0,0,0,0,0
The following bytes (corresponding to sprite tiles 248-255) are used by the sprites of characters when they are lying down (see 63784).
51704 DEFB 0,0,0,0,0,0,0,0
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