Commands¶
bin2sna.py¶
bin2sna.py converts a binary (raw memory) file into an SZX or Z80 snapshot. For example:
$ bin2sna.py game.bin
will create a file named game.z80.
If the input file is 128K in length, it is assumed to hold the contents of RAM
banks 0-7 in order, and bin2sna.py will write a corresponding 128K snapshot.
Otherwise, the --page
option is required to write a 128K snapshot, and the
contents of individual RAM banks may be specified by --bank
options. If the
input file is less than 128K in length and no --page
option is given, a 48K
snapshot is written.
Run bin2sna.py with no arguments to see the list of available options:
usage: bin2sna.py [options] file.bin [OUTFILE]
Convert a binary (raw memory) file into an SZX or Z80 snapshot. 'file.bin' may
be a regular file, or '-' for standard input. If 'OUTFILE' is not given, it
defaults to the name of the input file with '.bin' replaced by '.z80', or
'program.z80' if reading from standard input.
Options:
--bank N,file Load RAM bank N (0-7) from the named file. This option
may be used multiple times.
-b BORDER, --border BORDER
Set the border colour (default: 7).
-o ORG, --org ORG Set the origin address (default: 65536 minus the
length of file.bin).
--page N Specify the RAM bank (N=0-7) mapped to 49152 (0xC000)
in the main input file. This option creates a 128K
snapshot.
-p STACK, --stack STACK
Set the stack pointer (default: ORG).
-P [p:]a[-b[-c]],[^+]v, --poke [p:]a[-b[-c]],[^+]v
POKE N,v in RAM bank p for N in {a, a+c, a+2c..., b}.
Prefix 'v' with '^' to perform an XOR operation, or
'+' to perform an ADD operation. This option may be
used multiple times.
-r name=value, --reg name=value
Set the value of a register. Do '--reg help' for more
information. This option may be used multiple times.
-s START, --start START
Set the address at which to start execution (default:
ORG).
-S name=value, --state name=value
Set a hardware state attribute. Do '--state help' for
more information. This option may be used multiple
times.
-V, --version Show SkoolKit version number and exit.
Version |
Changes |
---|---|
9.1 |
Added the |
9.0 |
Added support for writing SZX snapshots; added the |
8.10 |
Added the |
8.9 |
Added the |
6.3 |
Added the |
6.2 |
Added the |
5.2 |
New |
bin2tap.py¶
bin2tap.py converts a binary (raw memory) file or a SNA, SZX or Z80 snapshot into a PZX or TAP file. For example:
$ bin2tap.py game.bin
will create a file called game.tap. By default, the origin address (the address of the first byte of code or data), the start address (the first byte of code to run) and the stack pointer are set to 65536 minus the length of game.bin. These values can be changed by passing options to bin2tap.py. Run it with no arguments to see the list of available options:
usage: bin2tap.py [options] FILE [OUTFILE]
Convert a binary (raw memory) file or a SNA, SZX or Z80 snapshot into a PZX or
TAP file. FILE may be a regular file, or '-' to read a binary file from
standard input. If OUTFILE is not given, a TAP file is created.
Options:
--7ffd N Add 128K RAM banks to the tape file and write N to
port 0x7ffd after they've loaded.
--banks N[,N...] Add only these 128K RAM banks to the tape file
(default: 0,1,3,4,6,7).
-b BEGIN, --begin BEGIN
Begin conversion at this address (default: ORG for a
binary file, 16384 for a snapshot).
-c N, --clear N Use a 'CLEAR N' command in the BASIC loader and leave
the stack pointer alone.
-e END, --end END End conversion at this address.
--loader ADDR Place the 128K RAM bank loader at this address
(default: CLEAR address + 1).
-o ORG, --org ORG Set the origin address for a binary file (default:
65536 minus the length of FILE).
-p STACK, --stack STACK
Set the stack pointer (default: BEGIN).
-s START, --start START
Set the start address to JP to (default: BEGIN).
-S FILE, --screen FILE
Add a loading screen to the tape file. FILE may be a
snapshot or a 6912-byte SCR file.
-V, --version Show SkoolKit version number and exit.
Note that the ROM tape loading routine at 1366 (0x0556) and the load routine
used by bin2tap.py together require 14 bytes for stack operations, and so
STACK must be at least 16384+14=16398 (0x400E). This means that if ORG is less
than 16398, you should use the -p
option to set the stack pointer to
something appropriate. If the main data block (derived from game.bin)
overlaps any of the last four bytes of the stack, bin2tap.py will replace
those bytes with the values required by the tape loading routine for correct
operation upon returning. Stack operations will overwrite the bytes in the
address range STACK-14 to STACK-1 inclusive, so those addresses should not be
used to store essential code or data.
If the input file contains a program that returns to BASIC, you should use the
--clear
option to add a CLEAR command to the BASIC loader. This option
leaves the stack pointer alone, enabling the program to return to BASIC without
crashing. The lowest usable address with the --clear
option on a bare 48K
Spectrum is 23972 (5DA4) if a loading screen is used, or 23952 (0x5D90)
otherwise.
To create a tape file that loads a 128K game, use the --7ffd
, --begin
and --clear
options along with a 128K snapshot or a 128K binary file as
input, where:
--7ffd
specifies the value to write to port 0x7FFD after all the RAM banks have loaded and before starting the game--begin
specifies the start address of the code/data below 49152 (0xC000) to include on the tape--clear
specifies the address of the CLEAR command in the BASIC loader
By default, the 128K RAM bank loader (which is 39-45 bytes long, depending on
the number of RAM banks to load) is placed one above the CLEAR address. Use the
--loader
option to place it at an alternative address. The lowest usable
address with the --clear
option on a bare 128K Spectrum is 23977 (0x5DA9)
if a loading screen is used, or 23957 (0x5D95) otherwise.
By default, 128K RAM banks 0, 1, 3, 4, 6 and 7 are added to the tape file. If
one or more of these RAM banks are not required, use the --banks
option to
specify a smaller set of RAM banks to add. If none of these RAM banks are
required, use ,
(a single comma) as the argument to the --banks
option.
The contents of RAM banks 5 and 2 - from the --begin
address and up to but
not including the --end
address (if given) - are included in the main code
block on the tape.
Version |
Changes |
---|---|
9.3 |
Added support for writing PZX files |
9.1 |
Added the |
8.3 |
Added the |
6.2 |
The |
5.3 |
Added the |
5.2 |
Added the ability to read a binary file from standard input; added a second positional argument specifying the TAP filename |
4.5 |
Added the |
3.4 |
Added the |
2.2.5 |
Added the |
1.3.1 |
New |
rzxinfo.py¶
rzxinfo.py shows the blocks in or extracts the snapshots from an RZX file. For example:
$ rzxinfo.py game.rzx
To list the options supported by rzxinfo.py, run it with no arguments:
usage: rzxinfo.py [options] FILE
Show the blocks in or extract the snapshots from an RZX file.
Options:
--extract Extract snapshots.
--frames Show the contents of every frame.
-V, --version Show SkoolKit version number and exit.
Version |
Changes |
---|---|
9.2 |
New |
rzxplay.py¶
rzxplay.py plays an RZX file. For example:
$ rzxplay.py game.rzx
To list the options supported by rzxplay.py, run it with no arguments:
usage: rzxplay.py [options] FILE [OUTFILE]
Play an RZX file. If 'OUTFILE' is given, an SZX or Z80 snapshot or an RZX file
is written after playback has completed.
Options:
--flags FLAGS Set playback flags. Do '--flags help' for more information.
--force Force playback when unsupported hardware is detected.
--fps FPS Run at this many frames per second (default: 50). 0 means
maximum speed.
--map FILE Log addresses of executed instructions to a file.
--no-screen Run without a screen.
--python Use the pure Python Z80 simulator.
--quiet Don't print progress percentage.
--scale SCALE Scale display up by this factor (1-4; default: 2).
--snapshot FILE Specify an external snapshot file to start with.
--stop FRAMES Stop after playing this many frames.
--trace FILE Log executed instructions to a file.
-V, --version Show SkoolKit version number and exit.
rzxplay.py can play RZX files that were recorded in 48K, 128K or +2 mode with
no peripherals (e.g. Interface 1) attached. The --force
option can be used
to make rzxplay.py attempt playback of files that were recorded on
unsupported machines or with unsupported hardware attached, but they are
unlikely to play to the end.
If pygame is installed, rzxplay.py will use it to render the Spectrum’s
screen contents at 50 frames per second by default. Use the --fps
option
to change the frame rate. Specifying --fps 0
makes rzxplay.py run at
maximum speed. To disable the screen and make rzxplay.py run even faster, use
the --no-screen
option.
The --map
option can be used to log the addresses of instructions executed
during playback to a file. This file can then be used by sna2ctl.py to
produce a control file. If the file specified by the --map
option already
exists, any addresses it contains will be merged with those of the instructions
executed.
The --flags
option sets flags that control the playback of RZX frames when
interrupts are enabled. If an RZX file fails to play to completion, setting one
or more of these flags may help. FLAGS
is the sum of the following values,
chosen according to the desired outcome:
1 - When the last instruction in a frame is either ‘LD A,I’ or ‘LD A,R’, reset bit 2 of the flags register. This is the expected behaviour of a real Z80, but some RZX files fail when this flag is set.
2 - When the last instruction in a frame is ‘EI’, and the next frame is a short one (i.e. has a fetch count of 1 or 2), block the interrupt in the next frame. By default, and according to RZX convention, rzxplay.py accepts an interrupt at the start of every frame except the first, regardless of whether the instruction just executed would normally block it. However, some RZX files contain a short frame immediately after an ‘EI’ to indicate that the interrupt should in fact be blocked, and therefore require this flag to be set to play back correctly.
If OUTFILE
is given, and ends with either ‘.z80’ or ‘.szx’, then a snapshot
in the corresponding format is written when playback ends. Similarly, if
OUTFILE
ends with ‘.rzx’, then an RZX file is written when playback ends.
However, this makes sense only if --stop
is used to end playback somewhere
in the middle of the input RZX file, otherwise the output RZX file will be
empty (i.e. contain no frames).
Version |
Changes |
---|---|
9.2 |
New |
skool2asm.py¶
skool2asm.py converts a skool file into an ASM file that can be fed to an assembler (see Supported assemblers). For example:
$ skool2asm.py game.skool > game.asm
skool2asm.py supports many options; run it with no arguments to see a list:
usage: skool2asm.py [options] FILE
Convert a skool file into an ASM file and write it to standard output. FILE may
be a regular file, or '-' for standard input.
Options:
-c, --create-labels Create default labels for unlabelled instructions.
-D, --decimal Write the disassembly in decimal.
-E ADDR, --end ADDR Stop converting at this address.
-f N, --fixes N Apply fixes:
N=0: None (default)
N=1: @ofix only
N=2: @ofix and @bfix
N=3: @ofix, @bfix and @rfix (implies -r)
-F, --force Force conversion, ignoring @start and @end directives.
-H, --hex Write the disassembly in hexadecimal.
-I p=v, --ini p=v Set the value of the configuration parameter 'p' to
'v'. This option may be used multiple times.
-l, --lower Write the disassembly in lower case.
-p, --package-dir Show path to skoolkit package directory and exit.
-P p=v, --set p=v Set the value of ASM writer property 'p' to 'v'. This
option may be used multiple times.
-q, --quiet Be quiet.
-r, --rsub Apply safe substitutions (@ssub) and relocatability
substitutions (@rsub) (implies '-f 1').
--show-config Show configuration parameter values.
-s, --ssub Apply safe substitutions (@ssub).
-S ADDR, --start ADDR
Start converting at this address.
-u, --upper Write the disassembly in upper case.
--var name=value Define a variable that can be used by @if and the SMPL
macros. This option may be used multiple times.
-V, --version Show SkoolKit version number and exit.
-w, --no-warnings Suppress warnings.
-W CLASS, --writer CLASS
Specify the ASM writer class to use.
See ASM modes and directives for a description of the @ssub
and
@rsub
substitution modes, and the @ofix
, @bfix
and @rfix
bugfix
modes.
See the @set directive for information on the ASM writer properties that
can be set by the --set
option.
Configuration¶
skool2asm.py will read configuration from a file named skoolkit.ini in the current working directory or in ~/.skoolkit, if present. The recognised configuration parameters are:
Address
- the format of the default link text for the #R macro when the target address has no label (default: ‘’); this format string recognises the replacement fieldaddress
; if the format string is blank, the address is formatted exactly as it appears in the skool file (without any$
prefix)Base
- convert addresses and instruction operands to hexadecimal (16
) or decimal (10
), or leave them as they are (0
, the default)Case
- write the disassembly in lower case (1
) or upper case (2
), or leave it as it is (0
, the default)CreateLabels
- create default labels for unlabelled instructions (1
), or don’t (0
, the default)EntryLabel
- the format of the default label for the first instruction in a routine or data block (default:L{address}
)EntryPointLabel
- the format of the default label for an instruction other than the first in a routine or data block (default:{main}_{index}
)Quiet
- be quiet (1
) or verbose (0
, the default)Set-property
- set an ASM writer property value, e.g.Set-bullet=+
(see the @set directive for a list of available properties)Templates
- file from which to read custom ASM templatesWarnings
- show warnings (1
, the default), or suppress them (0
)
EntryLabel
and EntryPointLabel
are standard Python format strings.
EntryLabel
recognises the following replacement fields:
address
- the address of the routine or data block as it appears in the skool filelocation
- the address of the routine or data block as an integer
EntryPointLabel
recognises the following replacement fields:
address
- the address of the instruction as it appears in the skool fileindex
- 0 for the first unlabelled instruction in the routine or data block, 1 for the second, etc.location
- the address of the instruction as an integermain
- the label of the first instruction in the routine or data block
Configuration parameters must appear in a [skool2asm]
section. For example,
to make skool2asm.py write the disassembly in hexadecimal with a line width
of 120 characters by default (without having to use the -H
and -P
options on the command line), add the following section to skoolkit.ini:
[skool2asm]
Base=16
Set-line-width=120
Configuration parameters may also be set on the command line by using the
--ini
option. Parameter values set this way will override any found in
skoolkit.ini.
Version |
Changes |
---|---|
8.5 |
Added the |
7.2 |
Added the |
7.0 |
Non-entry blocks are reproduced verbatim; added the
|
6.4 |
Added the |
6.2 |
Added the |
6.1 |
Configuration is read from skoolkit.ini if present; added the
|
5.0 |
Added the |
4.5 |
Added the |
4.1 |
Added the |
3.4 |
Added the |
2.2.2 |
Added the ability to read a skool file from standard input |
2.1.1 |
Added the |
1.1 |
Added the |
skool2bin.py¶
skool2bin.py converts a skool file into a binary (raw memory) file. For example:
$ skool2bin.py game.skool
To list the options supported by skool2bin.py, run it with no arguments:
usage: skool2bin.py [options] file.skool [file.bin]
Convert a skool file into a binary (raw memory) file. 'file.skool' may be a
regular file, or '-' for standard input. If 'file.bin' is not given, it
defaults to the name of the input file with '.skool' replaced by '.bin'.
'file.bin' may be a regular file, or '-' for standard output.
Options:
-B, --banks Process @bank directives and write RAM banks 0-7 to a
128K file.
-b, --bfix Apply @ofix and @bfix directives.
-d, --data Process @defb, @defs and @defw directives.
-E ADDR, --end ADDR Stop converting at this address.
-i, --isub Apply @isub directives.
-o, --ofix Apply @ofix directives.
-r, --rsub Apply @isub, @ssub and @rsub directives (implies
--ofix).
-R, --rfix Apply @ofix, @bfix and @rfix directives (implies
--rsub).
-s, --ssub Apply @isub and @ssub directives.
-S ADDR, --start ADDR
Start converting at this address.
-v, --verbose Show info on each converted instruction.
-V, --version Show SkoolKit version number and exit.
-w, --no-warnings Suppress warnings.
The --verbose
option shows information on each converted instruction, such
as whether it was inserted before or after another instruction (by a @*sub
or @*fix
directive), and its original address (if it was relocated by the
insertion, removal or replacement of other instructions). For example:
40000 9C40 > XOR A
40001 9C41 | LD HL,40006 : 40000 9C40 LD HL,40003
40004 9C44 + JR 40006 : JR 40003
40006 9C46 RET : 40003 9C43 RET
This output shows that:
The instruction at 40000 (XOR A) was inserted before (
>
) another instructionThe instruction at 40001 (LD HL,40006) overwrote (
|
) the instruction(s) originally at 40000, and had its operand changed from 40003 (because the instruction originally at that address was relocated to 40006)The instruction at 40004 (JR 40006) was inserted after (
+
) another instruction, and also had its operand changed from 40003The instruction at 40006 (RET) was originally at 40003 (before other instructions were inserted, removed or replaced)
Version |
Changes |
---|---|
9.1 |
Added the |
8.1 |
Added the |
7.0 |
@if directives are processed |
6.2 |
The |
6.1 |
Added the ability to assemble instructions whose operands contain arithmetic expressions |
5.2 |
Added the ability to write the binary file to standard output |
5.1 |
Added the |
5.0 |
New |
skool2ctl.py¶
skool2ctl.py converts a skool file into a control file. For example:
$ skool2ctl.py game.skool > game.ctl
In addition to block types and addresses, game.ctl will contain block titles, block descriptions, registers, mid-block comments, block start and end comments, sub-block types and addresses, instruction-level comments, non-entry blocks, and some ASM directives.
To list the options supported by skool2ctl.py, run it with no arguments:
usage: skool2ctl.py [options] FILE
Convert a skool file into a control file and write it to standard output. FILE
may be a regular file, or '-' for standard input.
Options:
-b, --preserve-base Preserve the base of decimal and hexadecimal values in
instruction operands and DEFB/DEFM/DEFS/DEFW statements.
-E ADDR, --end ADDR Stop converting at this address.
-h, --hex Write addresses in upper case hexadecimal format.
-I p=v, --ini p=v Set the value of the configuration parameter 'p' to
'v'. This option may be used multiple times.
-k, --keep-lines Preserve line breaks in comments.
-l, --hex-lower Write addresses in lower case hexadecimal format.
--show-config Show configuration parameter values.
-S ADDR, --start ADDR
Start converting at this address.
-V, --version Show SkoolKit version number and exit.
-w X, --write X Write only these elements, where X is one or more of:
a = ASM directives
b = block types and addresses
t = block titles
d = block descriptions
r = registers
m = mid-block comments and block start/end comments
s = sub-block types and addresses
c = instruction-level comments
n = non-entry blocks
Configuration¶
skool2ctl.py will read configuration from a file named skoolkit.ini in the current working directory or in ~/.skoolkit, if present. The recognised configuration parameters are:
Hex
- write addresses in decimal (0
, the default), lower case hexadecimal (1
), or upper case hexadecimal (2
)KeepLines
- preserve line breaks in comments (1
), or don’t (0
, the default)PreserveBase
- preserve the base of decimal and hexadecimal values in instruction operands and DEFB/DEFM/DEFS/DEFW statements (1
), or don’t (0
, the default)
Configuration parameters must appear in a [skool2ctl]
section. For
example, to make skool2ctl.py write upper case hexadecimal addresses by
default (without having to use the -h
option on the command line), add the
following section to skoolkit.ini:
[skool2ctl]
Hex=2
Configuration parameters may also be set on the command line by using the
--ini
option. Parameter values set this way will override any found in
skoolkit.ini.
Version |
Changes |
---|---|
7.2 |
Configuration is read from skoolkit.ini if present; added the
|
7.0 |
Added support for the ‘n’ identifier in the |
6.2 |
The |
6.0 |
Added support for the ‘a’ identifier in the |
5.1 |
A terminal |
4.5 |
Added the |
4.4 |
Added the |
3.7 |
Added the |
3.4 |
Added the |
2.4 |
Added the ability to preserve some ASM directives |
2.2.2 |
Added the ability to read a skool file from standard input |
2.0.6 |
Added the |
1.1 |
New |
skool2html.py¶
skool2html.py converts a skool file (and its associated ref files, if any exist) into a browsable disassembly in HTML format.
For example:
$ skool2html.py game.skool
will convert the file game.skool into a bunch of HTML files. If any files
named game*.ref (e.g. game.ref, game-bugs.ref, game-pokes.ref and so
on) also exist in the same directory as game.skool, they will be used to
provide further information to the conversion process, along with any extra
files named in the RefFiles
parameter in the [Config] section, and
any other ref files named on the command line.
skool2html.py supports several options; run it with no arguments to see a list:
usage: skool2html.py [options] SKOOLFILE [REFFILE...]
Convert a skool file and ref files to HTML. SKOOLFILE may be a regular file, or
'-' for standard input.
Options:
-1, --asm-one-page Write all routines and data blocks to a single page.
-a, --asm-labels Use ASM labels.
-c S/L, --config S/L Add the line 'L' to the ref file section 'S'. This
option may be used multiple times.
-C, --create-labels Create default labels for unlabelled instructions.
-d DIR, --output-dir DIR
Write files in this directory (default is '.').
-D, --decimal Write the disassembly in decimal.
-H, --hex Write the disassembly in hexadecimal.
-I p=v, --ini p=v Set the value of the configuration parameter 'p' to
'v'. This option may be used multiple times.
-j NAME, --join-css NAME
Concatenate CSS files into a single file with this name.
-l, --lower Write the disassembly in lower case.
-o, --rebuild-images Overwrite existing image files.
-O, --rebuild-audio Overwrite existing audio files.
-p, --package-dir Show path to skoolkit package directory and exit.
-P PAGES, --pages PAGES
Write only these pages (when using '--write P').
PAGES is a comma-separated list of page IDs.
-q, --quiet Be quiet.
-r PREFIX, --ref-sections PREFIX
Show default ref file sections whose names start with
PREFIX and exit.
-R, --ref-file Show the entire default ref file and exit.
-s, --search-dirs Show the locations skool2html.py searches for resources.
-S DIR, --search DIR Add this directory to the resource search path. This
option may be used multiple times.
--show-config Show configuration parameter values.
-t, --time Show timings.
-T THEME, --theme THEME
Use this CSS theme. This option may be used multiple
times.
-u, --upper Write the disassembly in upper case.
--var name=value Define a variable that can be used by @if and the SMPL
macros. This option may be used multiple times.
-V, --version Show SkoolKit version number and exit.
-w X, --write X Write only these files, where X is one or more of:
d = Disassembly files o = Other code
i = Disassembly index P = Other pages
m = Memory maps
-W CLASS, --writer CLASS
Specify the HTML writer class to use; shorthand for
'--config Config/HtmlWriterClass=CLASS'.
skool2html.py searches the following directories for CSS files, JavaScript files, font files, and files listed in the [Resources] section of the ref file:
The directory that contains the skool file named on the command line
The current working directory
./resources
~/.skoolkit
$PACKAGE_DIR/resources
Any other directories specified by the
-S
/--search
option
where $PACKAGE_DIR is the directory in which the skoolkit package is
installed (as shown by skool2html.py -p
). When you need a reminder of these
locations, run skool2html.py -s
.
The -T
option sets the CSS theme. For example, if game.ref specifies the
CSS files to use thus:
[Game]
StyleSheet=skoolkit.css;game.css
then:
$ skool2html.py -T dark -T wide game.skool
will use the following CSS files, if they exist, in the order listed:
skoolkit.css
skoolkit-dark.css
skoolkit-wide.css
game.css
game-dark.css
game-wide.css
dark.css
wide.css
Configuration¶
skool2html.py will read configuration from a file named skoolkit.ini in the current working directory or in ~/.skoolkit, if present. The recognised configuration parameters are:
AsmLabels
- use ASM labels (1
), or don’t (0
, the default)AsmOnePage
- write all routines and data blocks to a single page (1
), or to multiple pages (0
, the default)Base
- convert addresses and instruction operands to hexadecimal (16
) or decimal (10
), or leave them as they are (0
, the default)Case
- write the disassembly in lower case (1
) or upper case (2
), or leave it as it is (0
, the default)CreateLabels
- create default labels for unlabelled instructions (1
), or don’t (0
, the default)EntryLabel
- the format of the default label for the first instruction in a routine or data block (default:L{address}
)EntryPointLabel
- the format of the default label for an instruction other than the first in a routine or data block (default:{main}_{index}
)JoinCss
- if specified, concatenate CSS files into a single file with this nameOutputDir
- write files in this directory (default:.
)Quiet
- be quiet (1
) or verbose (0
, the default)RebuildAudio
- overwrite existing audio files (1
), or leave them alone (0
, the default)RebuildImages
- overwrite existing image files (1
), or leave them alone (0
, the default)Search
- directory to add to the resource search path; to specify two or more directories, separate them with commasTheme
- CSS theme to use; to specify two or more themes, separate them with commasTime
- show timings (1
), or don’t (0
, the default)
EntryLabel
and EntryPointLabel
are standard Python format strings.
EntryLabel
recognises the following replacement fields:
address
- the address of the routine or data block as it appears in the skool filelocation
- the address of the routine or data block as an integer
EntryPointLabel
recognises the following replacement fields:
address
- the address of the instruction as it appears in the skool fileindex
- 0 for the first unlabelled instruction in the routine or data block, 1 for the second, etc.location
- the address of the instruction as an integermain
- the label of the first instruction in the routine or data block
Configuration parameters must appear in a [skool2html]
section. For
example, to make skool2html.py use ASM labels and write the disassembly in
hexadecimal by default (without having to use the -H
and -a
options on
the command line), add the following section to skoolkit.ini:
[skool2html]
AsmLabels=1
Base=16
Configuration parameters may also be set on the command line by using the
--ini
option. Parameter values set this way will override any found in
skoolkit.ini.
Version |
Changes |
---|---|
8.7 |
Added the |
8.5 |
Added the |
7.0 |
Writes a single disassembly from the skool file given by the first positional argument |
6.4 |
Added the |
6.2 |
Added the |
6.1 |
Configuration is read from skoolkit.ini if present; added the
|
5.4 |
Added the |
5.0 |
The |
4.1 |
Added the |
4.0 |
Added the |
3.6 |
Added the |
3.5 |
Added support for multiple CSS themes |
3.4 |
Added the |
3.3.2 |
Added $PACKAGE_DIR/resources to the search path; added the
|
3.2 |
Added ~/.skoolkit to the search path |
3.1 |
Added the |
3.0.2 |
No longer shows timings by default; added the |
2.3.1 |
Added support for reading multiple ref files per disassembly |
2.2.2 |
Added the ability to read a skool file from standard input |
2.2 |
No longer writes the Skool Daze and Back to Skool disassemblies
by default; added the |
2.1.1 |
Added the |
2.1 |
Added the |
1.4 |
Added the |
sna2ctl.py¶
sna2ctl.py generates a control file for a binary (raw memory) file or a SNA, SZX or Z80 snapshot. For example:
$ sna2ctl.py game.z80 > game.ctl
Now game.ctl can be used by sna2skool.py to convert game.z80 into a skool file split into blocks of code and data.
sna2ctl.py supports several options; run it with no arguments to see a list:
usage: sna2ctl.py [options] FILE
Generate a control file for a binary (raw memory) file or a SNA, SZX or Z80
snapshot. FILE may be a regular file, or '-' for standard input.
Options:
-e ADDR, --end ADDR Stop at this address (default=65536).
-h, --hex Write upper case hexadecimal addresses.
-I p=v, --ini p=v Set the value of the configuration parameter 'p' to
'v'. This option may be used multiple times.
-l, --hex-lower Write lower case hexadecimal addresses.
-m FILE, --map FILE Use FILE as a code execution map.
-o ADDR, --org ADDR Specify the origin address of a binary file (default:
65536 - length).
-p PAGE, --page PAGE Specify the page (0-7) of a 128K snapshot to map to
49152-65535.
--show-config Show configuration parameter values.
-s ADDR, --start ADDR
Start at this address.
-V, --version Show SkoolKit version number and exit.
If the input filename does not end with ‘.sna’, ‘.szx’ or ‘.z80’, it is assumed to be a binary file.
The -m
option may be used to specify a code execution map to use when
generating a control file. The supported file formats are:
Files created by the
--map
option of rzxplay.pyProfiles created by the Fuse emulator
Code execution logs created by the SpecEmu, Spud and Zero emulators
Map files created by the SpecEmu and Z80 emulators
If the file specified by the -m
option is 8192 bytes long, it is assumed to
be a Z80 map file; if it is 65536 bytes long, it is assumed to be a SpecEmu map
file; otherwise it is assumed to be in one of the other supported formats.
Configuration¶
sna2ctl.py will read configuration from a file named skoolkit.ini in the current working directory or in ~/.skoolkit, if present. The recognised configuration parameters are:
Dictionary
- the name of a file containing a list of allowed words, one per line; if specified, a string of characters will be marked as text only if it contains at least one of the words in this fileHex
- write addresses in decimal (0
, the default), lower case hexadecimal (1
), or upper case hexadecimal (2
)TextChars
- characters eligible for being marked as text (default: letters, digits, space, and the following non-alphanumeric characters:!"$%&\'()*+,-./:;<=>?[]
)TextMinLengthCode
- the minimum length of a string of characters eligible for being marked as text in a block identified as code (default:12
)TextMinLengthData
- the minimum length of a string of characters eligible for being marked as text in a block identified as data (default:3
)
Configuration parameters must appear in a [sna2ctl]
section. For example,
to make sna2ctl.py write upper case hexadecimal addresses by default (without
having to use the -h
option on the command line), add the following section
to skoolkit.ini:
[sna2ctl]
Hex=2
Configuration parameters may also be set on the command line by using the
--ini
option. Parameter values set this way will override any found in
skoolkit.ini.
Version |
Changes |
---|---|
9.2 |
Added support for reading code execution maps produced by rzxplay.py |
7.2 |
Added the |
7.1 |
Configuration is read from skoolkit.ini if present; added the
|
7.0 |
New |
sna2img.py¶
sna2img.py converts the screenshot or other graphic data in a binary (raw memory) file, SCR file, skool file, or SNA/SZX/Z80 snapshot into a PNG file. For example:
$ sna2img.py game.scr
will create a file named game.png.
To list the options supported by sna2img.py, run it with no arguments:
usage: sna2img.py [options] INPUT [OUTPUT]
Convert a Spectrum screenshot or other graphic data into a PNG file. INPUT may
be a binary (raw memory) file, a SCR file, a skool file, or a SNA, SZX or Z80
snapshot.
Options:
-b, --bfix Parse a skool file in @bfix mode.
-B, --binary Read the input as a binary (raw memory) file.
-e MACRO, --expand MACRO
Expand a #FONT, #SCR, #UDG or #UDGARRAY macro. The '#'
prefix may be omitted.
-f N, --flip N Flip the image horizontally (N=1), vertically (N=2),
or both (N=3).
-i, --invert Invert video for cells that are flashing.
-m src,size,dest, --move src,size,dest
Move a block of bytes of the given size from src to
dest. This option may be used multiple times.
-n, --no-animation Do not animate flashing cells.
-o X,Y, --origin X,Y Top-left crop at (X,Y).
-O ORG, --org ORG Set the origin address of a binary file (default:
65536 minus the length of the file).
-p a[-b[-c]],[^+]v, --poke a[-b[-c]],[^+]v
POKE N,v for N in {a, a+c, a+2c..., b}. Prefix 'v'
with '^' to perform an XOR operation, or '+' to
perform an ADD operation. This option may be used
multiple times.
-r N, --rotate N Rotate the image 90*N degrees clockwise.
-s SCALE, --scale SCALE
Set the scale of the image (default=1).
-S WxH, --size WxH Crop to this width and height (in tiles).
-V, --version Show SkoolKit version number and exit.
Version |
Changes |
---|---|
6.2 |
Added the |
6.1 |
Added the ability to read skool files; added the |
6.0 |
Added the |
5.4 |
New |
sna2skool.py¶
sna2skool.py converts a binary (raw memory) file or a SNA, SZX or Z80 snapshot into a skool file. For example:
$ sna2skool.py game.z80 > game.skool
Now game.skool can be converted into a browsable HTML disassembly using skool2html.py, or into an assembler-ready ASM file using skool2asm.py.
sna2skool.py supports several options; run it with no arguments to see a list:
usage: sna2skool.py [options] FILE
Convert a binary (raw memory) file or a SNA, SZX or Z80 snapshot into a skool
file. FILE may be a regular file, or '-' for standard input.
Options:
-c PATH, --ctl PATH Specify a control file to use, or a directory from
which to read control files. PATH may be '-' for
standard input, or '0' to use no control file. This
option may be used multiple times.
-d SIZE, --defb SIZE Disassemble as DEFB statements of this size.
-e ADDR, --end ADDR Stop disassembling at this address (default: 65536).
-H, --hex Write hexadecimal addresses and operands in the
disassembly.
-I p=v, --ini p=v Set the value of the configuration parameter 'p' to
'v'. This option may be used multiple times.
-l, --lower Write the disassembly in lower case.
-o ADDR, --org ADDR Specify the origin address of a binary (.bin) file
(default: 65536 - length).
-p PAGE, --page PAGE Specify the page (0-7) of a 128K snapshot to map to
49152-65535.
--show-config Show configuration parameter values.
-s ADDR, --start ADDR
Start disassembling at this address.
-V, --version Show SkoolKit version number and exit.
-w W, --line-width W Set the maximum line width of the skool file (default:
79).
If the input filename does not end with ‘.sna’, ‘.szx’ or ‘.z80’, it is assumed to be a binary file.
By default, any files whose names start with the input filename (minus the ‘.bin’, ‘.sna’, ‘.szx’ or ‘.z80’ suffix, if any) and end with ‘.ctl’ will be used as control files.
Configuration¶
sna2skool.py will read configuration from a file named skoolkit.ini in the current working directory or in ~/.skoolkit, if present. The recognised configuration parameters are:
Base
- write addresses and instruction operands in hexadecimal (16
) or decimal (10
, the default)Case
- write the disassembly in lower case (1
) or upper case (2
, the default)CommentWidthMin
- minimum width of the instruction comment field in the skool file (default:10
)DefbSize
- maximum number of bytes in a DEFB statement (default:8
)DefmSize
- maximum number of characters in a DEFM statement (default:65
)DefwSize
- maximum number of words in a DEFW statement (default:1
)EntryPointRef
- template used to format the comment for an entry point with exactly one referrer (default:This entry point is used by the routine at {ref}.
)EntryPointRefs
- template used to format the comment for an entry point with two or more referrers (default:This entry point is used by the routines at {refs} and {ref}.
)InstructionWidth
- minimum width of the instruction field in the skool file (default:13
)LineWidth
- maximum line width of the skool file (default:79
)ListRefs
- when to add a comment that lists routine or entry point referrers: never (0
), if no other comment is defined at the entry point (1
, the default), or always (2
)Opcodes
- comma-separated list of values specifying additional opcode sequences to disassemble (see below)Ref
- template used to format the comment for a routine with exactly one referrer (default:Used by the routine at {ref}.
)RefFormat
- template used to format referrers in the{ref}
and{refs}
fields of theRef
andRefs
templates (default:#R{address}
); the replacement fieldaddress
is the address of the referrer formatted as a decimal or hexadecimal number in accordance with theBase
andCase
configuration parametersRefs
- template used to format the comment for a routine with two or more referrers (default:Used by the routines at {refs} and {ref}.
)Semicolons
- block types (b
,c
,g
,i
,s
,t
,u
,w
) in which comment semicolons are written for instructions that have no comment (default:c
)Text
- show ASCII text in the comment fields (1
), or don’t (0
, the default)Timings
- show instruction timings in the comment fields (1
), or don’t (0
, the default)Title-b
- template used to format the title for an untitled ‘b’ block (default:Data block at {address}
)Title-c
- template used to format the title for an untitled ‘c’ block (default:Routine at {address}
)Title-g
- template used to format the title for an untitled ‘g’ block (default:Game status buffer entry at {address}
)Title-i
- template used to format the title for an untitled ‘i’ block (default:Ignored
)Title-s
- template used to format the title for an untitled ‘s’ block (default:Unused
)Title-t
- template used to format the title for an untitled ‘t’ block (default:Message at {address}
)Title-u
- template used to format the title for an untitled ‘u’ block (default:Unused
)Title-w
- template used to format the title for an untitled ‘w’ block (default:Data block at {address}
)Wrap
- disassemble an instruction that wraps around the 64K boundary (1
), or don’t (0
, the default)
The Opcodes
list is empty by default, but may contain any of the following
values:
ED63
- LD (nn),HL (4-byte variant)ED6B
- LD HL,(nn) (4-byte variant)ED70
- IN F,(C)ED71
- OUT (C),0IM
- IM 0/1/2 variants (ED followed by 4E/66/6E/76/7E)NEG
- NEG variants (ED followed by 4C/54/5C/64/6C/74/7C)RETN
- RETN variants (ED followed by 55/5D/65/6D/75/7D)XYCB
- undocumented instructions with DDCB or FDCB opcode prefixes (see below)ALL
- all of the above
When XYCB
is in the list, the following instructions are disassembled
(where ‘XY’ is IX or IY, and ‘r’ is B, C, D, E, H, L or A):
RLC (XY+d),r
RRC (XY+d),r
RL (XY+d),r
RR (XY+d),r
SLA (XY+d),r
SRA (XY+d),r
SLL (XY+d),r
SRL (XY+d),r
BIT n,(XY+d) (variants)
RES n,(XY+d),r
SET n,(XY+d),r
Whenever an instruction with a variant opcode sequence is disassembled, sna2skool.py will insert a @bytes directive into the skool file (if one is not already provided by a control file) to ensure that the instruction assembles back to the same byte values when processed by skool2asm.py, skool2html.py or skool2bin.py.
Also note that if your skool file contains any non-standard instructions (such as ‘IN F,(C)’) or instructions that derive from variant opcode sequences (such as ‘BIT 0,(IX+0)’ from DDCB0040 instead of the standard DDCB0046), care must be taken when using an assembler on the output of skool2asm.py to ensure that instructions not only assemble successfully, but also assemble back to the original byte values, if desired. The @isub directive may be used for this purpose; for example:
@isub=DEFB 221,203,0,64 ; This is BIT 0,(IX+0)
40000 BIT 0,(IX+0) ; The opcode sequence here is DDCB0040
Configuration parameters must appear in a [sna2skool]
section. For example,
to make sna2skool.py generate hexadecimal skool files with a line width of
120 characters by default (without having to use the -H
and -w
options
on the command line), add the following section to skoolkit.ini:
[sna2skool]
Base=16
LineWidth=120
Configuration parameters may also be set on the command line by using the
--ini
option. Parameter values set this way will override any found in
skoolkit.ini.
Version |
Changes |
---|---|
9.3 |
Added the |
8.7 |
Added the |
8.5 |
Added the |
8.4 |
Changed the default value of the |
8.3 |
Added support for reading control files from a directory
( |
8.1 |
Added support for ignoring default control files ( |
8.0 |
Added the |
7.1 |
Added support for reading multiple default control files, and for
using the |
7.0 |
The short option for |
6.2 |
Added the |
6.1 |
Configuration is read from skoolkit.ini if present; added the
|
4.4 |
Added the |
4.3 |
Added the |
3.4 |
Added the |
3.3 |
Added the ability to read 128K SNA snapshots |
3.2 |
Added the |
2.1.2 |
Added the ability to write the disassembly in lower case |
2.1 |
Added the |
2.0.1 |
Added the |
2.0 |
Added the ability to set the maximum number of bytes in a DEFB statement |
1.0.5 |
Added the ability to show ASCII text in comment fields |
1.0.4 |
Added the |
snapinfo.py¶
snapinfo.py shows information on the registers or RAM in a binary (raw memory) file or a SNA, SZX or Z80 snapshot. For example:
$ snapinfo.py game.z80
To list the options supported by snapinfo.py, run it with no arguments:
usage: snapinfo.py [options] file
Analyse a binary (raw memory) file or a SNA, SZX or Z80 snapshot.
Options:
-b, --basic List the BASIC program.
-c PATH, --ctl PATH When generating a call graph, specify a control file
to use, or a directory from which to read control
files. PATH may be '-' for standard input. This option
may be used multiple times.
-f A[,B...[-M[-N]]], --find A[,B...[-M[-N]]]
Search for the byte sequence A,B... with distance
ranging from M to N (default=1) between bytes.
-g, --call-graph Generate a call graph in DOT format.
-I p=v, --ini p=v Set the value of the configuration parameter 'p' to
'v'. This option may be used multiple times.
-o ADDR, --org ADDR Specify the origin address of a binary (raw memory)
file (default: 65536 - length).
-p A[-B[-C]], --peek A[-B[-C]]
Show the contents of addresses A TO B STEP C. This
option may be used multiple times.
-P PAGE, --page PAGE Specify the page (0-7) of a 128K snapshot to map to
49152-65535.
--show-config Show configuration parameter values.
-t TEXT, --find-text TEXT
Search for a text string.
-T X,Y[-M[-N]], --find-tile X,Y[-M[-N]]
Search for the graphic data of the tile at (X,Y) with
distance ranging from M to N (default=1) between
bytes.
-v, --variables List variables.
-V, --version Show SkoolKit version number and exit.
-w A[-B[-C]], --word A[-B[-C]]
Show the words at addresses A TO B STEP C. This option
may be used multiple times.
With no options, snapinfo.py displays register values, the interrupt mode, the border colour, and various other attributes. By using one of the options shown above, it can list the BASIC program and variables (if present), show the contents of a range of addresses, search the RAM for a sequence of byte values or a text string, or generate a call graph.
By default, the --find
, --find-text
and --find-tile
options search
all RAM banks in a 128K snapshot; use the --page
option to restrict the
search to the address range 16384-65535 (0x4000-0xFFFF).
Call graphs¶
snapinfo.py can generate a call graph in DOT format from a snapshot and a corresponding control file. For example, if game.ctl is present alongside game.z80, then:
$ snapinfo.py -g game.z80 > game.dot
will produce a call graph in game.dot, with a node for each routine declared in game.ctl, and an edge between two nodes whenever the routine represented by the first node calls, jumps to, or continues into the routine represented by the second node.
To create a PNG image file named game.png from game.dot, the dot utility (included in Graphviz) may be used:
$ dot -Tpng game.dot > game.png
A call graph may contain one or more ‘orphans’, an orphan being a node that is not at the head of any arrow, and thus represents a routine that is (as far as snapinfo.py can tell) not used by any other routines. To declare the callers of such a routine (in case it is not a true orphan), the @refs directive may be used.
To help identify orphan nodes and missing edges, each of the first three lines of the DOT file produced by snapinfo.py contains a list of IDs of the following types of node:
unconnected nodes
orphan nodes connected to other nodes
non-orphan nodes whose first instruction is not used
The appearance of nodes and edges in a call graph image can be configured via
the EdgeAttributes
, GraphAttributes
, NodeAttributes
and
NodeLabel
configuration parameters (see below).
Configuration¶
snapinfo.py will read configuration from a file named skoolkit.ini in the current working directory or in ~/.skoolkit, if present. The recognised configuration parameters are:
EdgeAttributes
- the default attributes for edges in a call graph (default: none)GraphAttributes
- the default attributes for a call graph (default: none)NodeAttributes
- the default attributes for nodes in a call graph (default:shape=record
)NodeId
- the format of the node IDs in a call graph (default:{address}
)NodeLabel
- the format of the node labels in a call graph (default:"{address} {address:04X}\n{label}"
)Peek
- the format of each line of the output produced by the--peek
option (default:{address:>5} {address:04X}: {value:>3} {value:02X} {value:08b} {char}
)Word
- the format of each line of the output produced by the--word
option (default:{address:>5} {address:04X}: {value:>5} {value:04X}
)
NodeId
and NodeLabel
are standard Python format strings that recognise
the replacement fields address
and label
(the address and label of the
first instruction in the routine represented by the node).
Configuration parameters must appear in a [snapinfo]
section. For example,
to make snapinfo.py use open arrowheads and a cyan background colour in call
graphs by default, add the following section to skoolkit.ini:
[snapinfo]
EdgeAttributes=arrowhead=open
GraphAttributes=bgcolor=cyan
Configuration parameters may also be set on the command line by using the
--ini
option. Parameter values set this way will override any found in
skoolkit.ini.
Version |
Changes |
---|---|
9.3 |
The |
9.0 |
Shows the current AY register in 128K SZX and Z80 snapshots |
8.10 |
Shows the value of the T-states counter and the issue 2 emulation flag in SZX and Z80 snapshots |
8.4 |
Added the |
8.3 |
Added support for reading control files from a directory
( |
8.2 |
Configuration is read from skoolkit.ini if present; added the
ability to read binary files; added the |
6.2 |
The |
6.0 |
Added support to the |
5.4 |
Added the |
5.3 |
New |
snapmod.py¶
snapmod.py modifies the registers and RAM in an SZX or Z80 snapshot. For example:
$ snapmod.py --poke 32768,0 game.z80 poked.z80
To list the options supported by snapmod.py, run it with no arguments:
usage: snapmod.py [options] infile [outfile]
Modify an SZX or Z80 snapshot.
Options:
-m [s:]src,size,[d:]dest, --move [s:]src,size,[d:]dest
Copy a block of bytes of the given size from src in
RAM bank s to dest in RAM bank d. This option may be
used multiple times.
-p [p:]a[-b[-c]],[^+]v, --poke [p:]a[-b[-c]],[^+]v
POKE N,v in RAM bank p for N in {a, a+c, a+2c..., b}.
Prefix 'v' with '^' to perform an XOR operation, or
'+' to perform an ADD operation. This option may be
used multiple times.
-r name=value, --reg name=value
Set the value of a register. Do '--reg help' for more
information. This option may be used multiple times.
-s name=value, --state name=value
Set a hardware state attribute. Do '--state help' for
more information. This option may be used multiple
times.
-V, --version Show SkoolKit version number and exit.
Version |
Changes |
---|---|
9.1 |
Added support for modifying SZX snapshots and 128K snapshots; the
|
8.10 |
Added the |
8.9 |
Added the |
6.2 |
The |
5.3 |
New |
tap2sna.py¶
tap2sna.py converts a PZX, TAP or TZX file (which may be inside a zip archive) into an SZX or Z80 snapshot. For example:
$ tap2sna.py game.tap game.z80
To list the options supported by tap2sna.py, run it with no arguments:
usage:
tap2sna.py [options] INPUT [OUTFILE]
tap2sna.py @FILE [args]
Convert a PZX, TAP or TZX file (which may be inside a zip archive) into an SZX
or Z80 snapshot. INPUT may be the full URL to a remote zip archive or tape
file, or the path to a local file. Arguments may be read from FILE instead of
(or as well as) being given on the command line.
Options:
-c name=value, --sim-load-config name=value
Set the value of a simulated LOAD configuration
parameter. Do '-c help' for more information, or '-c
help-name' for help on a specific parameter. This
option may be used multiple times.
-d DIR, --output-dir DIR
Write the snapshot file in this directory.
-I p=v, --ini p=v Set the value of the configuration parameter 'p' to
'v'. This option may be used multiple times.
-p STACK, --stack STACK
Set the stack pointer.
--ram OPERATION Perform a load operation or otherwise modify the
memory snapshot being built. Do '--ram help' for more
information. This option may be used multiple times.
--reg name=value Set the value of a register. Do '--reg help' for more
information. This option may be used multiple times.
--show-config Show configuration parameter values.
-s START, --start START
Set the start address to JP to.
--state name=value Set a hardware state attribute. Do '--state help' for
more information. This option may be used multiple
times.
--tape-analysis Show an analysis of the tape's tones, pulse sequences
and data blocks.
--tape-name NAME Specify the name of a tape file in a zip archive.
--tape-start BLOCK Start the tape at this block number.
--tape-stop BLOCK Stop the tape at this block number.
--tape-sum MD5SUM Specify the MD5 checksum of the tape file.
-u AGENT, --user-agent AGENT
Set the User-Agent header.
-V, --version Show SkoolKit version number and exit.
Note that tap2sna.py cannot read data from TZX block types 0x18 (CSW recording) or 0x19 (generalized data block).
By default, tap2sna.py attempts to load a tape exactly as a 48K Spectrum
would (see Simulated LOAD). If that doesn’t work, the --ram
option
can be used to load bytes from specific tape blocks at the appropriate
addresses. For example:
$ tap2sna.py --ram load=3,30000 game.tzx game.z80
loads the third block on the tape at address 30000, and ignores all other blocks. (To see information on the blocks in a tape file, use the tapinfo.py command.)
The --ram
option can also be used to move blocks of bytes from one location
to another, POKE values into individual addresses or address ranges, modify
memory with XOR and ADD operations, initialise the system variables, or call a
Python function to modify the memory snapshot in an arbitrary way before it is
saved. For more information on these operations, run:
$ tap2sna.py --ram help
For complex snapshots that require many options to build, it may be more convenient to store the arguments to tap2sna.py in a file. For example, if the file game.t2s has the following contents:
;
; tap2sna.py file for GAME
;
http://example.com/pub/games/GAME.zip
-c fast-load=0 # Disable fast loading
-c accelerator=none # Disable tape-sampling loop acceleration
--state issue2=1 # Enable issue 2 keyboard emulation
--start 34816 # Start at 34816
then:
$ tap2sna.py @game.t2s
will create game.z80 as if the arguments specified in game.t2s had been
given on the command line. When tap2sna.py reads arguments from a file whose
name ends with ‘.t2s’, the output snapshot filename defaults to the name of
that arguments file with ‘.t2s’ replaced by either ‘.z80’ or ‘.szx’ (depending
on the value of the DefaultSnapshotFormat
configuration parameter).
Simulated LOAD¶
By default, tap2sna.py simulates a freshly booted 48K ZX Spectrum running
LOAD “” (or LOAD “”CODE, if the first block on the tape is a ‘Bytes’ header).
Whenever the Spectrum ROM’s load routine at $0556 is called, a shortcut is
taken by “fast loading” the next block on the tape. All other code (including
any custom loader) is fully simulated. Simulation continues until the program
counter hits the start address given by the --start
option, or 15 minutes
of simulated Z80 CPU time has elapsed, or the end of the tape is reached and
one of the following conditions is satisfied:
a custom loader was detected
the program counter hits an address outside the ROM
more than one second of simulated Z80 CPU time has elapsed since the end of the tape was reached
A simulated LOAD can also be aborted by pressing Ctrl-C. When a simulated LOAD has completed or been aborted, the values of the registers (including the program counter) in the simulator are used to populate the snapshot.
A simulated LOAD can be configured via parameters that are set by the
--sim-load-config
(or -c
) option. The recognised configuration
parameters are:
accelerate-dec-a
- enable acceleration of ‘DEC A: JR NZ,$-1’ delay loops (1
, the default), or ‘DEC A: JP NZ,$-1’ delay loops (2
), or neither (0
)accelerator
- a comma-separated list of tape-sampling loop accelerators to use (see Accelerators)cmio
- enable simulation of memory contention and I/O contention delays (1
), or disable it (0
); this is disabled by default to improve performance, but some loaders may require it; when this is enabled, all acceleration is disabledfast-load
- enable fast loading whenever the ROM loader is called (1
, the default), or disable it (0
); fast loading (also known as “flash loading”) significantly reduces the load time for many tapes, but can also cause some loaders to failfinish-tape
- run the tape to the end before stopping the simulation at the address specified by the--start
option (1
), or stop the simulation as soon as that address is reached, regardless of whether the tape has finished (0
, the default)first-edge
- the time (in T-states) from the start of the tape at which to place the leading edge of the first pulse (default:0
)in-flags
- various flags specifying how to handle ‘IN’ instructions (see below)load
- a space-separated list of keys to press to build an alternative command line to load the tape (see LOAD command)machine
- the type of machine to simulate: a 48K Spectrum (48
, the default), or a 128K Spectrum (128
)pause
- pause the tape between blocks and resume playback when port 254 is read (1
, the default), or run the tape continuously (0
); pausing can help with tapes that require (but do not actually contain) long pauses between blocks, but can cause some loaders to failpolarity
- the EAR bit reading produced by the first pulse on the tape:0
(the default) or1
; subsequent pulses give readings that alternate between 0 and 1python
- whether to use the pure Python Z80 simulator (1
), or the much faster C version if available (0
, the default)timeout
- the number of seconds of Z80 CPU time after which to abort the simulated LOAD if it’s still in progress (default: 900)trace
- the file to which to log all instructions executed during the simulated LOAD (default: none)
The in-flags
parameter is the sum of the following values, chosen according
to the desired behaviour:
1 - interpret ‘IN A,($FE)’ instructions in the address range $4000-$7FFF as reading the tape (by default they are ignored)
2 - ignore ‘IN’ instructions in the address range $4000-$FFFF (i.e. in RAM) that read port $FE
4 - yield a simulated port reading when executing an ‘IN r,(C)’ instruction (by default such an instruction always yields the value $FF)
By default, the EAR bit reading produced by a pulse is 0 if the 0-based index
of the pulse is even (i.e. first, third, fifth pulses etc.), or 1 otherwise.
This can be reversed by setting polarity=1
. Run tap2sna.py with the
--tape-analysis
option to see the timings and EAR bit readings of the
pulses on a tape.
Accelerators¶
The accelerator
simulated LOAD configuration parameter must be either a
comma-separated list of specific accelerator names or one of the following
special values:
auto
- select accelerators automatically (this is the default)list
- list the accelerators used during a simulated LOAD, along with the hit/miss counts generated by the tape-sampling loop detectornone
- disable acceleration; the loading time for a game with a custom loader that uses an unrecognised tape-sampling loop may be reduced by specifying this value
A tape-sampling loop accelerator works by effectively fast-forwarding the tape (and the state of the loop itself) to the next edge whenever the loop is entered. This technique is known as “edge loading”.
The output produced by accelerator=list
looks something like this:
Accelerators: microsphere: 6695; rom: 794013; misses: 19/9; dec-a: 800708/0/224
This means that:
the
microsphere
androm
tape-sampling loops were detected, and were entered 6695 times and 794013 times respectively19 instances of ‘INC B’ outside a recognised tape-sampling loop were executed, and the corresponding figure for ‘DEC B’ is 9
800708 ‘DEC A: JR NZ,$-1’ delay loops were entered, no ‘DEC A: JP NZ,$-1’ delay loops were entered, and 224 instances of ‘DEC A’ outside such delay loops were executed
Specifying by name the types of tape-sampling loop used by a game’s custom loader may reduce the loading time. To show the names of the available tape-sampling loop accelerators:
$ tap2sna.py -c help-accelerator
LOAD command¶
The load
simulated LOAD configuration parameter may be used to specify an
alternative command line to load the tape in cases where neither ‘LOAD “”’ nor
‘LOAD “”CODE’ works. Its value is a space-separated list of ‘words’ (a ‘word’
being a sequence of any characters other than space), each of which is broken
down into a sequence of one or more keypresses. If a word contains the ‘+’
symbol, the tokens it separates are converted into keypresses made
simultaneously. If a word matches a BASIC token, the corresponding sequence of
keypresses to produce that token are substituted. Otherwise, each character in
the word is converted individually into the appropriate keypresses.
The following special tokens are also recognised:
CS
- CAPS SHIFTSS
- SYMBOL SHIFTSPACE
- SPACEENTER
- ENTERDOWN
- Cursor down (‘CS+6’)GOTO
- GO TO (‘g’)GOSUB
- GO SUB (‘h’)DEFFN
- DEF FN (‘CS+SS SS+1’)OPEN#
- OPEN # (‘CS+SS SS+4’)CLOSE#
- CLOSE # (‘CS+SS SS+5’)PC=address
- Stop the keyboard input simulation at this address
The PC=address
token, if present, must appear last. The default address is
either 0x0605 (when a 48K Spectrum is being simulated) or 0x13BE (on a 128K
Spectrum). The simulated LOAD begins at this address.
ENTER
is automatically appended to the command line if not already present.
For example, the load
parameter may be set to:
CLEAR 34999: LOAD "" CODE : RANDOMIZE USR 35000
Note that the spaces around CLEAR
, LOAD
, CODE
, RANDOMIZE
and
USR
are required in order for them to be recognised as BASIC tokens.
Configuration¶
tap2sna.py will read configuration from a file named skoolkit.ini in the current working directory or in ~/.skoolkit, if present. The recognised configuration parameters are:
DefaultSnapshotFormat
- the format of the snapshot written when no output snapshot argument is specified; valid values arez80
(the default) andszx
TraceLine
- the format of each line in the trace log file for a simulated LOAD (default:${pc:04X} {i}
)TraceOperand
- the prefix, byte format, and word format for the numeric operands of instructions in the trace log file for a simulated LOAD, separated by commas (default:$,02X,04X
); the byte and word formats are standard Python format specifiers for numeric values, and default to empty strings if not supplied
TraceLine
is a standard Python format string that recognises the following
replacement fields:
i
- the current instructionm[address]
- the contents of a memory addresspc
- the address of the current instruction (program counter)r[X]
- the ‘X’ register (see below)t
- the current timestamp
When using the m
(memory) replacement field, address
must be either a
decimal number, or a hexadecimal number prefixed by ‘$’ or ‘0x’.
The register name X
in r[X]
must be one of the following:
a b c d e f h l bc de hl
^a ^b ^c ^d ^e ^f ^h ^l ^bc ^de ^hl
ix ixh ixl iy iyh iyl
i r sp
The names that begin with ^
denote the shadow registers.
The current timestamp (t
) is the number of T-states that have elapsed since
the start of the simulation, according to the simulator’s internal clock. In
order to maintain synchronisation with the tape being loaded, the simulator’s
clock is adjusted to match the timestamp of the first pulse in each block (as
shown by the --tape-analysis
option) when that block is reached. (The
simulator’s clock may at times become desynchronised with the tape because, by
default, the tape is paused between blocks, and resumed when port 254 is read.)
Configuration parameters must appear in a [tap2sna]
section. For example,
to make tap2sna.py write instruction addresses and operands in a trace log
file in decimal format by default, add the following section to
skoolkit.ini:
[tap2sna]
TraceLine={pc:05} {i}
TraceOperand=
Configuration parameters may also be set on the command line by using the
--ini
option. Parameter values set this way will override any found in
skoolkit.ini.
Version |
Changes |
---|---|
9.3 |
Added support for PZX files; added support for the |
9.2 |
Added support for TZX block type 0x15 (direct recording); added
the |
9.1 |
The |
9.0 |
A simulated LOAD is performed by default; an existing snapshot
will be overwritten by default; added the |
8.10 |
Configuration is read from skoolkit.ini if present; added the
|
8.9 |
Added the |
8.8 |
A simulated LOAD performs any |
8.7 |
Added support for simulating a 48K Spectrum LOADing a tape; when
a headerless block is ignored because no |
8.6 |
Added support to the |
8.4 |
Added support to the |
6.3 |
Added the |
6.2 |
The |
5.3 |
Added the |
4.5 |
Added support for TZX block type 0x14 (pure data), for loading the first and last bytes of a tape block, and for modifying memory with XOR and ADD operations |
3.5 |
New |
tapinfo.py¶
tapinfo.py shows information on the blocks in a PZX, TAP or TZX file. For example:
$ tapinfo.py game.tzx
To list the options supported by tapinfo.py, run it with no arguments:
usage: tapinfo.py FILE
Show the blocks in a PZX, TAP or TZX file.
Options:
-b N[,A], --basic N[,A]
List the BASIC program in block N loaded at address A
(default 23755).
-d, --data Show the entire contents of header and data blocks.
--tape-start BLOCK Start at this tape block number.
--tape-stop BLOCK Stop at this tape block number.
-V, --version Show SkoolKit version number and exit.
Version |
Changes |
---|---|
9.3 |
Added support for PZX files; added the |
9.2 |
Shows info for TZX block type 0x15 (direct recording) |
9.0 |
Shows the LINE number (if present) for ‘Program:’ header blocks; renders BASIC tokens in header block names |
8.9 |
Shows full info for TZX block types 0x10 and 0x11 |
8.3 |
Added the |
8.1 |
Shows contents of TZX block types 0x33 (hardware type) and 0x35 (custom info) |
7.1 |
Shows pulse lengths in TZX block type 0x13 and full info for TZX block type 0x14 |
6.2 |
The |
6.0 |
Added the |
5.0 |
New |
trace.py¶
trace.py simulates the execution of machine code in a 48K, 128K or +2 memory snapshot. For example:
$ trace.py --start 32768 --stop 49152 game.z80
To list the options supported by trace.py, run it with no arguments:
usage: trace.py [options] FILE [OUTFILE]
Trace Z80 machine code execution. FILE may be a binary (raw memory) file, a
SNA, SZX or Z80 snapshot, or '48', '128' or '+2' for no snapshot. If 'OUTFILE'
is given, an SZX/Z80 snapshot or WAV file is written after execution has
completed.
Options:
--audio Show audio delays.
-c, --cmio Simulate memory and I/O contention.
--depth DEPTH Simplify audio delays to this depth (default: 2).
-D, --decimal Show decimal values in verbose mode.
-I p=v, --ini p=v Set the value of the configuration parameter 'p' to
'v'. This option may be used multiple times.
-m MAX, --max-operations MAX
Maximum number of instructions to execute.
-M MAX, --max-tstates MAX
Maximum number of T-states to run for.
-n, --no-interrupts Don't execute interrupt routines.
-o ADDR, --org ADDR Specify the origin address of a binary (raw memory)
file (default: 65536 - length).
-p [p:]a[-b[-c]],[^+]v, --poke [p:]a[-b[-c]],[^+]v
POKE N,v in RAM bank p for N in {a, a+c, a+2c..., b}
before execution begins. Prefix 'v' with '^' to
perform an XOR operation, or '+' to perform an ADD
operation. This option may be used multiple times.
--python Use the pure Python Z80 simulator.
-r name=value, --reg name=value
Set the value of a register before execution begins.
Do '--reg help' for more information. This option may
be used multiple times.
--rom FILE Patch in a ROM at address 0 from this file.
--show-config Show configuration parameter values.
-s ADDR, --start ADDR
Start execution at this address.
-S ADDR, --stop ADDR Stop execution at this address.
--state name=value Set a hardware state attribute before execution
begins. Do '--state help' for more information. This
option may be used multiple times.
--stats Show stats after execution.
-v, --verbose Show executed instructions. Repeat this option to show
register values too.
-V, --version Show SkoolKit version number and exit.
By default, trace.py silently simulates code execution beginning with the
instruction at the address specified by the --start
option (or the program
counter in the snapshot) and ending when the instruction at the address
specified by --stop
(if any) is reached. Use the --verbose
option to
show each instruction executed. Repeat the --verbose
option (-vv
) to
show register values too.
When the --audio
option is given, trace.py tracks changes in the state
of the ZX Spectrum speaker, and then prints a list of the delays (in T-states)
between those changes. This list can be supplied to the #AUDIO macro to
produce a WAV file for the sound effect that would be produced by the same code
running on a real ZX Spectrum.
Configuration¶
trace.py will read configuration from a file named skoolkit.ini in the current working directory or in ~/.skoolkit, if present. The recognised configuration parameters are:
TraceLine
- the format of each instruction line when-v
is used (default:${pc:04X} {i}
)TraceLine2
- the format of each instruction line when-vv
is used (use--show-config
to see the default value)TraceLineDecimal
- the format of each instruction line when-Dv
is used (default:{pc:05} {i}
)TraceLineDecimal2
- the format of each instruction line when-Dvv
is used (use--show-config
to see the default value)TraceOperand
- the prefix, byte format, and word format for the numeric operands of instructions, separated by commas (default:$,02X,04X
); the byte and word formats are standard Python format specifiers for numeric values, and default to empty strings if not suppliedTraceOperandDecimal
- asTraceOperand
when-D
is used (default:,,
)
The TraceLine*
parameters are standard Python format strings that recognise
the following replacement fields:
i
- the current instructionm[address]
- the contents of a memory addresspc
- the address of the current instruction (program counter)r[X]
- the ‘X’ register (see below)t
- the current timestamp (in T-states)
When using the m
(memory) replacement field, address
must be either a
decimal number, or a hexadecimal number prefixed by ‘$’ or ‘0x’.
The register name X
in r[X]
must be one of the following:
a b c d e f h l bc de hl
^a ^b ^c ^d ^e ^f ^h ^l ^bc ^de ^hl
ix ixh ixl iy iyh iyl
i r sp
The names that begin with ^
denote the shadow registers.
Wherever \n
appears in a TraceLine*
parameter value, it is replaced by
a newline character.
Configuration parameters must appear in a [trace]
section. For example,
to make trace.py write a timestamp for each instruction when -v
is used,
add the following section to skoolkit.ini:
[trace]
TraceLine={t:>10} ${pc:04X} {i}
Configuration parameters may also be set on the command line by using the
--ini
option. Parameter values set this way will override any found in
skoolkit.ini.
Version |
Changes |
---|---|
9.3 |
Added the |
9.2 |
Added the |
9.1 |
The |
9.0 |
Configuration is read from skoolkit.ini if present; added the
|
8.9 |
Reads and writes the T-states counter in Z80 snapshots and reads the T-states counter in SZX snapshots |
8.8 |
New |