The complete
RAM disassembly
Memory maps
Everything
(routines, data, text and unused addresses)
Routines
(just the routines)
Data
(just the data)
Messages
(just the text)
Graphics
Play area
Initial animatory states and locations
Animatory states
Animatory state tiles
Other graphics
Graphic glitches
Data tables and buffers
Game status buffer
Character buffers
Command lists
Keypress table
Other code
Loading code
Save code
Startup code
Reference
Glossary
Trivia
Bugs
Pokes
Walkthrough