Skool macros¶
Skool files and ref files may contain skool macros that are ‘expanded’ to an appropriate piece of HTML markup (when rendering in HTML mode), or to an appropriate piece of plain text (when rendering in ASM mode).
Syntax¶
Skool macros have the following general form:
#MACROri1,ri2,...[,oi1,oi2,...](rs1,rs2,...[,os1,os2,...])
where:
MACRO
is the macro nameri1
,ri2
etc. are required integer parametersoi1
,oi2
etc. are optional integer parametersrs1
,rs2
etc. are required string parametersos1
,os2
etc. are optional string parameters
If an optional parameter is left blank or omitted entirely, it assumes its default value. So, for example:
#UDG39144
is equivalent to:
#UDG39144,56,4,1,0,0,0,1
and:
#UDG30115,,2
is equivalent to:
#UDG30115,56,2
Numeric parameters¶
Numeric parameters may be written in decimal notation:
#UDG51673,17
or in hexadecimal notation (prefixed by $
):
#UDG$C9D9,$11
Wherever a sequence of numeric parameters appears in a macro, that sequence
may optionally be enclosed in parentheses: (
and )
. Parentheses are
generally recommended - especially when there are two or more parameters - in
order to unambiguously separate the numeric parameters from any content that
follows them. Parentheses are required if any numeric parameter is written as
an expression containing arithmetic operations, skool macros or replacement
fields:
#UDG(51672+{offset},#PEEK51672)
The following operators are permitted in an arithmetic expression:
arithmetic operators:
+
,-
,*
,/
,%
(modulo),**
(power)bitwise operators:
&
(AND),|
(OR),^
(XOR)bit shift operators:
>>
,<<
Boolean operators:
&&
(and),||
(or)comparison operators:
==
,!=
,>
,<
,>=
,<=
Parentheses and spaces are also permitted in an arithmetic expression:
#IF(1 == 2 || (1 <= 2 && 2 < 3))(Yes,No)
String parameters¶
Where a macro requires a single string parameter consisting of arbitrary text, it must be enclosed in parentheses, square brackets or braces:
(text)
[text]
{text}
If text
contains unbalanced brackets, a non-whitespace character that is
not present in text
may be used as an alternative delimiter. For example:
/text/
|text|
Where a macro requires multiple string parameters consisting of arbitrary text, they must be enclosed in parentheses, square brackets or braces and be separated by commas:
(string1,string2)
[string1,string2]
{string1,string2}
When a comma-separated sequence of string parameters is split, any commas that
appear between parentheses are retained. For example, the string parameters
of the outer #FOR
macro in:
#FOR0,1(n,#FOR(0,1)(m,(n,m),;),;)
are split into n
, #FOR(0,1)(m,(n,m),;)
and ;
, and the string
parameters of the inner #FOR
macro are split into m
, (n,m)
, and
;
.
Alternatively, an arbitrary delimiter - d
, which cannot be whitespace - and
separator - s
, which can be whitespace - may be used. (They can be the same
character.) The string parameters must open with ds
, be separated by s
,
and close with sd
. For example:
//same/delimiter/and/separator//
| different delimiter and separator |
Note that if an alternative delimiter or separator is used, it must not be ‘&’, ‘<’ or ‘>’.
Changed in version 6.4: When a comma-separated sequence of string parameters is split, any commas that appear between parentheses are retained.
Replacement fields¶
The following replacement fields are available for use in the integer parameters of the @if directive and every skool macro (including macros defined by #DEF or #DEFINE), and also in the string parameters of some macros:
asm
- 1 if in @isub mode, 2 if in @ssub mode, 3 if in @rsub mode, or 0 otherwisebase
- 10 if the--decimal
option is used with skool2asm.py or skool2html.py, 16 if the--hex
option is used, or 0 if neither option is usedcase
- 1 if the--lower
option is used with skool2asm.py or skool2html.py, 2 if the--upper
option is used, or 0 if neither option is usedfix
- 1 if in @ofix mode, 2 if in @bfix mode, 3 if in @rfix mode, or 0 otherwisehtml
- 1 if in HTML mode, 0 otherwisemode
- a dictionary containing a copy of theasm
,base
,case
,fix
andhtml
fieldssim
- a dictionary of register values populated by the #SIM macrovars
- a dictionary of variables defined by the--var
option of skool2asm.py or skool2html.py; accessing an undefined variable in this dictionary yields the integer value ‘0’
Replacement fields for the variables defined by the #LET macro are also
available. Note that the #LET
macro can change the values of the asm
,
base
, case
, fix
and html
fields, but their original values are
always available in the mode
dictionary.
For example:
#IF({mode[case]}==1)(hl,HL)
expands to hl
if in lower case mode, or HL
otherwise.
Note that if a replacement field is used, the parameter string must be enclosed in parentheses.
Changed in version 8.7: Added the sim
dictionary.
Changed in version 8.2: Added the mode
dictionary.
Changed in version 6.4: The asm
replacement field indicates the exact ASM mode; added the
fix
and vars
replacement fields.
SMPL macros¶
The macros described in this section constitute the Skool Macro Programming Language (SMPL). They can be used to programmatically specify values in the parameter string of any macro.
#()¶
The #()
macro expands the skool macros in its sole string parameter.
#(text)
It takes effect only when it immediately follows the opening token of another skool macro, and is expanded before that macro. For example:
#UDGARRAY#(2(#FOR37159,37168,9||n|(n+1),#PEEKn|;||))(item)
This instance of the #()
macro expands the #FOR
macro first, giving:
2((37159+1),#PEEK37159;(37168+1),#PEEK37168)
It then expands the #PEEK
macros, ultimately forming the parameters of the
#UDGARRAY
macro.
See String parameters for details on alternative ways to supply the
text
parameter. Note that if an alternative delimiter is used, it must not
be an alphanumeric character (A-Z, a-z, 0-9).
#DEF¶
The #DEF
macro defines a new skool macro.
#DEF[flags](#MACRO[(ia[=i0],ib[=i1]...)[(sa[=s0],sb[=s1]...)]] body)
flags
controls various options (see below)MACRO
is the macro name (which must be all upper case letters)ia[=i0]
,ib[=i1]
etc. are the integer parameter names and optional default values; the parameter names must consist of lower case letters onlysa[=s0]
,sb[=s1]
etc. are the string parameter names and optional default valuesbody
is the body of the macro definition, which may contain placeholders ($var
,${var}
- whenflags
is 0) or replacement fields ({var}
- whenflags
is 1) representing the integer and string argument values
flags
is the sum of the following values, chosen according to the desired
outcome:
1 - use replacement fields (e.g.
{var}
) instead of $-placeholders ($var
,${var}
) to represent the defined macro’s argument values2 - strip leading and trailing whitespace from the output of the defined macro whenever it is expanded
For example:
#DEF(#MIN(a,b) #IF($a<$b)($a,$b))
This defines a #MIN
macro that accepts two integer arguments and expands to
the value of the smaller argument.
Default values for the defined macro’s optional integer parameters can be specified in the macro’s signature. For example:
#DEF(#PROD(a,b=1,c=1) #EVAL($a*$b*$c))
This defines a #PROD
macro that accepts one, two or three integer
arguments, the second and third of which default to 1, and expands to the
product of all three arguments.
Default values for the defined macro’s optional string parameters can also be specified in the macro’s signature, and their default values may refer to the integer argument values. For example:
#DEF(#NUM(a)(s=$a) $s)
This defines a #NUM
macro that accepts one integer argument and an optional
string argument. It expands either to the integer argument, or to the string
argument if provided. So #NUM15
expands to ‘15’, and #NUM15($0F)
expands to ‘$0F’.
If flags
is odd (bit 0 set), replacement fields are used instead of
$-placeholders to represent the defined macro’s argument values. The main
advantage of using replacement fields is that Python string formatting options
can be used on the argument values. For example:
#DEF1(#HEX(n) {n:04X})
This defines a #HEX
macro that formats its sole integer argument as a
4-digit upper case hexadecimal number.
However, when using replacement fields, care must be taken to escape any field that doesn’t represent an argument value. For example:
#LET(count=0)
#DEF1(#ADD(amount) #LET(count={{count}}+{amount}))
This defines a variable named count
, and an #ADD
macro that increases
its value by a given amount. Note how the replacement field for the count
variable in the body of the macro definition is escaped: {{count}}
.
If bit 1 of flags
is set, the defined macro will be expanded, in isolation
from any surrounding content, as soon as it is encountered. For that to work,
the macro definition must be entirely self-contained, i.e. it must not depend
on any surrounding content in order to be syntactically correct. For example,
if the #IFZERO
macro is defined thus:
#DEF2(#IFZERO(n) #IF($n==0))
then any attempt to expand an #IFZERO
macro will lead to an error message
about the #IF
macro having no output strings. To fix this, either reset
bit 1 of flags
, or redefine #IFZERO
with the output strings included in
the definition:
#DEF2(#IFZERO(n)(a,b) #IF($n==0)($a,$b))
For more examples, see Defining macros with #DEF.
Note that if a string parameter of a defined macro is optional, that argument will take its default value only if it is omitted; if instead it is left blank, it takes the value of the empty string.
In general, the string arguments of a defined macro may be supplied between alternative delimiters (see String parameters) if desired. However, if every string parameter of the defined macro is optional, the string arguments must be either omitted entirely or provided between parentheses (and therefore separated by commas). This allows a macro with all of its optional string arguments omitted to be immediately followed by some character other than an opening parenthesis without that character being interpreted as an alternative delimiter.
To define a macro that will be available for use immediately anywhere in the
skool file or ref files, consider using the @expand directive, or the
Expand
parameter in the [Config] section.
The flags
parameter of the #DEF
macro may contain
replacement fields.
The integer parameters of a macro defined by #DEF
may contain
replacement fields, and may also be supplied via
keyword arguments.
Version |
Changes |
---|---|
8.6 |
Added the |
8.5 |
New |
#DEFINE¶
The #DEFINE
macro defines a new skool macro.
#DEFINEiparams[,sparams](name,value)
iparams
is the number of integer parameters the macro expectssparams
is the number of string parameters the macro expects (default:0
)name
is the macro name (which must be all upper case letters)value
is the macro’s output value (a standard Python format string containing replacement fields for the integer and string arguments)
For example:
#DEFINE2(MIN,#IF({0}<{1})({0},{1}))
This defines a #MIN
macro that accepts two integer arguments and expands to
the value of the smaller argument.
To define a macro that will be available for use immediately anywhere in the
skool file or ref files, consider using the @expand directive, or the
Expand
parameter in the [Config] section.
The integer parameters of a macro defined by #DEFINE
may contain
replacement fields.
See String parameters for details on alternative ways to supply the
name
and value
parameters.
Note
The #DEFINE
macro is deprecated since version 8.5. Use the more powerful
#DEF macro instead.
Version |
Changes |
---|---|
8.2 |
New |
#EVAL¶
The #EVAL
macro expands to the value of an arithmetic expression.
#EVALexpr[,base,width]
expr
is the arithmetic expressionbase
is the number base in which the value is expressed: 2, 10 (the default) or 16width
is the minimum number of digits in the output (default: 1); the value will be padded with leading zeroes if necessary
For example:
; The following mask byte is #EVAL(#PEEK29435,2,8).
29435 DEFB 62
This instance of the #EVAL
macro expands to ‘00111110’ (62 in binary).
The parameter string of the #EVAL
macro may contain
replacement fields.
Version |
Changes |
---|---|
8.0 |
Added support for replacement fields in the parameter string |
6.0 |
Hexadecimal values are rendered in lower case when the
|
5.1 |
New |
#FOR¶
The #FOR
macro expands to a sequence of strings based on a range of
integers.
#FORstart,stop[,step,flags](var,string[,sep,fsep])
start
is first integer in the rangestop
is the final integer in the rangestep
is the gap between each integer in the range (default: 1)flags
controls whether to affix commas to or replace variable names in each separator (see below)var
is the variable name; for each integer in the range, it evaluates to that integerstring
is the output string that is evaluated for each integer in the range; wherever the variable name (var
) appears, its value is substitutedsep
is the separator placed between each output string (default: the empty string); this may be modified depending on the value offlags
fsep
is the separator placed between the final two output strings (default:sep
)
flags
is the sum of the following values, chosen according to the desired
outcome:
1 - prefix each separator (
sep
) with a comma2 - suffix each separator (
sep
) with a comma4 - replace any variable name (
var
) in each separator (sep
) with the variable value
For example:
; The next three bytes (#FOR31734,31736,,1(n,#PEEKn, , and )) define the
; item locations.
31734 DEFB 24,17,156
This instance of the #FOR
macro expands to ‘24, 17 and 156’.
The integer parameters of the #FOR
macro (start
, stop
, step
,
flags
) may contain replacement fields.
See String parameters for details on alternative ways to supply the
var
, string
, sep
and fsep
parameters.
Version |
Changes |
---|---|
8.7 |
Added the |
8.2 |
Added support for replacement fields in the integer parameters |
5.1 |
New |
#FOREACH¶
The #FOREACH
macro expands to a sequence of output strings based on a
sequence of input strings.
#FOREACH([s1,s2,...])(var,string[,sep,fsep])
or:
#FOREACH(svar)(var,string[,sep,fsep])
s1
,s2
etc. are the input stringssvar
is a special variable that expands to a specific sequence of input strings (see below)var
is the variable name; for each input string, it evaluates to that stringstring
is the output string that is evaluated for each input string; wherever the variable name (var
) appears, its value is substitutedsep
is the separator placed between each output string (default: the empty string)fsep
is the separator placed between the final two output strings (default:sep
)
For example:
; The next three bytes (#FOREACH(31734,31735,31736)||n|#PEEKn|, | and ||)
; define the item locations.
31734 DEFB 24,17,156
This instance of the #FOREACH
macro expands to ‘24, 17 and 156’.
The #FOREACH
macro recognises certain special variables, each one of which
expands to a specific sequence of strings. The special variables are:
ENTRY[types]
- the addresses of every entry of the specified type(s) in the memory map; iftypes
is not given, every type is includedEREFaddr
- the addresses of the routines that jump to or call a given instruction (ataddr
)REFaddr
- the addresses of the routines that jump to or call a given routine (ataddr
), or jump to or call any entry point within that routine
For example:
; The messages can be found at #FOREACH(ENTRYt)||n|n|, | and ||.
This instance of the #FOREACH
macro expands to a list of the addresses of
the entries of type t
(text).
See String parameters for details on alternative ways to supply the
s1,s2,...
and var,string[,sep,fsep]
parameter strings.
Version |
Changes |
---|---|
5.1 |
New |
#FORMAT¶
The #FORMAT
macro performs a Python-style string formatting operation on
its string argument.
#FORMAT[case](text)
case
is 1 to convert the formatted string to lower case, 2 to convert it to upper case, or 0 to leave it alone (the default)text
is the string to format
For example:
#FORMAT(0x{count:04X})
This instance of the #FORMAT
macro formats the value of the count
variable (assuming it has already been defined by the #LET macro) as a
4-digit upper case hexadecimal number prefixed by ‘0x’.
Note that if text
could be read as an integer parameter, case
should be
explicitly specified in order to prevent text
from being interpreted as the
case
parameter. For example:
#FORMAT0({count})
Alternatively, the #EVAL macro may be a better option for formatting a pure numeric value.
The parameters of the #FORMAT
macro may contain
replacement fields.
See String parameters for details on alternative ways to supply the
text
parameter.
Version |
Changes |
---|---|
8.5 |
Added the |
8.2 |
New |
#IF¶
The #IF
macro expands to an arbitrary string based on the truth value of an
arithmetic expression.
#IFexpr(true[,false])
expr
is the arithmetic expression, which may contain replacement fieldstrue
is the output string whenexpr
is truefalse
is the output string whenexpr
is false (default: the empty string)
For example:
; #FOR0,7(n,#IF(#PEEK47134 & 2**(7-n))(X,O))
47134 DEFB 170
This instance of the #IF
macro is used (in combination with a #FOR
macro and a #PEEK
macro) to display the contents of the address 47134 in
the memory snapshot in binary format with ‘X’ for one and ‘O’ for zero:
XOXOXOXO.
See String parameters for details on alternative ways to supply the
true
and false
output strings.
Version |
Changes |
---|---|
6.0 |
Added support for replacement fields in the |
5.1 |
New |
#LET¶
The #LET
macro defines an integer, string or dictionary variable.
The syntax for defining an integer or string variable is:
#LET(name=value)
name
is the variable namevalue
is the value to assign; this may contain skool macros (which are expanded immediately) and replacement fields (which are replaced after any skool macros have been expanded)
If name
ends with a dollar sign ($
), value
is interpreted as a
string. Otherwise value
is evaluated as an arithmetic expression.
For example:
#LET(count=2*2)
#LET(count$=2*2)
These #LET
macros assign the integer value ‘4’ to the variable count
and
the string value ‘2*2’ to the variable count$
. The variables are then
accessible to other macros via the replacement fields {count}
and
{count$}
.
The syntax for defining a dictionary variable is:
#LET(name[]=(default[,k1[:v1],k2[:v2]...]))
name
is the dictionary variable namedefault
is the default value (used when a key is not found in the dictionary)k1:v1
,k2:v2
etc. are the key-value pairs in the dictionary
The keys in a dictionary are integers, and the associated values are strings if
name
ends with a dollar sign, or integers otherwise. If the value part of a
key-value pair is omitted, it defaults to the key.
For example:
#LET(n[]=(0,1:10,2:20))
#LET(d$[]=(?,1:a,2:b))
The first #LET
macro defines the dictionary variable n
with default
integer value 0, and keys ‘1’ and ‘2’ mapping to the integer values 10 and 20.
The values in this dictionary are accessible to other macros via the replacement
fields {n[1]}
and {n[2]}
.
The second #LET
macro defines the dictionary variable d$
with default
string value ‘?’, and keys ‘1’ and ‘2’ mapping to the string values ‘a’ and
‘b’. The values in this dictionary are accessible to other macros via the
replacement fields {d$[1]}
and {d$[2]}
.
To define a variable that will be available for use immediately anywhere in the skool file or ref files, consider using the @expand directive.
See String parameters for details on alternative ways to supply the
entire name=value
parameter string, or the part after the equals sign when
defining a dictionary variable.
Version |
Changes |
---|---|
8.6 |
Added the ability to define dictionary variables |
8.2 |
New |
#MAP¶
The #MAP
macro expands to a value from a map of key-value pairs whose keys
are integers.
#MAPkey(default[,k1:v1,k2:v2...])
key
is the integer to look up in the map; this parameter may contain replacement fieldsdefault
is the default output string (used whenkey
is not found in the map)k1:v1
,k2:v2
etc. are the key-value pairs in the map
For example:
; The next three bytes specify the directions that are available from here:
; #FOR56112,56114,,1(q,#MAP(#PEEKq)(?,0:left,1:right,2:up,3:down), , and ).
56112 DEFB 0,1,3
This instance of the #MAP
macro is used (in combination with a #FOR
macro and a #PEEK
macro) to display a list of directions available based on
the contents of addresses 56112-56114: ‘left, right and down’.
Note that the keys (k1
, k2
etc.) may be expressed using arithmetic
operations. They may also be expressed using skool macros, but in that case the
entire parameter string of the #MAP
macro must be enclosed by a
#() macro.
See String parameters for details on alternative ways to supply the default output string and the key-value pairs.
Version |
Changes |
---|---|
6.0 |
Added support for replacement fields in the |
5.1 |
New |
#PC¶
The #PC
macro expands to the address of the closest instruction in the
current entry.
#PC
For example:
c32768 XOR A ; This instruction is at #PC.
This instance of the #PC
macro expands to ‘32768’.
In an entry header (i.e. title, description, register description or start
comment), the #PC
macro expands to the address of the first instruction in
the entry. In a mid-block comment, the #PC
macro expands to the address of
the following instruction. In an instruction-level comment, the #PC
macro
expands to the address of the instruction. In a block end comment, the #PC
macro expands to the address of the last instruction in the entry.
Version |
Changes |
---|---|
8.0 |
New |
#PEEK¶
The #PEEK
macro expands to the contents of an address in the internal
memory snapshot constructed from the contents of the skool file.
#PEEKaddr
addr
is the address, which may contain replacement fields
For example:
; At the start of the game, the number of lives remaining is #PEEK33879.
This instance of the #PEEK
macro expands to the contents of the address
33879 in the internal memory snapshot.
Note that, by default, the internal memory snapshot constructed by
skool2asm.py is entirely blank (all zeroes), and the snapshot
constructed by skool2html.py is populated only by DEFB
, DEFM
,
DEFS
and DEFW
statements, and by @defb, @defs and
@defw directives. To change this behaviour, use the @assemble
directive.
See also #POKES.
Version |
Changes |
---|---|
8.2 |
Added support for replacement fields in the |
5.1 |
New |
#STR¶
The #STR
macro expands to the text string at a given address in the memory
snapshot.
#STRaddr[,flags,length][(end)]
addr
is the address of the first character in the stringflags
indicates operations to be performed on the string (default: 0)length
is the number of characters in the string; if -1 (the default), the string ends immediately before the first zero byte, or on the first byte that has bit 7 set (bit 7 of that byte will be reset before converting it to a character), or whenend
evaluates to trueend
is an arithmetic expression that identifies the end marker byte for the string (when bit 3 offlags
is set)
flags
is the sum of the following values, chosen according to the desired
outcome:
1 - strip trailing whitespace from the string
2 - strip leading whitespace from the string
4 - replace each sequence of N>=2 spaces in the string with
#SPACE(N)
(see #SPACE)8 - use the
end
parameter to determine where the string ends
When bit 3 of flags
is set, end
is evaluated for each byte encountered,
and if the result is true, the string is terminated. end
may contain the
placeholder $b
for the current byte value.
For example:
; The messages here are '#STR47154', '#STR47158' and '#STR47161,8($b==255)'.
47154 DEFM "One",0
47158 DEFM "Tw","o"+128
47161 DEFM "Three",255
These instances of the #STR
macro expand to ‘One’, ‘Two’ and ‘Three’.
The parameters of the #STR
macro may contain
replacement fields.
Version |
Changes |
---|---|
8.6 |
New |
#WHILE¶
The #WHILE
macro repeatedly expands macros while a conditional expression
is true.
#WHILE(expr)(body)
expr
is the conditional expressionbody
is the text to repeatedly expand; leading and trailing whitespace are stripped from the expanded value
For example:
#LET(a=3)
#WHILE({a}>0)(
#EVAL({a})
#LET(a={a}-1)
)
This instance of the #WHILE
macro expands to ‘321’.
The expr
parameter of the #WHILE
macro may contain
replacement fields.
See String parameters for details on alternative ways to supply the
body
parameter.
Version |
Changes |
---|---|
8.6 |
New |
General macros¶
#AUDIO¶
In HTML mode, the #AUDIO
macro expands to an HTML5 <audio>
element.
#AUDIO[flags,offset](fname)[(delays)]
Or, when bit 2 of flags
is set:
#AUDIO[flags,offset](fname)(start,stop)
flags
controls various options (see below)offset
is the initial offset in T-states from the start of a frame (default: 0); this value affects when contention and interrupt delays (if enabled) first take effectfname
is the name of the audio filedelays
is a comma-separated list of delays (in T-states) between speaker state changes; this parameter may contain skool macros (which are expanded first) and replacement fields (which are replaced after any skool macros have been expanded)start
is the address at which to start executing code in a simulator (when bit 2 offlags
is set)stop
is the address at which to stop executing code in a simulator (when bit 2 offlags
is set)
flags
is the sum of the following values, chosen according to the desired
outcome:
1 (bit 0) - modify delays to approximate the effect of running in contended memory; this increases any delays that occur during the contended period of a frame by a given factor (as specified by the
ContentionBegin
,ContentionEnd
andContentionFactor
parameters in the [AudioWriter] section)2 (bit 1) - modify delays as if interrupts were enabled; this increases any delays that occur over a frame boundary by a given number of T-states (as specified by the
InterruptDelay
parameter in the [AudioWriter] section)4 (bit 2) - execute instructions from
start
tostop
in a simulator to obtain the delays between speaker state changes
If fname
starts with a ‘/’, the filename is taken to be relative to the
root of the HTML disassembly. Otherwise the filename is taken to be relative to
the audio directory (as defined by the AudioPath
parameter in the
[Paths] section).
If delays
is specified and fname
ends with ‘.wav’, a corresponding
audio file in WAV format is created. Each element in delays
can be an
integer, a list or tuple of integers, or a list/tuple of lists/tuples of
integers etc. nested to arbitrary depth, expressed as Python literals. For
example:
1000, [1500]*100, [(800, 1200)*2, 900]*200
This would be flattened into a list of integers, as follows:
a single instance of ‘1000’
100 instances of ‘1500’
200 instances of the sequence ‘800, 1200, 800, 1200, 900’
The sum of this list of integers being 1131000, this would result in an audio
file of duration 1131000 / 3500000 = 0.323s (assuming that no memory contention
is simulated and interrupts are disabled, i.e. bits 0 and 1 of flags
are
reset).
The characters allowed in the delays
parameter are ‘ ‘ (space), newline,
the digits 0-9, and any of ,*+-%()[]
.
An alternative to supplying the delay values manually is to execute the code
that produces the sound effect in a simulator, and let the simulator compute
the delays. This can be done by setting bit 2 of flags
and specifying the
code to execute via the start
and stop
address parameters. For
example:
; #AUDIO4(beep.wav)(32768,32782)
@assemble=2
c32768 LD L,0
*32771 OUT (254),A
32773 XOR 16
32775 LD B,200
32777 DJNZ 32777
32779 DEC L
32780 JR NZ,32771
32782 RET
Note
The simulator does not simulate memory contention, I/O contention, or
interrupts. Use bits 0 and 1 of flags
to approximate memory contention
effects and interrupt delays if desired.
Note also that, by default, the internal memory snapshot constructed by
skool2asm.py is entirely blank (all zeroes), and the snapshot
constructed by skool2html.py is populated only by DEFB
, DEFM
,
DEFS
and DEFW
statements, and by @defb, @defs and
@defw directives. To make sure that the internal memory snapshot actually
contains the code to be executed, use the @assemble directive (as shown
in the example above).
If delays
or start
and stop
parameters are specified, but fname
does not end with ‘.wav’, no audio file is written. This enables the parameters
to be kept in place as a reminder of how an original WAV file was created by
the #AUDIO
macro before it was converted to another format.
If neither delays
nor start
and stop
parameters are specified, or
fname
does not end with ‘.wav’, the named audio file must already exist in
the specified location, otherwise the <audio>
element controls will not
work. To make sure that a pre-built audio file is copied into the desired
location when skool2html.py is run, it can be declared in the
[Resources] section.
By default, if fname
ends with ‘.wav’, but a ‘.flac’, ‘.mp3’ or ‘.ogg’ file
with the same basename already exists, that file is used and no WAV file is
written. This enables an original WAV file to be replaced by an alternative
(compressed) version without having to modify the fname
parameter of the
#AUDIO
macro. The alternative audio file types that the #AUDIO
macro
looks for before writing a WAV file are specified by the AudioFormats
parameter in the [Game] section.
The flags
, offset
, start
and stop
parameters of the #AUDIO
macro may contain replacement fields.
The audio template is used to format the <audio>
element.
Audio file creation can be configured via the [AudioWriter] section.
Version |
Changes |
---|---|
8.7 |
New |
#CALL¶
In HTML mode, the #CALL
macro expands to the return value of a method on
the HtmlWriter class or subclass that is being used to create the HTML
disassembly (as defined by the HtmlWriterClass
parameter in the
[Config] section of the ref file).
In ASM mode, the #CALL
macro expands to the return value of a method on the
AsmWriter class or subclass that is being used to generate the ASM output (as
defined by the @writer ASM directive in the skool file).
#CALL:methodName(args)
methodName
is the name of the method to callargs
is a comma-separated list of arguments to pass to the method, which may contain replacement fields
Each argument can be expressed either as a plain value (e.g. 32768
) or as a
keyword argument (e.g. address=32768
).
For example:
; The word at address 32768 is #CALL:word(32768).
This instance of the #CALL
macro expands to the return value of the word
method (on the HtmlWriter or AsmWriter subclass being used) when called
with the argument 32768
.
For information on writing methods that may be called by a #CALL
macro, see
the documentation on extending SkoolKit.
Version |
Changes |
---|---|
8.3 |
Added support for replacement fields in the |
8.1 |
Added support for keyword arguments |
5.1 |
Added support for arithmetic expressions and skool macros in the
|
3.1 |
Added support for ASM mode |
2.1 |
New |
#CHR¶
In HTML mode, the #CHR
macro expands either to a numeric character
reference, or to a unicode character in the UTF-8 encoding. In ASM mode, it
always expands to a unicode character in the UTF-8 encoding.
#CHRnum[,flags]
num
is the character codeflags
enables options that control the output (default: 0)
flags
is the sum of the following values, chosen according to the desired
outcome:
1 - produce a character in the UTF-8 encoding instead of a numeric character reference in HTML mode
2 - map character code 94 to 8593 (‘↑’), 96 to 163 (‘£’), and 127 to 169 (‘©’), in accordance with the ZX Spectrum character set
For example:
26751 DEFB 127 ; This is the copyright symbol: #CHR169
26572 DEFB 127 ; This is also the copyright symbol: #CHR127,2
In HTML mode, these instances of the #CHR
macro expand to ‘©’. In ASM
mode, they both expand to ‘©’.
The parameter string of the #CHR
macro may contain
replacement fields.
Version |
Changes |
---|---|
8.6 |
Added the |
8.3 |
Added support for replacement fields in the parameter string |
5.1 |
Added support for arithmetic expressions and skool macros in the parameter string |
3.1 |
New |
#D¶
The #D
macro expands to the title of an entry (a routine or data block) in
the memory map.
#Daddr
addr
is the address of the entry, which may contain replacement fields
For example:
; Now we make an indirect jump to one of the following routines:
; .
; #TABLE(default,centre)
; { =h Address | =h Description }
; { #R27126 | #D27126 }
This instance of the #D
macro expands to the title of the routine at 27126.
Version |
Changes |
---|---|
8.3 |
Added support for replacement fields in the |
5.1 |
Added support for arithmetic expressions and skool macros in the
|
#HTML¶
The #HTML
macro expands to arbitrary text (in HTML mode) or to an empty
string (in ASM mode).
#HTML(text)
The #HTML
macro may be used to render HTML (which would otherwise be
escaped) from a skool file. For example:
; #HTML(For more information, go <a href="http://example.com/">here</a>.)
text
may contain other skool macros, which will be expanded before
rendering. For example:
; #HTML[The UDG defined here (32768) looks like this: #UDG32768,4,1]
See String parameters for details on alternative ways to supply the
text
parameter. Note that if an alternative delimiter is used, it must not
be an upper case letter.
See also #UDGTABLE.
Version |
Changes |
---|---|
3.1.2 |
New |
#INCLUDE¶
In HTML mode, the #INCLUDE
macro expands to the contents of one or more ref
file sections. In ASM mode, it expands to an empty string.
#INCLUDE[paragraphs](pattern)
paragraphs
specifies how to format the contents of the ref file sections: verbatim (0 - the default), or into paragraphs (1)pattern
is a regular expression pattern that identifies the names of the ref file sections to include
The #INCLUDE
macro can be used to insert the contents of one ref file
section into another. For example:
[MemoryMap:RoutinesMap]
Intro=#INCLUDE(RoutinesMapIntro)
[RoutinesMapIntro]
This is the intro to the 'Routines' map page.
If pattern
identifies multiple ref file sections, they are concatenated in
the order in which they appear in the ref file.
The paragraphs
parameter of the #INCLUDE
macro may contain
replacement fields.
See String parameters for details on alternative ways to supply the
pattern
parameter.
Version |
Changes |
---|---|
8.6 |
Added the ability to combine multiple ref file sections |
8.3 |
Added support for replacement fields in the |
5.3 |
New |
#LINK¶
In HTML mode, the #LINK
macro expands to a hyperlink (<a>
element) to
another page.
#LINK:PageId[#name](link text)
PageId
is the ID of the page to link toname
is the name of an anchor on the page to link tolink text
is the link text to use
In HTML mode, if the link text is blank, it defaults either to the title of the entry being linked to (if the page is a box page and contains an entry with the specified anchor), or to the page’s link text.
In ASM mode, the #LINK
macro expands to the link text.
The page IDs that may be used are the same as the file IDs that may be used in the [Paths] section of a ref file, or the page IDs defined by [Page:*] sections.
For example:
; See the #LINK:Glossary(glossary) for a definition of 'chuntey'.
In HTML mode, this instance of the #LINK
macro expands to a hyperlink to
the ‘Glossary’ page, with link text ‘glossary’.
In ASM mode, this instance of the #LINK
macro expands to ‘glossary’.
To create a hyperlink to an entry on a memory map page, use the address of the entry as the anchor. For example:
; Now we update the #LINK:GameStatusBuffer#40000(number of lives).
In HTML mode, the anchor of this #LINK
macro (40000) is converted to the
format specified by the AddressAnchor
parameter in the [Game]
section.
Version |
Changes |
---|---|
5.4 |
When linking to an entry on a box page, the link text, if left blank, defaults to the title of the entry (in HTML mode) |
5.2 |
An entry address anchor in a link to a memory map page is
converted to the format specified by the |
3.1.3 |
If left blank, the link text defaults to the page’s link text in HTML mode |
2.1 |
New |
#LIST¶
The #LIST
macro marks the beginning of a list of bulleted items; LIST#
is used to mark the end. Between these markers, the list items are defined.
#LIST[(class[,bullet])][<flag>][items]LIST#
class
is the CSS class to use for the<ul>
elementbullet
is the bullet character to use in ASM modeflag
is the wrap flag (see below)
Each item in a list must start with {
followed by a space, and end with
}
preceded by a space.
For example:
; #LIST(data)
; { Item 1 }
; { Item 2 }
; LIST#
This list has two items, and will have the CSS class ‘data’.
In ASM mode, lists are rendered as plain text, with each item on its own line,
and an asterisk as the bullet character. The bullet character can be changed
for all lists by using a @set directive to set the bullet
property,
or it can be changed for a specific list by setting the bullet
parameter.
The wrap flag (flag
), if present, determines how sna2skool.py will
write list items when reading from a control file. Supported values are:
nowrap
- write each list item on a single linewrapalign
- wrap each list item with an indent at the start of the second and subsequent lines to maintain text alignment with the first line
By default, each list item is wrapped over multiple lines with no indent.
Version |
Changes |
---|---|
7.2 |
|
7.0 |
Added the |
6.4 |
In ASM mode: |
3.2 |
New |
#N¶
The #N
macro renders a numeric value in either decimal or hexadecimal
format depending on the options used with skool2asm.py or
skool2html.py. A hexadecimal number is rendered in lower case when the
--lower
option is used, or in upper case otherwise.
#Nvalue[,hwidth,dwidth,affix,hex][(prefix[,suffix])]
value
is the numeric valuehwidth
is the minimum number of digits printed in hexadecimal output (default: 2 for values < 256, or 4 otherwise)dwidth
is the minimum number of digits printed in decimal output (default: 1)affix
is 1 ifprefix
orsuffix
is specified, 0 if not (default: 0)hex
is 1 to render the value in hexadecimal format unless the--decimal
option is used, or 0 to render it in decimal format unless the--hex
option is used (default: 0)prefix
is the prefix for a hexadecimal number (default: empty string)suffix
is the suffix for a hexadecimal number (default: empty string)
For example:
#N15,4,5,1(0x)
This instance of the #N
macro expands to one of the following:
00015
(when--hex
is not used)0x000F
(when--hex
is used without--lower
)0x000f
(when both--hex
and--lower
are used)
The integer parameters of the #N
macro may contain
replacement fields.
See String parameters for details on alternative ways to supply the
prefix
and suffix
parameters.
Version |
Changes |
---|---|
8.3 |
Added support for replacement fields in the integer parameters |
6.2 |
Added the |
5.2 |
New |
#R¶
In HTML mode, the #R
macro expands to a hyperlink (<a>
element) to the
disassembly page for a routine or data block, or to a line at a given address
within that page.
#Raddr[@code][#name][(link text)]
addr
is the address of the routine or data block (or entry point thereof), which may contain replacement fieldscode
is the ID of the disassembly that contains the routine or data block (if not given, the current disassembly is assumed; otherwise this must be either an ID defined in an [OtherCode:*] section of the ref file, ormain
to identify the main disassembly)#name
is the named anchor of an item on the disassembly pagelink text
is the link text to use
The disassembly ID (code
) and anchor name (name
) must be limited to the
characters ‘$’, ‘#’, 0-9, A-Z and a-z.
If link_text
is not provided, it defaults to the label for addr
if one
is defined, or to the address formatted according to the Address
parameter
in the [Game] section.
In ASM mode, the #R
macro expands to the link text if it is specified, or
to the label for addr
, or to addr
(converted to decimal or hexadecimal
as appropriate) if no label is found.
For example:
; Prepare for a new game
;
; Used by the routine at #R25820.
In HTML mode, this instance of the #R
macro expands to a hyperlink to the
disassembly page for the routine at 25820.
In ASM mode, this instance of the #R
macro expands to the label for the
routine at 25820 (or simply 25820
if that routine has no label).
To create a hyperlink to the first instruction in a routine or data block, use an anchor that evaluates to the address of that instruction. For example:
; See the #R40000#40000(first item) in the data table at 40000.
In HTML mode, the anchor of this #R
macro (40000) is converted to the
format specified by the AddressAnchor
parameter in the [Game]
section.
Version |
Changes |
---|---|
8.4 |
In HTML mode, the link text defaults to the address formatted
according to the |
8.3 |
Added support for replacement fields in the |
6.1 |
In ASM mode, |
5.1 |
An anchor that matches the entry address is converted to the
format specified by the |
3.5 |
Added the ability to resolve (in HTML mode) the address of an entry point in another disassembly when an appropriate remote entry is defined |
2.0 |
Added support for the |
#RAW¶
The #RAW
macro expands to the exact value of its sole string argument,
leaving any other macros (or macro-like tokens) it contains unexpanded.
#RAW(text)
For example:
; See the routine at #RAW(#BEEF).
This instance of the #RAW
macro expands to ‘#BEEF’.
See String parameters for details on alternative ways to supply the
text
parameter. Note that if an alternative delimiter is used, it must not
be an upper case letter.
Version |
Changes |
---|---|
6.4 |
New |
#REG¶
In HTML mode, the #REG
macro expands to a styled <span>
element
containing a register name or arbitrary text (with case adjusted as
appropriate).
#REGreg
where reg
is the name of the register, or:
#REG(text)
where text
is arbitrary text (e.g. hlh'l'
).
See String parameters for details on alternative ways to supply the
text
parameter. Note that if an alternative delimiter is used, it must not
be a letter.
In ASM mode, the #REG
macro expands to either reg
or text
(with
case adjusted as appropriate).
The register name (reg
) must be one of the following:
a b c d e f h l
a' b' c' d' e' f' h' l'
af bc de hl
af' bc' de' hl'
ix iy ixh iyh ixl iyl
i r sp pc
For example:
24623 LD C,31 ; #REGbc'=31
Version |
Changes |
---|---|
5.4 |
Added support for an arbitrary text parameter |
5.3 |
Added support for the F and F’ registers |
5.1 |
The |
#SIM¶
The #SIM
macro simulates the execution of machine code in the internal
memory snapshot constructed from the contents of the skool file.
#SIMstop[,start,clear,a,f,bc,de,hl,xa,xf,xbc,xde,xhl,ix,iy,i,r,sp]
stop
is the address at which to stop executionstart
is the address at which to start execution (default:stop
from the previous invocation of the#SIM
macro, or 0 if this is the first run)clear
is 0 to use the register values that resulted from the previous invocation of the#SIM
macro (the default), or 1 to reset them to their default values (shown below)a
sets the value of the A (accumulator) register (default: 0)f
sets the value of the F (flags) register (default: 0)bc
sets the value of the BC register pair (default: 0)de
sets the value of the DE register pair (default: 0)hl
sets the value of the HL register pair (default: 0)xa
sets the value of the A’ (shadow accumulator) register (default: 0)xf
sets the value of the F’ (shadow flags) register (default: 0)xbc
sets the value of the shadow BC register pair (default: 0)xde
sets the value of the shadow DE register pair (default: 0)xhl
sets the value of the shadow HL register pair (default: 0)ix
sets the value of the IX register (default: 0)iy
sets the value of the IY register (default: 23610)i
sets the value of the I register (default: 63)r
sets the value of the R register (default: 0)sp
sets the value of the stack pointer (default: 23552)
The parameters of the #SIM
macro may contain
replacement fields and may also be given as keyword arguments.
When execution stops, the simulator’s register and clock values are copied to
the sim
dictionary, where they are accessible via replacement fields with
the following names:
sim[A]
sim[F]
sim[BC]
sim[DE]
sim[HL]
sim[^A]
- the shadow A registersim[^F]
- the shadow flags registersim[^BC]
- the shadow BC register pairsim[^DE]
- the shadow DE register pairsim[^HL]
- the shadow HL register pairsim[IX]
sim[IY]
sim[I]
sim[R]
sim[SP]
sim[PC]
- the program counter (equal tostop
); this is used as the default value ofstart
for the next invocation of the#SIM
macrosim[tstates]
- the number of T-states elapsed
For example:
@assemble=2,2
; #SIM(start=32768,stop=32772,bc=13256,de=672)
32768 LD HL,443
32771 ADD HL,BC
; At this point HL=#EVAL({sim[HL]}).
; #SIM(32773)
32772 ADD HL,DE
; And now HL=#EVAL({sim[HL]}).
32773 RET
The first #SIM
macro initialises the BC and DE register pairs to 13256 and
672 respectively, starts executing code at 32768, and stops when it reaches the
‘ADD HL,DE’ instruction at 32772. The second #SIM
macro picks up execution
where the first left off, and stops when it reaches the ‘RET’ instruction
at 32773.
After the #EVAL
macros have been expanded, the second mid-block comment
here is rendered as ‘At this point HL=13699’, and the third is rendered as ‘And
now HL=14371’.
Note
The simulator does not simulate memory contention, I/O contention, or
interrupts. This means that sim[tstates]
may not be accurate if the code
being simulated runs in or accesses contended memory, or performs I/O
operations, or runs while interrupts are enabled.
Note that, by default, the internal memory snapshot constructed by
skool2asm.py is entirely blank (all zeroes), and the snapshot
constructed by skool2html.py is populated only by DEFB
, DEFM
,
DEFS
and DEFW
statements, and by @defb, @defs and
@defw directives. To make sure that the internal memory snapshot actually
contains the code to be executed, use the @assemble directive (as shown
in the example above).
Note also that code executed by the #SIM
macro operates directly on the
internal memory snapshot, and therefore can modify it. To avoid that, use the
#PUSHS and #POPS macros to operate on a copy of the snapshot.
Version |
Changes |
---|---|
8.7 |
New |
#SPACE¶
The #SPACE
macro expands to one or more  
expressions (in HTML
mode) or spaces (in ASM mode).
#SPACE[num]
num
is the number of spaces required (default: 1), which may contain replacement fields
For example:
; '#SPACE8' (8 spaces)
t56832 DEFM " "
In HTML mode, this instance of the #SPACE
macro expands to:
        
In ASM mode, this instance of the #SPACE
macro expands to a string
containing 8 spaces.
The form SPACE([num])
may be used to distinguish the macro from adjacent
text where necessary. For example:
; 'Score:#SPACE(5)0'
t49152 DEFM "Score: 0"
Version |
Changes |
---|---|
8.3 |
Added support for replacement fields in the |
5.1 |
Added support for arithmetic expressions and skool macros in the
|
2.4.1 |
Added support for the |
#TABLE¶
The #TABLE
macro marks the beginning of a table; TABLE#
is used to mark
the end. Between these markers, the rows of the table are defined.
#TABLE[([class[,class1[:w][,class2[:w]...]]])][<flag>][rows]TABLE#
class
is the CSS class to use for the<table>
elementclass1
,class2
etc. are the CSS classes to use for the<td>
elements in columns 1, 2 etc.flag
is the wrap flag (see below)
Each row in a table must start with {
followed by a space, and end with
}
preceded by a space. The cells in a row must be separated by |
with a
space on each side.
For example:
; #TABLE(default,centre)
; { 0 | Off }
; { 1 | On }
; TABLE#
This table has two rows and two columns, and will have the CSS class ‘default’. The cells in the first column will have the CSS class ‘centre’.
By default, cells will be rendered as <td>
elements. To render a cell as a
<th>
element, use the =h
indicator before the cell contents:
; #TABLE
; { =h Header 1 | =h Header 2 }
; { Regular cell | Another one }
; TABLE#
It is also possible to specify colspan
and rowspan
attributes using the
=c
and =r
indicators:
; #TABLE
; { =r2 2 rows | X | Y }
; { =c2 2 columns }
; TABLE#
Finally, the =t
indicator makes a cell transparent (i.e. gives it the same
background colour as the page body).
If a cell requires more than one indicator, separate the indicators by commas:
; #TABLE
; { =h,c2 Wide header }
; { Column 1 | Column 2 }
; TABLE#
The CSS files included in SkoolKit provide two classes that may be used when defining tables:
default
- a class for<table>
elements that provides a background colour to make the table stand out from the page bodycentre
- a class for<td>
elements that centres their contents
In ASM mode, tables are rendered as plain text, using dashes (-
) and pipes
(|
) for the borders, and plus signs (+
) where a horizontal border meets
a vertical border.
ASM mode also supports the :w
indicator in the #TABLE
macro’s
parameters. The :w
indicator marks a column as a candidate for having its
width reduced (by wrapping the text it contains) so that the table will be no
more than 79 characters wide when rendered. For example:
; #TABLE(default,centre,:w)
; { =h X | =h Description }
; { 0 | Text in this column will be wrapped in ASM mode to make the table less than 80 characters wide }
; TABLE#
The wrap flag (flag
), if present, determines how sna2skool.py will
write table rows when reading from a control file. Supported values are:
nowrap
- write each table row on a single linewrapalign
- wrap each table row with an indent at the start of the second and subsequent lines to maintain text alignment with the rightmost column on the first line
By default, each table row is wrapped over multiple lines with no indent.
See also #UDGTABLE.
Version |
Changes |
---|---|
7.2 |
|
7.0 |
Added the |
6.4 |
In ASM mode, |
#TSTATES¶
The #TSTATES
macro expands to the time taken, in T-states, to execute one
or more instructions.
#TSTATESstart[,stop,flags(text)]
start
is the address of the instruction at which to start the clockstop
is the address of the instruction at which to stop the clockflags
controls various options (see below)text
is the text to expand to (when bit 1 offlags
is set); this may contain the placeholders$min
and$max
for the sums of the smaller and larger timing values of the instructions in the given range, or$tstates
for the actual timing value when bit 2 offlags
is set
flags
is the sum of the following values, chosen according to the desired
outcome:
1 (bit 0) - use the larger timing value for an instruction whose timing is variable
2 (bit 1) - expand to
text
4 (bit 2) - execute instructions in a simulator to get the actual timing
For example:
c30000 LD A,1 ; This instruction takes #TSTATES30000 T-states
This instance of the #TSTATES
macros expands to ‘7’.
For any instruction in the range start
to stop
whose timing is variable
(e.g. a conditional call, return or relative jump), the smaller timing value is
used by default:
c40000 RET Z ; This instruction takes at least #TSTATES40000 T-states
This instance of the #TSTATES
macros expands to ‘5’.
To use the larger timing values, set bit 0 of flags
. If both smaller and
larger timing values are required, set bit 1 of flags
and use the text
parameter:
c50000 LD B,100 ; Set the delay parameter
50002 DJNZ 50002 ; Delay for #TSTATES50002,,2(#EVAL(99*$max+$min)) T-states
This instance of the #TSTATES
macro expands to #EVAL(99*13+8)
, which in
turn expands to ‘1295’.
Note that an instruction’s timing can be determined only if it has been
assembled. To make sure that it is assembled, use the @assemble
directive. In addition, unless bit 2 of flags
is set, only true
instructions (i.e. not DEFB
, DEFM
, DEFS
and DEFW
statements)
can be timed.
If bit 2 of flags
is set, the stop
address must be specified, and the
instructions are executed in a simulator to determine their actual timing. This
is useful for computing the time taken by conditional operations and operations
that are repeated in a loop. For example:
c32768 LD DE,0 ; {This creates a delay of #TSTATES(32768,32776,4)
*32771 DEC DE ; T-states
32772 LD A,D ;
32773 OR E ;
32774 JR NZ,32771 ; }
32776 RET
This instance of the #TSTATES
macro expands to ‘1703941’.
Note
The simulator does not simulate memory contention, I/O contention, or
interrupts. This means that #TSTATES
may not provide accurate timing if
the code being timed runs in or accesses contended memory, or performs I/O
operations, or runs while interrupts are enabled.
The integer parameters of the #TSTATES
macro may contain
replacement fields.
See String parameters for details on alternative ways to supply the
text
parameter.
See also the #SIM macro, which can not only time instructions, but also track changes to register values as code is executed.
See also the Timings
configuration parameter for
sna2skool.py, which can be used to show instruction
timings in comment fields when disassembling a snapshot.
Version |
Changes |
---|---|
8.7 |
New |
#UDGTABLE¶
The #UDGTABLE
macro behaves in exactly the same way as the #TABLE
macro, except that the resulting table will not be rendered in ASM mode. Its
intended use is to contain images that will be rendered in HTML mode only.
Image macros¶
The #COPY, #FONT, #OVER, #PLOT, #SCR, #UDG, #UDGARRAY and #UDGS macros (described in the following sections) may be used to create images based on graphic data in the memory snapshot. They are not supported in ASM mode.
Some of these macros have several numeric parameters, most of which are optional. This can give rise to a long sequence of commas in a macro parameter string, making it hard to read (and write); for example:
#UDG32768,,,,,,1
To alleviate this problem, the image macros accept keyword arguments at any
position in the parameter string; the #UDG
macro above could be rewritten
as follows:
#UDG32768,rotate=1
#COPY¶
In HTML mode, the #COPY
macro copies all or part of an existing frame into
a new frame.
#COPY[x,y,width,height,scale,mask,tindex,alpha][{CROP}](old,new)
x
andy
are the coordinates of the top left tile of the existing frame to include in the new frame (default: (0, 0))width
andheight
are the width and height (in tiles) of the portion of the existing frame to copy (by default, the portion extends to the right and bottom edges of the existing frame)scale
is the scale of the new frame; if omitted, the scale of the existing frame is usedmask
is the mask type of the new frame (see Masks); if omitted, the mask type of the existing frame is usedtindex
is the index (0-15) of the entry in the palette to use as the transparent colour for the new frame (see Palette); if omitted, the transparency index of the existing frame is usedalpha
is the alpha value (0-255) to use for the transparent colour in the new frame; if omitted, the alpha value of the existing frame is usedCROP
is the cropping specification for the new frame (see Cropping); if omitted, the cropping specification of the existing frame is usedold
is the name of the existing framenew
is the name of the new frame
For example:
; #UDGARRAY4(30000-30120-8)(*original)
; #COPY1,1,2,2(original,centre)
; #UDGARRAY*centre(img)
This instance of the #COPY
macro creates a new frame from a copy of the
central 2x2 portion of the 4x4 frame created by the #UDGARRAY
macro. The
#UDGARRAY*
macro then creates an image of the new frame.
The integer parameters and the cropping specification of the #COPY
macro
may contain replacement fields.
See String parameters for details on alternative ways to supply the
old
and new
parameters.
Version |
Changes |
---|---|
8.6 |
Added the |
8.5 |
New |
#FONT¶
In HTML mode, the #FONT
macro expands to an <img>
element for an image
of text rendered in the game font.
#FONT[:(text)]addr[,chars,attr,scale,tindex,alpha][{CROP}][(fname)]
text
is the text to render (default: the 96 characters from code 32 to code 127)addr
is the base address of the font graphic datachars
is the number of characters to render (default: the length oftext
)attr
is the attribute byte to use (default: 56)scale
is the scale of the image (default: 2)tindex
is the index (0-15) of the entry in the palette to use as the transparent colour (default: 0; see Palette)alpha
is the alpha value (0-255) to use for the transparent colour (default: the value of thePNGAlpha
parameter in the [ImageWriter] section)CROP
is the cropping specification (see Cropping)fname
is the name of the image file (see Filenames; default: ‘font’)
For example:
; Font graphic data
;
; #HTML[#FONT:(0123456789)49152]
In HTML mode, this instance of the #FONT
macro expands to an <img>
element for the image of the digits 0-9 in the 8x8 font whose graphic data
starts at 49152.
The integer parameters and the cropping specification of the #FONT
macro
may contain replacement fields.
See String parameters for details on alternative ways to supply the
text
parameter.
Version |
Changes |
---|---|
8.3 |
Added support for replacement fields in the integer parameters and the cropping specification |
8.2 |
Added the |
6.3 |
Added support for image path ID replacement fields in the
|
5.1 |
Added support for arithmetic expressions and skool macros in the numeric parameters |
4.3 |
Added the ability to create frames |
4.2 |
Added the ability to specify alt text for the |
4.0 |
Added support for keyword arguments |
3.6 |
Added the |
3.0 |
Added image-cropping capabilities |
2.0.5 |
Added the |
#OVER¶
In HTML mode, the #OVER
macro superimposes one frame (the foreground frame)
on another (the background frame).
#OVERx,y[,xoffset,yoffset,rmode][(attr)][(byte)](bg,fg)
x
andy
are the tile coordinates on the background frame at which to superimpose the foreground frame; negative coordinates are allowedxoffset
andyoffset
are the pixel offsets by which to shift the foreground frame from the given tile coordinates (default: (0, 0))rmode
is the attribute and graphic byte replacement mode (see below)attr
is the replacement attribute byte for any background UDG over which a foreground UDG is superimposed (whenrmode
is 1 or 3)byte
is the replacement graphic byte for any background UDG over which a foreground UDG is superimposed (whenrmode
is 2 or 3)bg
is the name of the background framefg
is the name of the foreground frame
rmode
specifies whether and how to replace the attribute and graphic bytes
of each background UDG over which a foreground UDG is superimposed:
0 - leave the attribute byte unchanged and apply the foreground frame’s mask
1 - replace the attribute byte with the value of
attr
and apply the foreground frame’s mask2 - leave the attribute byte unchanged and replace the graphic bytes with the value of
byte
3 - replace the attribute byte with the value of
attr
and replace the graphic bytes with the value ofbyte
attr
is an expression that is evaluated once for each background UDG over
which a foreground UDG is superimposed. attr
may contain skool macros, and
recognises the following placeholders:
$b
- the background UDG attribute value$f
- the foreground UDG attribute value
byte
is an expression that is evaluated once for each of the 8 graphic
bytes in a background UDG over which a foreground UDG is superimposed. byte
may contain skool macros, and recognises the following placeholders:
$b
- the background UDG graphic byte value$f
- the foreground UDG graphic byte value$m
- the foreground UDG mask byte value (or 0 if the foreground UDG has no mask)
If the foreground frame has no mask, its contents are combined with those of the background frame by OR operations.
For example:
; #UDGARRAY2(30000-30024-8)(*background)
; #UDG30032:30040(*object)
; #OVER0,1(background,object)
; #UDGARRAY*background(image)
This instance of the #OVER
macro superimposes the frame created by the
#UDG
macro at tile coordinates (0, 1) on the background frame created by
the #UDGARRAY
macro. The #UDGARRAY*
macro then creates an image of the
modified background frame.
The integer parameters of the #OVER
macro may contain
replacement fields.
See String parameters for details on alternative ways to supply the
bg
and fg
parameters.
Version |
Changes |
---|---|
8.5 |
New |
#PLOT¶
In HTML mode, the #PLOT
macro sets, resets or flips a pixel in a frame
already created by one of the other image macros.
#PLOTx,y[,value](frame)
x
andy
are the coordinates of the pixel, relative to the top-left corner of the framevalue
is 0 to reset the pixel, 1 to set it (the default), or 2 to flip itframe
is the name of the frame
For example:
; #UDG30000(*tile)
; #PLOT1,2(tile)
; #UDGARRAY*tile(tile)
This instance of the #PLOT
macro sets the second pixel from the left in the
third row from the top in the frame created by the #UDG
macro. The
#UDGARRAY*
macro then creates an image of the modified frame.
The integer parameters of the #PLOT
macro may contain
replacement fields.
Version |
Changes |
---|---|
8.3 |
New |
#SCR¶
In HTML mode, the #SCR
macro expands to an <img>
element for an image
constructed from the display file and attribute file (or suitably arranged
graphic data and attribute bytes elsewhere in memory) of the current memory
snapshot (in turn constructed from the contents of the skool file).
#SCR[scale,x,y,w,h,df,af,tindex,alpha][{CROP}][(fname)]
scale
is the scale of the image (default: 1)x
is the x-coordinate of the top-left tile of the screen to include in the screenshot (default: 0)y
is the y-coordinate of the top-left tile of the screen to include in the screenshot (default: 0)w
is the width of the screenshot in tiles (default: 32)h
is the height of the screenshot in tiles (default: 24)df
is the base address of the display file (default: 16384)af
is the base address of the attribute file (default: 22528)tindex
is the index (0-15) of the entry in the palette to use as the transparent colour (default: 0; see Palette)alpha
is the alpha value (0-255) to use for the transparent colour (default: the value of thePNGAlpha
parameter in the [ImageWriter] section)CROP
is the cropping specification (see Cropping)fname
is the name of the image file (see Filenames; default: ‘scr’)
For example:
; #UDGTABLE
; { #SCR(loading) | This is the loading screen. }
; TABLE#
The integer parameters and the cropping specification of the #SCR
macro
may contain replacement fields.
Version |
Changes |
---|---|
8.3 |
Added support for replacement fields in the integer parameters and the cropping specification |
8.2 |
Added the |
6.3 |
Added support for image path ID replacement fields in the
|
5.1 |
Added support for arithmetic expressions and skool macros in the numeric parameters |
4.3 |
Added the ability to create frames |
4.2 |
Added the ability to specify alt text for the |
4.0 |
Added support for keyword arguments |
3.0 |
Added image-cropping capabilities and the |
2.0.5 |
Added the |
#UDG¶
In HTML mode, the #UDG
macro expands to an <img>
element for the image
of a UDG (an 8x8 block of pixels).
#UDGaddr[,attr,scale,step,inc,flip,rotate,mask,tindex,alpha][:MASK][{CROP}][(fname)]
addr
is the base address of the UDG bytesattr
is the attribute byte to use (default: 56)scale
is the scale of the image (default: 4)step
is the interval between successive bytes of the UDG (default: 1)inc
is added to each UDG byte before constructing the image (default: 0)flip
is 1 to flip the UDG horizontally, 2 to flip it vertically, 3 to flip it both ways, or 0 to leave it as it is (default: 0)rotate
is 1 to rotate the UDG 90 degrees clockwise, 2 to rotate it 180 degrees, 3 to rotate it 90 degrees anticlockwise, or 0 to leave it as it is (default: 0)mask
is the type of mask to apply (see Masks)tindex
is the index (0-15) of the entry in the palette to use as the transparent colour (default: 0; see Palette)alpha
is the alpha value (0-255) to use for the transparent colour (default: the value of thePNGAlpha
parameter in the [ImageWriter] section)MASK
is the mask specification (see below)CROP
is the cropping specification (see Cropping)fname
is the name of the image file (see Filenames); if not given, a name specified by theUDGFilename
parameter in the [Paths] section will be used
The mask specification (MASK
) takes the form:
addr[,step]
addr
is the base address of the mask bytes to use for the UDGstep
is the interval between successive mask bytes (defaults to the value ofstep
for the UDG)
Note that if any of the parameters in the mask specification is expressed using arithmetic operations or skool macros, then the entire specification must be enclosed in parentheses.
For example:
; Safe key UDG
;
; #HTML[#UDG39144,6(safe_key)]
In HTML mode, this instance of the #UDG
macro expands to an <img>
element for the image of the UDG at 39144 (which will be named safe_key.png),
with attribute byte 6 (INK 6: PAPER 0).
The integer parameters, mask specification and cropping specification of the
#UDG
macro may contain replacement fields.
Version |
Changes |
---|---|
8.3 |
Added support for replacement fields in the integer parameters, mask specification and cropping specification |
8.2 |
Added the |
6.3 |
Added support for image path ID replacement fields in the
|
5.1 |
Added support for arithmetic expressions and skool macros in the numeric parameters |
4.3 |
Added the ability to create frames |
4.2 |
Added the ability to specify alt text for the |
4.0 |
Added the |
3.1.2 |
Made the |
3.0 |
Added image-cropping capabilities |
2.4 |
Added the |
2.3.1 |
Added the |
2.1 |
Added support for masks |
2.0.5 |
Added the |
#UDGARRAY¶
In HTML mode, the #UDGARRAY
macro expands to an <img>
element for the
image of an array of UDGs (8x8 blocks of pixels).
#UDGARRAYwidth[,attr,scale,step,inc,flip,rotate,mask,tindex,alpha](SPEC1[;SPEC2;...])[@ATTRS1[;ATTRS2;...]][{CROP}](fname)
width
is the width of the image (in UDGs)attr
is the default attribute byte of each UDG (default: 56)scale
is the scale of the image (default: 2)step
is the default interval between successive bytes of each UDG (default: 1)inc
is added to each UDG byte before constructing the image (default: 0)flip
is 1 to flip the array of UDGs horizontally, 2 to flip it vertically, 3 to flip it both ways, or 0 to leave it as it is (default: 0)rotate
is 1 to rotate the array of UDGs 90 degrees clockwise, 2 to rotate it 180 degrees, 3 to rotate it 90 degrees anticlockwise, or 0 to leave it as it is (default: 0)mask
is the type of mask to apply (see Masks)tindex
is the index (0-15) of the entry in the palette to use as the transparent colour (default: 0; see Palette)alpha
is the alpha value (0-255) to use for the transparent colour (default: the value of thePNGAlpha
parameter in the [ImageWriter] section)CROP
is the cropping specification (see Cropping)fname
is the name of the image file (see Filenames)
SPEC1
, SPEC2
etc. are UDG specifications for the sets of UDGs that make
up the array. The parentheses around them are optional, but recommended. If the
parentheses are omitted, SPEC1
must be prefixed by a semicolon to separate
it from the main parameters. Each UDG specification has the form:
addr[,attr,step,inc][:MASK]
addr
is the address range specification for the set of UDGs (see below)attr
is the attribute byte of each UDG in the set (defaults to the value ofattr
for the UDG array)step
is the interval between successive bytes of each UDG in the set (defaults to the value ofstep
for the UDG array)inc
is added to each byte of every UDG in the set before constructing the image (defaults to the value ofinc
for the UDG array)MASK
is the mask specification
The mask specification (MASK
) takes the form:
addr[,step]
addr
is the address range specification for the set of mask UDGs (see below)step
is the interval between successive bytes of each mask UDG in the set (defaults to the value ofstep
for the set of UDGs)
ATTRS1
, ATTRS2
etc. are attribute address range specifications (see
below). If supplied, attribute values are taken from the specified addresses
instead of the attr
parameter values.
Address range specifications (for both UDGs and attributes) may be given in one of the following forms:
a single address (e.g.
39144
)a simple address range (e.g.
33008-33015
)an address range with a step (e.g.
32768-33792-256
)an address range with a horizontal and a vertical step (e.g.
63476-63525-1-16
; this form specifies the step between the base addresses of adjacent items in each row as 1, and the step between the base addresses of adjacent items in each column as 16)
Any of these forms of address ranges can be repeated by appending xN
, where
N
is the desired number of repetitions. For example:
39648x3
is equivalent to39648;39648;39648
32768-32769x2
is equivalent to32768;32769;32768;32769
As many UDG specifications as required may be supplied, separated by semicolons; the UDGs will be arranged in a rectangular array with the given width.
Note that, like the main parameters of a #UDGARRAY
macro (up to but not
including the first semicolon), if any of the following parts of the parameter
string is expressed using arithmetic operations or skool macros, then that part
must be enclosed in parentheses:
any of the 1-5 parts of a UDG, mask or attribute address range specification (separated by
-
andx
)the part of a UDG or mask specification after the comma that follows the address range
For example:
; Base sprite
;
; #HTML[#UDGARRAY4(32768-32888-8)(base_sprite.png)]
In HTML mode, this instance of the #UDGARRAY
macro expands to an <img>
element for the image of the 4x4 sprite formed by the 16 UDGs with base
addresses 32768, 32776, 32784 and so on up to 32888; the image file will be
named base_sprite.png.
The integer parameters, UDG specifications, attribute address range
specification and cropping specification of the #UDGARRAY
macro may contain
replacement fields.
See also #UDGS.
Version |
Changes |
---|---|
8.6 |
The UDG specifications may be enclosed in parentheses |
8.3 |
Added support for replacement fields in the integer parameters and the UDG, attribute address range and cropping specifications |
8.2 |
Added the |
7.1 |
Added the ability to specify attribute addresses |
6.3 |
Added support for image path ID replacement fields in the
|
5.1 |
Added support for arithmetic expressions and skool macros in the numeric parameters |
4.2 |
Added the ability to specify alt text for the |
4.0 |
Added the |
3.6 |
Added support for creating an animated image from an arbitrary sequence of frames |
3.1.1 |
Added support for UDG address ranges with horizontal and vertical steps |
3.0 |
Added image-cropping capabilities |
2.4 |
Added the |
2.3.1 |
Added the |
2.2.5 |
Added support for masks |
2.0.5 |
New |
#UDGS¶
In HTML mode, the #UDGS
macro expands to an <img>
element for the image
of a rectangular array of UDGs (8x8 blocks of pixels).
#UDGSwidth,height[,scale,flip,rotate,mask,tindex,alpha][{CROP}](fname)(uframe)
width
is the width of the arrayheight
is the height of the arrayscale
is the scale of the imageflip
is 1 to flip the array of UDGs horizontally, 2 to flip it vertically, 3 to flip it both ways, or 0 to leave it as it is (default: 0)rotate
is 1 to rotate the array of UDGs 90 degrees clockwise, 2 to rotate it 180 degrees, 3 to rotate it 90 degrees anticlockwise, or 0 to leave it as it is (default: 0)mask
is the type of mask to apply (see Masks)tindex
is the index (0-15) of the entry in the palette to use as the transparent colour (see Palette)alpha
is the alpha value (0-255) to use for the transparent colourCROP
is the cropping specification (see Cropping)fname
is the name of the image file (see Filenames)uframe
is expanded once for each slot in the array, and may contain the placeholders$x
and$y
for the coordinates of the slot; the resulting text is interpreted as the name of the frame whose top-left UDG should be placed into the slot
For example:
#UDGS2,2(sprite)(
#LET(a=30000+9*(2*$y+$x))
#UDG({a}+1,#PEEK({a}))(*udg)
udg
)
This instance of the #UDGS
macro expands to an <img>
element for the
image of the 2x2 sprite formed by the four 9-byte UDG definitions (where the
first byte is the attribute value, and the next eight bytes are the graphic
data) with base addresses 30000, 30009, 30018 and 30027. The image file is
named sprite.png.
Unless specified by macro arguments, the scale, mask type, transparency index
and alpha value of the image created by the #UDGS
macro are copied from the
last frame used to populate the array (corresponding to the bottom-right UDG).
The integer parameters and the uframe
parameter of the #UDGS
macro may
contain replacement fields.
See String parameters for details on alternative ways to supply the
uframe
parameter.
See also #UDGARRAY.
Version |
Changes |
---|---|
8.6 |
New |
Filenames¶
The fname
parameter of the #FONT, #SCR, #UDG,
#UDGARRAY and #UDGS macros can be used to specify not only an image
filename, but also its exact location, the alt
attribute of the <img>
element, and a frame name (see Animation).
If fname
contains an image path ID replacement field (e.g.
{ScreenshotImagePath}/udgs
), the corresponding parameter value from the
[Paths] section will be substituted.
If fname
starts with a ‘/’, the filename is taken to be relative to the
root of the HTML disassembly.
If fname
contains no image path ID replacement fields and does not start
with a ‘/’, the filename is taken to be relative to the directory defined by
one of the following parameters in the [Paths] section, depending on the
macro being used:
If fname
does not end with ‘.png’, that suffix will be appended.
If an image with the given filename doesn’t already exist, it will be created.
The value of the alt
attribute in the <img>
element can be specified by
appending a |
character and the required text to the filename. For
example:
#SCR(screenshot1|Screenshot 1)
This #SCR
macro creates an image named screenshot1.png with alt text
‘Screenshot 1’.
Animation¶
The image macros may be used to create the frames of an animated image. To
create a frame, the fname
parameter must have one of the following forms:
name*
- writes an image file with this name, and also creates a frame with the same namename1*name2
- writes an image file named name1, and also creates a frame named name2*name
- writes no image file, but creates a frame with this name
Then a special form of the #UDGARRAY
macro creates the animated image from
a set of frames:
#UDGARRAY*(FRAME1[;FRAME2;...])(fname)
FRAME1
, FRAME2
etc. are frame specifications. The parentheses around
them are optional, but recommended. Each frame specification has the form:
name[,delay,x,y]
name
is the name of the framedelay
is the delay between this frame and the next in 1/100ths of a second; it also sets the default delay for any frames that follow (default: 32)x
andy
are the coordinates at which to render the frame, relative to the top-left corner of the first frame (default: (0,0))
For example:
; #UDGTABLE {
; #FONT:(hello)$3D00(hello*) |
; #FONT:(there)$3D00(there*) |
; #FONT:(peeps)$3D00(peeps*) |
; #UDGARRAY*(hello,50;there;peeps)(hello_there_peeps)
; } TABLE#
The #FONT
macros create the required frames (and write images of them); the
#UDGARRAY
macro combines the three frames into a single animated image,
with a delay of 0.5s between each frame.
The integer parameters of a frame specification may contain replacement fields.
Note that the first frame of an animated image determines the size of the image as a whole. Therefore, the region defined by the width, height and coordinates of any subsequent frame must fall entirely inside the first frame.
Version |
Changes |
---|---|
8.6 |
The frame specifications may be enclosed in parentheses |
8.3 |
Added the |
3.6 |
New |
Cropping¶
The #COPY, #FONT, #SCR, #UDG, #UDGARRAY and
#UDGS macros accept a cropping specification (CROP
) which takes the
form:
x,y,width,height
x
is the x-coordinate of the leftmost pixel column of the constructed image to include in the final image (default: 0); if greater than 0, the image will be cropped on the lefty
is the y-coordinate of the topmost pixel row of the constructed image to include in the final image (default: 0); if greater than 0, the image will be cropped on the topwidth
is the width of the final image in pixels (default: width of the constructed image)height
is the height of the final image in pixels (default: height of the constructed image)
For example:
#UDG40000,scale=2{2,2,12,12}
This #UDG
macro creates an image of the UDG at 40000, at scale 2, with the
top two rows and bottom two rows of pixels removed, and the leftmost two
columns and rightmost two columns of pixels removed.
The parameters of the cropping specification may contain replacement fields.
Masks¶
The #COPY, #UDG, #UDGARRAY and #UDGS macros accept a
mask
parameter that determines what kind of mask to apply to each UDG. The
supported values are:
0 - no mask
1 - OR-AND mask (this is the default)
2 - AND-OR mask
Given a ‘background’ bit (B), a UDG bit (U), and a mask bit (M), the OR-AND mask works as follows:
OR the UDG bit (U) onto the background bit (B)
AND the mask bit (M) onto the result
U |
M |
Result |
---|---|---|
0 |
0 |
0 (paper) |
0 |
1 |
B (transparent) |
1 |
0 |
0 (paper) |
1 |
1 |
1 (ink) |
The AND-OR mask works as follows:
AND the mask bit (M) onto the background bit (B)
OR the UDG bit (U) onto the result
U |
M |
Result |
---|---|---|
0 |
0 |
0 (paper) |
0 |
1 |
B (transparent) |
1 |
0 |
1 (ink) |
1 |
1 |
1 (ink) |
By default, transparent bits in masked images are rendered in bright green
(#00fe00); this colour can be changed by modifying the TRANSPARENT
parameter in the [Colours] section. To make the transparent bits in
masked images actually transparent, set PNGAlpha=0
in the
[ImageWriter] section.
Palette¶
Images created by the image macros use colours drawn from a palette of 16 entries:
0 - transparent
1 - black
2 - blue
3 - red
4 - magenta
5 - green
6 - cyan
7 - yellow
8 - white
9 - bright blue
10 - bright red
11 - bright magenta
12 - bright green
13 - bright cyan
14 - bright yellow
15 - bright white
The RGB values for these colours are defined in the [Colours] section.
The index values (0-15) may be used by an image macro’s tindex
parameter to
specify a transparent colour to use other than the default (0). The palette
entry specified by tindex
, if not 0, will be used as the transparent colour
only if the image does not already contain any transparent bits produced by a
mask. In an animated image, the tindex
and alpha
values
on the first frame take effect; any tindex
and alpha
values on the
second or subsequent frames are ignored.
For example:
#UDG30000,attr=2,tindex=1,alpha=0
This #UDG
macro creates an image of the UDG at 30000 with red INK and black
PAPER (attr=2
), black as the transparent colour (tindex=1
), and full
transparency (alpha=0
).
Snapshot macros¶
The #POKES, #POPS and #PUSHS macros (described in the following sections) may be used to manipulate the memory snapshot that is built from the skool file. Each macro expands to an empty string.
#POKES¶
The #POKES
macro POKEs values into the current memory snapshot.
#POKESaddr,byte[,length,step][;addr,byte[,length,step];...]
addr
is the address to POKEbyte
is the value to POKEaddr
withlength
is the number of addresses to POKE (default: 1)step
is the address increment to use after each POKE (iflength
>1; default: 1)
For example:
The UDG looks like this:
#UDG32768(udg_orig)
But it's supposed to look like this:
#PUSHS
#POKES32772,254;32775,136
#UDG32768(udg_fixed)
#POPS
This instance of the #POKES
macro does POKE 32772,254
and
POKE 32775,136
, which fixes a graphic glitch in the UDG at 32768.
The parameter string of the #POKES
macro may contain
replacement fields.
See also #PEEK.
Version |
Changes |
---|---|
8.3 |
Added support for replacement fields in the parameter string |
5.1 |
Added support for arithmetic expressions and skool macros in the parameter string |
3.1 |
Added support for ASM mode |
2.3.1 |
Added support for multiple addresses |
#POPS¶
The #POPS
macro removes the current internal memory snapshot and replaces
it with the one that was previously saved by a #PUSHS
macro.
#POPS
Version |
Changes |
---|---|
3.1 |
Added support for ASM mode |
#PUSHS¶
The #PUSHS
macro saves the current internal memory snapshot, and replaces
it with an identical copy with a given name.
#PUSHS[name]
name
is the snapshot name (defaults to an empty string)
The snapshot name must be limited to the characters ‘$’, ‘#’, 0-9, A-Z and a-z;
it must not start with a capital letter. The name can be retrieved by using the
get_snapshot_name()
method on HtmlWriter.
Version |
Changes |
---|---|
3.1 |
Added support for ASM mode |
Defining macros with #DEF¶
By using the #DEF macro, it is possible to define new macros based on existing ones without writing any Python code. Some examples are given below.
#ASM¶
There is the #HTML macro for inserting content in HTML mode only, but
there is no corresponding macro for inserting content in ASM mode only. The
following #DEF
macro defines an #ASM
macro to fill that gap:
#DEF(#ASM #IF({mode[asm]}))
For example:
#ASM(This text appears only in ASM mode.)
#ASMUDG¶
The #UDG macro is not supported in ASM mode, but #DEF
can define an
#ASMUDG
macro (based on the #ASM
macro defined above) that is:
#DEF(#ASMUDG(a) #ASM(#LIST(,) #FOR($a,$a+7)(u,{ |#FOR(7,0,-1)(n,#IF(#PEEKu&2**n)(*, ))| }) LIST#))
For example:
; #ASMUDG30000
30000 DEFB 48,72,136,144,104,4,10,4
If conversion of DEFB statements has been switched on in ASM mode by the
@assemble directive (e.g. @assemble=,1
), this #ASMUDG
macro
produces the following output:
; | ** |
; | * * |
; |* * |
; |* * |
; | ** * |
; | * |
; | * * |
; | * |
#TILE, #TILES¶
Suppose the game you’re disassembling arranges tiles in groups of nine bytes: the attribute byte first, followed by the eight graphic bytes. If there is a tile at 32768, then:
#UDG(32769,#PEEK32768)
will create an image of it. If you want to create several tile images, this
syntax can get cumbersome; it would be easier if you could supply just the
address of the attribute byte. The following #DEF
macro defines a #TILE
macro that creates a tile image given an attribute byte address:
#DEF(#TILE(a) #UDG($a+1,#PEEK$a))
Now you can create an image of the tile at 32768 like this:
#TILE32768
If you have several nine-byte tiles arranged one after the other, you might
want to create images of all of them in a single row of a #UDGTABLE
. The
following #DEF
macro defines a #TILES
macro (based on the #TILE
macro already defined) for this purpose:
#DEF(#TILES(a,m) #FOR($a,$a+9*($m-1),9)(n,#TILEn, | ))
Now you can create a #UDGTABLE
of images of a series of 10 tiles starting
at 32768 like this:
#UDGTABLE { #TILES32768,10 } TABLE#